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Yu-Gi-Oh! Card Rating List Showing 5,461 to 5,475 of 7,624

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Rating Score・ Review
Posting Date
Smile Potion ▶︎ Deck 《Smile Potion》
japan シエスタ
2019/02/07 9:22
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Perhaps because of the impression of the Smile card when this card was introduced, medicine is treated like hemp. Ah ~ ^ It makes me smile ^^
2 draws are excellent, but the conditions are tough, and in addition to his slow Trap, the opponent's ATK enhancement, and the condition that the monsters in your field are empty is particularly difficult. You are asked to put yourself in a disadvantageous situation.
It would be nice if you could use it together with a card that you can strengthen yourself, such as Smile World, but if you spend it, the draw will lose its meaning.
If cards with self-enhancement become popular in the environment, it may be around the side, but it is not stable because the conditions are pulled and there is a risk that it will be removed before it is activated. I think it's a strong card.
Stardust Mirage ▶︎ Deck 《Stardust Mirage》
japan シエスタ
2019/02/07 9:06
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It's the name of Meteor Dragon's attack, but since it hadn't appeared yet when it first appeared, it's probably a special move card. But now Trigger can.
It was a key card in the movie that appeared in the name related to the star, but in the OCG, it is the highest grade Dragon S in general. For the time being, it is especially compatible with Senko Stada.
The problem is that it would be ideal if you could revive a large amount with that key, but when such a situation comes, it is often the case that the Dragon S, which is the key, is destroyed, and it is easily influenced by the opponent's playing.
As mentioned above, it is easy to maintain the key with S that has destruction resistance such as Senko Stada and Beerze, but if such a card appears, the opponent will easily aim for bounce or banishment, so it is still not stable.
Most of the time, waiting for the opponent's action doesn't work as expected, so I'd like to activate it as actively as possible, earning ad points with the suicide attack. But even here, the slowness of Trap is worrisome.
Even though it has perishable conditions, its effect is not much different from Destiny Mirage, which appeared more than 10 years ago and has a similar name and effect...
I feel like I'm already cursed with a card with a strong habit like the magic traps related to free.
Bond Between Teacher and Student ▶︎ Deck 《Bond Between Teacher and Student》
japan シエスタ
2019/02/06 17:57
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Bramagisapo took a long time to make a card despite the support target. Well, thanks to that, it has been greatly strengthened compared to the original.
An effect that reverses the target of 《Sage's Stone》. However, this one has more support than girls, and since girls can be summoned from anywhere, this one is easier to handle if you're a mixed teacher-student combination.
In addition, he also has support related to master and pupil, and can perform various actions such as total removal and significant strengthening.
The difficulty is that she is still a poor girl and if you want to make more use of her, you have to hire a special support for them.
It may be difficult to get serious because of the risk, but it can be said that it is a great support for master-student mixed construction users.
Exodia, the Legendary Defender ▶︎ Deck 《Exodia, the Legendary Defender》
japan シエスタ
2019/02/06 17:47
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Exodia doesn't have effects related to "the Forbidden One", so it's almost impossible to use it in his Deck, which uses Exo parts.
The stats are determined by an effect similar to Ra in the original, but if you treat it as an attacker, there are similar effects such as Shin Garzet that can be deployed without using the summoning right, so I would like to make use of my own effect. .
However, the essential effect is that although it has a special victory like Exo, it is completely dependent on the opponent.
Darkness and Fiends are quite popular and can't become meta, but even if the conditions are met, there are times when it is necessary to release 5 bodies that are immune to resistance. It will be difficult.
If you want to actively satisfy even a little, is it necessary to combine it with sending? You can send Raviel or Radian, and the tokens created by those cards can satisfy the conditions. However, if you create such a situation, the opponent will be suspicious first, and the request card is too heavy, so this is not realistic either.
To be honest, I think it's a card with a strong romantic feel that makes it difficult to treat as a devil meta because of its weight.
Red-Eyes Alternative Black Dragon ▶︎ Deck 《Red-Eyes Alternative Black Dragon》
japan シエスタ
2019/02/06 17:19
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Shinkugan also appeared as a dragon to lose to Blue-Eyed.
