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Yu-Gi-Oh! Card Rating List Showing 7,321 to 7,335 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Yubel》
シエスタ
2018/03/22 16:50
A card that once shook Yandere in the living room.
As it is, it is the beginning of Yubel, and although it is the highest grade, it has low status, and fusion using itself as a material has also appeared, so there are plenty of development support such as Tomato, Hellway, and 《Fusion Deployment》. However, the effect is passive and requires release every turn, so it's almost like a demerit monster. The challenge is how to quickly destroy it and connect it to an evolved body. As already said, it doesn't matter where it gets destroyed, so it doesn't necessarily need to be put into play. This is the same for the second form, and an example is a construction that uses it in combination with Fire King. It is also a good idea to aim for rank 10 by taking advantage of the fact that it is easy to deploy. It became possible to maintain it by sticking God binding. As the guard pool expands, there are many things that can be done, but it is a card that takes time and effort to operate, and I think it is a card for experts who need love. |
▶︎ Deck | 《Rainbow Neos》
シエスタ
2018/03/22 16:02
With his ultimate Blue-Eyed class ATK that surpasses Obelisk and Zarc, he boasts high combat power. On the effect side, he requires more field cost for heavy fusions except GY Bounce, but whole Deck Bounce and very powerful ones.
Fusion materials have many different elements such as not being able to use fusion substitutes, but both are easier to search than when they first appeared, and the quality of fusion support has also improved, so the summoning difficulty is low. By using Rainbow Dark as a material, the conditions for summoning Chaos are also in place, and you can pull together the Chaos Monarch Dragon from Melody and apply this rush. The difficulty is that it has no resistance, and backing up, such as God Binding, is essential to maintain, but it is easy to decide the game without turning the opponent's turn with its own effect, and it is easier to summon than before, so don't worry about the second body. You can also aim for a summon. A dedicated build is desirable for success, but I think it's a monster with a powerful effect that's worth it, and a monster with this kind of gorgeous fusion material, which is unusual for a battle-level performance. |
▶︎ Deck | 《Rainbow Dark Dragon》
シエスタ
2018/03/22 14:33
Dark Rainbow Dragon. Requests 7 types of darkness instead of Crystal Beasts.
Later, Advanced Dark and A Crystal Beast appeared, but they were different from the anime version. It would be desirable to operate in his Dark Centered Deck that specializes in GY Fertilizer. However, with his Deck that seems to specialize in GY Fertilizer, his 7 types of GY add consumption feels heavy. The strengthening effect is also permanent, but it is difficult to make use of this summoning condition. If you want to make it work properly, there is a strong need for a dedicated construction. Since it can remove a large number of cards, it works well with Daiza, and with its high RBI, it can demonstrate high explosive power. Thanks to the extreme difference between offense and defense, it also supports melody. Also, unlike the main family, the darkness is also a differentiating point, and in Rainbow Neos, it is possible to meet the chaos summoning conditions with Neos. The habit is quite strong, but I wonder if there is a way to handle it. |
▶︎ Deck | 《Rainbow Dragon》
シエスタ
2018/03/22 9:53
Summoning requires 7 types of Crystal Beasts, and he can exist in GY, but there are some less practical ones such as Emerald and Cobalt, so the summoning conditions are troublesome.
With an extreme difference in offense and defense, he has a high RBI of 4000, but has no defensive power and is vulnerable to changing battle positions and reversing offense and defense. However, it is a big advantage that it corresponds to the melody. It has a high multiplier, permanent enhancement, all deck bounces, and flashy effects, but even though it's difficult to use due to the cost, there are even restrictions that you can't use it during the summon turn. It has no resistance, cannot be revived, and is difficult to maintain because it takes time to summon. Is it good to give up on your own effect and connect it to Overdragon? There are no restrictions on summoning, so if you have more than one card in your hand, you can deploy as many as you want, and as mentioned above, it's easy to arrange them with a melody. It is easy to decide the game at once, but the bottleneck is that the accident rate tends to be high. If you just want a high RBI, EX monsters and ultimate Crystal Beasts are often enough. Although it has explosive power, it has the impression that it is difficult to handle. So far, the impression is stronger as a material for Sin and Rainbow Neos than for Crystal Beast. In the 11th term, the jewel Strak will appear, so I want it to be practical this time. |
▶︎ Deck | 《Rainbow Overdragon》
シエスタ
2018/03/22 9:32
It can be said that it is impossible to request 7 Crystal Beasts, far exceeding FGD, and a decent regular summon.
