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Yu-Gi-Oh! Card Rating List Showing 5,851 to 5,865 of 7,624

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Gimmick Puppet Twilight Joker ▶︎ Deck 《Gimmick Puppet Twilight Joker》
japan シエスタ
2018/12/06 17:40
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Gimme Pape's overall stats are low, but this essential card also has low offense and defense.
Excludes Gimme Pape that was destroyed by a bonus. His deck has a lot of revives, so this hurts.
It's a countermeasure against monsters that activate their effect when destroyed by battle and sent to his GY, but it's somewhat limited and not very advantageous.
I think it's a difficult card to handle.
Gimmick Puppet Egg Head ▶︎ Deck 《Gimmick Puppet Egg Head》
japan シエスタ
2018/12/06 17:31
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From his appearance, he is as impressive as No15 in Gimme Pape.
You can use one of the two effects with your hand as the cost, and Gimme Pape, which has many GY activations and resurrection methods, can take advantage of the hand cost.
However, it is difficult to say that both of them are effective. If you want to cut your hand and develop level 8, you can use all machines as a cost Machina Kanon, there is also a bisque doll in the same category, and since it is level 8, it can be traded in without the risk of being negate. do.
800 burn can be a leading firepower, but it's hard to prioritize it over the above cards just for that reason.
It can be used properly with Rank 4, but Gimme Pupé's main force is Rank 8, and even if it is equipped with Rank 4, it is better to adopt Gear Changer and Terror Baby.
It's a high RBI among the lower Gimme Pape, but it's not something you can rely on at around 1600. Ultimately, he is EARTH, and most of Gimme Pape are darkness.
To be frank, he's been underpowered since the time he first appeared, so unless you're a serious fan of IV, it's difficult to prioritize him.
Gimmick Puppet Scissor Arms ▶︎ Deck 《Gimmick Puppet Scissor Arms》
japan シエスタ
2018/12/06 17:19
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An ending dedicated to Gimme Pape.
Unlike over there, he only responds to Normal Summon, but his strength is that he has the name Gimme Pape.
However, it's getting more and more painful that it can only be activated by his Normal Summon.
There are many other entities like Terror Baby that I want to turn the summoning right into, and even if it's a GY manure, there is also his Spell Condorence, and depending on the situation, I can send multiple copies to GY, and it can also be a follow-on support.
However, there are strengths unique to being a monster.
He does a solid job, and I think he's an easy-to-use guy among the lower-class Gimme Pape.
De-Synchro ▶︎ Deck 《De-Synchro》
japan シエスタ
2018/12/06 14:29
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The S monster version of the effect called "De-Fusion".
Since it's a Normal Spell, it's difficult to move as flexibly as that, but unlike Fusion, S monsters can be easily resummoned, so it's easy to get a different big advantage.
A typical example would be Tuning Supporter + Junk Destroyer or Trish.
Although it is highly dependent on combos, it is a card with explosive power that can be a trump card in certain decks.
Synchro Cracker ▶︎ Deck 《Synchro Cracker》
japan シエスタ
2018/12/06 14:17
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As many people have said, there are easier-to-use and wider-range removal cards such as Raibol and Braho, so it's impossible to prioritize them as mere removal cards.
Regarding the act of returning S monsters, there are more useful combos than 《De-Synchro》.
It's about 5-6 points in haste, but with Normal Spell, it's not worth it.
Shiranui Skillsaga Supremacy ▶︎ Deck 《Shiranui Skillsaga Supremacy》
japan シエスタ
2018/12/06 10:03
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Link 3's undead tie is a condition that is not so difficult if you have a lot of resurrection cards.
I'm glad that it's a marker that can be used even if it's used as a main in Ande, which has a lot of revivals, but it feels a little lacking for her Shiranui to add only one place.
S monsters can be effective, flames can protect from battle, and fire S can be attached with complete destruction resistance. As for 2, he is also within the target, so it is easy to make up for a low RBI for a link 3. However, there are many removals other than destruction, so I can't be overconfident.
