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Yu-Gi-Oh! Card Rating List Showing 751 to 765 of 10,769

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Link Burst ▶︎ Deck 《Link Burst》
japan とき
2020/01/11 21:04
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A Normal Spell that destroys 1 of your own Link Monsters and 1 of your opponent's monsters, then draws 1 card.
It's a 《Gemini Spark》-like card that uses Link Monster as a material, but as expected, his Quick-Play Spell is too versatile, so it's a Normal Spell.
In that case, you can't escape or use small movements involving chains, which were the strengths of Gemini Spark cards, and you can't deny the feeling that it's just a single removal with a clumsy Normal Spell with an activation cost.
If you still want to use it, do you want to develop it into a combo somehow, such as using 《Linkuriboh》, which is easy to self-regenerate, as a material, or destroying a Link Monster whose effect can be used by destroying it?
Burning Draw ▶︎ Deck 《Burning Draw》
japan とき
2020/01/11 21:02
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Grab victory with a fiery draw!
It has the effect of treating it as a Salamangreat card, and when the opponent has more cards than you, you can draw according to the number of markers on one of your opponent's Link Monsters.
The opponent needs to be using his Link Monster, but it is a card that can be expected to draw explosively under relatively loose conditions. Even with Link 2, he can turn into a pot of greed, but with a higher link opponent, it's even more so. Of course, if the opponent is linking even on the first turn of the second attack, you can aim to use it.
It's a bit painful to not be able to use general purpose even though Salamangreat is a deck centered on fire. Also, there is a part that can not be expected to be effective against opponents who do not use links, so it is suitable for the side. Still, a card that can be Salamangreat's Ultra C that can expect a non-standard draw.
Even so, I feel like there are a lot of cards that don't draw well, such as this card, Arcetis, and Ai Contact.
A.I. Contact ▶︎ Deck 《A.I. Contact》
japan とき
2020/01/11 21:00
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Kirarin (Haato
When there is an Ignister Ai Land on the field, it has the effect of drawing 3 cards by showing another Ignister Ai Land from your hand and returning it to the bottom of her Deck.
You can replace the second and subsequent Ignister Ai Lands with a draw without making them an accident factor. Ignister Ai Land is a very important card, and it is very possible to use multiple cards to draw in quickly. But even then, there are at most 2 Ignister Ai Lands that correspond to this card.
In that case, there is a high possibility that this card, which is used to avoid accidents, will become an accident factor. Luckily, it's a card that belongs to Ai, so it's easy to search, so if you're a pin stab, you'll be able to make full use of its draw performance. Even so, it is quite heavy to ask for two Ignister Ai lands.
Marincess Great Bubble Reef ▶︎ Deck 《Marincess Great Bubble Reef》
japan とき
2020/01/11 20:56
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Link 4 should be Marincess' last trump card.
During the standby phase, he removes his WATER of GY and draws 1 effect, every time a monster is removed, his ATK is increased according to the number of removed monsters, and his WATER in hand is discarded and his Has the effect of returning Marincess.
The synergy of the three effects is perfect, excluding GY's WATER and drawing while raising his own ATK, and if the draw card is his WATER, you can aim for the return effect by using it as a cost. In order to complete this synergy, it must be Marincess, but Marincess's existing Link 4, Wonder Heart, is a quirky card that requires a link-equipping gimmick, so it will be welcomed as a versatile trump card.
It's not the type of card that steals ads all at once, but it's a type of card that's hard to appreciate these days as it's gradually strengthened and gradually gains ads, but I think it'll be a card that can serve as the top Link 4 card in Marincess.
Gouki The Powerload Ogre ▶︎ Deck 《Gouki The Powerload Ogre》
japan とき
2020/01/11 20:55
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Rikido mountain.
The effect of increasing his ATK according to the number of link markers other than himself, the effect of gaining full effect resistance if linked summoned, and releasing one of his Gouki Link Monsters on the field to the number of link markers on the field card has the effect of destroying
The material has been released from his Gouki ties, and it became possible to produce it naturally with the flow of Isolderinald's resurrection equipment. Even so, it can be said that it is a monster that combines strength and convenience because it has learned the violence of complete effect resistance. The removal effect can also release itself, so even though it's a little heavy like Link 4, it can turn into a bullet that destroys 4 cards in case of emergency. Of course, he should be able to shoot Gouki Link with Gouki's deployment power, so as a removal, it's a high enough performance.
If the neck does not have its own effect, 2800 RBI is somewhat unsatisfactory. Moreover, it cannot provide any support due to its resistance to complete effects, and if you overestimate your resistance, you will often be knocked down. However, it should still have the power to break into Gouki's Link 4.
