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Yu-Gi-Oh! Card Rating List Showing 31 to 45 of 46

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Paleozoic Opabinia ▶︎ Deck 《Paleozoic Opabinia》
japan 信天翁
2021/11/16 7:53
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The core card of the Paleozoic Deck. Valje Trap can now be activated from your hand, and if Trap is included in the material, you can search for Trap only once per turn. After being revived, he can be sent to GY while erasing Paleozoic's detrimental effect "Remove when leaving the field", and if the searched Trap is immediately activated, GY's valet will be revived, so the number of people on the field will not decrease. Resistant and defensive is his Monarch line.
One of the materials can be a monster as long as it "contains" a trap. Even if you draw only one Paleozoic, you can summon Gael, Silky, and G, and the materials that can be used normally are good.
Also, he doesn't have to be Paleozoic as long as he contains "Trap". Aiming for combat tricks, it is good to involve Lost Vanblaze as a raw material that can be used as a monster. Friche Negate + ATK 0 Let's split up with Cursed Javelin.
One point to note is that (1) is an effect that applies "only on the field", so he is likely to be affected by monster effects in GY. This is not a weakness, but rather a strength because you can catch it with an anemone and return it with a rice cake.
ATK is 0, but since it is Xyz Monster, there is merit to hit. Example (true story): Van Blaze -> Silky -> Opabinia -> Valje Trap -> Hit the guy who was put to sleep in Silky with Opabinia -> Azeus -> Use the remaining Valje to take out the rice cake and cover it.
Ultimate Conductor Tyranno ▶︎ Deck 《Ultimate Conductor Tyranno》
japan 信天翁
2021/11/05 6:26
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A skillful muscle-brain dragon that appears under less strict conditions than Chaos.
Attack all the opponents who became back defense with ①, and send him to GY with ③.
Of course, Links and Tokens can't be used as back defense, and 2 and 3 don't make sense when attacking first. , Considering that ① is the book of the moon for the entire opponent, it has sufficient control power without ② and ③. That's why it's good to switch the link material in the field to the back defense before the link is issued.
The ally destruction effect (1), which seems to be the only demerit effect, is actually a merit because it triggers things like "Babycerasaurus". A card that works well with other dinosaurs.
Undaunted Bumpkin Beast ▶︎ Deck 《Undaunted Bumpkin Beast》
japan 信天翁
2021/11/04 16:26
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Cards I'm personally interested in.
You can Special Summon on your opponent's turn and turn it into a wall. You can take it out horizontally and negate the damage once, or you can take it out vertically and reduce the damage by the number of attacks x 900. If destroyed in battle and sent to GY, it can be revived again. However, this alone is almost the same as "Scrap-Iron Scarecrow", and it is inferior to Scrap-Iron Scarecrow because it cannot protect monsters.
But I think the true value of this card goes beyond walls. By doing a Special Summon on the main 2, you can secure the materials for one body. I am considering adopting to Paleozoic. Paleozoic revival + Undaunted Bumpkin Beast revival can lead to Opabinia even with one face-down trap. Even a Deck that doesn't use 2 Stars can be used as link material for one body, so it might be a good idea to try a Deck that you can bring into a long-term battle.
It is also a card with unexpected synergy with 《Ret-time Reviver Emit-ter》. If you drop them at the same time, either "Silky's resurrection due to the fact that the lower class remained due to non-deployment" or "Beast Servant's resurrection due to deployment" will occur. Also, you can turn the revived Beast Servant face down during your opponent's turn to play Silky, reverse the Beast Servant, and connect it to 《Crystron Halifair》.
I haven't tried it yet and I don't know how to use it, so I gave it 7 points with anxiety and expectations. I would be happy if you could be interested.
Piercing the Darkness ▶︎ Deck 《Piercing the Darkness》
japan 信天翁
2021/10/13 0:29
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A card that helped reduce Paleozoic's hand consumption. Paleozoic opinion below.
