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Yu-Gi-Oh! Card Rating List Showing 946 to 960 of 10,769

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Noritoshi in Darkest Rainment ▶︎ Deck 《Noritoshi in Darkest Rainment》
japan とき
2019/09/14 17:07
Yugioh Icon
The familiar match kill card of the world tournament winning prize every time.
Spell Use Effect Monster A link 5 monster that links 3 or more, and has the effect of achieving a match kill by ex-linking and shaving off the opponent's LP with a direct attack.
Thinking about how to use cards that can't be used in official tournaments is unsophisticated, but if you need a lot of spell users, it's hard to just put them out, but you can't activate their effects without an extra link. It's a thorny road, such as the need to stop it with an attack. Is it a peaky card worthy of being the champion of the world tournament?
Dark Ruler No More ▶︎ Deck 《Dark Ruler No More》
japan とき
2019/09/14 17:06
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It's not a hand trigger, but it's also a very ironic card about the current environment.
It has an effect that negates the effects of the opponent's monsters until the end of the turn without allowing the activation of monster effects against this card. You cannot damage your opponent during the activation turn.
A card that has the potential to be the best answer to the suppression caused by so-called monster effects. Before this card, Savage Dragon, Apollosa, Lemon Abyss, and other recently popular suppression cards will also be available only for his ATK. Of course, it is also useful for removing the resistance of cards with strong resistance.
From the fact that the damage dealt becomes 0, there is no doubt that it is a card for crushing the oppression of the opponent. However, it cannot be effective against cards that appear after activation, so be especially careful with cards that trigger cards.
It is especially effective against monsters that have effects that negate the activation of cards. This card is suitable for environment-class decks that can break through the situation by releasing the suppression.
Nibiru, the Primal Being ▶︎ Deck 《Nibiru, the Primal Being》
japan とき
2019/09/14 17:05
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A giant meteorite that shakes all duelists. Throw a meteorite into the solitaire deck and destroy it.
A primitive creature token that can be activated when the opponent summons or Special Summons 5 or more monsters, releases all face-up monsters of each other, Special Summons this card, and has the total ability of the monsters released to the opponent. It has a hand trigger effect that presents .
Summoning 5 times or more ・Special Summon sounds difficult, but I've already done it 4 times just by ``arranging 2 monsters including a Tuner, and using Hari Fiber to bring out a Tuner'', and the next move is a condition to bring out this card. I'm going to trim it up. There are many situations where you can play this card when the board is still incomplete.
Since the effect is not a rule but an immediate trigger effect, it is vulnerable to Apolloosa and Azathoth, so it may be a card that requires a sense of when to call it, but it is definitely a powerful card. A card that is attracting attention as it will also appear in a huge amount of deployment Decks like Danger!
Dimension Shifter ▶︎ Deck 《Dimension Shifter》
japan とき
2019/09/14 17:04
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Environmental guards from overseas TIN cans. Everyone appeared in Ultra Secret and treated exceptionally.
A card that can be activated when there are no cards in his GY, and has a hand trigger effect that sends all of each other's cards to the exclusion instead of his GY until the end of the next turn.
It's a hand trigger Different Dimension Ground, a powerful hand trigger that negates the activation of GY sending and his GY manure due to his GY sending in the first place. A reliable card that can block hand triggers that require discarding to GY.
However, the activation conditions are extremely heavy, and like Gnomaterial , this card is supposed to be activated on the first turn of the first attack, and it is almost the only card. It's half-advanced, so it's hard to use as a material, and it's hard to get an effect on his deck, which has a low GY dependency.
Is it the most peculiar among the three tin can cards?
Saryuja's Shackles ▶︎ Deck 《Saryuja's Shackles》
japan とき
2019/09/14 17:04
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A card whose name, illustration, and effect all suggest a relationship with Skaldet.
The opponent's field or he draws cards up to the link marker of 1 GY's Link Monster, and if he has 2 or more cards in his hand, he has the effect of returning 2 of them to the bottom of his Deck.
It is a draw source specialized against Link Monsters, and can draw 4 cards at once against Link 4 opponents, who are generally trump cards. However, the world is not so good, and if he has more than 2 cards in his hand, he will be returned to the deck. As a result, Link 2 ends up losing, and Link 3 ends up with a hand swap.
There's also Phantasmay, which has a hand trigger that can do something similar and drop a husk. There is also a weak point that opponents who do not use links will rot, so it is doubtful if they will be forced to use it.
Consolation Prize ▶︎ Deck 《Consolation Prize》
japan とき
2019/09/14 17:03
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A card name quiz card that combines a scrap car and a loser revival.
