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Yu-Gi-Oh! Card Rating List Showing 1,081 to 1,095 of 4,129
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《World Legacy Collapse》
備長炭18
2019/01/12 14:03
It has the effect of converting World Legacy monsters into his Link Monster's RBI and his GY effect of reviving Cyber Slink from GY.
If it's a World Legacy monster, you're aiming for cards with high versatility for star spears and star crowns, and the former can lead to pseudo-use. The latter effect is a bit annoying because it's mostly dependent on the opponent, but it's powerful in that it can instantly revive a destroyed Cyber Slink. The problem is how to prepare this card and World Legacy monsters, or how to send this card to her GY. It may be. |
▶︎ Deck | 《Puzzlomino, the Drop-n-Deleter》
備長炭18
2019/01/12 13:45
Falling puzzle monsters.
It has the effect of increasing the level of monsters Special Summoned to the link destination from 1 to 8, and the effect of aligning and destroying monsters of the same level as yourself and your opponent. Two monsters with different levels, which are summoning conditions, are slightly inflexible, but relatively loose. However, although the destructive effect is still there, I want to use the level change in Xyz, but his Deck sometimes unifies the level, so it's a bit off. It may be a good idea to see it as a level repro of Deck that handles multiple levels. |
▶︎ Deck | 《Salamangreat Fennec》
備長炭18
2019/01/12 12:32
Salamangreat that seems to be in some park
It has the effect of being able to Special Summon when a Cybers Special Summoned from the EX Deck is destroyed in battle or by an opponent's effect, and the effect of searching for Salaman Normal Spells when it becomes a material for a Link 2 or higher Cybers. The passive side of the first half of the effect stands out, so I think it would be better to use it as a bonus, and then use Mirage Stalio or Will to connect it to the second half effect. Currently, Salamangreat's Normal Spells are two: the special fusion of Fire and the recovery of GY. All of them are powerful cards, and while Salamangreat has a lot of GY recovery but few pure Spell/Trap searches, this is also a good thing. Speaking of extravagance, I wish he could handle spells and traps in general. |
▶︎ Deck | 《Dinowrestler Coelasilat》
備長炭18
2019/01/12 11:58
A dino wrestler tuner.
It has a built-in Photo Slash effect, so it's easy to use, but it can only be used once during a Duel, and in that case, it can't be used as a link material other than Dyna Wrestler. Therefore, it can not be connected tightly, but unless Auro is also adopted, it is almost unnecessary, and there is no choice. Also, there are no particular restrictions on the synchro, so I appreciate the high degree of freedom there. For the time being, I'm happy that the number of monsters that he can special summon has increased, and it's good news that the number of Dinosaur tuners has increased from other than his Jurrac. |
▶︎ Deck | 《Dinowrestler Eskrimamenchi》
備長炭18
2019/01/12 11:45
A monster like Dinowrestler's Rising Scorpio.
Due to the effects of the tuner Coelophysilat, it tells me to just use Spinosabat. Also, the second half of the effect has a slightly strict condition when the opponent special summons him during your turn, but it is powerful to recover yourself while reviving low-level monsters. If possible, I'd like to make Sysgo his Special Summon and use the search effect. It's a bit heavy on ties and restrictions, but it's quite an excellent category. |
▶︎ Deck | 《Guardragon Reincarnation》
備長炭18
2019/01/12 11:29
It's a Quick-Play Spell fusion card that can use Field GY monsters as materials, but the story isn't that simple.
All the cards that can be used as materials are limited to Link Monsters, and they are probably saying that they want to use Armaduk from the same pack. However, since it can be used without a fusion card, it's a little excessive, and the fact that it's less useful than super fusion is a subtle drawback. Since it has an all-out attack, I think it would be good to use it when you want to finish it off. To be honest, I have a strong impression that there are expectations for new products in the future. |
▶︎ Deck | 《Orcust Crescendo》
備長炭18
2019/01/12 11:02
Believing that the courage of Longilus-nii-san will save the world...!
It has an effect as a universal Counter Trap that can be activated when an Orcust Link Monster exists, and a search or recovery effect that activates GY. Since one of the two effects can be activated in one turn, it cannot be immediately searched, but as a category-specific card, it is more than powerful. Also, since the second half of the effect does not specify the Orcust name, it is said that World Legacy monsters can also access it. It's been a long time since Graves turned into search, but being able to activate it on the turn you dropped it would be an exceptional performance. For the time being, I'm happy to have a powerful trap card in Orcust. |
▶︎ Deck | 《World Legacy Cliffhanger》
備長炭18
2019/01/12 10:49
A World Legacy Trap card with Tierra-like effects.
When an attack between Link Monsters is declared, it has an overly dynamic performance that bounces the monsters in the field and GY of the opponent and the opponent with his deck, and the disadvantage after activation is that they cannot link summon each other. Since only monsters can be returned, the impression that it would be even better if he had a support type Spell / Trap. It's a powerful Deck bounce that is hard to negate, and if it's your opponent's turn, it can also prevent you from deploying. I would like to have a setup such as forcibly passing through or arranging links with resistance. You can use it on your own turn, but if you do so, the disadvantage of not being able to link summon will hit you, so that's something to think about. If it wasn't for the Link Monster limit, it might have come naturally to Baje, but the activation conditions are a bit strict. |
▶︎ Deck | 《Cupid Dunk》
備長炭18
2019/01/12 10:03
It is a pair monster of High Cupid, and has the effect of not being destroyed by battle other than monsters with a higher level than itself, and the effect of increasing the level of your standby by 1.