Mainly aiming for summoning with "Ultimate Crystal Magic" or his GY fusion... but the former is conspicuously slow and unstable, and the latter is painful for himself and Crystal Beast to lose her GY ad. . You can summon even if you release the Ultimate Jewel God, but since it is not a fusion summon, you cannot use the effect of 2, and there are various annoying points in terms of summoning. As for the effect, it's like an easy-to-use Rainbow Dragon effect, and you can use it immediately after summoning it, and you can strengthen it from his GY, and Deck Bounce only needs to release itself, making it a Friche. I think it's mainly going to make use of the explosive power from the strengthening effect. Aside from the effect, is it possible to make use of the point of fusion with the name of the Ultimate Jewel God? As already said, using Fusion Tag will assist you in summoning yourself and Rainbow Neos. It's not an easy-to-use card, but it certainly plays a role in strengthening the Ultimate Jewel God. |
▶︎ Deck | 《The Beginning of the End》
シエスタ
2018/03/22 8:55
As long as you can activate it, there are 3 draws with no particular disadvantages and a great reward.
However, he has 7 GY Darkness, and the weight of that condition is a problem, and in the past, it was a romantic frame that could only be practically handled by Diamond Guy. However, his deck, which can be used practically, has finally appeared, which is called Danger! I climbed up to the limit with my success there. It has some peculiarities, but it's a piece with future potential. |
▶︎ Deck | 《Cynet Regression》
シエスタ
2018/03/21 5:19
What you can do is Fish Depth Charge, and the activation conditions are relatively simple, but because of the Trap, there is a time lag, and basically Link Summoning is during your own turn. It is necessary to use it together with it, and it takes more time than I thought to use it effectively. In this day and age where removal is rampant if activated across opponent turns, the risk is high and there is a possibility that it will be obstructed in the middle of developing a link, so if you do such a roundabout thing, the reality is that there are other better cards.
There are several magics and traps named Link, and there is a high possibility that they will be categorized in the future, so if that happens, it will be easier to differentiate them, but at the moment, the lag and the activation conditions that require a lot of effort make it difficult overall. , A type of card that looks strong at first glance but is actually difficult to use. |
▶︎ Deck | 《Earthbound Immortal Wiraqocha Rasca》
シエスタ
2018/03/20 19:30
I feel that the 5Ds period was particularly tough on the strongest beings and gods. This is also one of them, and even though it wasn't something that could be OCGized as it is in the anime, it is the only one in Earthbound Immortal that is different.
Compared to his Earthbound Immortal, his stats are unusually low, and strengthening is essential if you use him as an attacker. Thanks to this status, there are many ways to search and recruit. As for the unique effect, Normal Summon is the essential superlative, and it requires a lot of board add, which is very heavy. Discard + Strengthening itself is not bad, but it also tends to be influenced by the opponent's situation, so if the opponent's hand is small, you can't expect a good strengthening. Well, he's heavy, he's very dependent on others, and he's the most difficult to handle, and he's turned into an Earthbound Immortal. However, in the 11th term, Numeron appeared, which can prepare the field and release personnel at once. It's still easily affected by the situation, but I think it's a little easier to use, at least better than Wo or Nushinikuru. |
▶︎ Deck | 《Earthbound Immortal Uru》
シエスタ
2018/03/20 19:18
A monster with the strongest fixed stats in Earthbound Immortal, as it is used by Dagner's leader.
Earthbound Immortal Common levels and effects, plus a temporary control-takeover effect as a unique effect. However, it requires a board add, and since this card itself is heavy, it tends to be difficult to come up with the cost. As already said, it can demonstrate high removal ability under dystopia. It's not a bad effect, but it's heavy and the card itself has a direct attack ability, so it's actually difficult to use in many cases. But in addition to not bad effects, he has the highest stats in Earthbound Immortal. Since it is an insect blessed with deployment support, I think it will be an easy-to-use category in Earthbound Immortal. |
▶︎ Deck | 《Earthbound Immortal Ccarayhua》
シエスタ
2018/03/20 18:14
Earthbound Immortal is treated like a yo*, perhaps because of the way uncles eat it in the anime.
