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Yu-Gi-Oh! Card Rating List Showing 1,051 to 1,065 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Nurse Dragonmaid》
とき
2019/08/03 10:10
Kobayashi-san's probably irrelevant maid dragons.
It has the effect of reviving a lower-ranked Dragonmaid at the time of summoning / Special Summon, and by bouncing herself at the start of each other's battle phase, she has the effect of making her Dragonmaid of level 7 from her hand or her GY her Special Summon. The summon trigger is the resurrection of a lesser Dragonmaid. You can aim to restart the effect of her Dragonmaid who fell into GY once, and eventually restart the loop between maid and dragon. Also, this effect alone will prepare the husky fusion material, so you can collect GY's dressing change and aim for husky fusion. Link summoning is also possible. During the Battle Phase, it can change into Elde and Furusu. Since this card itself does not have her GY, I would like to prepare a dragon form that changes by utilizing the effects of resurrected cards. Is it a card that will be the cornerstone of her Dragonmaid lower class, which is responsible for merging with Husky and accelerating the deployment power? |
▶︎ Deck | 《Mathmech Induction》
とき
2019/08/03 10:02
Duel Philosophy Knowing Mathematics From Mathmech? ?
It has the effect of strengthening his Cybers on his field and the effect of destroying one card on the opponent's field by sending this card to his GY when his Mathmech monster exists on the field. . In Mathmech, it is a fairly substantial card that increases power, but it is also one of the few cards that can destroy effects. The permanent effect can be put under pressure by setting Final Sigma to 3500 RBI. Considering the effect, the magma has 3000 RBI, which is good quality. On the other hand, the effect destruction can be used in a free chain, and has the minimum as a 1: 1 exchange trap. The number 1 overall enhancement is that he covers all of Cyberse, so it can be used not only for Mathmech but also as a Cybers enhancement trap, but for that purpose the increase is insufficient or additional effects are desired. Conversely, is it correct to say that Mathmech can be mixed with other cybers? |
▶︎ Deck | 《Mathmech Superfactorial》
とき
2019/08/03 10:00
The wiki people are also familiar with mathematics.
It has the effect of reviving up to 3 of his Mathmech monsters in GY by negating their effects, and immediately after that summoning his Mathmech S monsters or X monsters using them as materials. When S summoning, the material returns to his deck. His GY Synchro or Xyz card for Mathmech. A one-shot reversal Final Sigma appears, and Labrasian's card GY sending is activated at the timing of Trap, so if it can be activated, it is a very powerful card. The neck is to ask his GY for 2-3 types of his Mathmech to activate, and Mathmech is not his deck that specializes in GY fertilizer so much, so after Synchro or Xyz is executed. tend to be cards. Searching with magma or final sigma is also a good move, but it's after the middle stage. It is a difficult card that has a strong effect and is difficult to handle. |
▶︎ Deck | 《Mathmech Billionblade Nayuta》
とき
2019/08/03 9:55
73 digits of energy?
When the equipped monster battles a monster, he sends her Mathmech from the Deck to her GY, gaining her ATK until the end of the turn, and when sent from the Spell Trap zone to GY, he can salvage the Mathmech card. have an effect. As a Mathmech monster, his ATK isn't that high, so it's not good as a correction, but it works well with multipliers and divisions that activate effects that assist combat when sent to GY, especially in divisions, where the correction value is large and halved. Combined with the effect, it is quite advantageous in battle. You can also put Sigma into his GY, but there are some concerns such as his GY fertilizer through battle, and instability due to the Equip Spell. If you send it to GY from the Spell Trap zone, you can also salvage it, but is it troublesome to send him to GY to make this the main one? |
▶︎ Deck | 《Mathmech Equation》
とき
2019/08/03 9:52
As expected, I understand the formula.
A Normal Spell that revives Mathmech monsters from his GY and increases his ATK by 1000 until the end phase. A simple and easy-to-use resurrection spell. Even so, the ATK of Mathmech in the main deck is low, so if you want to make use of the ATK up, you should aim for Mathmech in the EX deck. Magma has the best compatibility, making it easy to aim for additional destruction effects when destroying in battle, and making use of the Synchro Tuner to lead Final Sigma. On the other hand, Final Sigma can't be deployed in the EX zone, so it's not that good. However, it is still excellent because it can be used to develop materials up to that point. Among the effects that can be searched when Magma or Final Sigma is destroyed, it is probably the most suitable for rebuilding. |
▶︎ Deck | 《Primathmech Laplacian》
とき
2019/08/03 9:49
I'm not sure what you mean by looking at the wiki description.
