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Yu-Gi-Oh! Card Rating List Showing 6,301 to 6,315 of 7,624

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Rating Score・ Review
Posting Date
Dragon Piper ▶︎ Deck 《Dragon Piper》
japan シエスタ
2018/10/11 13:52
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The usefulness of this card goes without saying when it comes to the usefulness of meta targets. It's extremely reverse, so it's slow now, so let's just use Psych.
Dragon Capture Jar ▶︎ Deck 《Dragon Capture Jar》
japan シエスタ
2018/10/11 13:42
Yugioh Icon
By locking the dragon in defense, it will seal the attack, but now that the number of dragons with excellent effects has increased, honestly there is no effect of sealing or shit.
If you want to block continuous trap and attack, there is a demoche that can negate the effect, not limited to dragons.
Due to the increase in target resistance and the introduction of links that are not defensive, the number of dragons that are not effective in the first place is increasing, so unless you are a big fan, this card is not worth adopting.
I'd like to say that if you're in a situation where you can only get low-rarity items like Team Taiyo, but since Demoche's are constantly being picked up, it can be harder to get them.
Big Piece Golem ▶︎ Deck 《Big Piece Golem》
japan シエスタ
2018/10/10 17:39
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A card that lets you know how useful Sydra's "Special Summon" was.
Although there are advantages such as being able to slip through the Special Summon meta, it is more difficult to use than that.
You can receive fusion support from the existence of a dedicated fusion, but it's the same for Sidera.
In addition, it is also a condition for activating the Recruit effect of Peace Golems, but since it uses the summoning right for itself, it is difficult to use it alone.
If it appeared now, it would probably have been Special Summon. The development of the fake king in episode 84 of 5ds is a combo I'd like to try at least once.
Montage Dragon ▶︎ Deck 《Montage Dragon》
japan シエスタ
2018/10/10 17:18
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A dragon with an impressive line of "300 times" by Ushio, the user in the anime.
It is a heavy card that requires 3 monsters from your hand, and considering the effect, it is desirable that the cost is as high as possible, and there are many accident factors.
It's just a brain muscle on the field, and although it's easy to get a lot of hit points, it doesn't have any other effects such as resistance, and it's vulnerable not only to removal but also to negation.
I can't laugh at paying a heavy cost and being incapacitated, so I want to pay as much as possible, but I often don't have much leeway because of this weight.
The surprise attack is high, and it's easier to handle than before due to the increase in the card pool. At the same time, however, the threat is increasing.
A piece for professionals and romance.
White Aura Whale ▶︎ Deck 《White Aura Whale》
japan シエスタ
2018/10/10 17:06
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Since it is completely water-bound, it is basically a card dedicated to water. Is it quicker to lift it from a double fin or deploy it in large quantities with a coelacanth?
Continuous attack for total removal, and also has penetrating and offensive effects.
Since it can only attack monsters in succession, I am concerned about the bad interaction with removal, but it is possible to kick and corner walls that could not be removed, so the value of existence is not small.
Also, if it is destroyed, it can self-regenerate with GY's water as a cost, and there should be at least two costs due to binding. We will also make it a tuner, but the level is too high for a tuner, and in the first place, it can only be activated when the opponent is destroyed, so it is not an element that can be used very much.
I think it's a card with performance that matches the restrictions.
A rare and strong card for a whale card. I want you to follow the example of a super heavy whale that requires 4 cards in your hand to summon. No one can refute even if such a thing is looked down upon.
White Aura Dolphin ▶︎ Deck 《White Aura Dolphin》
japan シエスタ
2018/10/10 16:47
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There is no material specification, and the combat power is high due to the ATK half reduction effect.
At the same level, there are Brew and Coral, which have a removal effect, and Gram, which weakens the damage of 800, but the former requires a cost, and the latter has advantages and disadvantages in terms of processing range.
Is it an advantage that it is strong against destruction as an element not found in them? I can't be overconfident now, but being able to do both offense and defense at the same level is a valuable existence.
Also, both Brew and Coral are water, so if you use them together, you may be able to make use of the effect of 2 even if it is not centered on water.
I think it will be a priority in certain decks, such as water center.
Mighty Warrior ▶︎ Deck 《Mighty Warrior》
japan シエスタ
2018/10/10 15:15
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It's a level 6S that doesn't specify materials, and the effect is versatile, but as expected in this era, this hit point is low, and the resulting damage effect doesn't show much firepower. It can be said that strengthening is essential if it is to be active.
However, the presence of Notung, who can deal 800 damage and weaken at once by itself, is an eye-opener.
If you don't take advantage of the race, you won't be able to prioritize it.
Gravity Warrior ▶︎ Deck 《Gravity Warrior》
japan シエスタ
2018/10/10 15:10
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You can raise up to 4200 points at level 6 without specifying materials, but it is an effect that depends on the opponent, and in most cases it is doubtful whether you can even put out this card if such monsters are lined up.
