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Yu-Gi-Oh! Card Rating List Showing 4,261 to 4,275 of 7,624

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Rating Score・ Review
Posting Date
Skilled Dark Magician ▶︎ Deck 《Skilled Dark Magician》
japan シエスタ
2019/07/01 14:07
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It's easy to share support with Bramaghi, and since he has a lot of decks that use a variety of spells, it's not difficult to accumulate counters all at once.
However, just like the White Magician, there are too many other useful parts that are the most important selling point, and as a Brahmaji supporter, he is in a state of disappointment.
I think it's a bit difficult to prioritize unless it's a deck that can make the most of magic counters.
Geomathmech Final Sigma ▶︎ Deck 《Geomathmech Final Sigma》
japan シエスタ
2019/07/01 10:47
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Captain Sigma. It is common that his high combat power has the effect of dying.
He has a hit point of 3000 and is limited to being in the EX zone, but in addition to being resistant to all effects except mirrors, he has an aggressive effect that doubles battles damage.
Mathmech itself has a lot of support for combat, so you can expect high hitting power.
If destroyed, he can search for Mathmech, and the 1 resistance makes it easy to target. The encounter rate for Lightning has also decreased compared to before.
The effects of 1 and 2 are general-purpose and there is no material specification, so it will be a card that expands the options for various S Decks as well as Mathmech.
I think we finally have a card worthy of being adopted as a general-purpose slot at level 12 S.
Hop Ear Squadron ▶︎ Deck 《Hop Ear Squadron》
japan シエスタ
2019/07/01 10:36
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A card that seems to have increased versatility and surprise from Quon. Basically, you don't want to go ahead and put out S monsters during your opponent's turn, so you'll mainly be using them to care for materials that have been neutralized by some kind of card.
In today's world where there are many ways to remove S monsters, most of them are dealt with even if you deploy an S monster, so it is desirable to use it in combination with S that can be moved during the opponent's turn.
I think it's an interesting tuner that can expect recovery and tricky movements.
Jelly Cannon ▶︎ Deck 《Jelly Cannon》
japan シエスタ
2019/07/01 10:23
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Konmai ``It's too late to just attack, so I made it so I can pull the trigger myself (^^)v''
Are you underestimating this environment?
After all, it's activated during battle, so it can't be helped that it's slow, and it's too weak to target at 1:1 with this slowness~.
Please don't put out something like this before the 10th generation... It's out of frame.
Unchained Soul of Anguish ▶︎ Deck 《Unchained Soul of Anguish》
japan シエスタ
2019/07/01 10:13
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Since the binding includes Unchained, loosen it as it is. The marker is in the same direction as decoding, but since it is an effect for relaying, it may be a basic decoration.
Like Evil Spirits and Lagia, it has a high removal power that can process opponent's monsters as link materials. Unlike Lagia, it's limited to your turn, so it's quick to attack, but it's difficult to use together. Unless there is some reason, it seems that it is rare to be issued from Lagia.
Also, due to the number of materials, it cannot be connected to Borrel. Other than Borrel, there are other excellent cards that you can get out of this card, so the lineup itself isn't that much of a problem.
If destroyed, you can salvage demons and a wide range of targets, and Unchained itself is easy to incorporate self-destruction tactics, so it's easy to aim for active activation.
I think it's a card that is mainly used to connect to trump cards in Unchained.
Unchained Soul of Rage ▶︎ Deck 《Unchained Soul of Rage》
japan シエスタ
2019/07/01 9:39
Yugioh Icon
Maybe Lagia Alba or Mo*han?
The material specification includes Unchained, so loosely. The markers are oriented vertically and mutually, but considering their own effects, they're basically decorations.
Like Evil Spirits, it has a high removal power that allows it to process opponent's monsters as link materials. In the case of this card, activation is limited to the opponent's turn. It would be even better if it can be used in conjunction with a card that can be activated during Link Summoning.
However, it is also limited to Special Summon monsters, and his RBI is not so high, so he cannot be overconfident.
