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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Hole" in "Card Name" or "Card Text". Card-Type is "Normal Trap". Search result Showing 1 to 26 of 26
Include "Hole" in "Card Name" or "Card Text".
Card-Type is "Normal Trap".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (12) | Traptrix Holeutea | Normal Trap | |||
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.2 (107) | Bottomless Trap Hole | Normal Trap | |||
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. | ||||||
▶︎ Deck | 8.9 (30) | Floodgate Trap Hole | Normal Trap | |||
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | ||||||
▶︎ Deck | 8.9 (29) | Gravedigger's Trap Hole | Normal Trap | |||
When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent. | ||||||
▶︎ Deck | 7.7 (17) | Time-Space Trap Hole | Normal Trap | |||
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster. | ||||||
▶︎ Deck | 7.6 (31) | Traptrix Trap Hole Nightmare | Normal Trap | |||
When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card. | ||||||
▶︎ Deck | 7.5 (11) | Break Off Trap Hole | Normal Trap | |||
When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked. | ||||||
▶︎ Deck | 7.4 (7) | Chain Hole | Normal Trap | |||
When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand. | ||||||
▶︎ Deck | 7.2 (38) | Treacherous Trap Hole | Normal Trap | |||
If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets. | ||||||
▶︎ Deck | 7 (4) | Banishing Trap Hole | Normal Trap | |||
When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down. | ||||||
▶︎ Deck | 6.9 (16) | Network Trap Hole | Normal Trap | |||
When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down. | ||||||
▶︎ Deck | 6.4 (7) | Terrifying Trap Hole Nightmare | Normal Trap | |||
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn. | ||||||
▶︎ Deck | 6.4 (33) | Void Trap Hole | Normal Trap | |||
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it. | ||||||
▶︎ Deck | 6.3 (59) | Trap Hole | Normal Trap | |||
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | ||||||
▶︎ Deck | 6.1 (25) | Deep Dark Trap Hole | Normal Trap | |||
When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). | ||||||
▶︎ Deck | 5.5 (21) | Trap Hole of Spikes | Normal Trap | |||
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. | ||||||
▶︎ Deck | 5.1 (12) | Tachyon Chaos Hole | Normal Trap | |||
When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target. | ||||||
▶︎ Deck | 4.9 (13) | Darkfall (Updated from: Dark Trap Hole) | Normal Trap | |||
When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect. | ||||||
▶︎ Deck | 4.9 (17) | Double Trap Hole | Normal Trap | |||
If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position. | ||||||
▶︎ Deck | 4.8 (32) | Acid Trap Hole | Normal Trap | |||
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. | ||||||
▶︎ Deck | 4.3 (13) | Giant Trap Hole | Normal Trap | |||
When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field. | ||||||
▶︎ Deck | 3.6 (7) | Linear Equation Cannon | Normal Trap | |||
During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY. ●If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY. ●If no: You lose LP equal to the declared number x 500. You can only activate 1 "Linear Equation Cannon" per turn. |
||||||
▶︎ Deck | 2.9 (20) | Gemini Trap Hole | Normal Trap | |||
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 2.8 (17) | Adhesion Trap Hole | Normal Trap | |||
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. | ||||||
▶︎ Deck | 1.5 (32) | White Hole | Normal Trap | |||
When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect. | ||||||
▶︎ Deck | 1.3 (15) | D.D. Trap Hole | Normal Trap | |||
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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