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Yu-Gi-Oh! Card Rating List Showing 541 to 555 of 1,135
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Interrupted Kaiju Slumber》
ラーメン
2016/09/13 23:18
A broken card that is upward compatible with monster-limited braho, and even if braho is not used so much, an enhanced braho that can be stacked three times is bad, isn't it?
After blaho, each player recruits monsters to each other's fields. It sounds like a balance between each other's fields, but since you can choose all the monsters you put out at your own discretion, the monsters have lower ATK than your own monsters. If you send a Kaiju and destroy it in battle, you're recruiting monsters yourself. do not have. Even this alone is strange, but it's even more carefully attached to his all-purpose search GY effect, no, this is really bad, it crosses the line that shouldn't be crossed. |
▶︎ Deck | 《Kozmotown》
ラーメン
2016/09/13 22:24
Recently trendy, his own exploding ad, a searchable Continuous Spell called Field Spell, all three effects are perfect.
The effect of 1 can recover Cosmo from exclusion, this effect is the main and you can continue to supply Cosmo to your hand, there is an LP cost of apologetic, but it is too cheap for the return of the effect, so it should be in the final stage of the duel. completely negligible level. With the effect of 2, it is possible to exchange cards only for Cozmo, and it gives you a chance to redeem even in the event of an accident, such as a high-level card. And even if it is destroyed by the effect of 3, it can be used for all-purpose search. Field spells these days are really crazy... |
▶︎ Deck | 《Kozmo Tincan》
ラーメン
2016/09/13 22:16
It's not an exaggeration to say that this is the most important card for low-level Cosmos. First, since it's level 1, it can use all Cosmos other than itself for common effects.
And the effect of 2 is quite important, even though it's random, you can search and even fertilize GY, and since it's 3 "types", you can't do the trick of searching for the card you're aiming for with 3 cards of the same name, but the superlative is dark. Since there are 3 types, even excluding Planet, it is possible to bring out the highest grade, and the lateness of the end phase is just a matter of escaping with a 1 effect during the opponent's turn, so I don't mind. It can be said that it is a key card that requires three stacks. |
▶︎ Deck | 《Kozmo Farmgirl》
ラーメン
2016/09/13 22:12
A level 3 cozmo, the only all-purpose searcher among monster cozmo.
Needless to say, the all-purpose search is powerful, but it's a little troublesome when the trigger deals battle damage.This card itself only has 1500 points, so it's a bit difficult to deal battle damage other than direct attacks. There are ways to inflict battle damage, such as using Honest, but they are unstable because they depend on luck and the opponent. The way to use this card is rather to rush and kill when you are superior.If this attack passes, you can search for Scimitar, so 4500 damage is almost guaranteed, and other Cozmos are also included. 1 kill is also possible easily. As a searcher, it's a bit tough, so as a 1-killer, pinning is safe. |
▶︎ Deck | 《Valkyrion the Magna Warrior》
ラーメン
2016/08/31 12:11
If you're a duelist from the old days, there's probably no one who doesn't know about the original Magnet Warrior 3-body combination. Now that it's rising, it's approaching the actual combat level.
If you try to put it out normally, you can only get 3500 RBIs, even if it's on the field or in your hand, and you can only get 3500 RBIs. Since it can be used as a means to deploy 3 ★4 cards in the hand, it can be connected to a rank 4 of ★4×3, so it can be said that it made sense to put it out normally from the beginning. However, with the advent of Magnum, it became meaningful to use it as a fusion material, and with the advent of δ, it became possible to summon itself quite easily, so this guy finally had a place to play an active role in the field, GY's magnet. I can't say that excluding 3 bodies is light, but compared to my own conditions, it's pretty light. Needless to say, the status itself is already excellent, so now that RBI is highly important, it's normal to just remove GY. It can be used as 3500 RBI. |
▶︎ Deck | 《Gaia Plate the Earth Giant》
ラーメン
2016/08/31 11:45
A large giant that boasts unparalleled strength in battle, the magnificent name of the Earth Giant was not just a fancy name.
It boils under relatively loose conditions of two GY Rocks and hits 2800 RBI attacks, which alone is not bad, but it has an outrageous effect of halving the ATK of the opponent's monsters, and this is a permanent effect. That's why I can kill that kind of Lightning, and because I can come out without going through the "activation of effect", I can also defeat suppression type monsters such as Infinity. Furthermore, since it's not a Special Summon monster in 8 EARTH Rock, you can discard Valkyrion or Berserion with 《Doki Doki》and summon him from the Deck. It doesn't have any resistance, so overconfidence is a no-no, but when it comes to combat, it's one of the strongest cards among all monsters. |
▶︎ Deck | 《Jiaotu, Darkness of the Yang Zing》
ラーメン
2016/08/31 11:25
The card that drives the development of Yang Zing was originally strong, but it can be said that its strength has increased with the appearance of Botenkou.
Even if there is no effect in the first place, there is a meaning in the fact that it is a normal Yang Zing ★ 2 tuner, but in exchange for 2 cards in your hand, you can call 2 Yang Zings from the Deck. Crystal or whatever while recovering the advantage via. As many people say, if you negate it with Wailer or the like, you will suffer a great loss. |
▶︎ Deck | 《Power Tool Dragon》
ラーメン
2016/08/31 11:18
Accompanied by Gigapla Solitaire, thanks to this card, the formation of Abyss + Crystal is confirmed with the first two cards, Ronfa and Super.