For the time being, recovery is good to some extent with the effect of 3. It is not limited to opponents, and Unchained itself incorporates self-destruction tactics, so you can aim for active activation.
There is an unstable aspect, but I think it is a card with a high restraining power.
Unchained Soul of Disaster ▶︎ Deck 《Unchained Soul of Disaster》
japan シエスタ
2019/07/01 9:28
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Since the original RBI is 0 and Darkness/Devil level is 8, the support that can be received is very abundant.
It has a strengthening effect, but since the magnification is low, it will be difficult to handle unless you specialize it. There are mainly 2 effects. If you can use the opponent's monster as a link material, it has high removal performance.
The deployment destination is bound by darkness, but excellent ones are available. Theoretically, if you connect this card to Lagia → 《Unchained Soul of Anguish》, you can remove 3 bodies and connect to Link 4. Well, it's easy to be influenced by the opponent's field, so it seems difficult to go that far without ingenuity.
If he is destroyed, he can revive Unchained for recovery, and since Unchained itself is his deck that utilizes self-destruction, it is easy to aim for active activation.
I feel like it's slow and prone to relying on opponents, but if it goes well, I think it's a card that can be a starting point for development.
Unchained Abomination ▶︎ Deck 《Unchained Abomination》
japan シエスタ
2019/07/01 9:08
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The material designation is loose, and if it is centered on Link, it is easy to put out with various decks.
If it's Unchained, will we mainly aim from Lagia → Aruba?
It is excellent for markers, but it is also suitable for opponents, and it is difficult to revive, so it is not all good.
As the name suggests, this card has effects related to destruction. Destroy the cards in the field in response to destruction.
However, although this card also has a destructive effect, it is desirable to prepare another trigger because it is late at the end.
If the deck has a variety of self-destruction, it is easy to get ads, and if the opponent is such a deck, it can be expected to have a certain amount of restraint.
It feels like a card with a strong combo, and if used well, it can demonstrate high removal power. In particular, I think it's a card with high versatility, as it has a material designation and effect that does not have a category designation.
Battlewasp - Sting the Poison ▶︎ Deck 《Battlewasp - Sting the Poison》
japan シエスタ
2019/06/28 14:34
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Searches that support both summons and Special Summons have a monster negate effect that can be handled with Friche.
In addition to requiring a cost on the field, this card has low stats and can be easily dealt with even if placed randomly.
If you use it on your opponent's turn, it will mainly be a surprise attack with a solid back or resurrection.
He is a searcher and the only tuner for BF, and the insect itself is a valuable existence. The negate itself can be used for insects in general, and B・F itself has high versatility, so it is an excellent card that can be expected to be useful not only for B・F but also for insects in general.
Go! - D/D/D Divine Zero King Rage ▶︎ Deck 《Go! - D/D/D Divine Zero King Rage》
japan シエスタ
2019/06/28 14:19
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DD is GOD. From the name and illustration, it can be said that this is a piece modeled after a rival character, such as Kaibaman or Bat (Peacock).
The P effect is great for DDs who have a lot of high grades and have a lot of opportunities to take effect damage. A scale of 0 is better than that.
Level 10 and P summoning are difficult levels, and there is no self-development like Laplace, but if it is a DD, it will be easy to summon due to the existence of swirl.
Although it has 0 offense and defense, it has combat resistance and damage negate, so there is little worry about being targeted, and depending on the opponent's LP, you can also get RBI points.
You can choose one of the three monsters on the field as a cost, and if you combine the direct attack with the enhancement of 2, you can become a finisher, and it can be said that the effect of blocking the activation of the hand and GY is a useful effect in this era. Demon/Trap Zone Bind is easy to deal with before it is activated, so it's use is limited.
Both are useful, but as mentioned above, they are superlatives that do not self-deploy, so their weight stands out. However, since DD has excellent deployment power, there are few problems with the cost.
It can be said that it is a strong DD when it is dominant. I wonder if I can expect to hire a business trip as a scale 0 personnel who can be brought from the gate of hell.