You can draw one card at the fastest speed per turn, except under the imperial decree. It's excellent that you can leave undetermined cards even after your hand becomes 0 due to "Card of Demise". Due to the presence of 《Paleozoic Opabinia》, the draw, that is, interference + development, is also a tailwind. On the one hand, he is a spell, and on the other hand, he is a monster (and is not affected by monster effects), so there is little worry of being removed at the same time, and you can force your opponent to choose which one to remove.
The effect of ② can't be ignored as it improves the combat performance of Javelin, Mochi and Saint Rare. Especially with a Javelin made from Vanblaze, you can deal a lot of damage single-handedly, so you might be able to decide the match by surprise.
In terms of number of draws and zone pressure alone, it may be inferior to Flawless Perfection of the Tenyi. However, the fact that you can draw without exposing his low ATK makes it easier to use from the beginning to the end. For Paleozoic, which has its own resistance to monster effects that can be granted for Flawless Perfection of the Tenyi, the second effect is also better. It's a good card that won't steal your Flawless Perfection of the Tenyi job.
Dual Avatar Fists - Yuhi ▶︎ Deck 《Dual Avatar Fists - Yuhi》
japan 信天翁
2021/10/12 0:28
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Conspicuously difficult to use.
The effect of (1) is to destroy your own cards and search for his spells, but since there are no cards in his Dual Avatar that can earn cards by destroying them, it's a loss in terms of numbers. Since you can break yourself, you can search immediately after summoning, but in that case, searching at the time of summoning is better. I don't want destruction.
② relies on passive means to achieve the conditions. Even if he used 1 and Dual Avatar Invitation for summoning, the Effect Monster was not on the field, so if he tried to fuse the materials of the Effect Monster, he would be left with only one Fusion Monster. If it's not over 3000 ATK and DEF, it's better to put out two monsters instead of one and use them as a wall instead of using token materials instead of leaving a monster with poor interference and resistance. Also, even if you achieve this move, all you have to do is collect yourself.
Paleozoic Dinomischus ▶︎ Deck 《Paleozoic Dinomischus》
japan 信天翁
2021/10/11 12:36
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Needless to say, the strong Friche exclusion.
Not only monsters, but also his spells and traps can be removed (you can also remove your own cards), and discarding is effect processing. Demonstrates its ability in many decks due to its versatility
Evaluation in Paleozoic is largely divided by type. If it's a type close to Droso, you can use it without worrying about the hand cost, so it's highly rated. On the other hand, if it is a type that is closer to obstruction, it is not uncommon to reduce the number of adoptions by considering the fact that it is a 2:1 exchange.
Due to the weakening of the 60-card lawnmower build due to the "Swap Frog" regulation, the 40-card build, which cannot load a large amount of Droso, has become relatively strong, so the evaluation is slightly down.
In the iron wall type, you will have a big fight with the iron wall, so be careful about hiring. Having said that, there is a certain significance in making it possible to search for Friche removal, so in the end one copy will be thrown in. A very difficult card to rate.
Imperial Iron Wall ▶︎ Deck 《Imperial Iron Wall》
japan 信天翁
2021/10/09 12:01
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Longhi that can be placed.
Using it on slow decks like Paleozoic or Sky Striker Ace that have elimination demerits (Sky Striker Organization Multirole, Paleozoic's common effect, etc.) will allow you to move without worrying about resource shortages in the later stages.
It is also excellent as a meta, blocking 《Called by the Grave》etc. to improve the passage of triggers, stopping all cards that are removed from GY by cost, and protecting against some removal such as 《Paleozoic Dinomischus》If you put Dinomi and Iron Wall at the same time, they will repel each other, so be careful). Unlike 《Artifact Longinus》, this one is difficult to use when the first attack is taken, so it is worth considering.
Pot of Greed ▶︎ Deck 《Pot of Greed》
japan 信天翁
2021/10/02 8:20
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It is strong if you think that one card in your hand will always be two cards
Since there is no activation cost, even if it is negate, it is strong because it can make you vomit the interference of 1 card with 1 card.
There is no such card even in Pokemon cards
Amplifier ▶︎ Deck 《Amplifier》
japan 信天翁
2021/09/27 14:24
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Not only this card, but only by aligning with Shocker, it will be effective.