Unlike Blue-Eyed, it doesn't have an effect that treats it as the original Black Dragon, but since Red-Eyes has a lot of cards that support Red-Eyes in general, it doesn't bother me that much. It's an advantage when comboing with bullets.
You can cut Red Eye from your hand and deploy it, and although it costs money, he can be used to fertilize GY and can be connected to 1 effect. It will be easy to handle as a material.
If it's destroyed, you can revive the Red Eye, and if it's a Black Dragon, you can double the RBI.
It's originally meant to compensate for its low combat power, so if you use black flame bullets, it will have a tremendous firepower of 4800.
However, the neck is that it must be destroyed by the opponent. It's easy to deal with if you wait for your opponent's action, so if you see it as a bonus or combo, you want to self-destruct.
Compared to Blue-Eyed, it's more passive and somewhat self-respecting. However, I think it's a card with enough value to adopt.
Malefic Tune ▶︎ Deck 《Malefic Tune》
japan シエスタ
2019/02/06 17:08
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2 draws on the field, GY functions as a search when activated, but the conditions are passive, and in the case of activation on the field, not only removal other than destruction, but also removal of lying down and self-destruction of Sin when the field is broken. I have to put it on and it's not stable.
In the case of GY activation, it does not correspond to battle destruction, but since there is no designation of opponent, it is OK to self-destruct and it is easier to satisfy the conditions.
The challenge is how he will send it to GY. In the case of Sin, there is only a paradigm for sending directly to GY.
Although ad can be maintained if successful, it cannot be denied that the feeling is still unstable.
Blue-Eyes Alternative Ultimate Dragon ▶︎ Deck 《Blue-Eyes Alternative Ultimate Dragon》
japan シエスタ
2019/02/06 16:56
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A subspecies of the second ultimate Blue-Eyed. The required material is the same, but this one can be used effectively by using the sub-white dragon as a material. However, in Blue-Eyed, it's a required level card, so the operation until summoning won't change much.
Compared to other Ultimate Blue-Eyed, it not only has higher offense and defense, but also has strong resistance, removal effect, and stable effect, and has high single performance.
Sub-White Dragon also has the same removal effect, so if you can activate it together, you can aim for annihilation.
However, there are many opponents that cannot be destroyed by targeting, and the disadvantage of not being able to attack with his ATK is painful.
Even with this robust resistance and high offense and defense, there are not a few ways to break through now.
If you decide to win with this card, you want 《De-Fusion》. But if that's the case, even the true Blue-Eyed seems to be enough...
What you write is definitely strong, but the impression is that it is difficult to produce results that match the weight. As mentioned above, the single performance is high, so it is suitable for non-regular summons.
Magician of Black Chaos MAX ▶︎ Deck 《Magician of Black Chaos MAX》
japan シエスタ
2019/02/06 16:40
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A few years after Blue-Eyed, the magician Chaos MAX appeared.
It looks like it's compatible with Bramagi, but it's level 8, so it's a bit difficult to handle with Bramagi, which has many levels 7.
The RBI is the same as before the remake, and neither effect can give you an immediate advantage.
The main effect will be 1, but it's heavy to require a board add in the ritual.
However, you can also release yourself, so you can avoid Veiler and Bubble Shadow and seal it off. If there is a technique that can be deployed on the opponent's turn, it can also be used as a hindrance.
Compared to Blue-Eyed, it has a plain impression, but it still has high value in blocking monster effects, and some of his Decks such as Megalith are used like Azathoth.
Malefic Divide ▶︎ Deck 《Malefic Divide》
japan シエスタ
2019/02/06 16:26
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By ignoring the summoning conditions, he can revive any Sin, and since he is a Quick-Play Spell, it works not only offensively but also defensively.
The effect is negated, but in Sin it is rather an advantage.
However, it is excluded at the end, and it is often rotten without Territory due to Sin's restrictions.
There are many cases where various preparations are required, and it seems to be a category with strong habits as a resurrection card.
