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Yu-Gi-Oh! Card Rating List Showing 4,306 to 4,320 of 7,624
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▶︎ Deck | 《Skyscraper 2 - Hero City》
シエスタ
2019/06/25 14:40
You can revive E that is destroyed in battle every turn, and you can earn ads if you succeed in self-destruction after air summoning.
However, as it has already been said, E fusion, which is the main force of E, cannot be revived by default, so it is not compatible with it, and due to the effect of speeding up, it is less likely to leave lower grades on the field. Due to such circumstances, Hirobi, who was the main force of the lower class, has declined considerably. In the first place, with the prevalence of removal, it's hard to have a support that only supports combat. This card is also weak against removal. Skyscrapers were later categorized, but since there is no special searcher like Skyscraper, there are fewer supporters than there, and because of that, the explosive power tends to be inferior. It feels a little harsh performance. |
▶︎ Deck | 《Skydive Scorcher》
シエスタ
2019/06/25 14:31
It is a total removal + RBI burn, and if there is a Matenrou, it has a tremendous destructive power when it becomes a RBI burn for everyone removed.
However, depending on the number of cards required to activate and the opponent's field, it takes time and effort to operate, and it is also unstable. It is desirable to target an E with a low RBI, but the fact that most E with a low RBI do not have practical performance also spurs the difficulty of handling. Among them, Sailorman can be called from 《Instant Fusion》, so it's a perfect target. It is a card with a strong habit that is desirable for exclusive construction. I think it's romantic enough. |
▶︎ Deck | 《Skyscraper》
シエスタ
2019/06/25 14:18
The enhancement value is high and there is a dedicated searcher, and that searcher is also very easy to search due to the amount of HERO support, so the ease of searching is the best in the field.
However, there are some old cards, but they are unstable, such as being dependent on the opponent's field, as they are only used when attacking and are only applicable to higher ranks. The card pool for HERO itself has expanded beyond what it used to be, so I don't think it would be possible to adopt it unless it's a fan operation that makes Flare Wingman or a dedicated supporter active. |
▶︎ Deck | 《Marshmallon Glasses》
シエスタ
2019/06/25 10:01
Although it is a dedicated card, Marshmallow itself is a card that is easy to bring and has combat resistance.
However, as an attack lock, there are many holes, and as it has already been said, Marshmallow itself is an effect that is activated in reverse, so it has a bad compatibility with this card, and its low stats make it vulnerable to penetration. More than that, the number of removal methods has increased too much, and the value of combat resistance and attack lock has fallen significantly, not just marshmallows. I don't think it's practical when it comes to the strength of such headwinds and the accidental nature that is the fate of dedicated support. |
▶︎ Deck | 《Elemental HERO Electrum》
シエスタ
2019/06/25 9:42
Four specified materials are required, and even for a HERO with abundant search methods, normal fusion is extremely difficult.
Despite its weight, the hit point does not reach 3000, and the effect itself cannot be said to be worth the effort. Enhancement is dependent on the other party, and the enhancement value is also poor. If you simply want to hit points, there are many other light and useful people, and it is difficult for HERO to take advantage of multiple attributes. I don't think it's worth the effort to bounce a banished card. As has been widely said, he is basically not active in HERO, and is mainly active in combo operation with Chenma + Fusion Gate. However, this operation is also becoming more difficult to decide as the times progress due to the influence of new rules and speeding up. Currently, it is a card for charm combo. It's a strange effect, so it seems to have potential in the future. |
▶︎ Deck | 《The Flute of Summoning Kuriboh》
シエスタ
2019/06/25 9:32
Excellent support who can handle search and recruit. Also, since he is a Quick-Play Spell and is a card that is easy to use as a life extension for the support destination, it can be used in a variety of ways, such as using it for material procurement or as a bluff.
It is a card that can be a big reason for existence of two types of Kuriboh series, and it will be essential for Decks that handle them. |
▶︎ Deck | 《Commander Covington》
シエスタ
2019/06/25 9:17
It's a key to force summoning, but it takes time and effort to have three types of Machina on the field.
Despite that, the reward is only a high RBI (and he requires LP cost for attacking). Extremely Machina-related, but not Machina. Since there is no turn limit for activating the effect, and the summoned force also has a separation effect, it is possible to earn the number of Special Summons. There is a strong need to use multiple copies of Machina Force, so it is not practical, but... |
▶︎ Deck | 《Machina Defender》 |
▶︎ Deck | 《Machina Sniper》
シエスタ
2019/06/25 9:05
Even if I get attack guidance with this level of stats... Combat destruction is coming to Fortress! It's a card.