It's not very versatile, but it's definitely an effect that gives you an advantage, so it's strong when used with a strong deck. |
▶︎ Deck | 《Blood Mefist》
ラーメン
2016/08/20 0:03
The only unbound Fiend ★8 synchro, the RBI is as low as 2800, and depending on the situation, the burn may be a ridiculous amount of damage, so it's not that bad.
However, if you ask whether there is room for this card to be adopted at level 8, a fiercely competitive area where the most excellent monsters are abundant in Synchro, unfortunately there is no possibility to adopt this card in a DD where the Fiend comes into play. to some extent. |
▶︎ Deck | 《Future Fusion》
ラーメン
2016/08/19 23:34
Due to the popularity of Tsuitsui, it is difficult to maintain 2 turns, and in the first place, duel speeds up and there is no time to wait for 2 turns. It's faster to use normal fusion.
However, that is only a story when viewed as a "fusion", and the crazyness of this card is not there. Many Fusion Monsters, including Transformation, turn into 2 or more cards, and even 1 card is a limit. With the increasing number of monsters, it's become even more brutal, and unless it's errataed, it'll never come back. When I said something like that, it came back with an errata, and if I couldn't protect it as a figurine for one turn, I couldn't really get rid of it. mosquito? |
▶︎ Deck | 《Delta The Magnet Warrior》
ラーメン
2016/08/19 23:25
New to Magnet Warrior, V-Jean, whose appendix was industrial waste for 2 months in a row, gave me an excellent card that is very happy for electromagnet users this month.
First of all, summon, Special Summon Trigger GY fertilize, drop guys who are not enough to summon Berserion, drop guys who want to revive in the field, pad the number of Berserion's cost More versatile than I thought, you can also drop the same name In addition to being connected to the effect of 2, if you drop the same name or vanilla when there is a field, it will immediately lead to rank 4. The effect of 2 is to summon Valkyrion in a way similar to Berserion when you go to GY. The cost of excluding 3 bodies is not cheap, but suddenly getting 3500 RBI is a word of excellence. But I'm also happy with the looseness of the trigger, which can be removed as a material. And the most important thing is 4 Magnet Warrior, you can recruit from Electromagnet and you can use the effect as it is, so there is no gap. Become. It's not easy to understand and strong, but it's strong when you actually use it. |
▶︎ Deck | 《Destiny HERO - Dangerous》
ラーメン
2016/08/11 17:37
Monsters with loose material specifications can be used as GY manure if they can be fused with the Deck like Shaddoll, and if they have all attributes like HERO, super fusion will be a universal removal card, so even if the status is somewhat low, it is strong, but in reality DHERO I don't have either, so I can't say it's subtle.
The material designation is loose with DARK in general, but DHERO can only be fused in the hand or field, so it can't be used like a blank slate. Super fusion can remove the opponent's DARK, but only DARK can be removed, and the hand cost is required only for that. It is said that the star Venom can be put out in a situation where this guy can be put out even if it is put in. In that case, the effect is to win the game, but the effect is only subtle as it uses one card in your hand to fill and bump up for DHERO. Like DHERO, he's like Shaddoll. |
▶︎ Deck | 《Destiny HERO - Dystopia》
ラーメン
2016/08/10 22:36
DHERO's trump card (?), to put it bluntly, the performance is a disappointing word.
The material designation is loose, so it's easy to put out, but only the Burn effect is activated during Special Summon. The damage you want is 1600 at best, not bad, but a step up. If so, it has a triggered immediate effect as if to make use of this effect, but DHERO itself does not have a gimmick that changes ATK, so a separate dedicated card is required. It's not unusable because it transforms into a card that can perform all-purpose removal while granting resistance, but it's a bit subtle as a trump card for the category when you need another card that has nothing to do with the category. Above all, D HERO has few ways to recover the loss of advantage during fusion, and it can only be said that it is not worth spending 3 cards in your hand to put out this card. It's better to put out Venom, so it's a monster that can be put out by hand fusion with "Fusion". |
▶︎ Deck | 《Darklord Rebellion》
ラーメン
2016/08/08 10:55
Darklord's removal card, the monster itself has no removal effect.He is a valuable removal card for Darklord.
It's strong even when used normally, but the true value is that it can be activated by Darklord's effect, just by paying 1000 LP, it can be a universal removal that doesn't target, and if there are two or more Darklords, it can be activated twice. The key is to skillfully activate the effect of this card. |
▶︎ Deck | 《Darklord Contact》
ラーメン
2016/08/08 9:38
A simple yet powerful card like banish, really simple card = strong.
In other words, it's a Defense-only "Monster Reborn" for Darklords only, and because it's limited to Defense Positions, you can't revive the unlucky monsters, and the revived monsters can't participate in attacks, but they can be used as a cost for Gods and Immorality, or the opponent's turn. I don't really care about it because I can apply the effect of Spell Trap to it. It becomes 《Monster Reborn》without. Moreover, since he has the name of Darklord, he can be searched with banish, and he can be hit repeatedly with the effect of Darklord, so it can be said that it is a simple and powerful card on par with banish. |
Update Information - NEW -
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