First of all, it is a low class status, and although it is still better because it is compatible with Link and Xyz, its resistance to battle destruction is a delicate line. I also feel like it would have been better if they weren't attacked normally. Also, the main level up is very slow because it cannot be activated during the main phase, and it is difficult to keep waiting for it to rise one by one. There is still a possibility that the high one is a GY fertilizer, but this is the impression that it is within the performance of Norare. I don't care, but could you please make a remake of the satellite cannon that only targets monsters higher than a certain level... |
▶︎ Deck | 《Ghost Sister & Spooky Dogwood》
備長炭18
2019/01/12 9:49
A Western-style member with a dogwood motif appears in the annual hand-inducing daughter.
The effect is to recover his LP by the amount of his ATK of the Effect Monster that the opponent summoned during the Main & Battle Phase. In peacetime, you might think that it's his LP recovery that doesn't directly lead to victory, but now it's an abnormal situation where Gundra One Kill can be performed stably, so it's interesting to be able to prevent that and counter the deployment of other decks. Unusually, he has a disadvantage of half LP, but we can apply the theory that the usual LP is not 0. As a general-purpose hand trigger, it feels like a modified version of G, but if you can take advantage of the large amount of LP, you may be able to use his deck as a main deck. By the way, the Gundra One Kill is countered by the route of building Labenos, and the Lotus One Kill seems to have just added unnecessary processing. |
▶︎ Deck | 《Packet Swap》
備長炭18
2019/01/12 9:24
??? "Cut off courage!"
A derivative card of 《Creature Swap》that cuts off the opponent's link. One of the advantages is that you can choose which card to steal, even though you need a specific card. Since it can only be activated during your own turn, its interference power is not bad, but now that you don't have Goblin, you can say it's strength is that you can break Troymare Link & Evrys' stance without using summons. The problem is that the extra link is on the verge of extinction... However, it's usually powerful enough to easily take away the opponent's horizontal marker, so as long as Link isn't used, I have the impression that it can be used in a certain deck of his. |
▶︎ Deck | 《Mayakashi Winter》
備長炭18
2019/01/11 9:35
His Continuous Spell of Mayakashi. "Kaigo" or "Ekou".
The effect of weakening the opponent by the number of GY's Mayakashi, the effect of sending this card and his Mayakashi monster to his GY to draw 1, and the effect of reviving his Mayakashi by excluding this card and undead from GY have Although the opponent's stat drop is small, his continuous sync Mayakashi can weaken the opponent and create large monsters, so it's a good matchup. Maybe he just wants a normal beat instead of deck destruction or burn. However, the habit of the latter two effects is a little strong, and even though the weakening is also abandoned to draw an add loss and the resurrection effect due to his GY removal is either in one turn, he is a Continuous Spell, so it can only be activated on his turn. It really hurts that I can't. Especially for the effect (2), he doesn't get along well with Mayakashi, so it's basically a bonus. If that happens, he will be able to destroy decks and burn as usual. |
▶︎ Deck | 《Crealtar, the Impcantation Originator》
備長炭18
2019/01/10 23:38
where did pencil bell go
His new Ritual Monster in Impcantation, with a higher level of 10. Due to his own effect, he can revive Impcantation so that he goes from GY to level 10, and since he has a search pair of Talismandra and Candor, it's fairly easy to match. This effect can also be activated during the opponent's turn, allowing you to make small movements such as creating a temporary wall, or activating it before the opponent's end transitions to replenish the bullets to be recruited on the next turn. However, I also feel that this hand cost is a bit heavy for the revival target. Due to the permanent effects on the field, he increases his ATK of his Impcantations other than Ritual Monsters, but with those that originally have 0 hit points, the negate effect feels a bit different. Compared to Recruit's Kali Slime, he gives the impression of being an Impcantation ace rather than a ritual support. |
▶︎ Deck | 《Amphibious Swarmship Amblowhale》
備長炭18
2019/01/10 23:16
Perhaps taking advantage of the recent enhancement of the Machine, a large link appeared.
It has the same material designation as the Topolo series, and the marker is slightly to the right. For RBI enhancement, refer to each other's GY Link Monsters, and since the enhancement value is about the same as x200, it is easy to aim for a higher RBI than Necro Dragon. The remaining effects are the effect of reviving Link 3 or less from GY when he is destroyed, and the removal that he does not target by excluding this card of GY when Link 3 or less is destroyed. Although there are more and more removals other than destruction, I'm happy with the revive effect that can target his opponent's GY, and it might be interesting to activate it with Limi. On the other hand, no matter how good the compatibility of the two effects is, it feels a bit backwards to do it with Link 4. Rather, it might be better to forcefully aim for a high RBI with Harakiri Zaborg, or use low-link effects such as 《Underclock Taker》by self-destructing. |
▶︎ Deck | 《Ancient Flamvell Deity》
備長炭18
2019/01/09 11:05
God of Flamvell
As a Level 7 Synchro, he has average stats, but his decks are quite limited due to the double restrictions on his materials. Especially for him who is not a tuner, Pyro is a songwriter. The effect is to remove his GY by the number of cards in the opponent's hand, and to strengthen the RBI for that amount, anyway, the dependence on the opponent stands out. The number of cards in his hand and the number of his GY are not compatible, and since he was able to exclude the subsequent RBI strengthening, we can not expect much strengthening for his weight. Although it supports explosions, the effect has been slightly adjusted so that it is limited to Synchro Summons, so it is better to use it as a material for high-level Synchro after being revived. It would be difficult to ask for much from a level 7 synchro, but as a destination for Flamvell, there are few areas that can be prioritized over other general-purpose synchros. Also, it doesn't really matter, but looking at this reminds me of Carocoros, even though it doesn't look like it. |
Update Information - NEW -
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