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Yu-Gi-Oh! Card Rating List Showing 5,266 to 5,280 of 7,624

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Rating Score・ Review
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Dinowrestler Systegosaur ▶︎ Deck 《Dinowrestler Systegosaur》
japan シエスタ
2019/03/05 14:09
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He is a searcher of Dinowrestlers including the world, but he needs a special summon to search, and he himself does not have a special expansion effect.
Dino Wrestler alone has only a good deployment method at the level of World, so it is desirable to use it together with general-purpose support. Fortunately, the trigger itself is excellent.
The RBI is also a passing score for a low-level attacker, and he can revive a dino wrestler if he goes to GY from anywhere. It's good to be able to revive without level restrictions and demerits, but the difficulty is that it has the same conditions as dyna in the first part, such as Pancra, and the end phase is slow. In this day and age, it's honestly not a good situation to have a large number of opponents.
If possible, I would like to send it to his GY during the opponent's turn, or revive something that can move during the opponent's turn, such as Pankratops.
Having the effect of earning multiple ads with one card is excellent, but I also feel that it has a strong peculiarity.
Dinowrestler Capoeiraptor ▶︎ Deck 《Dinowrestler Capoeiraptor》
japan シエスタ
2019/03/05 9:34
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It has a Rikuru effect that can call the same name, and the RBI is a passing point for a lower class. While normally using it as an attacker, you will receive it with your own effect during the opponent's turn and connect it to the 2 effect.
Since it's level 4 and a dinosaur, it's also attractive that it can be connected to Lagia Dorka.
However, if you use it alone, it will feel passive, and your opponent will see this effect and will not let you activate it quietly. Even without removal, it's not uncommon to get a follow-up attack and leave the field because of its low defense.
At the very least, it is desirable to suppress attacks with World Wrestling, or use cards that allow you to defend yourself on your turn. It's not a performance that can be highly evaluated without letting go.
Zefra Metaltron ▶︎ Deck 《Zefra Metaltron》
japan シエスタ
2019/03/05 9:15
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As it has already been said, this seemingly heavy material designation can be done with a Link 1 card from EX, so it's not that difficult to use. However, it is easy to consume EX.
All markers face down and are very good for placing in the EX zone.
It has a decent RBI effect and specializes in EX-related effects, and 1 is a P-related effect, so it is desirable to use it in P Deck. The effect of 2 can also be targeted if it is a P that can be easily expanded from EX again by P summoning.
However, the problem is that neither effect works alone. Even though it's not difficult to put out, it tends to take a lot of time and effort because you'll be required to develop more after you put out this card.
Moreover, the effect of 1 can only be activated by self-destruction or the effect from the opponent. This is not good for P who is good at self-destruction. There is an Electrum who can do almost the same thing, but is lighter than himself and can earn more Ads.
The removal effect is also imperfect, and if you cut your own field, it's not enough punch.
If you ask me if it's worth spending at least two EX cards with such a delicate and self-reliant performance...
Depends on how much value you find in marker orientation and temporary exclusion. In the current situation, I feel that the priority is strict.
Abyss Dweller ▶︎ Deck 《Abyss Dweller》
japan シエスタ
2019/03/01 18:00
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There is no material specification, but it is desirable to operate mainly in water to demonstrate the full effect. But even then it has a very useful effect.
As long as you use WATER as a material, you can give 500 overall enhancement to WATER and it won't be stupid.
Water X of the same rank also has good compatibility in that it has X with development power such as Bahasha and No4.
And his favorite GY activation seal can be handled regardless of the material, and there are many opportunities to play an active role in the current environment where GY activation is frequent.
Also, since he is Friche and he is WATER, it is also excellent that you can hit the effect of Atlantean for free.
Also, since it is an EX monster and easy to put out, it is easy to use when it is necessary.
It can be said that it is one of the excellent rank 4 cards that can be used in a wide variety of ways.
Leotron ▶︎ Deck 《Leotron》
japan シエスタ
2019/03/01 17:46
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It looks like Sol ○ Leo. Low class vanilla and 2000 attacker and usability is good. In vanilla, he has Cybers and 0 defense, so he has a lot of support.
However, the current Cybers are basically destined to be link materials, not low-level decks that beat. I feel that there are not many opportunities to make use of this 2000 RBI. Also, there are many cards that specify Effect Monsters as materials, so low-level cards such as Bitron, which can be called with 《Draconnet》, are more convenient for Cyber Svanilla.