If destroyed by anything other than self-destruction, it has an effect similar to Aslapisk, but there are quite a lot of differences in that it doesn't burn and "destruction" is the trigger and targets the entire field. Due to the convenience of involving his own army, it is conspicuously difficult to handle compared to Asura. However, it's selling point is that it doesn't matter where it is destroyed, so if you combine it with cards that can be destroyed directly from your hand such as TRUE or Fire King, you can treat it like a sweep card. Or rather, it is treated like that without going out to the field. 《The Wicked Eraser》also exists as a similar card, but that card has more weight and effects that are difficult to handle. Since it is compatible with Kingle, this one will be easier to prioritize. It's not a decent way to handle it, but is it going to be an excellent one in Earthbound Immortal? |
▶︎ Deck | 《Earthbound Immortal Chacu Challhua》
シエスタ
2018/03/20 16:42
Earthbound Immortal It has a unique effect of basic 1200 burn and BP sealing when defending as a common level and effect.
It can't be said that it meshes well with the nature of Earthbound Immortal, but it's highly unique and suitable for locking, and if you use it in combination with the effect to skip the main 1, you can almost block the opponent's actions. While locking, slowly scraping his LP and seeing the right time to finish off with your own direct attack is the main use of this card. Although it is plain, Burn does not refer to the original numerical value, so if you strengthen it, you can improve the firepower. It's an effect that's difficult to handle on its own, and since it's a fish, it's still in the process of developing, so it can be said that it's a card for exclusive construction. The required number of cards is large and the card itself is heavy, making it difficult to handle, giving the impression that it is a card for experts. |
▶︎ Deck | 《Earthbound Immortal Cusillu》
シエスタ
2018/03/20 14:17
Like Kokapak, he is a suicide bomber who is often made fun of because of his users and their effects.
He is not a target for attacks, and has the effect of being destroyed in battle by Earthbound Immortal, and an effect that does not mesh well with Earthbound Immortal's selling point. Being able to halve your LP isn't bad, but if you halve it anyway you still need 2 more direct attacks, which is no different than 3 direct attacks without using any effects. He also tends to rely on the opponent's field, so if he wants to take advantage of it, he would like to consider using Kaiju etc. Well, there are many things that are required, and it is a unique effect that is difficult to handle. However, beasts are blessed with deployment support, so they are easier to handle in Earthbound Immortal. At least I think it's better than the condor that has become a different thing. |
▶︎ Deck | 《Earthbound Immortal Aslla piscu》
シエスタ
2018/03/20 10:26
His first Earthbound Immortal with Kokapak.
The status is low in Earthbound Immortal, and it takes 4 times to decide the game, and the attack ability is inferior to others. However, the total removal + burn when leaving the field other than self-destruction, which is a unique effect, is a strong word, which compensates for its low hit points. If you wait for your opponent's action, it's easy to deal with it, so it's a good idea to prepare a way to get yourself out of the field even if it's for the purpose of interfering. Winged Beast is compatible with 《Icarus Attack》, so you can wreak havoc on your opponent's field. It's one of the best cards in Earthbound Immortal, even though it's highly combo-dependent. |
▶︎ Deck | 《Earthbound Immortal Ccapac Apu》
シエスタ
2018/03/20 10:08
Due to the influence of the user in the anime, it leaves a strong impression in many ways in Earthbound Immortal.
He needs a field to maintain, but he is a direct attacker who boasts high stats, and is one of the Earthbound Immortals. Since it cannot be attacked, it is also strong in combat, but its self-destruction effect and lack of resistance make it a bad place to stay. Because it is the highest grade, it feels heavy, but there is no limit to Special Summon, and with Death Emperor Monarch, weight and maintenance can be solved at once. As for the unique effect, his Earthbound Immortal, which is a direct attacker, does not mesh with the effect of the battle destruction premise, and it is a unique effect that is difficult to handle in Earthbound Immortal. For some reason, you have to deal with it in battle... is there a time when it's useful? Other than the effects, I would like to differentiate them in terms of race as well. Fiend is a category that is blessed with support, so I think it will be easy to differentiate. |
▶︎ Deck | 《Nightmare Archfiends》
シエスタ
2018/03/20 9:50
It requires Tribute to activate, and his token ATK is quite high, so it's a mass of disadvantage on its own.
However, since he has the name of Archfiend, he can be searched with the trick Archfiend, and since the trick is darkness, it is easy to drop him to GY and bring it into his hand. By using the tokens generated by 《Owner's Seal》as strength, you can expect high damage by using it in combination with sweeping and sweeping attacks, and especially with RR, you can aim for one kill from Revolution, and depending on how you use it, you can demonstrate high explosive power. On the other hand, with the King Deck, Scarlight can't destroy tokens, so it's a pity that you can't do 3900 damage with a token blower. If it could be done, the entertainment value of King Deck would have been improved, but... It can do interesting things, but it's a combo premise card, and the risk of failure is too high, so I deducted a few points. |
Update Information - NEW -
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