On the other hand, if the number of hits is small, not much improvement can be expected, and in addition to having removal at level 6S, there are "White Aura Dolphin" that can handle up to 4800 hits, although it is a weakening effect, and Notung with 800 weakening and burn effect. are doing.
In the latter half of the effect, the number of defensive monsters themselves has decreased, and they do not have removal resistance, etc., making it easy to avoid.
I feel that if you don't make use of your race and attributes, it's going to be pretty tough.
Flamvell Uruquizas ▶︎ Deck 《Flamvell Uruquizas》
japan シエスタ
2018/10/10 14:49
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One of the S that appeared in the first memorable DT.
At level 6, which requires 2 bodies without specifying materials, it is strengthened each time it deals damage, and it penetrates to keep defense from escaping.
However, the raw RBI of 2100 is inadequate.
Moreover, at the time of its appearance, there were two giants, Goyo and Buryu, who were before Errata.
However, unlike Goyo, it is strong against walls with combat resistance, and compared to Bryu, you don't need a hand. At the time of its introduction, penetration was still easy to use, so even with this, there were times when it was prioritized.
However, now, not only Goyo and Bryu, but also many powerful level 6Ss have appeared.
On top of that, the weak monsters that were the main targets became materials for various summoning methods, and they rarely remained on the field.
RBI lines and removal methods are more inflated and difficult to maintain.
I want to differentiate him by attributes and his Flamvell, but both are minor, and he doesn't have 200 defense, which is one of FIRE's strengths.
It's a pretty tough existence, but even now, it's the only flame level 6S that doesn't have a specified material, and there may be a way to use it as a material like No58.
Celestial Wolf Lord, Blue Sirius ▶︎ Deck 《Celestial Wolf Lord, Blue Sirius》
japan シエスタ
2018/10/10 14:22
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It can be expected to be greatly weakened when destroyed by a general-purpose level 6 synchro.
The RBI is also at his Monarch level, but the negative effect of destroying does not match the current environment, and if there are no monsters on the opponent's field, the effect will rot.
Now that level 6 synchros have become quite substantial, it's hard to give priority to them for their effect.
If you don't make good use of the race, the current situation will be quite severe.
In the past, there weren't many decent level 6S, and by making use of the attributes and race, it was possible to play an active role as one of the media personnel of the Darkness Deck Virus in Brotherhood of the Fire Fist. It was so popular that it was ranked 3rd in the list of people who wanted to be included in the list, and it was decided to be included in the list.
Altitude Knight ▶︎ Deck 《Altitude Knight》
japan シエスタ
2018/10/10 11:22
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Let's go to the top of the mountain.
Wind has a bounce effect, but it doesn't work on its own.
You can see it as a card with strict performance.
Brushfire Knight ▶︎ Deck 《Brushfire Knight》
japan シエスタ
2018/10/10 9:03
Yugioh Icon
It's getting dark.
Fire has a Fire King who destroys cards on his own and earns ads, and compared to Kirin, his GY fertilization speed is faster.
However, Kirin does not have a 1-turn limit and can receive true flames and category support, so overall, it is difficult to prioritize him even as a Fire King.
Other than Fire King, he has Laval and others in the flame deck where GY is important, but there is a Spell conduction field with higher attack speed over there, and basically it does not self-destruct, so there are few triggers. Not available.
After all (except for the end), there is an impression that it is difficult to handle like other knights.
Shore Knight ▶︎ Deck 《Shore Knight》
japan シエスタ
2018/10/10 8:53
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Beach now.
I have to use a battle position change card with GY fertilization, and he can't do things like GY fertilization needs a combo.
Swap Frog》and Undine are not worth adopting.
Dust Knight ▶︎ Deck 《Dust Knight》
japan シエスタ
2018/10/10 8:49
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Let's dust.
In the knight series, this is still a loose one, but compared to when it first appeared, it has become faster and has more removal methods, and as expected, it is already slow with his GY fertilizer. EARTH'S PRIORITIES WILL BE VERY DIFFICULT FOR HIS GY MANAGEMENT MEANS.
Dawn Knight ▶︎ Deck 《Dawn Knight》
japan シエスタ
2018/10/09 17:44
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Sunshine now.
His GY can be fertilized with the blessed attribute of light, and the conditions are somewhat looser than other knights (except for the end), and he is difficult to negate for the amount that he activates with GY.
If you go from Deck to GY, you can put the light on the top of his deck and aim for reuse.
Both effects are excellent with Lilo, who specializes in fertilizing his GY with light.
However, even though it's loose, it doesn't immediately add to his GY once it's on the field, and the effect that puts it on the top of the Deck is also a mandatory effect, so there's a risk of it going out of control if it's something like Lilo.
It looks convenient, but when I tried using it, I felt that the card wasn't that easy to use. Currently, I don't know which one of them will be able to play an active role in Deck.

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