When the X summon is successful, remove up to 3 X materials, select random hand, send GY of 1 monster, send GY of 1 Spell Trap, and activate the effect by selecting up to the number removed and the Mathmech card is destroyed by the effect. It has the effect of being able to remove the X material instead when it is done. It's a card that should be called an Xyz version of Trishula adjusted on a different vector than Ouroboros, but it's been greatly strengthened with the times. In exchange for not being able to touch GY, you can now fly two cards on the field, and random handicap is still alive. It's not an exclusion, but it's his GY sending that doesn't target, so it can be said that the resistant destructive power is still alive. In Mathmech, Final Sigma tends to be in the EX zone, so it feels a bit difficult to use, but it can be said that after the death of Shock Ruler, there were few promising materials for general-purpose level 4 3-body materials, and it's been a long time since a large newcomer has arrived. |
▶︎ Deck | 《Geomathmech Final Sigma》
とき
2019/08/03 9:44
A new general-purpose level 12 Synchro and he is Mathmech's trump card.
As long as he exists in the EX zone, he is unaffected by effects other than Mathmech, and has an effect that doubles the battles damage he inflicts in battle with opponent's monsters, and when destroyed in battle or by opponent's effects, he will receive a Mathmech card from the Deck. It has the effect of searching for one card. Level 12 is quite high, but Mathmech can prepare it with Nabata and Multiplier. It can also be summoned by lining up 3 of them, including Sigma. As a general-purpose level 12 synchro, it is a level item where Onimaru and Big Ballista sleep. Full effect immunity is simply violence. There is no problem in using RBI as a trump card. In addition, the effect of doubling the damage in battle with monsters can be said to be compatible with his Mathmech effect, which has a lot of battle compensation. Since it forces you to stay in the EX zone, it has the drawback of slowing you down, but if you make full use of the effects of Nabata and multipliers, you can inflict a fatal amount of battles damage. Even if it is destroyed, if you search for 《Mathmech Equation》, the effect cannot be used, but it can be used as 3000 to 4000 RBI. A card that can be called an ace both in name and reality, with absolute resistance and explosive power. |
▶︎ Deck | 《Geomathmech Magma》
とき
2019/08/03 9:42
A Synchro Tuner with the effect of destroying up to 2 of the opponent's cards when a monster is destroyed in battle, and the effect of searching for a Mathmech Spell Trap when destroyed by battle or by an opponent's effect.
In Mathmech, it will often come out with Sigma and Addion or Subtra. In the case of Nabla, you can go directly to Final Sigma without using this card. Since it is a sync tuner, it is possible to connect it to Final Sigma if there is another Level 4. Even if the effect is destruction through battle, it is quite powerful if two cards are destroyed. It's worth trying to use the effects of his Mathmech and Nayuta on the four arithmetic operations. However, his ATK of this card itself is not impressive, so the compatibility with the effect itself is a delicate place. When destroyed, he searches for Mathmech Spell Trap. Is it a formula that can raise ATK and revive him, or if GY is accumulated, is it a super factorial that can be S summoned or X summoned in one shot? If you ignore the search effect, it is also a sync tuner with a level 8 effect, so it is also conscious of versatility, albeit slightly. It gives the impression that it leads to Final Sigma, but the card's performance on its own isn't bad either. |
▶︎ Deck | 《Mathmech Division》
とき
2019/08/03 9:37
His Mathmech to divide.
By releasing 1 Cybers in the EX zone, it has the effect of Special Summoning Level 4 Cybers from the hand and GY, and the effect of halving his ATK of 1 monster on the field when sent to GY. If multiplayer is final sigma summoning support, then this is Laplacian summoning support. But for that you need his Cyberse monster in the EX zone. Mathmech's EX monsters tend to be heavy, so it might be a good idea to use relatively light magma or borrow monsters from Link 1 or 2. Also, both his hand and GY need his Mathmech, so his GY in the early game and his hand in the late game are a little suspicious. The second effect can be used directly with various materials, and by sending GY to him with Nayuta, will it be a powerful battle correction? Compared to his other Mathmechs, the effect is peculiar. Even if Labrassian and d'Alembertian are both exhausting, you can deploy Sigma, Addion, and Subtra, or use 《Mathmech Superfactorial》. I wonder what it's like because it's a card that tends to seek summoning rights and is also afraid of accidents. |
▶︎ Deck | 《Mathmech Multiplication》
とき
2019/08/03 9:34
Mathmech to multiply.