Although it can be a strong rank 4, there is not much space for adopting X in Cybers, which is the core of basic links.
There seems to be few decks that can be effectively handled at the moment. I think it has a future.
Pentestag ▶︎ Deck 《Pentestag》
japan シエスタ
2019/03/01 17:35
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The value of the piercing effect has decreased due to the fact that weak monsters are less likely to remain on the field, but it is not bad that you can easily grant piercing due to the looseness of material specification.
However, his own RBI is unreliable, and he needs to be in a linked state, so it is easy to choose the situation.
It's a plain but valuable general-purpose link.
Missus Radiant ▶︎ Deck 《Missus Radiant》
japan シエスタ
2019/03/01 17:08
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The first attribute binding oblique bottom marker. When I was in my early 10s, I was well taken care of.
It's ground-bound, but if it's a deck that can be released from vanilla tokens with Link Spider, or if it's his deck that can be ranked 4, he can use the Zoodiac gimmick. .
It has an excellent diagonal marker and two effects common to the attribute enhancement remake link, and improves her EARTH's combat power through strengthening and weakening effects.
The weakened wind is a minor attribute, so the influence is not very high and it is a bonus. It has a salvage effect when not destroyed, and although it is a comfort level, it also has an ad recovery effect.
Compared to the beginning, strong links are appearing one after another, so there is no longer a need to force yourself to adopt them like in the past, but if you are mainly on EARTH, I think you can still consider adopting links without quirks.
Re: EX ▶︎ Deck 《Re: EX》
japan シエスタ
2019/03/01 16:49
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With an RBI of 1900 from normal times, which is the level of passing for lower attackers, if it can be effective, it is possible to fight with high status as a lower class.
Since it's a dinosaur, it's even better if it supports Oviraptor and 《Fossil Dig》and makes use of its race.
However, 2700 can't be said to be an extremely high RBI nowadays. It's just vanilla against opponents who don't use EX in the first place, and it's useless unless it's someone placed in the EX zone, so whether it can be effective depends on the opponent. It feels too late to have to fight.
The cards are completely different, but if you want to deal with troublesome Effect Monsters, you can't break through by itself, but I feel that Abukage is more versatile.
I've only complained about it, but his Deck that doesn't use EX is rarer, and he doesn't have many quirks, so I think it's easy to use. But it doesn't look like it's going to see the light of day because it doesn't have anything that stands out.
Jack Wyvern ▶︎ Deck 《Jack Wyvern》
japan シエスタ
2019/03/01 15:27
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The resurrection target is darkness in general, but since the cost is his machine, it is mainly used in darkness and machines.
However, since it is a 2:1 exchange, the roughness of consumption is conspicuous. Additionally, costs are excluded.
Orcust has the same attribute and race, and is relatively easy to use because it uses both GY and exclusion zones, but honestly, there is no frame for this guy.
As a means of resuscitation, it has a strong peculiarity. I want to differentiate myself by being a monster blessed with status compared to general-purpose resurrection methods.
Hack Worm ▶︎ Deck 《Hack Worm》
japan シエスタ
2019/03/01 15:15
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Although it has self-deployment, it imposes a stronger condition of dependence on the other party than Sidera.
It stabilizes at most around the first turn.
I would like to adopt a mass removal card. Fortunately, compared to when it first appeared, there are plenty of sweeping removal cards such as Sambol and Rite.
In addition, there is no turn limit for self-deployment, and it is blessed with status such as duplication techniques and 《Recurring Nightmare》support.
However, in any case, I can't deny the strength of the habit of using it as a deployment card.
Cracking ▶︎ Deck 《Cracking》
japan シエスタ
2019/03/01 15:03
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Even though it's permanent, the one-shot 800 burn once per turn is really insufficient. It's also an "effect" and he has to be sent to GY, so it takes a lot of work.
I'm affected too, but well, this can be solved on the construction side. If it's an opponent who deals with regular fusion summons, it might be possible to expect an effect of harassment. Most of them will merge without any hesitation.
Compared to 《Skull Invitation》and Arithmetic Board, which have similar effects, it has the advantage of being Continuous Spell and quick attack. Also, there is no same-name activation restriction, so if you bounce, you can activate the effect again. It looks like it can be looped, but it's still a hindrance that it has to be done according to the "effect". All in all, it's a useless card.