These effects rarely interact with each other, so in a mirror match (although I don't think it's due to this card's performance), it will also affect us. If you take advantage of it and send it, you can make it a pseudo-lock, but it's easy to handle now, and I don't think it's worth doing that much. It will be essential for Force operation, but the performance of Force itself is that bad, so unless you're a fan, you won't be able to use it. If it's a sniper, I wanted a little more offensive support. |
▶︎ Deck | 《Machina Soldier》
シエスタ
2019/06/25 8:57
There is no level limit for deployment, so it's a good idea to deploy superlatives such as Mega Form and rush. Highly versatile.
However, there are many people who want to use summoning rights for other things such as Machina and Gearframe. There are also conditions for activation, and the neck is that it is difficult to handle when you are superior. Due to the presence of Fortress, Machina itself makes it easy to actively treat the highest grade machine in your hand as a cost. The Machine itself also has a wide range of deployment capabilities. Among the early Machina group, it is still practical, but due to other excellent existence, the frame is severe. |
▶︎ Deck | 《Mist Body》
シエスタ
2019/06/25 8:49
It is a card that gives battle resistance to all monsters, making it difficult to destroy in battle even with RBI enhancements such as Tsukikyo, but recently it is an era where battle maniacs such as Valeso and Lightning appear from all decks, so it is not a simple card. If it's for combat resistance, will this one be the winner?
However, due to the fact that the number of removal methods has increased significantly, it is already difficult to use only combat resistance in the end. So I want to do combos that are unique to this card. There are cards such as 《Amazoness Swords Woman》that are more convenient than simple strengthening or battle destruction, so I would like to use them together. |
▶︎ Deck | 《Rokket Tracer》
シエスタ
2019/06/24 12:44
His Recruit effect is common to his Rokket, but in the case of this card, instead of requiring a cost, it has a quick attack.
Rokket itself has a Recruit effect if it is destroyed, so it's a perfect target, and besides monsters, Sector and World Legacy's Guardragon are good because you can deploy this card and prepare a target to destroy. In addition, Friche is also a big selling point, and if you chain it to his spell that is highly comboable and activated appropriately, it will become virtually no cost. In terms of status, he is blessed with a level 4 tuner and is also happy for fans who are connected to various Borrels. I think it's a good power that greatly expanded the range of development of Rokket. |
▶︎ Deck | 《Silverrokket Dragon》
シエスタ
2019/06/24 12:36
As a low-ranking Rokket, he has more RBIs than Magna, and can be expected to play an active role as an attacker because he can exceed the sideline in the lower sector.
Common effect and unique effect is EX destruction. As an effect of this kind, it is unusual to be able to choose freely after peeping, which is easy to use. It's easy to get information ads, and if you can see it well, you can have a big impact on the opponent's development. On the other hand, it tends to be less effective after the opponent solidifies the board. If possible, I would like to prepare a trigger before the opponent deploys. It's good for the early game and has a strong dependency on opponents, but it's easy to use even if you can't use its unique effect because of its status, so I think you want one card. |
▶︎ Deck | 《Checksum Dragon》
シエスタ
2019/06/24 12:29
You can expand your hand, but it's slow when the opponent attacks. It seems to be strong as a defensive card, but the basic recovery is 1200, but the combat resistance is limited to Attack Position. Moreover, the hit point is 400, which is a good target.
It can also be deployed in defense, but 2400 is by no means a high number now and it is difficult to remain in the field. It can be used in a reasonable amount of time and invites the opponent to attack, but I think there are many other cards that are better when used alone. |
▶︎ Deck | 《Exploderokket Dragon》
シエスタ
2019/06/21 17:14
His Rokket above advanced finally appeared. Rokket's common Recruit effect is a large firepower burn that targets each other like Crinova.
The firepower is high, but the effective situation is easily influenced and the habit is strong. The closer the link's LP is low, the harder it will be to put it into play. Also, due to the way the chain is assembled, it's a pity that you can't combo with the speed loader. More important than unique effects is the level. The high tier you can bring from common effects and revolves is an advantage that makes Twin Triangle and his Synchron easier to use, making it easier to connect to powerful larges. There is also an accidental effect when it comes to the hand, but thanks to the sector, it is easy to deal with. Rokket has the cards you want per pin. Red Eyes, which are mainly level 7, are also easy to use as materials. |
Update Information - NEW -
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