If you combine Shocker + Amplify + Trap, you will be the only one who can use Trap, which is the purpose of this card. The existence of Amplification itself does not hinder or gain advantage, so even if you want to create this board, you will have to compare and consider "several traps vs. that + one of his spells". I would like to draw multiple traps as he would not be able to match the power of two spells with just one trap in any environment.
Even if you have Shocker + Amplify, if you don't have Trap, Amplify is useless, so if you want to use this card, he needs to increase the ratio of Trap in your deck. However, if you have Shocker + No Amplification + Trap, you can't use Trap at all. And the probability is clearly higher than Shocker + Amplification + Trap.
Limited power traps worth more than one spell There are void imperial orders like Metaverse , but they're all figurine traps or traps that put figurines on, and they're prone to back removal. In that case, the "When this card leaves the field, destroy the equipped monster" effect may blow away Shocker as well. It is a card that has weaknesses in all directions.
Polymerization ▶︎ Deck 《Polymerization》
japan 信天翁
2021/09/21 7:43
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There are many cards that fusion summon monsters, but all of them have their strength determined based on this card.
Support for "Fusion" itself has also increased, making it the easiest to use among the fusion cards.
Ret-time Reviver Emit-ter ▶︎ Deck 《Ret-time Reviver Emit-ter》
japan 信天翁
2021/09/13 11:03
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A card used in Paleozoic as a measure against figurines.
He will be Special Summoned while flipping you and your opponent face down, but you can still come out even if one side isn't affected, so if you're Paleozoic on one side, you can only flip your opponent face down. There is no problem if you use Opabinia's X material even if it is excluded when you leave the field. If you remove it as a material, you can use it again after the next turn. It is also a high point that it does not change even if it is thrown away with Dinomiscus.
In addition to X, you can create tension and rainbows. Thank you for re-recording
Paleozoic Cambroraster ▶︎ Deck 《Paleozoic Cambroraster》
japan 信天翁
2021/09/09 9:53
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At first I thought it was a Troymare Phoenix, but now I think it's a Halifiber
The effect of 2 is very easy to use, as you can remove the unnecessary face down, or you can use the face down by chaining it.
It is strong except for the fact that the material is heavy. A card that allows Paleozoic to expand links.
Paleozoic Eldonia ▶︎ Deck 《Paleozoic Eldonia》
japan 信天翁
2021/09/09 9:30
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Weak Eld
Hallucigenia hard to use
Spike Shield seems to be stronger
The advantage compared to Hallucigenia is that it can be used in battles with opponents with target resistance, but the scenes where it can be used are also limited to monsters with ATK 1200-1700 or 2400-2900. If you use it against Phoenix, you can increase the damage by 1000, but in most cases, it's enough to remove it with Dinomi and hit it, or just grab resources and hit it on the next turn.
If the buff remains even after crossing turns, I might have used it.
Wattfox ▶︎ Deck 《Wattfox》
japan 信天翁
2021/09/09 9:22
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The turn destroyed by the opponent, the "Watt" tuner of the opponent's special summon and the effect of blocking the activation of the effect.
The conditions are dependent on the opponent and limited to destruction, but if you can use it, you can skip almost the entire opponent's turn. It can also be activated from a suicide attack, so it might be interesting to start after attacking with this when you want to develop the main 2.
However, he doesn't need a Thunder Tuner in many situations other than Watt, so if you want to create a combo that forces him to activate during your opponent's turn, you can't help but feel that Neko Mane King is fine.
Wattrain ▶︎ Deck 《Wattrain》
japan 信天翁
2021/09/09 9:09
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It has the effect of searching Watt for the number of Thunder, and his GY effect that puts Watt in the hand into play as much as possible.
For Watt, who says, "It looks strong when it's a single item, but it lacks deployment power."
The only and biggest problem is that "you can't search unless you deploy" and "you can't deploy if you don't have Watt in your hand", so it's a composition of "you can't deploy if you don't deploy".

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