Codebreaker Virus Swordsman ▶︎ Deck 《Codebreaker Virus Swordsman》
japan とき
2020/01/11 20:53
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His Codebreaker has the effect of allowing him to Special Summon a Zero Day to the Link Monster's link destination if he is in a mutually linked state when he succeeds in Special Summon, and the effect of self-regenerating at the end phase of the turn destroyed by the opponent.
It is a smaller virus berserker, and the cards that can be summoned are limited to zero days due to lower markers and abilities. Instead, Zero-Day can now be summoned from his deck, and his resources don't need to include his Codebreaker, making it much easier to handle. Zero-Day's Special Summon effect will lead to Link 3 immediately if activated, but since Zero-Day is a card with a bit of flavor and a reciprocal link state is also required, it's a little difficult to handle.
Even ignoring Zero Day's Special Summon, it has the personality of a Link 2 monster with the highest RBI that has loosely bound and self-regenerating. It's a good idea to compete on this route, but it's a question mark how far you can handle it with a RBI game that only self-regenerates.
Codebreaker Virus Berserker ▶︎ Deck 《Codebreaker Virus Berserker》
japan とき
2020/01/11 20:52
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Mr. Kusanagi's Codebreaker hit at this timing.
If you Special Summon and reciprocal link, he will have the effect of Special Summoning his Codebreaker from your hand/GY to the link destination of the Link Monster, and the effect of destroying the opponent's Spell Trap up to the number of his Codebreakers in the linked state. ing.
It's a Link Monster that can deploy monsters on your own field, so the adjustment is quite careful. There are only 3 Codebreakers, including this card, and unlike Swordsman, he can't Special Summon from his deck. Codebreaker, which is revived for the time being, can use the card used as the material. In addition, the activation conditions are heavy, and other links that satisfy mutual links are required, so this monster is heavier than it looks.
The benefits you get are a high ATK for Link 3, the deployment of Codebreaker, and the effect of destroying his Spell Trap.
Currently, he has too few Codebreakers, which would be a problem card. What if there are more Codebreakers that are meaningful to send and Codebreakers that are easy to use as materials?
The Arrival Cyberse @Ignister ▶︎ Deck 《The Arrival Cyberse @Ignister》
japan とき
2020/01/11 20:49
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Ultimate @Ignister. It must be the arrival point of the Ignis.
It has the effect of gaining his ATK according to the number of link materials, full effect resistance, destroying 1 monster on the field and special summoning @Ignister tokens to your own field of the link destination.
It's a super-sized monster called Link-6, but with @Ignister, if you use the Dark Knight's effect to deploy three @Ignisters with different attributes, you'll be able to create a Link-6, so there's nothing you can't do. In this case ATK also acquires 4000 and a sufficient number.
A monster with a high RBI and strong resistance, perfect for defense. On the offensive side, it's not a bad level either by hitting with RBI and removing while creating tokens. Although it has a dislike of lacking in explosive power, it is an excellent monster that does not easily leave the field.
However, he is not good at monsters such as Borrel Sword and Astram that raise his ATK and rush in. It is also a card that you see often, so you want to prepare countermeasures.
Linkross ▶︎ Deck 《Linkross》
japan とき
2020/01/11 20:46
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Responsible for linking excellent monsters that appear in each final duel summoning method.
He uses Link 2 or higher as material, and has the effect of scattering Link Tokens on the field up to the number of markers of the monster used as Link material.
No matter how you think about it, it's a terrible guy that one body can transform into three or more monsters. Even though tokens cannot be used as link materials, even though 《Linkross》itself does not have a level, it can be said that it is an expansion ability that has many possibilities for various combos.
In particular, it has good compatibility with S summons, and if you combine tuners such as Harifiber with cards that special summon him, it is easy to aim for low-level S summons. Miko Eve and Boutengou will become more and more of a target. It seems that the combo that combines Halifair and Eve has already been researched, and among the new faces, there is a high possibility that it will become a powder keg.
Splash Mage ▶︎ Deck 《Splash Mage》
japan とき
2020/01/11 20:43
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It's an excellent monster that appeared in the final duel, but this card doesn't seem to be a special summoning support.
It has the effect of reviving GY's Cyberse in the Defense Position of the effect negate.
Since the link material is Cybers, it should not happen that there is no resurrection target. A very powerful card that immediately activates Link 3 of Cybers if its effect activates. There are probably many excellent combos, such as link 3 from 1 Clock Wyvern, and for the time being, link 2 is guaranteed to become link 3, which is extremely powerful.
Don't forget that Link Monster's resurrection is impossible and its effects are negated, but it's an excellent deployment support card with a rough and powerful effect.
There is a possibility that it will be appointed to cybers in general as a mass of possibilities that will greatly expand the deployment pattern of cybers.