It has the effect of reviving a monster when it is sent from her hand to her GY.
This card was probably made for the purpose of special summoning his opponent's discarded Danger! Also, even against non-discard themes such as Danger! and Dark World, you can use hand triggers that discard cards from your hand. It also supports discarding cards from your hand, but Living Dead and 《Back to the Front》are not very effective here as they can do similar things regardless of the timing.
Then, the dependence on the other party is very intense, and it is not always possible to take away useful cards. Hand triggers aren't very good even if you take them into play, and Danger! and Dark World aren't necessarily against them. I wonder if the habit is too strong as a resuscitation card.
Pinpoint Landing ▶︎ Deck 《Pinpoint Landing》
japan とき
2019/09/14 17:03
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A new Continuous Spell that aims to draw every turn.
If you or your opponent draws 1 monster from your hand, he has the effect of drawing 1 card when he Special Summons, and if he doesn't use this effect on his turn, he has the disadvantage of being sent to GY.
Of course, the more cards he has from his hand with the effect of Special Summon, the more powerful he is, and the ultimate is that if almost all the cards from his hand can be Special Summoned, he will be able to draw. can. Mekk-Knights and Dragonmaids work extremely well with this card, and you can expect extra draws every turn.
A card that holds great promise for drawing acceleration in certain decks. It's a permanent card, so it's weak against removal, but if you can draw 2-3 cards, it's doing its job.
Muddy Mudragon ▶︎ Deck 《Muddy Mudragon》
japan とき
2019/09/14 17:02
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Mudragon of the Swamp》became muddy.
It has the effect of substituting the fusion material, and if it is S summoned, it has the effect of being able to fusion summon with the fusion material in the field without using the fusion spell with the activation effect.
A fusion cursed creature that can be summoned from the EX Deck. Since it is S, you can start it without choosing an attribute. Since it is a Dragon, it is a Dragon Synchro that corresponds to 《Debris Dragon》, and can be used as a Synchro target or a Resurrection target.
It can be said that the curve ball called fusion substitute material developed from EX can be said to be a card that can be prepared in EX instead of taking the trouble of summoning, but as a result, it was requested that it be his Deck that is closely linked to Synchro and Fusion. put away.
It can't do much by itself, and can't use its power unless it's involved in fusion. It's a card packed with the essence of an EX Deck that can be put out as and when needed, but I think it's quite difficult to achieve the goal of fusion.
Gnomaterial ▶︎ Deck 《Gnomaterial》
japan とき
2019/09/14 17:01
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One of the hand triggers that stands out in this pack.
Only when there are no cards on your field, if your opponent Special Summons a monster, it has the effect of sealing the release of 1 monster on your opponent's field and the utilization of various materials during this turn.
Due to activation restrictions, it can only be used when the opponent attacks first, but its role in that use is amazing. In particular, if you hit a connecting S or X like Eve when it's in the EX zone, you can interfere with the opponent's EX deployment.
However, since it is a card that completely rots if it cannot be held in the first hand, it tends to be a card that is completely dependent on luck. Moreover, he can only cast when Special Summon is successful, so he is not good at decks because he increases the summoning rights and arranges them side by side.
It excels in Solitaire Decks, but it also has Nibiru in the same pack. The conditions are strict over there, but the situation is not selective. I don't know what will happen until I open the lid and see...
Super Anti-Kaiju War Machine Mecha-Thunder-King ▶︎ Deck 《Super Anti-Kaiju War Machine Mecha-Thunder-King》
japan とき
2019/09/14 17:00
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A decisive weapon created to defeat Kaiju.
A hand-triggering effect that swaps her Kaiju and her own GY monsters against the opponent, an effect that is unaffected by Kaiju cards and is not destroyed by battle with his Kaiju, self-regenerates only once during the Duel during the End Phase. have a possible effect.
He is exactly the man who will absolutely defeat Kaiju, recovering his own monster released by Kaiju, self-regenerating after that, becoming a shield against Kaiju, and since he is also her Kaiju, he suppresses Kaiju's development. Stop her Kaiju with a powerful effect.
However, Kaiju itself is a card that often stands on the meta side, and is often a business trip rather than the whole theme. I can't help but feel that threading it is like threading a needle.
At level 9, which is currently gaining momentum, it is possible to self-regenerate even if it is only once, so it is possible to put it in his deck that respects that. It also prevents his Kaiju from being thrown at a large level/rank 9 monster.
Alviss of the Nordic Alfar ▶︎ Deck 《Alviss of the Nordic Alfar》
japan とき
2019/09/14 16:59
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A new Nordic card that is becoming a favorite overseas from the anime category.