It has the effect of increasing the level of one level 4 Cybers in the field to 8, and doubling his ATK of his Cybers in the EX zone when sent to GY. Recruiting this card with Nabla and doubling its level paves the way for a final sigma S summon with two bodies, making it a very important card if you value final sigma. On the other hand, it doesn't contribute to the X summoning at all, and it can't be denied that it has some quirks such as not having high deployment power. The 2nd effect is also powerful, and if you synchronize with Nabura and release Final Sigma, a double attack on a 6000 RBI monster will attack you with double the damage. Depending on the situation, the opponent will die. A separate level 4 tuner is required, but Final Sigma's powerful summoning support. It's a very powerful card, so it's worth trying to summon it, so do you want to actively use it? |
▶︎ Deck | 《Mathmech Subtraction》
とき
2019/08/03 9:31
His Mathmech to subtract.
It has the effect of making a Special Summon from the hand while lowering his ATK of 1 monster on the field by 1000. The basic usage is almost the same as Addion, and in addition to using the easy Special Summon effect to connect to various Special Summons, the weakening effect may sometimes help breakthrough. Even if you weaken your own monsters, you can use it as a material immediately, and weakening the opponent's monsters is a good deal, so it feels a little easier to handle than Addion. However, cards that are easy to deploy are the most important, and there is no difference between Addion and Subtra, so they can be handled with the same ease of use. |
▶︎ Deck | 《Mathmech Addition》
とき
2019/08/03 9:27
His Mathmech to add.
It has the effect of raising her ATK of 1 monster on the field by 1000 and allowing you to Special Summon from your hand. You need monsters on the field, but he can Special Summon with very loose conditions. If you use the effect, you can only get Cybers out of EX, but with Mathmech, Cyberse Deck, or his deck without EX Deck, it's not that noticeable. In Mathmech, I want him to follow Sigma and Nabula with a Special Summon, aiming for Magma and Laplacian. Compared to Subtra, which has a similar effect, depending on the situation, there is a risk of strengthening the opponent's monster when deployed, so it's a little difficult to use. Basically, I think that it can be used as a card of almost the same quality. |
▶︎ Deck | 《Mathmech Nabla》
とき
2019/08/03 9:23
differential…? ? vector…? ?
By releasing one Cybers on your field, you can Special Summon one of his Mathmechs from the Deck, and when sent to GY, your Cybers in the EX zone will become a monster twice this turn. It has the effect of giving the right to attack. Special Summon in Release can be adjusted to summon Final Sigma at once by calling a multiplier, and it can also be used as a trigger to activate the second effect. However, the ideal number 2 effect would be to give the effect to the summoned Cybers as a material for Special Summon. If you use this effect on Final Sigma that recruits and summons a multiplier, you can see a one-kill depending on the situation. Mathmech has a lot of monsters that are easy to Special Summon, so it seems that it will play a certain role as a tuner card, including the Special Summon effect. |
▶︎ Deck | 《Mathmech Sigma》
とき
2019/08/03 9:19
My mathematics ended just around the time Sigma came out.
It has the effect of special summoning from the hand or his GY when there are no monsters in the EX zone, and the effect of treating Mathmech S monsters as non-tuners when S summoning. Special Summon is a very easy Tuner Monster, but since there is a restriction that only Cybers can be output from EX, you will probably aim for Magma and Final Sigma. If you don't like being banished, you'll need a Cyber X monster like Laplacian or D'Alembertian. The effect that is not treated as a tuner is active in synchronizing with Nabla and Magma. As a tuner, he is a card that will definitely play a central role in the Mathmech Deck due to the tremendous ease of Special Summon. |
▶︎ Deck | 《Boompoline!!》
とき
2019/07/13 17:25
Bouncing on this trampoline will blow you away!
Designate 1 monster zone, where he activates the effect of returning that monster and this card to the hand when her Special Summon of Effect Monster is done Continuous Trap. You can also specify the EX zone, so if you use it simply, you will seal the EX zone and suppress the opponent's deployment. You need to keep the other EX zone under control, but it can be a tricky tactic unless this card is simply removed. In addition, it is also possible to reuse Kaiju etc. by calling it to the specified position of this card. Since it is a trap, it will be difficult to combo so many times, and although it cannot be used immediately after being drawn, it has a great potential. |
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