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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Monster". Attribute is "DARK". Search result Showing 2,011 to 2,040 of 2,209
Card-Type is "Monster".
Attribute is "DARK".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 2.6 (14) | Skull Knight |
Fusion Monster Normal Monster |
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- | 7 | Spellcaster | 2650 | 2250 | |||||||||
"Tainted Wisdom" + "Ancient Brain" | |||||||||||||
▶︎ Deck | 2.6 (14) | CXyz Mechquipped Djinn Angeneral |
Xyz Monster Effect Monster |
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- | 4 | Fairy | 2600 | 1600 | |||||||||
3 Level 4 monsters When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect. ●When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. |
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▶︎ Deck | 2.6 (8) | Performapal Extra Slinger |
Pendulum Monster Effect Monster |
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- | 3 | Spellcaster | 800 | 1100 | |||||||||
Pendulum Effect During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect. Card Text Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent. |
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▶︎ Deck | 2.5 (11) | Whiptail Crow | Normal Monster | ||||||||||
- | 4 | Fiend | 1650 | 1600 | |||||||||
Attacks from the skies with a whip-like tail. | |||||||||||||
▶︎ Deck | 2.5 (10) | Souls of the Forgotten | Normal Monster | ||||||||||
- | 2 | Fiend | 900 | 200 | |||||||||
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. | |||||||||||||
▶︎ Deck | 2.5 (10) | The Gross Ghost of Fled Dreams | Normal Monster | ||||||||||
- | 4 | Fiend | 1300 | 1800 | |||||||||
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. | |||||||||||||
▶︎ Deck | 2.5 (13) | Ally of Justice Unknown Crusher | Effect Monster | ||||||||||
- | 3 | Machine | 1200 | 800 | |||||||||
When this card battles a LIGHT monster, remove that monster from play after damage calculation. | |||||||||||||
▶︎ Deck | 2.5 (13) | Genex Ally Reliever | Effect Monster | ||||||||||
- | 5 | Machine | 2200 | 1000 | |||||||||
If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand. | |||||||||||||
▶︎ Deck | 2.5 (12) | Getsu Fuhma | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1200 | |||||||||
If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. | |||||||||||||
▶︎ Deck | 2.5 (11) | Hypnocorn | Effect Monster | ||||||||||
- | 4 | Beast | 1400 | 600 | |||||||||
When this card is Normal Summoned, if your opponent controls a monster and you control no other monsters: You can target 1 Set Spell/Trap Card on the field; destroy that target. | |||||||||||||
▶︎ Deck | 2.5 (17) | Jinzo - Lord | Effect Monster | ||||||||||
- | 8 | Machine | 2600 | 1600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed. | |||||||||||||
▶︎ Deck | 2.5 (8) | Trancefamiliar | Effect Monster | ||||||||||
- | 1 | Psychic | 0 | 0 | |||||||||
Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones. | |||||||||||||
▶︎ Deck | 2.5 (15) | Dark Magician Knight | Effect Monster | ||||||||||
- | 7 | Warrior | 2500 | 2100 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target. | |||||||||||||
▶︎ Deck | 2.5 (13) | Lesser Fiend | Effect Monster | ||||||||||
- | 5 | Fiend | 2100 | 1000 | |||||||||
(This card is always treated as an "Archfiend" card.) Banish any monster destroyed by battle with this card. |
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▶︎ Deck | 2.5 (16) | Bickuribox |
Fusion Monster Normal Monster |
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- | 7 | Fiend | 2300 | 2000 | |||||||||
"Crass Clown" + "Dream Clown" | |||||||||||||
▶︎ Deck | 2.4 (16) | Giganto | Normal Monster | ||||||||||
- | 5 | Machine | 1700 | 1800 | |||||||||
A massive steel ball that mows down anything in its path. | |||||||||||||
▶︎ Deck | 2.4 (14) | Koumori Dragon | Normal Monster | ||||||||||
- | 4 | Dragon | 1500 | 1200 | |||||||||
A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. | |||||||||||||
▶︎ Deck | 2.4 (10) | The Snake Hair | Normal Monster | ||||||||||
- | 4 | Zombie | 1500 | 1200 | |||||||||
A monster with a head of poison snakes. One look from this monster can turn an opponent to stone. | |||||||||||||
▶︎ Deck | 2.4 (9) | Fortune Fairy Ann | Effect Monster | ||||||||||
- | 5 | Spellcaster | 0 | 0 | |||||||||
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn. | |||||||||||||
▶︎ Deck | 2.4 (10) | Darksea Float | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 300 | |||||||||
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card. | |||||||||||||
▶︎ Deck | 2.4 (12) | Texchanger | Effect Monster | ||||||||||
- | 1 | Cyberse | 100 | 100 | |||||||||
Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY. | |||||||||||||
▶︎ Deck | 2.4 (11) | Nightmare Horse | Effect Monster | ||||||||||
- | 2 | Zombie | 500 | 400 | |||||||||
This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. | |||||||||||||
▶︎ Deck | 2.4 (17) | Hannibal Necromancer | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1400 | 1800 | |||||||||
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap on the field; destroy that target. | |||||||||||||
▶︎ Deck | 2.4 (9) | Bayonater, the Baneful Barrel | Effect Monster | ||||||||||
- | 1 | Zombie | 500 | 0 | |||||||||
Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls. | |||||||||||||
▶︎ Deck | 2.4 (17) | Yasha, the Skeletal Mayakashi | Effect Monster | ||||||||||
- | 5 | Zombie | 2000 | 0 | |||||||||
You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |||||||||||||
▶︎ Deck | 2.4 (16) | Castle of Dark Illusions |
Effect Monster Flip Monster |
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- | 4 | Fiend | 920 | 1930 | |||||||||
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. | |||||||||||||
▶︎ Deck | 2.4 (14) | Raidraptor - Wild Vulture | Effect Monster | ||||||||||
- | 6 | Winged Beast | 1600 | 2000 | |||||||||
During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6. | |||||||||||||
▶︎ Deck | 2.4 (14) | Garma Sword |
Ritual Monster Normal Monster |
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- | 7 | Warrior | 2550 | 2150 | |||||||||
This monster can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath". | |||||||||||||
▶︎ Deck | 2.4 (8) | Restoration Point Guard |
Link Monster Effect Monster |
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- | - | Cyberse | 1000 | - | |||||||||
2 Cyberse monsters Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent's card effect, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Restoration Point Guard" once per turn.
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▶︎ Deck | 2.3 (14) | The Earl of Demise | Normal Monster | ||||||||||
- | 5 | Fiend | 2000 | 700 | |||||||||
This gentlemanly creature is extremely wicked, feared by man and fiend alike. | |||||||||||||
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