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HOME > Yu-Gi-Oh! Card Search > Search result
Attribute is "LIGHT". Search result Showing 811 to 840 of 1,629
Attribute is "LIGHT".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.9 (24) | Royal Magical Library | Effect Monster | ||||||||||
- | 4 | Spellcaster | 0 | 2000 | |||||||||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card. | |||||||||||||
▶︎ Deck | 6.9 (9) | Sishunder | Effect Monster | ||||||||||
- | 4 | Thunder | 900 | 1400 | |||||||||
When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand. | |||||||||||||
▶︎ Deck | 6.9 (8) | Heavy Mech Support Armor |
Effect Monster Union Monster |
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- | 3 | Machine | 500 | 500 | |||||||||
If this card is Normal Summoned: You can target 1 Union Monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | |||||||||||||
▶︎ Deck | 6.9 (18) | Herald of Green Light | Effect Monster | ||||||||||
- | 2 | Fairy | 300 | 500 | |||||||||
When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 6.9 (9) | Noble Knight Gwalchavad | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1800 | |||||||||
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. ●You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn. |
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▶︎ Deck | 6.9 (12) | Noble Knight Drystan | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 800 | |||||||||
While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, with card effects, and their monsters cannot target them with attacks. If a "Noble Arms" Equip Spell becomes equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn. | |||||||||||||
▶︎ Deck | 6.9 (21) | Constellar Algiedi | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 1400 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand. | |||||||||||||
▶︎ Deck | 6.9 (20) | Tierra, Source of Destruction | Effect Monster | ||||||||||
- | 11 | Fiend | 3400 | 3600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation. | |||||||||||||
▶︎ Deck | 6.9 (32) | Winged Kuriboh | Effect Monster | ||||||||||
- | 1 | Fairy | 300 | 200 | |||||||||
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | |||||||||||||
▶︎ Deck | 6.9 (18) | Bujin Hirume | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 2000 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume". | |||||||||||||
▶︎ Deck | 6.9 (12) | World of Prophecy | Effect Monster | ||||||||||
- | 9 | Spellcaster | 2900 | 2400 | |||||||||
When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field. | |||||||||||||
▶︎ Deck | 6.9 (31) | Jain, Lightsworn Paladin | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1200 | |||||||||
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard. | |||||||||||||
▶︎ Deck | 6.9 (16) | The Six Samurai - Zanji | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1300 | |||||||||
At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | |||||||||||||
▶︎ Deck | 6.9 (7) | Elemental HERO Grandmerge |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 0 | 0 | |||||||||
2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it. |
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▶︎ Deck | 6.9 (28) | Dragon Master Knight |
Fusion Monster Effect Monster |
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- | 12 | Dragon | 5000 | 5000 | |||||||||
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card. |
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▶︎ Deck | 6.9 (18) | Buster Blader, the Dragon Destroyer Swordsman |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2500 | |||||||||
1 "Buster Blader" + 1 Dragon monster Must be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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▶︎ Deck | 6.9 (21) | Shinato, King of a Higher Plane |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 3300 | 3000 | |||||||||
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster. | |||||||||||||
▶︎ Deck | 6.9 (34) | CXyz Barian Hope |
Xyz Monster Effect Monster |
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- | 7 | Warrior | 0 | 0 | |||||||||
3 or more Level 7 monsters You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn. |
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▶︎ Deck | 6.9 (10) | Digital Bug Corebage |
Xyz Monster Effect Monster |
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- | 5 | Insect | 2200 | 1800 | |||||||||
2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material. |
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▶︎ Deck | 6.9 (11) | Stellarknight Zefraxciton |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1900 | 0 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. Card Text If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn. |
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▶︎ Deck | 6.9 (19) | Gullveig of the Nordic Ascendant |
Link Monster Effect Monster |
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- | - | Fairy | 800 | - | |||||||||
1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
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▶︎ Deck | 6.9 (11) | Mekk-Knight Spectrum Supreme |
Link Monster Effect Monster |
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- | - | Cyberse | 3000 | - | |||||||||
2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
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▶︎ Deck | 6.9 (7) | V-LAN Hydra |
Link Monster Effect Monster |
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- | - | Cyberse | 1900 | - | |||||||||
2+ monsters, except Tokens Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.
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▶︎ Deck | 6.8 (19) | Arcana Force EX - The Dark Ruler | Effect Monster | ||||||||||
- | 10 | Fairy | 4000 | 4000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ●Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ●Tails: If this card is destroyed, destroy all cards on the field. |
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▶︎ Deck | 6.8 (31) | A/D Changer | Effect Monster | ||||||||||
- | 1 | Warrior | 100 | 100 | |||||||||
You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position. | |||||||||||||
▶︎ Deck | 6.8 (8) | Catche Eve L2 | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 600 | |||||||||
If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (9) | Galaxy Cleric | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1500 | 600 | |||||||||
If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6.8 (33) | Hamon, Lord of Striking Thunder | Effect Monster | ||||||||||
- | 10 | Thunder | 4000 | 4000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one. | |||||||||||||
▶︎ Deck | 6.8 (12) | Spirit Sculptor | Effect Monster | ||||||||||
- | 4 | Fairy | 1600 | 2100 | |||||||||
You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (18) | Ghost Ship | Effect Monster | ||||||||||
- | 5 | Fiend | 1900 | 1000 | |||||||||
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard. | |||||||||||||
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