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Yu-Gi-Oh! Card Rating List Showing 4,246 to 4,260 of 10,769

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Dark Dragon Ritual ▶︎ Deck 《Dark Dragon Ritual》
japan とき
2015/05/16 15:44
Yugioh Icon
A Ritual Spell to summon 《Paladin of Dark Dragon》which has a powerful Recruit effect.
Since the level is 4 or higher, you can use not only Red-Eyes, which is rotten in your hand, but also flying dragons and search factors such as Manju.
As a Ritual Spell, the catching range is normal, but the added effect is pretty good.
Red-Eyes Spell Trap is full of powerful cards such as 《Red-Eyes Fusion》and Gaisen, and being able to freely search for them is quite powerful. However, the Black Steel Dragon... the search works over there too...
Paladin of Dark Dragon ▶︎ Deck 《Paladin of Dark Dragon》
japan とき
2015/05/16 15:40
Yugioh Icon
His Red-Eyes version of "Paladin of White Dragon" hit OCG with a long-awaited rush.
It has a catastrophic destructive effect against monsters in Defense Position, but it's hard to say that ATK is unreliable and worth the effort, so it's hard to think about fighting directly. I want to give top priority to the recruiting effect.
It is possible to recruit all Red-Eyes, probably because if it is only Kokuryu, it will be battling with Kokuishi.
I feel like I'm being told by you not to say no because I've done this far, so I guess it's good to obediently obey.
Since it is a Dragon, you can call Red-Eyes one after another by swinging it around with Redame.
However, is it a dark pot that incorporates even the ritual? If you don't stick to Leda Recruit, you'll have black stones...
Red-Eyes Transmigration ▶︎ Deck 《Red-Eyes Transmigration》
japan とき
2015/05/16 15:32
Yugioh Icon
A pure Ritual Spell with no additional effects, which is rare in modern Ritual Spells.
It has no additional effect, but can use his GY's Red-Eyes as a cost instead.
However, it must be level 8, so if you want to use a level 7 Red-Eyes Black Dragon or Black Flame Dragon, you will need additional materials.
Lord of the Red》works well with 《Advanced Ritual Art》, and since it's a Ritual Monster that can be used regardless of Red-Eyes, if you want to use this card, do you need a build that makes good use of Red-Eyes' GY cost?
Lord of the Red ▶︎ Deck 《Lord of the Red》
japan とき
2015/05/16 15:28
Yugioh Icon
I myself will become red-eyed...
It is a Ritual Monster that seems to be asking why it became like this.
However, its ability is real, and it can cause removal effects once per turn in response to effects.
It is excellent in that it can also chain to your own effect activation, and by combining it with a free chain card during the opponent's turn, this card demonstrates an amazing restraint ability.
It also works great with persistent effects that don't run out, allowing you to unleash a storm of removal.
This card's own ability can go one step further, so it's a pretty technical card, but if you master it, you can aim to block your opponent.
In addition to the transmigration ritual summon, it is also recommended to drop Crimson Eyes and 《Flamvell Guard》with 《Advanced Ritual Art》. Also, since there is no connection to Red Eye in its own effect, even in a normal Ritual Deck.
Double Magical Arm Bind ▶︎ Deck 《Double Magical Arm Bind》
japan とき
2015/05/16 15:27
Yugioh Icon
Take control of a new technology that goes high risk high return on the ground.
It's quite a disadvantage to release two monsters, but the benefits you get are also quite large.
Since it's a Trap, you want to lie face down in advance and grab it in a way that interferes with the opponent's Synchro, Xyz, and all-out attacks, leading to a counterattack on your turn.
However, it is a card that can not be moved in a difficult situation, and in addition, his deck is required to have the ability to deploy. You can use skating or something like that.
Is it a card that plays an active role in his deck that develops quantity over quality?
Roulette Spider ▶︎ Deck 《Roulette Spider》
japan とき
2015/05/16 15:25
Yugioh Icon
Roulette (Dice)
Various effects are activated according to the outcome of the dice, but there are 2 disadvantages, 1 intermediate, and 3 advantages.
However, the disadvantages are direct attacks and the LP is halved, which is atrocious, and the benefits that can be obtained are all small.
Shift》, original version 《Magical Arm Shield》, 《Magic Cylinder》, and 《Sakuretsu Armor》, so it's better to use that.
The merit of randomly selecting them with a dice is small, and in addition, he has a Quick-Play Spell, so it can only be used once.
Since it can only be activated on the opponent's turn, it's a card like an attack reaction trap, and it's too difficult to use...
The Claw of Hermos ▶︎ Deck 《The Claw of Hermos》
japan とき
2015/05/16 15:22
Yugioh Icon
A goddamn dragon that transforms monsters into his Equip Spell-like monsters.
Among the legendary dragons, it has the widest range of fusion materials and is resistant to decay, but it has a strong habit of summoning cards.
They're all cards like the Equip Spell, so it's practically rotten if you don't have a monster to equip them with.
That said, it's easy to fuse and he's easy to send to GY, so I'm thankful for the ability to summon a legendary knight, so I'd like to think about which cards to use in the build.
Hermos Rocket Cannon and Artemis match the cost and race of Legend of Heart, and the effects are easy to handle.
