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Yu-Gi-Oh! Card Rating List Showing 631 to 645 of 10,769

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Dimension Fusion Destruction ▶︎ Deck 《Dimension Fusion Destruction》
japan とき
2020/04/13 18:12
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A spell card that removes the fusion materials of Phantasm Fusion Monsters from your hand, field, and GY. Special Summoned monsters take 0 battle damage to themselves, and if any of the Sacred Beasts are in play at the time of activation, there is also an effect that does not allow chains.
Phantasm Fusion Monster has Armityle and Trilogyque, and you can use Armitylee with a single-hit kill hit point and Trilogyque with solid usability. The surrounding environment is also substantial, such as the simultaneous appearance of "Chaos Core" as a means of dropping the Sacred Beasts into his GY.
Although the Phantasm Fusion Monster itself has a strong peculiarity and the weight of the material, this card itself is a gem that has secured the name of fusion without any complaints about the fusion range, and overcomes Armitile's weaknesses with its damage cut effect.
Awakening of the Sacred Beasts ▶︎ Deck 《Awakening of the Sacred Beasts》
japan とき
2020/04/13 18:12
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A Continuous Trap that gains effects based on the type of the Sacred Beasts in play.
If there are 1 or more types, the effect of responding to the opponent's summon Special Summon and recovering her ATK worth of LP, if 2 or more types, the effect of negate the opponent's monster's activation effect, and if there are 3 types, the opponent's GY Gets the effect of removing all sent monsters. Also, once per turn, if there is a level 10 monster on the field, he can salvage Continuous Trap.
At first I thought it was GY's Sacred Beasts and was surprised, but it's not like that, it's a romance card that needs to have the Sacred Beasts on the field. The effect that negates the active effect is atrocious, and if the effect is also sealed in a situation where two Phantasms are lined up, death can be seen. By the way, if 《Cerulean Skyfire》+ Hamon are lined up, it will be conceded. However, if you can't line up the Sacred Beasts, it's rotten, and even with one, he's a little weak as an effect to take up one slot in the deck. Therefore, it cannot be denied that it is a very large card. Uria Deck can also be used as a Continuous Trap to collect Continuous Trap, but...
Hyper Blaze ▶︎ Deck 《Hyper Blaze》
japan とき
2020/04/13 18:11
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Continuous Trap that supports Uria because of Uria's special move.
Effect to expand the range of Uria's summoning cost to all backside Trap cards, send Trap in hand or Deck to GY when Uria's attack is declared, effect to become ATK according to the total of Trap cards in each other's field and GY, hand 1 Discarding it has the effect of salvaging the Sacred Beasts or reviving them ignoring the summoning conditions.
The effect that supports Uria's summoning has the advantage that he doesn't need to activate even if he's a Continuous Trap, so it's worth using him in a specialized deck even if he's just a Continuous Trap.
His main ATK enhancement effect allows him to count the trap cards of his GY on the field and opponent, so Uria has the potential to make his ATK a ridiculous number.
However, it is only an RBI and weak against this card's removal and Uria's effect negate, so it has many weaknesses. One punch power is undeniably high enough even with Uria.
If so, should I expect an effect that supports the Sacred Beasts? What if you could give Uria an assault power with a Uria Specialized Deck? ?
Opening of the Spirit Gates ▶︎ Deck 《Opening of the Spirit Gates》
japan とき
2020/04/13 18:09
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When activated, the effect of searching the Sacred Beasts or 1 monster with that name as an effect, the effect of discarding 1 card from your hand and reviving his Fiend with 0 attack and defense from his GY, the presence of a level 10 monster on the field A Continuous Spell that has the effect of salvaging Continuous Spells when you do.
New desperate support to power the Sacred Beasts. There's no way the spell card's search effect is weak. 《Dark Beckoning Beast》also has the same search range, but they can search each other and both have additional effects, so the benefits of mutual search are great.
As for the resurrection effect, you can cut unnecessary cards in your hand and revive various Phantasm support cards, and the recovery of Continuous Spell requires level 10, but the recovery effect of Continuous Spell is the highest class substitute. Both would be great additions. A card that can do whatever you want while focusing on searching, but also reviving his Phantasm support and collecting her Continuous Spell.
Cerulean Skyfire ▶︎ Deck 《Cerulean Skyfire》
japan とき
2020/04/13 18:08
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Continuous Spell that supports Hamon because of Hamon's special move.
Effect to extend Hamon's summoning cost range to all backside spell cards, effect to negate the effect of his opponent's Spell Trap by setting Hamon to Defense Position, reduce damage received on the turn the Sacred Beasts leaves the field It has the effect of setting to 0.
Expanding the range of Hamon's summoning cost will make it easier to issue, but since Special Summons that ignore more powerful summoning conditions are becoming more abundant, there is little need to expand here.