Proxy F Magician ▶︎ Deck 《Proxy F Magician》
japan とき
2020/01/11 20:41
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Responsible for the fusion of excellent monsters that appeared in each final duel summoning method.
It has the effect of fusing monsters on your field, and the effect of special summoning monsters with ATK 1000 or less from your hand when his Fusion Monster is fusion summoned to the link destination.
A fusion card that can be called from a link summon. But in this realm there is a monster called Verde Anaconda who can substitute any fusion spell you like, albeit at a huge LP cost. Although there are many minor differences, the effect of this card, which does not have very high performance as a fusion, is the same as Link 2, so it may be a little difficult to compete.
If you want to use it, is it essential to take advantage of the advantage of being a Cybers and to utilize his Special Summon effect that this card has? The effect itself doesn't seem to be bad, but the opponent, Verde Anaconda, is just too bad.
Accesscode Talker ▶︎ Deck 《Accesscode Talker》
japan とき
2020/01/11 20:39
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VRAINS final ace. However, it appears out of nowhere without warning.
A rule effect that does not allow any chains to activate the effect, an effect that increases his ATK according to the number of markers of one Link Monster that was used as a link material when the link summon is successful, and GY's Link Monster that is excluded from the opponent's It has the effect of destroying cards.
At first glance, his ATK seems low, but due to the looseness of his monster materials and the nature of his effects, it's clear that he's a finisher at the end of Link Monster Solitaire, and his own effects greatly compensate for his ATK. With Transcode, which is the main axis of Accesscode Talker, you can acquire his ATK as high as 5300 just by reviving and linking a suitable monster.
The effect is a Damned-like effect that does not allow chains, and is quite powerful. Since there is a strange constraint that you can only use one attribute for cost per turn, GY needs his Link Monster with various attributes. Accesscode Talker is a good match because it uses links with various attributes.
As a general-purpose link 4, it is an excellent card that can be removed once or twice with loose materials and a chain seal, so it is one of the highlights in his Deck, which is linked repeatedly.
Noctovision Dragon ▶︎ Deck 《Noctovision Dragon》
japan とき
2020/01/11 20:34
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When a dark dragon is Special Summoned on your field, you can negate the effect that you can Special Summon from your hand, the effect that you can draw 1 card when it becomes a link material, and the effect on face-down monsters by excluding yourself from his GY. , and also has the effect of protecting from other targets during the turn.
It has the effect of rounding the Absoluter Dragon, which was a support exclusively for Rokket, so that it can deal with darkness dragons and links in general. A straightforward way to use it would be to Special Summon the Dark Dragon and immediately link and draw. However, when it comes to Link Axis in Darkness Dragon, I feel like it's Rokket that can use Absoluter.
The effect of activating GY can protect the set card, but isn't it enough to actively drop this card into his GY and use it? It's probably an effect to use when it falls as a link material.
Marincess Basilalima ▶︎ Deck 《Marincess Basilalima》
japan とき
2020/01/11 20:29
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By removing GY's Marincess Trap card, the effect of searching for his Marincess Trap card with a different card name, the effect of being removed as a substitute for destroying another monster's effect,
It has the effect of strengthening one of your monsters when removed.
The effect of searching for traps draws one of his Marincess's most powerful traps, Wave, into his hand, but as a cost, it is necessary to adopt another of his Marincess traps, which is a little unreliable. Is snow flower relatively safe? The problem with this card's low ability can be solved if it can be used as link material after using its effect.
The effects of GY and Exclusion are pretty versatile, and can act as a substitute for any monster and activate any enhancement with any Exclusion. Of course, it is also possible to exclude it with its own substitution effect. Indiscriminate GY Fertilizer and Decks that can drop a certain amount of his WATER into GY can also be used to aim for these two effects.
Gouki Guts ▶︎ Deck 《Gouki Guts》
japan とき
2020/01/11 20:27
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A name like Spell or Trap, but a monster. Thank you Guts.
In Defense Position, it has the effect of combat destruction resistance, the effect of strengthening Gouki's ATK, and the search effect common to Gouki.
Battle destruction resistance is low, so it doesn't lose, and in an emergency, it can be used as a shield. Penetration is something to be careful of, but chances of encountering a penetrator will be few. On the other hand, his ATK increase is permanent, but the width is too small, and it is an effect that does not leave the area of ​​completely.
However, the true value of this card is still the name of his Gouki, the surrounding environment of Level 1 Warrior, and the search effect common to Gouki. Would it be ideal to have Isolde summon it and use it as a link material to activate the search effect? Other than that, he's probably capable enough to be incorporated into Gouki's deployment.
Gouki's Level 1 also has Manjirok. This one has the advantage that it can be used as a shield even if it is drawn, but since it has a hand trigger effect, can you use it according to your preference?

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