It has the effect of returning Undead S, and Shiranui S can be effective during his Special Summon, so you can aim to remove Enjin and Guji on your opponent's turn.
However, it is slow to use immediately after summoning, and it tends to compete for few markers, so there are few S that can have a large impact on the opponent's turn. Enjin, which has good compatibility, has performance that requires preliminary preparation, and Ande S is often released as a non-regular due to the existence of a demon sword.
He doesn't get along with Shiranui, who often refers to defense as a link without defense.
If you use Shiranui, you will understand that Link 3 is unsatisfactory for its weight, but it is not a performance that can be highly evaluated at present because there are many cases where it does not come into play.
The Legendary Exodia Incarnate ▶︎ Deck 《The Legendary Exodia Incarnate》
japan シエスタ
2018/12/06 9:48
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His Exodia, who is completely satisfied with his body, is a type that draws a line from the conventional type that summons and fights as the name suggests. Summoning this card is easy, as there are many ways to bring Exo Parts into your hand and into the field.
Despite the easy summoning conditions, it has a perfect resistance that does not receive any effects. The RBI can be increased by the number of GY Exo parts, up to 5000 due to regulations.
As mentioned above, there are plenty of supports, so it is easy to strengthen the RBI. However, due to the compulsory effect of salvaging the Exo parts at each end, it is weakened and the parts can be arranged, but as an attacker it is somewhat unstable.
If you are defeated in battle, you can draw up to the number of Exo Parts in your hand, making it easy to target due to your own resistance.
Individual effects are powerful, but Exo's beatdown itself is perverse, and due to its characteristics, it is exposed not only to handicap but also to his GY exclusion. If there are many things that do not mesh with the self effect itself, it has a scrambled performance.
To be honest, you shouldn't even think about arranging Exo parts with this. If you use this card, you should basically ignore special wins by Exo and aim for victory with this card's beatdown. I think he is a romantic card for those who want to fight with Exodia's Exo.
Right Arm of the Forbidden One ▶︎ Deck 《Right Arm of the Forbidden One》
japan シエスタ
2018/12/06 9:21
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There are a lot of cards that can receive vanilla and dark Spell, low status and support with one piece of Exodia parts.
Although it's basic to aim for victory by arranging all the parts, just like other parts, it's just a weak vanilla, so it's easy to get in trouble if you get too many parts at an early stage.
Similar to Fullburn, it is easy to narrow down the means of victory to one, so it is extremely weak against the meta.
It's a card that's difficult to handle in various ways, but I think it's irresistible to be able to grab victory by ignoring card ads.
Right Leg of the Forbidden One ▶︎ Deck 《Right Leg of the Forbidden One》
japan シエスタ
2018/12/06 9:21
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There are a lot of cards that can receive vanilla and dark Spell, low status and support with one piece of Exodia parts.
Although it's basic to aim for victory by arranging all the parts, just like other parts, it's just a weak vanilla, so it's easy to get in trouble if you get too many parts at an early stage.
Similar to Fullburn, it is easy to narrow down the means of victory to one, so it is extremely weak against the meta.
It's a card that's difficult to handle in various ways, but I think it's irresistible to be able to grab victory by ignoring card ads.
Left Arm of the Forbidden One ▶︎ Deck 《Left Arm of the Forbidden One》
japan シエスタ
2018/12/06 9:20
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There are a lot of cards that can receive vanilla and dark Spell, low status and support with one piece of Exodia parts.
Although it's basic to aim for victory by arranging all the parts, just like other parts, it's just a weak vanilla, so it's easy to get in trouble if you get too many parts at an early stage.
Similar to Fullburn, it is easy to narrow down the means of victory to one, so it is extremely weak against the meta.
It's a card that's difficult to handle in various ways, but I think it's irresistible to be able to grab victory by ignoring card ads.