The favorite is the suppression effect using Hamon, preventing the hard-working Hamon from being easily dismissed by his Spell Trap and the monsters guided by it. There is also a condition to become a Defense Position, but this also allows you to use the effect of gathering Hamon's attack targets. Even if Phantasm is accidentally broken through, the damage will be cut for 1 turn, so you can prevent a one-kill, but isn't that a bad situation?
Since all the effects are specialized for Hamon, Hamon is also required. Will it be used in combination with the Sacred Beasts or as a Hamon specialty?
Chaos Summoning Beast ▶︎ Deck 《Chaos Summoning Beast》
japan とき
2020/04/13 18:07
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Is it a lower grade version of 《Dark Summoning Beast》?
By releasing itself, the Sacred Beasts have the effect of ignoring the summoning conditions and making him a Special Summon, and by excluding GY's self, it has the effect of adding Paradise Lost to the hand.
You can easily unleash the Sacred Beasts by simply aligning yourself and the Sacred Beasts in your hand. Since it has 0 ATK and DEF, it can be summoned with Dark Beckoning Beast, and Summoning God has a search function, so you can easily collect the parts to unleash the Sacred Beasts. Together with 《Opening of the Spirit Gates》, it can be said that the stability of the Sacred Beasts has greatly increased.
After releasing it and sending it to GY, it was Shirakuen Search's turn. Paradise Lost is also a very powerful card if Phantasm can supply it steadily, and the effect of being able to supply it as needed is extremely excellent.
This card is also a pretty desperate support, and it can be said that it is a monster that was born at the end of the search to give the Sacred Beasts a sense of stability in the real battlefield.
Dark Beckoning Beast ▶︎ Deck 《Dark Beckoning Beast》
japan とき
2020/04/13 18:06
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A search monster for the Sacred Beasts.
When summoned, he has the effect of searching for the Sacred Beasts or a support card with their name, and the summoning right additional effect limited to his Fiend with 0 attack and defense.
Being able to search for the Sacred Beasts, which is quite expensive, as needed is a big evolution, but if you decide, you can also search for support cards that were strong but the Sacred Beasts were expensive. Almost all of the new cards this time are covered, and they strongly support the new tactics of the Sacred Beasts. Mutual search with 《Opening of the Spirit Gates》is also quite powerful.
At first glance, it's hard to see the connection between the effect of increasing the power to summon, but his Fiends, who support the Sacred Beasts, have many cards with 0 ATK and DEF, so it helps the development. By searching for 《Dark Summoning Beast》and doing a Tribute Summon based on this card, you can aim to call one of the Sacred Beasts from this one card.
A reliable card that is one of the many desperate supports this time, and is responsible for powerful search and development.
Chaos Core ▶︎ Deck 《Chaos Core》
japan とき
2020/04/13 18:04
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A card for Funkas Armitile that can collect the Sacred Beasts and send them to his GY.
When targeted by an effect or attacked, send the Sacred Beasts from the hand or Deck to GY to gain a Phantasm counter while reducing battle damage to 0 during the turn. .
By dropping the Sacred Beasts on her GY with the so-called Otome Trigger, prepare for Armitile summoning with 《Dimension Fusion Destruction》or Funkas Runaway Summon. However, maiden triggers are no longer something that can be activated with peace of mind, and you need the help of a card to activate yourself while dealing with negate effects. Do not expect the opponent to attack (commandment
A large part of the return is based on the premise of 《Dimension Fusion Destruction》, and it would be difficult to use it unless it is a Deck that uses Armitile Trilogy as the finisher. It's hard to say that the Sacred Beasts itself is a hobby, but if you need a card that supports the activation conditions with a niche fusion axis card, is it too strong?
Raviel, Lord of Phantasms - Shimmering Scraper ▶︎ Deck 《Raviel, Lord of Phantasms - Shimmering Scraper》
japan とき
2020/04/13 18:03
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Raviel's special move that appeared as a special move monster.
Unlike the main family, the rule to perform his Special Summon by releasing 3 monsters regardless of race, the hand trigger effect that gives Raviel his ATK double and all attacks, and the self that can be collected by releasing 1 monster on the field Has a salvage effect.
When used as a Special Summon, it becomes vanilla instead of giving freedom to Raviel's release. Moreover, since it is not treated as Raviel, it cannot receive support from the Sacred Beasts. The Sacred Beasts' support has also been enhanced, so I don't think there's much need to bring this one into play.
The main effect is to support Raviel explosively, but the fact that Raviel is necessary is a heavy condition. Even though it has self-salvage, it's quite a tough combo to require 2 super high level demons, but it's worth aiming for because it's a one-kill class when it's decided.
Since it only contributes to Raviel's enhancement, it will be used in his deck that is sharp to Raviel rather than his deck that utilizes the Sacred Beasts. Since it is a card that becomes Raviel's strength, if you specialize in Raviel, is it necessary to use this card together?
El Dorado Adelantado ▶︎ Deck 《El Dorado Adelantado》
japan とき
2020/03/07 11:50
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But maybe this is the special move.
