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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from your hand". Search result Showing 601 to 630 of 1,930
With the effect of "Special Summon this card from your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.4 (11) | Ib the World Chalice Priestess |
Link Monster Effect Monster |
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- | - | Spellcaster | 1800 | - | |||||||||
2 monsters with different Types and Attributes This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
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▶︎ Deck | 8.4 (14) | Eldlixir of Black Awakening | Normal Spell | ||||||||||
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.4 (22) | Dark Magic Veil | Normal Spell | ||||||||||
Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard. | |||||||||||||
▶︎ Deck | 8.4 (28) | Elegant Egotist | Normal Spell | ||||||||||
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | |||||||||||||
▶︎ Deck | 8.4 (7) | Duality | Quick-Play Spell | ||||||||||
Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (10) | Shinobird's Calling | Ritual Spell | ||||||||||
This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit Monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. | |||||||||||||
▶︎ Deck | 8.4 (25) | Madolchepalooza | Normal Trap | ||||||||||
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase. | |||||||||||||
▶︎ Deck | 8.4 (33) | Eternal Soul | Continuous Trap | ||||||||||
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Dark Magician" from your hand or GY. ●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. |
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▶︎ Deck | 8.4 (5) | Starry Knight Arrival | Continuous Trap | ||||||||||
During the Main Phase: You can activate 1 of these effects; ●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ●Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn. |
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▶︎ Deck | 8.3 (11) | Infernity Patriarch | Effect Monster | ||||||||||
- | 4 | Fiend | 1000 | 2000 | |||||||||
If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 8.3 (15) | Widget Kid | Effect Monster | ||||||||||
- | 3 | Cyberse | 1500 | 900 | |||||||||
If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (6) | U.A. Player Manager | Effect Monster | ||||||||||
- | 8 | Warrior | 2000 | 2600 | |||||||||
If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. ●Target 1 card on the field; destroy it. ●Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters. You can only use each effect of "U.A. Player Manager" once per turn. |
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▶︎ Deck | 8.3 (11) | Sacred Arch-Airknight Parshath | Effect Monster | ||||||||||
- | 9 | Fairy | 2800 | 2300 | |||||||||
If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.3 (3) | Flower Cardian Willow with Calligrapher |
Effect Monster Tuner Monster |
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- | 11 | Warrior | 2000 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. | |||||||||||||
▶︎ Deck | 8.3 (3) | Guard Mantis | Effect Monster | ||||||||||
- | 4 | Insect | 1000 | 2400 | |||||||||
You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (16) | Gizmek Orochi, the Serpentron Sky Slasher | Effect Monster | ||||||||||
- | 8 | Machine | 2450 | 2450 | |||||||||
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.3 (10) | Subterror Behemoth Ultramafus |
Effect Monster Flip Monster |
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- | 12 | Pyro | 3000 | 1800 | |||||||||
FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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▶︎ Deck | 8.3 (9) | Salamangreat Weasel |
Effect Monster Tuner Monster |
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- | 3 | Cyberse | 700 | 1400 | |||||||||
If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (7) | Salamangreat Beat Bison | Effect Monster | ||||||||||
- | 8 | Cyberse | 2800 | 1000 | |||||||||
If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (3) | Sunseed Shadow | Effect Monster | ||||||||||
- | 1 | Plant | 0 | 400 | |||||||||
If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (15) | Alector, Sovereign of Birds | Effect Monster | ||||||||||
- | 6 | Winged Beast | 2400 | 2000 | |||||||||
If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field. | |||||||||||||
▶︎ Deck | 8.3 (16) | True King Agnimazud, the Vanisher | Effect Monster | ||||||||||
- | 9 | Wyrm | 2900 | 1900 | |||||||||
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (14) | True King Lithosagym, the Disaster | Effect Monster | ||||||||||
- | 9 | Wyrm | 2500 | 2300 | |||||||||
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (6) | Smoke Mosquito | Effect Monster | ||||||||||
- | 1 | Insect | 0 | 0 | |||||||||
During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (6) | Noble Knight Custennin | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 2000 | |||||||||
If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. ●If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters. |
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▶︎ Deck | 8.3 (12) | Sky Striker Ace - Roze | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1500 | |||||||||
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (7) | ZS - Ascended Sage | Effect Monster | ||||||||||
- | 4 | Warrior | 900 | 300 | |||||||||
If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ●If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn. |
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▶︎ Deck | 8.3 (7) | Danmari @Ignister | Effect Monster | ||||||||||
- | 6 | Cyberse | 2300 | 0 | |||||||||
When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (3) | Super Armored Robot Armed Black Iron "C" | Effect Monster | ||||||||||
- | 8 | Insect | 2400 | 2800 | |||||||||
If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use each effect of "Super Armored Robot Armed Black Iron "C"" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (3) | Kagero the Cannon Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 2000 | |||||||||
If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn. | |||||||||||||
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