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Yu-Gi-Oh! Card Rating List Showing 4,486 to 4,500 of 7,624

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Evil HERO Infernal Prodigy ▶︎ Deck 《Evil HERO Infernal Prodigy》
japan シエスタ
2019/06/04 16:57
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E- that can be deployed under the photothra conditions. Well, as already said, this guy is the founder.
You can draw by becoming a HERO Tribute, but it's slow at the end and the advanced HERO itself is not worth Tribute Summoning, so honestly you can forget about it.
It's a card that's easy to use as a material, but in the past, the line-up you could get out of this card wasn't as appealing as compared to Photostra, so I had the impression that it played an active role in his deck, which was a minor rank 2 card.
Currently, with the introduction of the level-independent link and the new E-, the appeal as a material has greatly increased. It's an easy-to-use piece that you can expect in the future.
Evil HERO Infernal Gainer ▶︎ Deck 《Evil HERO Infernal Gainer》
japan シエスタ
2019/06/04 16:48
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It can attack all demons twice, and many demons have powerful effects and stats. If you fit into the mold, it will produce a large explosive power.
The problem is that it doesn't have a special deployment effect, so it's fine to prepare a target as already said, but the issue is how to deploy this card.
This point has been improved to some extent thanks to the new Sinister Necrom, and with E-, you can aim to activate it after using Sinister as a material. Will the main target be Bane?
It will come back to standby for the second time after being activated, but it's pretty slow so don't expect it to be reusable in today's fast environment.
If you can afford it, why not try it? I think it's one piece.
Evil Mind ▶︎ Deck 《Evil Mind》
japan シエスタ
2019/06/04 16:38
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It's a doroso search that can be activated by the presence of Fiend, but it's an effect related to HERO and Fusion, so it will mainly be used in E-.
Both of these effects have a wide range and are excellent, but since they tend to depend on the opponent's situation and his deck, it's a bit painful in this day and age to be unstable and easily spoiled in the first turn. If you go first, you will only be able to draw 1 if your opponent uses a hand trigger. Or it is desirable to use it with 《Card Destruction》or Handes.
The more mature the GY is, the more likely it is that the opponent has completed the board, making it difficult to use.
It feels like a useless card for Drosso Search. Should I hire less people?
Evil HERO Adusted Gold ▶︎ Deck 《Evil HERO Adusted Gold》
japan シエスタ
2019/06/04 15:12
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The long-awaited Dark Fusion Search. Since he himself is a HERO, he has a wealth of search methods and is easy to use as material.
As a lower class, it has a high RBI, but if there is no fusion, the attack will be restricted. Well, with the effect of 1, he will most likely send GY, and it has an effect that makes it easy to prepare for fusion, so I don't really care.
Of course, in the E- of the fusion axis, I think it is an excellent card that can not be used for business trips due to the material of Bane.
Evil HERO Sinister Necrom ▶︎ Deck 《Evil HERO Sinister Necrom》
japan シエスタ
2019/06/04 15:06
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A rough support that can call E- without level restrictions just by excluding it from GY.
There are plenty of ways to send to HERO and devil / darkness and GY.
Since it's advanced, it can also be used as a material for Bane, but it's not compatible with Dark Calling, so maybe they're trying to balance it somewhat.
Since it's a high-level card that doesn't have a deployment effect, it may go bad in your hand, but if you can make use of the abundance of HERO and fusion support, there shouldn't be a problem.
Of course, E- is an E- that has many effects that support demons in general, so I think it's an excellent card that can be considered for business trips.
Evil HERO Malicious Bane ▶︎ Deck 《Evil HERO Malicious Bane》
japan シエスタ
2019/06/04 14:57
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New Malicious.
The material designation is a little loose with E- and advanced general, but E-fusion can only be produced with basic dark fusion, so if you want to use it together with super fusion, you need to operate the Overlord Castle.
In addition to a high attack and defense of 3000, it has a reasonable position with destruction resistance.
In addition, it has a flashy and powerful effect that seems to be the overlord of total removal.
Similar to Scarlight, it determines the removal range based on its own hit point, so it works well with strengthening, and unlike over there, it has a strengthening effect on itself and can expand the removal range every turn.
