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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate Spell". Search result Showing 181 to 210 of 380
With the effect of "negate Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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7.6 (25) | The Weather Painter Rainbow |
Link Monster Effect Monster |
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- | - | Fairy | 2400 | - | |||||||||
3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. ●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
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7.6 (30) | Cursed Seal of the Forbidden Spell | Counter Trap | ||||||||||
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel. | |||||||||||||
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7.5 (24) | Neo Blue-Eyes Ultimate Dragon |
Fusion Monster Effect Monster |
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- | 12 | Dragon | 4500 | 3800 | |||||||||
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. |
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7.5 (11) | Dinomist Rex |
Pendulum Monster Effect Monster |
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- | 5 | Machine | 2400 | 2200 | |||||||||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK. |
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7.5 (4) | You and A.I. | Continuous Spell | ||||||||||
If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field; ●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. ●WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. ●FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute. |
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7.5 (11) | Dark Sacrifice | Normal Trap | ||||||||||
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. | |||||||||||||
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7.5 (13) | Raptor's Gust | Counter Trap | ||||||||||
When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate the activation, and if you do, destroy that card. | |||||||||||||
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7.4 (5) | Munin the Runick Wings |
Fusion Monster Effect Monster |
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- | 3 | Fairy | 0 | 2000 | |||||||||
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP. |
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7.4 (9) | Odd-Eyes Pendulumgraph Dragon |
Ritual Monster Pendulum Monster Effect Monster |
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- | 7 | Dragon | 2700 | 2500 | |||||||||
Pendulum Effect During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn. Card Text You can Ritual Summon this card with "Odd-Eyes Advent". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck. |
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7.4 (12) | Ruddy Rose Dragon |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3200 | 2400 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY. |
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7.4 (21) | Norito the Moral Leader |
Xyz Monster Effect Monster |
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- | 6 | Spellcaster | 2700 | 2000 | |||||||||
2 Level 6 Spellcaster monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. |
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7.4 (5) | Exosister Carpedivem | Continuous Spell | ||||||||||
Neither player can target "Exosister" monsters you control with effects of monsters that were Special Summoned from the GY. You can only use each of the following effects of "Exosister Carpedivem" once per turn. If you Xyz Summon an "Exosister" monster: You can declare 1 card name; negate the activated effects and effects on the field of cards with that original name, until the end of this turn. When an attack is declared involving your "Exosister" monster: You can target 1 Spell/Trap your opponent controls; destroy it. | |||||||||||||
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7.4 (5) | Springans Interluder | Continuous Trap | ||||||||||
When your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, then apply 1 of these effects. ●Negate that activated effect. ●Special Summon 1 Level 8 monster from your GY. If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Interluder" once per turn. |
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7.4 (5) | Ultimate Fire Formation - Sinto | Counter Trap | ||||||||||
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn. | |||||||||||||
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7.3 (6) | Morgan, the Enchantress of Avalon | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1300 | 1600 | |||||||||
When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn. | |||||||||||||
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7.3 (9) | Destiny HERO - Dark Angel | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck. | |||||||||||||
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7.3 (8) | Infernity Doom Archfiend |
Synchro Monster Effect Monster |
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- | 6 | Fiend | 2200 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase. |
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7.3 (29) | Thought Ruler Archfiend |
Synchro Monster Effect Monster |
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- | 8 | Psychic | 2700 | 2300 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. When a Spell/Trap Card is activated that targets 1 Psychic monster (and no other cards) (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy it. |
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7.3 (12) | Triple Burst Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 2400 | - | |||||||||
2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.
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7.3 (3) | Angelica's Angelic Ring | Equip Spell | ||||||||||
Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone. | |||||||||||||
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7.3 (4) | Icy Breeze Refrain | Normal Trap | ||||||||||
Activate 1 of the following effects. ●Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position. ●When your opponent activates a card or effect in response to your "Windwitch" monster's effect activation: Negate that opponent's effect. You can only activate 1 "Icy Breeze Refrain" per turn. |
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7.3 (31) | Champion's Vigilance | Counter Trap | ||||||||||
If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card. | |||||||||||||
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7.3 (7) | Unwavering Bond | Counter Trap | ||||||||||
When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card. | |||||||||||||
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7.2 (10) | Citadel Whale | Effect Monster | ||||||||||
- | 7 | Fish | 2350 | 2150 | |||||||||
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |||||||||||||
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7.2 (6) | Dual Avatar - Empowered Kon-Gyo |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 3000 | 1700 | |||||||||
"Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn. |
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7.2 (9) | All-Eyes Phantom Dragon |
Pendulum Monster Effect Monster |
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- | 10 | Dragon | 3000 | 2500 | |||||||||
Pendulum Effect Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation. |
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7.2 (15) | Update Jammer |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
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7.2 (5) | Protection of the Elements | Counter Trap | ||||||||||
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn. | |||||||||||||
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7.2 (9) | Iron Core Luster | Counter Trap | ||||||||||
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it. | |||||||||||||
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7.2 (13) | Flamvell Counter | Counter Trap | ||||||||||
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it. | |||||||||||||
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