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Yu-Gi-Oh! Card Rating List Showing 5,686 to 5,700 of 7,624
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Review Posting Date |
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▶︎ Deck | 《Tactical Exchanger》
シエスタ
2019/01/10 17:06
By self-destroying he can recruit or revive a Rokket, and even if a Rokket is destroyed he may be able to recruit another of his Rokkets, giving you an ad if you choose which card to destroy. Even better if you can chain it when it becomes a removal target.
But basically it's a 2:1 exchange and Trap is the bottleneck, and Rokket already has a Quick-Play Spell recruit card, Revolve. You can revive this card, but it's easy to be one step behind in getting ads due to lag, whether it's Rokket or this card. Rokket is a cousin to destroy with Borrel and boosters. It's not weak in what it can do, but it's conspicuously slow. |
▶︎ Deck | 《Boot Sector Launch》
シエスタ
2019/01/10 14:53
It can strengthen the entire Rokket, and although the numbers are weak, there are some low-ranking Rokkets that have passing stats as attackers and walls, so it's hard to raise it.
However, since all developments from this card are defensive, it smells like a bonus after all. You can choose two deployment methods, and it's a nice effect for Rokket, which can't be said to have a very high deployment speed. You can deploy up to 2 from your hand, but the consumption is rough, and Rokket is basically a category brought by recruiting. If you want to handle it effectively, I want to supplement it with a speed loader. A true revolver. In the case of revival, the neck is that it depends on the opponent's field and is not stable. There can be up to 1 body with the same name, so considerable preparation is required to earn a large amount of ads. It's a bit rough, but I think both effects are good cards for his Rokket. If I had to say, it would be a pity that it would be difficult to use together with Mirafo as a fan. |
▶︎ Deck | 《Squib Draw》
シエスタ
2019/01/10 14:23
You need to have a Rokket in play, but you can draw 2 and there are no restrictions after that.
Furthermore, Rokket basically has a recruiting effect in common, so it's actually a 1:2 exchange. Plus, since it's a Quick-Play Spell, you can chain it to a removal to get even more ads. However, Rokket's recruit activation has a lag, and it's hard to say that Rokket itself has a high deployment speed, even with revolves. I have prepared the cost, but there are many situations where I want to give priority to development, and there are enough cases where this card itself is rotten. Although it is a 2:2 exchange, there is also a temptation to deal with darkness in general with the cost from the hand. It is quite possible to use both together. If you treat it effectively, you want various care. I feel that it is a doroso with a strength that is not essential. I think that it will become a required level if the deployment power of Rokket rises further. |
▶︎ Deck | 《Megalosmasher X》
シエスタ
2019/01/10 10:58
It looks and looks like a sea dragon or a reptile, but it's a dinosaur.
The benefits of being a dinosaur are great, it can be connected to Eval Kaiser 2 X, and since it is water, it can be used to strengthen the abyss and Bahasha. RBI is 2000 and it has top-class fighting power as a low-class vanilla that exceeds Sabersaurus, and since it has 0 defense, it has specs that are blessed in various aspects, such as receiving 0 defense support. Putting aside Saber with different attributes, Bakasaurus can cry. It's a very useful card that can be said to have the highest priority among the current vanilla dinosaurs. |
▶︎ Deck | 《Sabersaurus》
シエスタ
2019/01/10 10:45
As a low-class attacker, he has a passing RBI and is easy to handle, but in the past there were many other low-ranking 1900 RBIs, and dinosaurs were an underdeveloped race, so it was a plain existence.
In the 7th term, he is a powerful X who requires a level 4 dinosaur, and with the appearance of Evolzar and Rescue Rabbit, which can recruit vanilla, he will rise in the world. Currently, the Megalosmasher X with 2000 points has appeared, but if you can make use of the EARTH point, it will still be a priority. You can't miss the fact that it can be used as a material for Naturia S or as a cost for 《Block Dragon》. |
▶︎ Deck | 《Dinowrestler Terra Parkourio》
シエスタ
2019/01/10 9:52
There is also a new existence included in the same pack as Link 2, so it will be easy to summon with Dinowrestler. Because it is light, it is also suitable for chimera materials.