Cracking Dragon ▶︎ Deck 《Cracking Dragon》
japan シエスタ
2019/03/01 12:52
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3000 RBI frames for the first duel in anime tradition. According to the knight of Hanoi, he is the "strongest"...
In addition to its limited combat resistance, it is strong against battle destruction due to weakening and burning based on the opponent's level.
However, the weakening is only until the summoning turn, so the breakthrough power is not high.
Also, Link and X, which don't have levels, are out of target, so there's a high possibility that they won't be able to exert much firepower against opponents who have them as their main axis, and will be easily dealt with.
Especially high firepower can be expected for S summons that line up monsters and connect them to a high level.
Since there is no turn limit or deployment limit for the same name, if you line up, the firepower will increase accordingly. If you reduce the opponent's LP well, it will also suppress the deployment.
However, since it is the highest level without self-development, how to develop it is also an issue.
Fortunately, my status is blessed, but...
It's heavy, highly dependent on the opponent, and it's not an effect that directly interferes with the board, so it's a difficult card to handle.
Xyz Universe ▶︎ Deck 《Xyz Universe》
japan シエスタ
2019/03/01 9:56
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X's meta card that was often used in the 9th term. It was interesting to see that high ranks (hot-blooded guidance gods and Kariyuga) that are not usually adopted were active. (Although it was terrible from an environmental point of view.)
It's effective against decks that deploy a lot of X, and it's easy to rely on your opponent due to ranks, but when this card was active, it was Rank 4 all the time, so it was easy to narrow down the target.
I can't ignore material restrictions and can't give a No, but there are still strong people. The downside of not being able to deal damage is that it only needs to be activated during the opponent's turn, and since it's main purpose was to interfere with the opponent, there weren't many things to worry about.
However, the rules have changed now, making it difficult to line up an X without a link, and most of the general-purpose slots for EX are taken away by the link, making X feel like a jerk.
I don't have enough space for EX frames, and it's been a hassle to use it against myself, so it's pretty inconvenient.
I think it's a piece that is easily affected by the changing times, as it feels like it's been taken for granted by the change of rules.
Phantom Fortress Enterblathnir ▶︎ Deck 《Phantom Fortress Enterblathnir》
japan シエスタ
2019/03/01 9:39
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It seems to be related to the Mecha Phantom Beast, but it has nothing to do with it and can be summoned.
There is no material specification, but since he uses few level 9 materials, his decks that can be used are somewhat limited.
It has an effect that can be removed by selecting one from various places reminiscent of Trish with an aggressive effect in the habit of an aircraft carrier. Since it does not target, it has high removal performance.
However, despite being a rank that is difficult to put out, it is solid, and to put it badly, it lacks flashiness. Since there is no resistance and the hit points are subtle, it is easy to be removed in return, and it feels like a waste to only activate once.
However, as it has already been said, there is no restriction on activating the same name, so like Trish, it is possible to activate loop combos over and over again. It's not realistic because it's hard to put out, but I feel the possibility.
If it's a deck that can be played without difficulty, I think it's a highly versatile card that will be a powerful candidate.
Mecha Phantom Beast Dracossack ▶︎ Deck 《Mecha Phantom Beast Dracossack》
japan シエスタ
2019/03/01 9:25
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Rank 7 with an Antonov motif. It was useful for putting out gods and riders in Dragon Ruler. It has 3 types of highly versatile effects without specifying materials.
Token generation is less than 42 and does not have status, but it is a big point that there is no disadvantage after activation.
It can be used for a wide range of purposes such as removal, release personnel and link materials.
Mecha Phantom Beast also has the common destruction resistance and has a token generation effect on itself, so it can be used actively, but it cannot be used by itself at the time of summoning, and recently there are many removals other than destruction, so you can not be overconfident. It's better to think about it.
The removal effect can be used even if you release yourself without using materials, so it is unusual for X to be revived. It's painful that it can't attack, but if you use Token Generation, it's a good idea to actively use it as a link material with the remaining card. I feel like it's a waste, but I think it's better to do it in the current environment where there are many removal methods.
It's not as sharp as 42, but I think it's a standard Rank 7 card with solid effects.

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