Left Leg of the Forbidden One ▶︎ Deck 《Left Leg of the Forbidden One》
japan シエスタ
2018/12/06 9:20
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There are a lot of cards that can receive vanilla and dark Spell, low status and support with one piece of Exodia parts.
Although it's basic to aim for victory by arranging all the parts, just like other parts, it's just a weak vanilla, so it's easy to get in trouble if you get too many parts at an early stage.
Similar to Fullburn, it is easy to narrow down the means of victory to one, so it is extremely weak against the meta.
It's a card that's difficult to handle in various ways, but I think it's irresistible to be able to grab victory by ignoring card ads.
Exodia the Forbidden One ▶︎ Deck 《Exodia the Forbidden One》
japan シエスタ
2018/12/06 9:03
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The founder of special victory and representative existence.
Depending on the expansion of the card pool, it will be strengthened as much as possible, and there are various deck types of him. If you're aiming for victory with this card, it's basically a matter of specializing it without thinking too much about it.
In the early days, there was no prohibition/restriction system, and there was no limit to prohibited dross such as greed, so it was turned into a rock-paper-scissors game, and even now, the fighting style is somewhat unique, and there are pros and cons. easy performance.
Although it is one of the cards that represent the original work, I feel that it is a card that is difficult to handle in various ways, regardless of whether it is a player or a developer with an extreme nature.
Elemental HERO Brave Neos ▶︎ Deck 《Elemental HERO Brave Neos》
japan シエスタ
2018/12/05 17:53
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Neos has effects below level 4 and a fairly wide material range. It is easy to fusion summon and will be useful as a super fusion agent.
By destroying it in battle with reference to GY, you can search for Neos demons and traps, which has two effects.
The enhancement rate is salty, but since it's light and HERO, it's compatible with Honest and Honesty, so it won't be difficult to win in battle.
However, searching through battle feels a little slow these days, and many of the cards that can be searched by themselves don't mesh with their own activation timing.
Rather than being an ace, it is an existence that prepares to call the next move / trump card. Although I am concerned about the slowness of the search effect, I think that it is a fusion that is generally easy to use.
Synchro Transcend ▶︎ Deck 《Synchro Transcend》
japan シエスタ
2018/12/05 17:04
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If it goes well, you can get a powerful card with strict restrictions with this one.
However, you don't know what level of S your opponent will use, and in the first place there are many decks that don't use S monsters, so there's no way such an opponent-dependent effect will work normally. .
So it would be desirable to send S monsters to the opponent from yourself.
However, in addition to the S summon, there are many sending cards, and this card and the required number of cards is a lot of work. It would be much easier to just normal summon the S monsters you want to put out, if you don't want to spend that kind of effort.
It's almost a combo card, but I think it's an unrealistic performance because it takes a lot of time and you can't use the activation turn effect, and the risk is greater than the return.
Number 75: Bamboozling Gossip Shadow ▶︎ Deck 《Number 75: Bamboozling Gossip Shadow》
japan シエスタ
2018/12/05 16:49
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A card that Donsen likes to rewrite monster effects as draw effects.
However, it doesn't destroy anything, and it's not a meta card that you can rely on, as it has a card draw effect that doesn't cost you anything, but rather gives you a benefit. However, the ability to interfere with the opponent's effects at rank 3 with no restrictions is valuable.
It has the effect of turning the materials you have into other numbers into materials, and supports cards that are meaningful to have many revived numbers and materials. Especially around 86 is a useful target.
However, currently, Link is almost essential to line up X, and 86, which has good compatibility, cannot be affected if there are 3 or more materials, so it takes a lot of work.
It was hard to say that it was a realistic combo, but in The Six Samurai, levels 3 and 4 are used a lot, and with the appearance of military generals, it became realistic to use it together with Rongomi, and it came to the realm of actual combat. Oops.
It is a valuable Wind Spell user that can be put out from EX, and it also supports the support of the first part of Majespe. There are many effects with high restraint power, so compatibility is good.
I think it's a card that's not bad either as a general-purpose rank 3 card or as a combo card.

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