Malefic Selector ▶︎ Deck 《Malefic Selector》
japan シエスタ
2019/02/06 16:17
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In TF, it was Trap, but it was judged that there was no environmental problem, so it returned to Spell like the original.
It's a search card, but he demands a GY cost, and Sin isn't his deck that is very good at fertilizing his GY. Therefore, it is difficult to handle as a first move.
However, it is attractive to be able to pull Territory, which is important in terms of attack and development, together with the attacker.
If you can S summon with parallel gear, you can prepare the cost, so you want to improve the handling of gear as much as possible.
Also, since the Selector itself can be removed, the cost will be reduced for the second and subsequent cards.
I have my quirks, but I think it's worth hiring.
Malefic Territory ▶︎ Deck 《Malefic Territory》
japan シエスタ
2019/02/06 16:05
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A permanence that solves all of Sin's shortcomings and brings it closer to the original specifications.
It's a strong support on par with B.E.S.'s Zeros, but on the other hand, as a result of stuffing it too much, it's easy to rely on this card, and since this card itself has no resistance, it's vulnerable to removal.
Of course, when this card is gone, only one Sin can exist, so I have to remove one and force it to her GY.
I would like to take advantage of Sin's RBI before it gets destroyed, or protect it with the original Star Tast or Baroness, which is easy to put out with Sin.
Also negate during battle is not compatible with Truth.
Anyway, it will be an important card for Sin.
Destiny Signal ▶︎ Deck 《Destiny Signal》
japan シエスタ
2019/02/06 14:58
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The difficulty is almost the same in the D version of the hero signal. In addition to that, as many people have said, most of the targets that can be used by this card can also be summoned by Kiratoma.
It can also be used as a fusion material such as attribute support sharing and deadly, and it can be immediately connected from self-destruction, so the usefulness is greatly different.
Speaking of advantages, it is possible to call a low-class D with 1600 points, but it is hard to say that it is a worthwhile performance that can be called even if this passive condition is satisfied.
There are fewer useful targets than Hero Signal, and I think it's a tougher position than over there.
Hero Signal ▶︎ Deck 《Hero Signal》
japan シエスタ
2019/02/06 14:52
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Destruction triggers are limited to Alive, not just HERO, so there will be more opportunities for this card... no way.
Trap and this passive activation condition is difficult to handle in an environment where removal is rampant and speed is increasing.
It's not weak in itself because of the abundance of targets that can be summoned, but it's pretty tough to prioritize.
Over Destiny ▶︎ Deck 《Over Destiny》
japan シエスタ
2019/02/06 14:30
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It's an alive card of D, and it self-destructs at the end, but it's not a disadvantage that bothers me in this day and age. Instead of being unaffected by the situation, he needs D to exist in GY.
For this reason, it may spoil in the first hand, so you want to be careful about the number of cards you use, but since there is no turn limit, the more you use it, the more you can deploy it.
Fortunately, D is easy to drop to GY and has a HERO card pool, so it is easy to suppress accidents even in the first hand. I would like to target high-level Ds, but many Ds of level 8 or higher have strong quirks. I would like to adopt level 1D so that it can be activated even if it is targeted for lower classes without being too strange. In the current situation, will Dream become a strong recruit target without any habits?
I think it's one of the most useful D-support cards, even though it has some peculiarities due to its activation conditions and the presence of recruit targets that are difficult to use together.
Destiny HERO - Dread Servant ▶︎ Deck 《Destiny HERO - Dread Servant》
japan シエスタ
2019/02/06 14:14
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With D, which puts a counter on the prison, the risk of non-use due to low status can be compensated by the counter surviving the prison.
Also, if it is destroyed in battle, it will be able to activate its self-psyche, which can be linked to its effect by targeting the Prison. Tomaa thorough prison support.
The difficulty is that it can only be activated by summoning, and D is quite severe in summoning rights, and it is a bit painful that it cannot be used together with deployment support such as overs and drills.
Well, since it's a HERO, it's easy to search for, so I don't think it's a loss to use Ping for the Phantom axis, but I think it's a card that makes you feel outdated.

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