In particular, HERO has an excellent enhancement method called Honesty, and if you use it together, you will not be able to destroy it, except for those with resistance.
After the effect activates, only HERO can attack, but I don't think he has much to worry about in the deck because he puts out this card.
I'm sorry that I've lost the position of most existing E-fusions, but I wonder if I can stand out as the new ace of E-HERO.
Earthbound Geoglyph ▶︎ Deck 《Earthbound Geoglyph》
japan シエスタ
2019/06/04 9:17
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A field with effects related to Earthbound Immortal. If you meet the conditions, you can gain strong resistance, and you can also strengthen the presence of Earthbound Immortal that meets the conditions.
However, just like God Binding, you can only add resistance to either monsters or fields, so it's not something you can rely on.
The effect that allows you to treat S monsters as double-cost monsters for his Earthbound Immortal is also troublesome because it is easy to consume summon rights at the stage of preparing that S.
Regarding the search effect, the most important search targets are those with strong quirks.
Earthbound Immortal-related demons and traps make me cry that they don't have the name of "God" only for useful things such as earthbound waves.
Even if it maintains Earthbound Immortal or supports deployment, it leaves a strong impression of halfway, making it difficult to handle. The hurdles for Death Emperor Monarch are high...
Earthbound Greater Linewalker ▶︎ Deck 《Earthbound Greater Linewalker》
japan シエスタ
2019/06/04 9:00
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A super officer is a card.
The effect is also conscious of the many cards used by super officers.
Although it is the highest grade, it has a self-expanding effect. However, it is a time-consuming condition and requires a high-speed S summoning method.
As for the effect, he can bring Earthbound Immortal, but this card has no way to develop it, and although the effect of 3 is powerful, it is limited to Normal Summon, and he has the summoning right before he summons himself. There are many things that have been used.
Earthbound Immortal itself isn't particularly compatible with S summons. You can get a glimpse of the feeling of trying to recreate Rex's deck and forcibly connecting her Earthbound Immortal and synchro.
It will be difficult to handle, but it is attractive and romantic enough to be able to decide the game at once once it is decided.
Gimmick Puppet Terror Baby ▶︎ Deck 《Gimmick Puppet Terror Baby》
japan シエスタ
2019/06/03 18:06
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It has the effect of catching Gimme Pape, and although it requires summoning rights, it's nice that it's easy to connect with one piece of Gimme Pape, which consumes a lot of money.
It's not bad because it makes it easier to attack with the chain lock of GY activation.
I'm also happy that she supports replication in terms of status.
I think it would have been nice to have a little more level variation, but Gimme Pape is expected to improve its development power, and it will be a useful card.
Gimmick Puppet Bisque Doll ▶︎ Deck 《Gimmick Puppet Bisque Doll》
japan シエスタ
2019/06/03 17:53
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My first impression was that it was cute, and I sighed when I saw the effect. It's not a substitute for the 10th generation.
It's still "only" that you cut your hand (for Gimme Pape only) and deploy it, but I wonder if the GY effect's target resistance is an activation effect that's limited to your turn.
I can't deny that it's outdated, but until now, the level 8 Gimme Pappe that allows you to expand your hand without restrictions on where you can deploy it has only been around Magne, which depends on your opponent, and the act of shuffling your hand is easy to use effectively with Gimme Pape.
We can expect to improve our development capabilities, and even this kind of thing will be within the scope of adoption.
Gimmick Puppet Gigantes Doll ▶︎ Deck 《Gimmick Puppet Gigantes Doll》
japan シエスタ
2019/06/03 17:44
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There were several level 4 Gimme Pupés, but what about rank 4?
Gimme Pape is specified as the material, and it will be used with Gimme Pape due to the pledge.
Gimme Pape is mainly ranked 8, but as mentioned above, there are some level 4, and they mainly rely on Terror and Humpty, which have a deployment effect.
It is possible to take control of two bodies, but due to the covenant and level change effect, it will be processed as a material for Rank 8 Gimme Pape.
However, there are various problems, and it cannot be processed as an X material against monsters that do not have levels.
If it's an X monster, he can attack, so it's still better, but if he's a link opponent, he can't connect to anything unless he's a machine.
In addition, most of Gimme Pape's effects are removals and burns that refer to the opponent's monsters, and this card's effect makes it easy to lose its target, making it difficult to make use of its effect.
