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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Monster". Attribute is "WATER". Search result Showing 1 to 30 of 815
Card-Type is "Monster".
Attribute is "WATER".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.5 (6) | Shelga, the Tri-Warlord |
Pendulum Monster Normal Monster |
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- | 7 | Psychic | 2800 | 2500 | |||||||||
Pendulum Effect Once per turn: You can banish 3 Psychic-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text The shockwaves of powerful battles have warped reality, allowing the proud valiant to emerge from the Dimensional Sea. |
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▶︎ Deck | 8 (5) | Mamonaka the Vaylantz United |
Fusion Monster Pendulum Monster Effect Monster |
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- | 10 | Spellcaster | 2800 | 2800 | |||||||||
Pendulum Effect You can activate 1 of these effects;●Special Summon this card to your Main Monster Zone in its same column.●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.You can only use this effect of "Mamonaka the Vaylantz United" once per turn. Card Text 3 "Vaylantz" monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if it is a Monster Card, your opponent loses LP equal to its ATK). You can only use this effect of "Mamonaka the Vaylantz United" once per turn. If this Special Summoned card you control is destroyed by your opponent's card effect: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 6.7 (6) | Sea Dragoons of Draconia |
Pendulum Monster Normal Monster |
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- | 3 | Sea Serpent | 200 | 2100 | |||||||||
Pendulum Effect When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn. Card Text Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores. |
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▶︎ Deck | 8.8 (4) | Dinomight Powerload, the Dracoslayer |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1700 | 1800 | |||||||||
Pendulum Effect You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn. Card Text (This card is always treated as a "Dinomist" card.) If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn. |
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▶︎ Deck | 7.9 (8) | Performapal Guitartle |
Pendulum Monster Effect Monster |
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- | 1 | Aqua | 300 | 400 | |||||||||
Pendulum Effect If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn. Card Text Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn. |
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▶︎ Deck | 7.5 (11) | Dinomist Rex |
Pendulum Monster Effect Monster |
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- | 5 | Machine | 2400 | 2200 | |||||||||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK. |
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▶︎ Deck | 6.5 (2) | Dinomist Ankylos |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1500 | 2000 | |||||||||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text Banish any monster destroyed by battle with a "Dinomist" monster you control. |
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▶︎ Deck | 5.3 (4) | MiSolfachord Eliteia |
Pendulum Monster Effect Monster |
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- | 3 | Fairy | 1100 | 400 | |||||||||
Pendulum Effect Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. Card Text While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn. |
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▶︎ Deck | 7.9 (7) | Magicalibra |
Pendulum Monster Tuner Monster Normal Monster |
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- | 4 | Spellcaster | 1000 | 1000 | |||||||||
Pendulum Effect You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. Card Text A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side. |
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▶︎ Deck | 6.6 (7) | Performapal Coin Dragon |
Pendulum Monster Effect Monster |
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- | 4 | Dragon | 1700 | 1000 | |||||||||
Pendulum Effect Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field). Card Text Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects. |
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▶︎ Deck | 8.3 (9) | SolSolfachord Gracia |
Pendulum Monster Effect Monster |
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- | 5 | Fairy | 2100 | 1400 | |||||||||
Pendulum Effect Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Card Text While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn. |
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▶︎ Deck | 6 (9) | Performapal Splashmammoth |
Pendulum Monster Effect Monster |
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- | 6 | Beast | 1900 | 2300 | |||||||||
Pendulum Effect Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck. Card Text During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel. |
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▶︎ Deck | 9 (7) | Dinomist Spinos |
Pendulum Monster Effect Monster |
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- | 5 | Machine | 2500 | 1800 | |||||||||
Pendulum Effect If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. Card Text You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ●This card can attack your opponent directly this turn. ●This card can make a second attack during each Battle Phase this turn. |
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▶︎ Deck | 8.3 (15) | Performapal Seal Eel |
Pendulum Monster Effect Monster |
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- | 1 | Fish | 100 | 100 | |||||||||
Pendulum Effect Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field). Card Text When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation. |
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▶︎ Deck | 8.2 (5) | Dinomist Pteran |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1800 | 1200 | |||||||||
Pendulum Effect If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. Card Text When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand. |
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▶︎ Deck | 8 (4) | Dinomist Ceratops |
Pendulum Monster Effect Monster |
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- | 5 | Machine | 2100 | 400 | |||||||||
Pendulum Effect If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. Card Text If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand). |
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▶︎ Deck | 7.6 (10) | Performapal Turn Toad |
Pendulum Monster Effect Monster |
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- | 2 | Aqua | 0 | 800 | |||||||||
Pendulum Effect Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. Card Text Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn. |
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▶︎ Deck | 6.3 (3) | Dinomist Stegosaur |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1600 | 1800 | |||||||||
Pendulum Effect If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. Card Text If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters. |
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▶︎ Deck | 5 (4) | Performapal Bit Bite Turtle |
Pendulum Monster Effect Monster |
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- | 3 | Reptile | 800 | 1200 | |||||||||
Pendulum Effect Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field). Card Text When this card is destroyed by battle: You can destroy the monster that destroyed it. |
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▶︎ Deck | 5 (3) | Performapal Sellshell Crab |
Pendulum Monster Effect Monster |
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- | 5 | Aqua | 500 | 2500 | |||||||||
Pendulum Effect Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in your Pendulum Zone; Special Summon it. Card Text Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn. |
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▶︎ Deck | 10 (7) | Shinonome the Vaylantz Priestess |
Pendulum Monster Effect Monster |
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- | 2 | Spellcaster | 500 | 500 | |||||||||
Pendulum Effect During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. Card Text During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn. |
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▶︎ Deck | 8.6 (5) | Nazuki the Vaylantz Ninja |
Pendulum Monster Effect Monster |
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- | 6 | Spellcaster | 1800 | 1800 | |||||||||
Pendulum Effect If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. Card Text You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn. |
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▶︎ Deck | 8.5 (4) | Hojo the Vaylantz Warrior |
Pendulum Monster Effect Monster |
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- | 8 | Spellcaster | 1900 | 1900 | |||||||||
Pendulum Effect If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. Card Text You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn. |
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▶︎ Deck | 8.2 (5) | Saion the Vaylantz Archer |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1100 | 1100 | |||||||||
Pendulum Effect During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. Card Text If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn. |
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▶︎ Deck | 10 (21) | Water Enchantress of the Temple | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1500 | 1200 | |||||||||
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn. | |||||||||||||
▶︎ Deck | 10 (17) | Swordsoul of Mo Ye | Effect Monster | ||||||||||
- | 4 | Wyrm | 1700 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn. | |||||||||||||
▶︎ Deck | 10 (8) | Tearlaments Reinoheart Limited | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 2100 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn. | |||||||||||||
▶︎ Deck | 10 (3) | Marincess Coral Triangle |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
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▶︎ Deck | 9.9 (11) | Crystron Thystvern | Effect Monster | ||||||||||
- | 3 | Machine | 1500 | 1500 | |||||||||
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.9 (9) | Gishki Grimness | Effect Monster | ||||||||||
- | 2 | Fish | 600 | 700 | |||||||||
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn. | |||||||||||||
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