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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Counter Trap". Search result Showing 1 to 30 of 160
Card-Type is "Counter Trap".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (8) | Chef's Special Recipe | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a "Nouvelles" monster. If you Special Summon "Hungry Burger": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of "Chef's Special Recipe" once per turn. | ||||||
▶︎ Deck | 9.8 (19) | Orcust Crescendo | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.8 (84) | Solemn Strike | Counter Trap | |||
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 9.8 (13) | Vampire Domination | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. | ||||||
▶︎ Deck | 9.6 (5) | Beetrooper Fly & Sting | Counter Trap | |||
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.6 (7) | Mannadium Reframing | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn. | ||||||
▶︎ Deck | 9.5 (111) | Solemn Judgment | Counter Trap | |||
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 9.5 (15) | Magical Musket - Last Stand | Counter Trap | |||
When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn. | ||||||
▶︎ Deck | 9.4 (16) | Salamangreat Roar | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.4 (15) | Fists of the Unrivaled Tenyi | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck. | ||||||
▶︎ Deck | 9.4 (17) | Nine Pillars of Yang Zing | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control. | ||||||
▶︎ Deck | 9.3 (24) | Gladiator Beast War Chariot | Counter Trap | |||
When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it. | ||||||
▶︎ Deck | 9.3 (19) | Cynet Conflict | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn. | ||||||
▶︎ Deck | 9.3 (7) | Dinomorphia Intact | Counter Trap | |||
When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn. | ||||||
▶︎ Deck | 9.3 (4) | Magikey Unlocking | Counter Trap | |||
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn. | ||||||
▶︎ Deck | 9.3 (10) | Majespecter Tempest | Counter Trap | |||
When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 9.2 (6) | T.G. Close | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.1 (45) | Red Reboot Limited | Counter Trap | |||
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP. | ||||||
▶︎ Deck | 9 (62) | Solemn Warning | Counter Trap | |||
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it. | ||||||
▶︎ Deck | 9 (10) | Tearlaments Cryme | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.9 (9) | Toon Terror | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon Monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn. | ||||||
▶︎ Deck | 8.8 (33) | Stellarnova Alpha | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card. | ||||||
▶︎ Deck | 8.8 (11) | Zefra Divine Strike | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 8.8 (11) | Emergeroid Call | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn. | ||||||
▶︎ Deck | 8.7 (24) | Debunk | Counter Trap | |||
When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it. | ||||||
▶︎ Deck | 8.7 (7) | Crystal Miracle | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn. | ||||||
▶︎ Deck | 8.7 (26) | Musakani Magatama | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 8.7 (3) | Branded Retribution | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.6 (23) | Infernity Barrier | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 8.6 (29) | Tachyon Transmigration | Counter Trap | |||
If you control a "Galaxy-Eyes" monster: Activate as Chain Link 2 or higher; negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. | ||||||
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