When this card is removed by the effect of Nordic Link, send 1 card from the field and 2 cards from the Deck so that the total level becomes 10. Send Nordic to GY and special summon Lord of the Aesir. If of the Aesir is sent to GY outside of battle by the opponent, excluding yourself will have the effect of special summoning Lord of the Aesir that does not exist in your GY.
Nordic link exclusions are currently limited to Gullveig's effects. Since you can reduce the disadvantage of Gullveig's effect while fertilizing his GY, you can summon Lord of the Aesir, so if you have this card, you should basically exclude Gullveig's effect only from this card.
As for the GY effect, Lord of the Aesir is by no means all-purpose, so it's pretty strong to be able to use his next Lord of the Aesir as an answer to destruction, but this card doesn't mesh well with being banished when the first effect is used. . There is also a way to send this card to his GY with the first effect.
As a point of caution, the Lord of the Aesir issued by this card's effect is not an S summon, so it cannot self-regenerate. There are some clumsy parts here and there, but if you use Gullveig, it will be worth adopting.
Contact Gate ▶︎ Deck 《Contact Gate》
japan とき
2019/09/14 16:58
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Neos Pacian who secretly received only one frame.
Remove 2 types of Neos Pacians from GY one by one, Special Summon 2 types of Neos Pacians from Deck GY in your hand, and remove Fusion Monsters using Neos as materials from GY when they return to the EX Deck. It has the effect of returning 1 Neos Pacian that is in it.
Since you can prepare two types of Neos Pacian at once, this card is very compatible with Triple Contact Fusion. The material looks heavy, but it is also unique in that it can be prepared with a single 《Convert Contact》. Only Neos has to deal with other cards, and the difficulty is that he is competing with Miracle Contact for his GY.
The second effect is that Triple Contact has an effect when returning, so it will be an aftercare when you want to use it. Returning Neos Pacian is perfect for the cost of the first effect, but it is quite difficult to keep the field with one Neos Pacian.
Overall, is Miracle Contact easier to handle?
Ninjitsu Art of Mirage-Transformation ▶︎ Deck 《Ninjitsu Art of Mirage-Transformation》
japan とき
2019/09/14 16:57
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Learn new transformation techniques.
It has the effect of releasing a Ninja on the field and reviving his opponent's GY monster on his field as his Ninja monster.
Finally, Ninja's transformation doesn't use his own deck, but instead transforms into a card in the opponent's GY. One of the features is that X and Link's Ninja can also change because they don't refer to the level unlike mutate and super- mutate.
However, the changing opponent is completely dependent on the opponent, and it is not always possible to st
Hidden Village of Ninjitsu Arts ▶︎ Deck 《Hidden Village of Ninjitsu Arts》
japan とき
2019/09/14 16:55
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Ninja has finally won the field.
Whenever Ninja is deployed, he can salvage GY's Ninja or Ninjitsu, and once per turn when Ninja or Civil Law is destroyed, he can instead banish GY's Ninja.
It is also conceivable that all Ninjas could be given a summon trigger effect that could salvage a Ninja or Ninjitsu. However, since the activation of cards with the same name as the collected card is restricted, it is easy to require a set or cost operation. It would be better to prepare a colored Ninja with a reverse effect or a Trap Ninja that is used face down, or use it at the cost of 《Upstart Golden Ninja》. It's a salvage from GY, so be aware that it's difficult to use in the early stages.
The effect that protects Ninja and Ninjitsu consumes GY's Ninja and has a turn 1 limit, so there is no DEF that can be relied on that much. It would be better to think of him as a check-and-balance as a DEF.
The salvage effect is strong, but is it painful that it is difficult to move in the early stages due to the strong restrictions and the nature of the salvage?
Ninja Grandmaster Saizo ▶︎ Deck 《Ninja Grandmaster Saizo》
japan とき
2019/09/14 16:53
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A new Ninja Master who appeared as Link.
It has the effect of linking two Ninja monsters, giving the linked monsters resistance to attacks and effects, and setting Ninjitsu once during your Main Phase.
Using 《Upstart Golden Ninja》, 《Yellow Ninja》, and Gettsuga's effects, Link materials can be prepared in an instant, so Link would be an easy category.
It is a card that compensates for its own fragility with the first effect of hiding, and the second effect that unleashes her Ninjitsu one after another. It would be strong if you could prepare a large Ninja such as Yellow Dragon or White Dragon as the trigger for the first effect. His Ninjitsu to set should be Yokai in the same pack, if other Ninjas are ready, Super Transform, Transform, or Shadow Nui that becomes a monster removal.
Note that since this is a Link Monster that doesn't have a level, this card alone doesn't respond to super changes or changes.

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