The original had an unreasonable effect, and I was worried about how it would be adjusted, but I think it was a well-adjusted card.
The Tricky ▶︎ Deck 《The Tricky》
japan シエスタ
2019/06/28 10:39
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A semi-advanced card that requires a hand cost instead of depending on the field for a reasonable stat. It's easy, but it feels like it needs a lot of cards in hand, so even if it depends a little on the field or puts pressure on EX, it's hard to prioritize it as a material compared to Sydra Solar Wind Jammer and Instant Fusion.
The impression that the attribute style is not so good when looking at it as a material. Well, I don't know what will happen in the future.
If you want to prioritize, you want to take advantage of the hand cost. However, in the case of this card, the ruling on "discard" is a lot of trouble. Unfortunately, it cannot be comboed with Dark World.
It feels like a card that doesn't have many quirks, good or bad. I think there will be opportunities to play an active role if we can make use of it in terms of attributes and races, so I wonder if there is potential in the future.
Nimble Momonga ▶︎ Deck 《Nimble Momonga》
japan シエスタ
2019/06/28 10:24
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It's a card that can be said to be a counterpart to Giant Virus, and one card becomes two (more if it's a tag or a special rule), and it also has his LP gain, so if you can activate it, you can get a good add.
However, it's not limited to this card, but it's still tough to have an effect that presupposes destruction by battle in this day and age.
Also, it is limited to Special Summon from the Deck, and as soon as you have multiple cards in your hand, the ability drops significantly. Due to its characteristics, full injection is desirable, and there are places where it is not meshed.
Under the current environment, I think it has become a difficult card to operate without solid support.
Cybernetic Fusion Support ▶︎ Deck 《Cybernetic Fusion Support》
japan シエスタ
2019/06/28 10:08
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As the name suggests, it is a spell that supports fusion, and if you use this, you can create materials not only from the field and hand, but also from her GY.
Half LP is heavy, but like Shinsen, the less LP, the lighter it is, and it can also be used as an LP adjustment.
The Quick-Play Spell is not very useful, but is there a possibility that it will interfere with cards that refer to LP?
However, since this card is only a support card, he can only be used as an LP adjustment on its own.
As mentioned above, the LP cost is not cheap, and I'm afraid to return it, so I want to decide the game at once with the machine fusion I put out.
Although it is highly dependent on combos, there are many search methods, and I think it's a bad thing.
In the game work, Kaiser is meaninglessly activated in TF and is called Bakaiser, and in Lynx, it is used as a support for skill activation (for example, he is a Cyber-style mystery), or used as a card for self-destruction. strong.
Imperial Iron Wall ▶︎ Deck 《Imperial Iron Wall》
japan シエスタ
2019/06/28 10:00
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The number of effects that can be removed or removed to activate effects is still increasing, so its influence has increased compared to when it first appeared.
Also, many of the self-regenerating cards have added disadvantages such as removal disadvantages, and if you use them together with such cards, there is also a combo that can draw out more performance than it should.
However, since it affects each other, there are many things that we must be careful about, and depending on the other party, there may be cases where we cannot exert much influence.
Also, as a combo card, there is a lag called Trap.
Although it has its own quirks, it is an excellent card that has a high combo potential with moderate impact.
Powerful Rebirth ▶︎ Deck 《Powerful Rebirth》
japan シエスタ
2019/06/28 9:14
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As the name suggests, it is limited to the lower class, but you can revive it by slightly enhancing the level and stats.
I think it's an effect that expands the range of strategies, but if his deck is aimed at a specific level, it feels a little unwieldy due to the increase in level. I think his Deck is built to aim for that level from the beginning.
Also, there are many resurrection cards with a wider range of targets than this card. I'd like to take advantage of this card's unique strengths, but in reality, I often feel that it's advantages are small compared to Libidet and 《Back to the Front》.
It's not bad, but it doesn't look like it will ever see the light of day.

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