The markers are facing upwards and to the right, but they are not suitable for link expansion personnel. If you activate the world, you can activate the salvage effect, and the world itself is easy to prepare because of the presence of a dedicated searcher. I want to collect around Pankratops. You can attack with a T wrestle or secure two removals. If it becomes a link material, you can revive a dino wrestler and there is no level limit. However, the subsequent deployment is limited only to Dyna Wrestlers, and since it is a defense, it is not possible to revive the link or use it as an attacker. I would like to connect it to Gigaspino, or use it together with the Quick-Play Spell fusion 《Tyrant Dino Fusion》, which will probably be made into a card, and aim for consecutive attacks with T-Wrestle and Chimera. It's a bit hard to function on its own, but it's a card that definitely expands the range of Dinowrestler tactics. |
▶︎ Deck | 《Dillingerous Dragon》
シエスタ
2019/01/10 9:22
Unlike Twin Triangle, there is no level limit, so there are plenty of summoning patterns for his deck, which is centered on dark dragons such as Rokket.
It has the same removal and burn effect as Volka, but it's a little difficult to use on its own. It will be necessary to use it in combination with 《Threatening Roar》. Alternatively, you can take advantage of the fact that it's easy to force an attack, and use it in conjunction with an attack reaction such as "Magic Cylinder" like in the anime. However, in an age where removal is plentiful, it can still take a lot of work to pull off. It may be better to see it as a bonus basically. It can be self-regenerated with the effect of 2, so there are no restrictions other than the demerit of exclusion, so it is easy to handle as a single-use link material. Rokket itself is also easy to pull the trigger thanks to the common recruitment effect and support such as revolve. Due to Revolve's high travel performance, it can be used not only with pure Rokket, but also with a dark dragon mixed with a small amount of Rokket. |
▶︎ Deck | 《Cynet Mining》
シエスタ
2019/01/10 8:55
Cyber-esque reinforcements with costs and reasonable turn limits.
Even though it's 2:1, it doesn't have a weak search for a wide range, and since it has the name of Cybernet, this card itself also has a search method. The hand cost can also be treated as his GY fertilizer, and depending on your ingenuity, you can connect it to the ad with Cybers. He has a lot of self-regeneration of Scaper, lifting of Gajesol and self-regeneration, so he is compatible with Salamangreat. It's an excellent card with high future potential and versatility. |
▶︎ Deck | 《Chaos Betrayer》
シエスタ
2019/01/09 17:37
It has the name of Chaos and has the same self-deployment ability, but there is no summoning limit and this card self-regenerates. Therefore, it can be operated differently.
Being both dark and demonic, he has plenty of means to send to GY. Also, even if it comes to your hand, it's good that it's compatible with Hellway. However, it is difficult to use as an attacker because it has a low stat for an advanced level and is defensive during self-regeneration. In terms of effects, he is an important era for GY Ads, so he is not weak, but he cannot change the board at once like other Chaos. It will be mainly active as a material rather than an effect. It's a nice point that you can go to GY and immediately activate it. Decent performance. I think it has a lot of potential in the future. |
▶︎ Deck | 《Emperor Maju Garzett》
シエスタ
2019/01/09 17:17
A new gauze that was announced on New Year's Day.
It is a Special Summon monster similar to Shinmaju, but the release is fixed to 3 bodies. Although the summoning conditions are the same as Blue Blood, this card gains stats depending on the card released, so the actual operation is slightly different. As long as it exists in the field, the effect during BP can be suppressed, and if you can secure a high RBI, you can demonstrate lightning level combat power. However, if you can secure this much release, there are many cases where you can deploy cards with more stable and powerful performance such as Borrel Sword. The point which feels that it is hard to use because there are always 3 bodies and level 9 compared with a true demon beast. For the time being, cards that support level 9 have appeared in the same recording pack, so it's possible that they can't be differentiated. However, I still feel that the performance is not suitable for the weight. |
▶︎ Deck | 《Psi-Reflector》
シエスタ
2019/01/09 16:53
The effects of 1 and 2 immediately prepare Buster for summoning. Basically, the buster mode is searched with the effect of the beast from the beast search, and the beast that uses the effect is S summoned, and the buster flows from there. Beast is a mass of synergy.
