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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from your hand". Search result Showing 1,051 to 1,080 of 1,930
With the effect of "Special Summon this card from your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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7.2 (19) | Earth Armor Ninja | Effect Monster | ||||||||||
- | 5 | Warrior | 1600 | 1200 | |||||||||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). | |||||||||||||
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7.2 (6) | Chronicle Magician | Effect Monster | ||||||||||
- | 7 | Spellcaster | 2500 | 2500 | |||||||||
If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn. | |||||||||||||
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7.2 (5) | Gussari @Ignister | Effect Monster | ||||||||||
- | 8 | Cyberse | 3000 | 3000 | |||||||||
When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn. | |||||||||||||
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7.2 (9) | Subterror Behemoth Phospheroglacier |
Effect Monster Flip Monster |
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- | 8 | Aqua | 2600 | 2500 | |||||||||
FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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7.2 (42) | The Tricky | Effect Monster | ||||||||||
- | 5 | Spellcaster | 2000 | 1200 | |||||||||
You can Special Summon this card (from your hand) by discarding 1 card. | |||||||||||||
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7.2 (15) | Shadow Vampire | Effect Monster | ||||||||||
- | 5 | Zombie | 2000 | 0 | |||||||||
Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster. | |||||||||||||
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7.2 (10) | Citadel Whale | Effect Monster | ||||||||||
- | 7 | Fish | 2350 | 2150 | |||||||||
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |||||||||||||
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7.2 (16) | Scrap Orthros |
Effect Monster Tuner Monster |
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- | 4 | Beast | 1700 | 1100 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Scrap" monster. If Summoned this way: Target 1 "Scrap" monster you control; destroy that target. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Orthros"; add that target to your hand. | |||||||||||||
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7.2 (13) | Nebula Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 2000 | 0 | |||||||||
You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn. | |||||||||||||
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7.2 (6) | Superheavy Samurai Magnet | Effect Monster | ||||||||||
- | 4 | Machine | 900 | 1900 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one. | |||||||||||||
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7.2 (15) | Toy Knight | Effect Monster | ||||||||||
- | 4 | Machine | 200 | 1200 | |||||||||
Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand. | |||||||||||||
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7.2 (10) | Dogmatika Ashiyan | Effect Monster | ||||||||||
- | 8 | Spellcaster | 2000 | 1500 | |||||||||
If a Fusion, Synchro, Xyz, or Link Monster(s) is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Ashiyan"; add it to your hand. When an opponent's monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Ashiyan" once per turn. | |||||||||||||
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7.2 (15) | Heroic Challenger - Ambush Soldier | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1. | |||||||||||||
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7.2 (9) | Machina Air Raider | Effect Monster | ||||||||||
- | 8 | Machine | 1500 | 2600 | |||||||||
You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn. | |||||||||||||
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7.2 (6) | Illusionist Faceless Magician | Effect Monster | ||||||||||
- | 5 | Spellcaster | 1200 | 2200 | |||||||||
If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn. | |||||||||||||
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7.2 (5) | Silvervine Senri | Effect Monster | ||||||||||
- | 2 | Beast | 0 | 0 | |||||||||
You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn. | |||||||||||||
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7.2 (5) | Diabolica the Draconique General | Effect Monster | ||||||||||
- | 8 | Fiend | 2300 | 0 | |||||||||
If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn. | |||||||||||||
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7.2 (5) | Melffy Fenny | Effect Monster | ||||||||||
- | 2 | Beast | 100 | 300 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn. | |||||||||||||
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7.2 (11) | Labrynth Archfiend | Effect Monster | ||||||||||
- | 7 | Fiend | 2000 | 2800 | |||||||||
Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared. | |||||||||||||
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7.2 (9) | Primula the Rikka Fairy | Effect Monster | ||||||||||
- | 4 | Plant | 800 | 1800 | |||||||||
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. You can target up to 2 Plant monsters you control; increase their Level(s) by 2 until the end of this turn. You can only use each effect of "Primula the Rikka Fairy" once per turn. | |||||||||||||
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7.2 (21) | Red Sprinter | Effect Monster | ||||||||||
- | 4 | Fiend | 1700 | 1200 | |||||||||
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn. | |||||||||||||
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7.2 (6) | Left-Hand Shark | Effect Monster | ||||||||||
- | 3 | Fish | 1300 | 1500 | |||||||||
If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ●This card cannot be destroyed by card effects. |
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7.2 (10) | Megalith Phaleg |
Ritual Monster Effect Monster |
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- | 8 | Rock | 2500 | 1200 | |||||||||
You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY. | |||||||||||||
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7.2 (11) | Celestial Double Star Shaman |
Synchro Monster Tuner Monster Effect Monster |
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- | 2 | Fairy | 100 | 800 | |||||||||
1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn. |
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7.2 (6) | Twilight Ninja Jogen |
Pendulum Monster Effect Monster |
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- | 7 | Warrior | 2000 | 1000 | |||||||||
Pendulum Effect If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Card Text You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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7.2 (6) | Abyss Keeper |
Link Monster Effect Monster |
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- | - | Fish | 1500 | - | |||||||||
2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.
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7.2 (6) | Tri-Brigade Rugal the Silver Sheller |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 2300 | - | |||||||||
2+ Beast, Beast-Warrior, and/or Winged Beast Monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.
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7.2 (12) | Performapal Popperup | Normal Spell | ||||||||||
Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn. | |||||||||||||
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7.2 (5) | Starry Knight Ceremony | Continuous Spell | ||||||||||
During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn. | |||||||||||||
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7.2 (6) | Awakening of Nephthys | Continuous Trap | ||||||||||
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn. | |||||||||||||
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