Red-Eyes Black Dragon Sword ▶︎ Deck 《Red-Eyes Black Dragon Sword》
japan とき
2015/05/16 15:21
Yugioh Icon
A sword based on Red-Eyes. It specializes in brain muscle, not burn.
The number of Dragons that somehow reminds me of Anryu is strengthened by the number of Dragons.
However, compared to other cards that use Hermos, even though the numbers are extremely dynamic, the increase in RBI alone is unreliable.
Considering it's an Equip Spell, it's pretty weak against removal, and Dragon isn't very easy to incorporate when you think of it as the legendary Three Knights.
If you're going to make it, is it a special Deck that collects Dragons? There is also a plot to coexist with 《Tyrant Wing》.
Goddess Bow ▶︎ Deck 《Goddess Bow》
japan とき
2015/05/16 15:19
Yugioh Icon
A card based on 《Queen's Knight》. I should have had a sword, but it turned into a bow.
It requires the same Warrior as 《Rocket Hermos Cannon》, and the effect it has is a forced quasar only during the Battle Phase.
Moreover, if you succeed in activating it, you can attack twice, so it will be even more effective against opponents who forcefully activate it.
Although less explosive than Hermo Cannon, he has superior DEF and reliability, making it a card that can be used well even with his low ATK card.
Since it's a Warrior material, it works well with Legend of Heart, just like Hermos Cannon. If you prepare both in EX, can you use them according to the situation?
Rocket Hermos Cannon ▶︎ Deck 《Rocket Hermos Cannon》
japan とき
2015/05/16 15:17
Yugioh Icon
It's a fusion card based on 《Rocket Warrior》, but it's a super-aggressive effect that blows away the original image.
You can get an exciting double attack and a piercing attack, but since there is no ATK increase, do you want to combine it with a monster with high raw firepower?
In that case, 《The Claw of Hermos》, a fusion material, and a card that utilizes this card will be needed, so the combo color will be quite strong.
It may be a good secret ingredient for the Warrior Deck, but it's also a problem to rely on it too much. It should be a safe card to prepare for EX in order to operate without accidents.
Time Magic Hammer ▶︎ Deck 《Time Magic Hammer》
japan とき
2015/05/16 15:15
Yugioh Icon
It embodies the power of 《Time Wizard》into a hammer and blows the opponent it hits beyond the horizon of fate.
The effect of banishing the opponent who fought with the dice turns works more than a substantial combat resistance.
In addition to functioning as a removal enough at 3, let alone 6 or 5, there are few monsters that can withstand it because it is an exclusion that does not target.
However, it is an effect through battle, and it also has fragility because it depends on this card to be equipped.
It is quite peculiar because it requires 《The Claw of Hermos》. It's also a card that allows 《The Eye of Timaeus》and 《The Claw of Hermos》to coexist the most reasonably.
Legendary Knight Hermos ▶︎ Deck 《Legendary Knight Hermos》
japan とき
2015/05/16 15:11
Yugioh Icon
Job!
All three of them are legendary knights who show their true potential.
The Claw of Hermos》has a loose selection of monsters as materials, so fusion is relatively easy to handle.
For that reason, the return of fusion is strong, making it a difficult card to master.
Since the copy effect of the legendary knight body is also the target of the battle, there is less freedom than I thought.
Still, the legendary knight's specialty lies in the mass deployment of high hit points from Legend of Heart, more than the effect.
Tyrant Wing ▶︎ Deck 《Tyrant Wing》
japan とき
2015/05/16 15:10
Yugioh Icon
A Trap version of the Dragon version of 《Assault Armor》.
Dragon has a lot of monsters that are more powerful and easier to deploy than Warrior, but unfortunately Trap is a bit slow as a card aiming for this kind of expendable double attack.
Since the ATK increase is very small, the fact that it can be used for combat tricks is also a weaker appeal.
And above all, it's extremely disappointing that you can't attack directly twice...
Rather than using it as a card, will it be used as a material for 《Tyrant Burst Dragon》?
The Fang of Critias ▶︎ Deck 《The Fang of Critias》
japan とき
2015/05/16 15:08
Yugioh Icon
Be prepared, the bug bastard's theme flows...
An unprecedented Trap fusion. Also, there is a card (?) called Skull Priest Yasushi...
However, the fusion is a trap card that has no search means, so are you prepared for an accident? The returns are big...
Fortunately, the versatile mirror force is included in the fusion material, and it seems that it will be operated around this.
Thanks to Mirror Force, we can expect a central role in the Legendary Knight Deck as well.
Mirror Force Dragon ▶︎ Deck 《Mirror Force Dragon》
japan とき
2015/05/16 15:07
Yugioh Icon
Leverage Mirror Force, who has recently been unlucky and has excellent juniors.
Among Critius-related cards, there are no restrictions and highly versatile cards are used as materials, so the dragon is the easiest to handle and draw out.
Its abilities and effects are quite strong. As expected, the opponent will be wary, so it is doubtful whether it can be destroyed, but on the contrary, it will have a strong restraint effect on the opponent's battles and effects that take targets.
Having this on a card with 2800 RBI is pretty brutal, and depending on the situation and the card you use, it can get stuck, but since the effect doesn't negate, you may be able to activate it with the intention of crushing it.

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