The poor engagement with Gimme Pape is conspicuous due to the dependence on the other party, making it difficult to use.
Gimme Pape is not blessed with a designer...
As an aside, OCG is conspicuously difficult to use, but Links is easy to use because it is easy to procure material personnel due to the difference in environment and skills. Great Sacrifice Puppet.
Rose Paladin ▶︎ Deck 《Rose Paladin》
japan シエスタ
2019/06/03 17:32
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It has plant recruiting and search effects. Recruiting is conditional on battle destruction, and if there is no level limit, the range is wide, but since it is a defense, it is difficult to have to intervene in battle because it cannot be pursued.
Search is easy to activate as he just sends it to GY, but it is limited to the highest level and is rather narrow. It will mainly bring cards that are meaningful to bring to the hand, and plants that have summoning restrictions.
The fact that it is a warrior even though it has a plant-related effect is a disadvantage of not being able to share the plant support, but it is also an advantage of responding to reinforcements. If anything, I think the disadvantages will resonate.
Even though Ronfa is regulated, recruiting in battle tends to be delayed after all, so you will mainly use search.
It's a superlative plant with a thin layer, so the current situation is a bit subtle, but I think it has potential in the future.
Number 14: Greedy Sarameya ▶︎ Deck 《Number 14: Greedy Sarameya》
japan シエスタ
2019/06/03 17:21
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Decks that can develop level 5 without specifying materials are easy to put out.
Although it has a mass removal for damage reflection, it is a little difficult to use because of the effects that are easily influenced by the opponent and the situation. It feels extra because it's a rank 5 weight.
The raw RBI isn't that high, so the removal range isn't that big, and it's necessary to send it to GY, so it's almost useless against all exclusions and P. And you're going to involve your own army, aren't you?
For the time being, burn reflection is a unique element as a rank 5, and if it becomes an environment where burn is rampant... But honestly, I wouldn't be able to carry the weight of rank 5 just for the sake of the burn meta...
It looks like it will shine someday, and I have the impression that it will eventually be buried.
Number 21: Frozen Lady Justice ▶︎ Deck 《Number 21: Frozen Lady Justice》
japan シエスタ
2019/06/03 15:15
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Since there is no material specification, it is easy to put out mainly at level 6, and it can be stacked from rank 5. The effect is to strengthen and remove all the materials as many as the number of materials, and although the strengthening value is high, the material designation is not "2 or more", so basically 2500. If you want to strengthen more than this, you will need a move that is slightly combo-stained.
You can use materials to make your defense even better, but due to the influence of inflation and the appearance of Link, the situation where you can use it effectively has decreased considerably due to the stronger dependence on the other party.
If you look only at the effect, it's an industrial waste, but the selling point is that it's rank 6, which can be prepared from rank 5.
As already said, mainly combo with RUM. With this card, you will be able to upgrade to various ranks. Especially useful for operating CX Varian.
However, since the pressure of EX is not odd, I think it will be a romantic operation.
Ghost Charon, the Underworld Boatman ▶︎ Deck 《Ghost Charon, the Underworld Boatman》
japan シエスタ
2019/06/03 15:04
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An undetuner, but with effects related to Dragons.
It has an effect that can be S summoned with one card, and the processing is a bit strange. It takes time to prepare the fusion for his GY, but instead, it is a "Special Summon", so it can be deployed by ignoring the restrictions of S monsters such as Majestic and Netherworld Turbid Dragon. The fusion itself doesn't have to be a dragon, and it's easy to prepare with heavy burial or 《Instant Fusion》.
But there are many problems. There is also preparation for fusion, but the activation of the effect depends on the opponent, and there is a restriction on the deployment of different races than yourself, which is painful for Ande, who has a lot of deployment support like the dragon.
Also, since it is not an S summon, it does not meet the resurrection restrictions, and it is difficult to use it together with cards such as Borrel S and Bralo, whose effects cannot be activated without an S summon. Quasar that can only be put out by S summoning is also impossible.
It's hard to use in undead due to pledge, and it's easy to put pressure on EX in fusion decks, and on top of that, it has a strong peculiarity, so I feel it's a bit difficult to handle. If you have a strong habit like this, the value of using it by devising it will look thin.

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