Also, in terms of status, it's pretty easy to bring along as it's dark, tense tele, 141, and one-chan compatible. I can do it. I think it's a very good card that greatly increases the utility of Buster. |
▶︎ Deck | 《Dinowrestler Giga Spinosavate》
シエスタ
2019/01/09 16:44
Dinosaur's first Dinosaur S other than Jurrac after a long time.
It has a variety of effects, and 1 and 2 are common effects with T-wrestles. It's a level effect that there's no loss, but it's easy to take advantage of the high RBI. There is a Red Archfiend that has a single monster removal of Nocos and a level 8S that has a total removal without material restrictions, but this card has many other effects and does not involve your own army, so it is easy to use. Yes. There is also a destruction resistance that uses your own cards as a substitute, and Dinosaurs have good compatibility in that they sometimes use self-destruction tactics. The effect itself is highly versatile and excellent, but the tuner is tied to dinosaurs, and currently there are only dinosaur tuners from 1 to 3, so non-tuners tend to be required to be advanced. Easy-to-use tuners are Auro and Coelo, and in the case of Auro, it can be easily put out around the combination with Pankratops, but I feel that it is a waste. I think it's a card that will be more appreciated if the card pool expands. |
▶︎ Deck | 《Dinowrestler Coelasilat》
シエスタ
2019/01/09 15:35
Appearing after a long time, he is the first dinosaur tuner other than Jurrac. It can be deployed under photostra conditions and is very easy to use.
Like Unknown, it's only one time, but it's compatible with 《Fossil Dig》, and it's easy to deploy from low-level Micella, and it's easy to carry around, so it's easy to use with a pin. It is difficult to use it as a link material for anything other than dyno wrestlers, probably due to concerns about using it with Khalifa because it is an easy-to-develop tuner. However, there are no restrictions on the S monster side, and since it is EARTH, it is blessed enough to be connected to Goyo and his Naturia monsters. It's good because it's like this. Although it is difficult to make full use of it other than Dyna, it is a tuner with high versatility. |
▶︎ Deck | 《Assault Reboot》
シエスタ
2019/01/09 15:22
A card that can change a Buster monster into another Buster.
You can effectively use arkanite to avoid removal or use effects. Speaking of Buster, Starbucks is the most powerful, but it often leaves the field due to its effect, and since it is not a regular summon from this card, it does not meet the resurrection restrictions and is not compatible with Starbucks. A useful change target would be Deathkaiser, which can aim for mass revival, and Halberd, which has high offense and defense and can easily interfere with the opponent's deployment. However, since it's a trap, it's quick attack is low and it's defensive, so you can't even perform a follow-up attack. In the first place, the act of adopting multiple busters itself is something I don't want to do if possible. In GY, you can return Buster to her Deck by banishing it, a useful effect for Buster-related things that you often want your Deck to sleep on. It's slow, you can't follow up, you're afraid of accidents, and the number of compatible cards is limited, so I think it's not very practical. |
▶︎ Deck | 《T.G. Halberd Cannon/Assault Mode》
シエスタ
2019/01/09 12:34
Although it is a new buster, it is unexpectedly elected. It is a guy who demands 3 Syncros as materials.
It's a summoning condition that feels like an impossible game, but thanks to the psychic reflector and trident, the hurdles aren't that high. It is possible to use a reboot instead of a normal summon, but there are quirks over there, and the effect of 2 is difficult to use. A removal effect has been added from the effect of the halberd, and the point of not being able to make it in time, which is the weakness of this kind of summoning negate system, has been resolved to some extent. Also, even if it is destroyed, the halberd can be revived, and since it has a similar resurrection effect over there, the ability to maintain the front line is high. It's just... It takes a lot of time and effort to put it out, but I can't get Hijou to have the performance that hasn't changed much from the original. I don't know what it means that the range of support is narrower than Cosmic and Quasar. Even though I've become stronger after the fact, it's a question of whether this card can be used easily in a situation where it has been unfolding in the first place... At the very least, I wanted it to be improved so that the Special Summon due to the card effect, which was a hole in the original Halberd, can also be stopped. It's not the right card. I feel like I made it right. |
Update Information - NEW -
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