If there is an Eldlich monster on the field, return the 3 types of Eldlixir that have been removed to the Deck to destroy all cards on the field, or return the 3 types of Golden Lord cards that have been removed to the Deck to half the opponent's LP. A special move-like trap card that has the effect of robbing .
It inevitably rots on the first pick, as it requires elimination of three different Eldlixir or Golden Lord Trap monsters. On the contrary, it is doubtful how Eldlich can be activated in the middle even though he keeps removing Eldlixir and Golden Lord, and even searching is difficult.
Although he has the role of retrieving Eldlixir and Golden Lord, it is difficult to rely on this card, which has an unstable search and a large swing.
Golden Land Forever! ▶︎ Deck 《Golden Land Forever!》
japan とき
2020/03/07 11:49
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A name that somehow makes him feel like an Eldlich Noble Phantasm.
A Counter Trap card that has the effect of negate the opponent's effect activation and destroy it by releasing the undead if there is an Eldlich monster on the field.
It has the name of Golden Lord and requires Eldlich as an activation condition, so it is almost the same as the Golden Lord Trap monster in terms of usability, but this one is a little bigger because it requires release and has no effect to set Eldlixir.
The effect is so strong that it can negate any effect. The activation condition is that he is an Eldlich, but the card released can be any undead, so the cost can be the Golden Lord Trap monster or the undead he summoned by Eldlixir's effect.
A card that dominates the opponent's turn alongside Conquistador. Cooperation with Eldlixir will stop, but the effect will be greater, so it's up to you.
Conquistador of the Golden Land ▶︎ Deck 《Conquistador of the Golden Land》
japan とき
2020/03/07 11:48
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A trap monster with half offense and defense.
If Eldlich is present, you can destroy one card in play during Special Summon. Also like the Guardian, he has the effect of setting Eldlixir from the deck.
As much as the low class ability, the unique effect is a free chain that does not target one card on the front side, which is simple but powerful. Basically, his Golden Lord set in Eldlixir wants to prioritize this card and put pressure on his opponent. After entering the field, you can use it as a release material for 《Golden Land Forever!》, or you can Xyz with yourself or Wackero to call Rank 5 Xyz such as Pleiades.
A card that plays a pivotal role among the Golden Lord cards. There is also the powerful Counter Trap 《Golden Land Forever!》, whose unique effect has the same activation conditions, but this one is easier to work with Eldlixir.
Huaquero of the Golden Land ▶︎ Deck 《Huaquero of the Golden Land》
japan とき
2020/03/07 11:47
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A trap monster with average stats.
If Eldlich exists, you can banish 1 GY from him or your opponent at Special Summon. Also has the same effect as the Guardian that sets his Eldlixir from the deck.
It's basically similar to Guardian, but the performance of the unique effect is a little lackluster. It's by no means weak, but it's the same as Lost, so it's inferior in terms of priority compared to the other two cards. However, Conquistador and Xyz can bring out Pleiades, and since the Golden Lord Trap monster's common effect and name are strong in the first place, it is by no means weak.
If you stack 3 Conquistadors and it's still not enough, maybe this card will come into play. How many Trap monsters will be needed will depend on future Constructed Universes.
Guardian of the Golden Land ▶︎ Deck 《Guardian of the Golden Land》
japan とき
2020/03/07 11:47
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He is a Trap monster with a decent amount of defensive power, and if 《Eldlich the Golden Lord》exists, he can reduce the ATK of one of the opponent's monsters to 0 during Special Summon. It also has the effect of setting his Eldlixir from his Deck by excluding himself from his GY during the End Phase.
One of the three Golden Lord Trap monsters, it has the highest defensive power among them. The effect of reducing his ATK of the opponent's monsters to 0 is also excellent in that he can not be said to be strong in counterattacks, but he is quite powerful in assisting Eldlich. It's fun to use his buffed Eldlich on your turn to hit 3500 punches, but in this case, considering that he's a Trap, I'd like to set it on my opponent's turn with Red Eldlixir. Since this card comes into play, there are few ways to use it, so it would be nice to use it as a regeneration cost for Eldlich, taking advantage of the fact that it is also treated as a trap.
Eldlixir, which can be set with another effect, are all excellent cards. Since Eldlixir can also set Golden Lord, this reincarnation is also his Eldlich charm.
Eldlixir of Scarlet Sanguine ▶︎ Deck 《Eldlixir of Scarlet Sanguine》
japan とき
2020/03/07 11:44
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He becomes a trap and does not support cards, but he is an Eldlixir who can stare at both Deck and GY.
Eldlixir all have similar effects, but they all have advantages and disadvantages, and while this card has the widest recruiting range, it is inferior in that it is a Trap and cannot be used immediately when drawn. Like Black Eldlixir, he pulls out Eldlich, and after the middle stage, we can aim to revive him from GY, so we appreciate the wide range of coverage.
The disadvantage of being a Trap can also be knocked down if set by the effect of Golden Lord. Should I aim for this card first when setting with the effect of Golden Lord?

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