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Yu-Gi-Oh! Card Rating List Showing 3,991 to 4,005 of 4,611

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Morpheus, the Dream Mirror Black Knight ▶︎ Deck 《Morpheus, the Dream Mirror Black Knight》
japan みめっと
2020/10/08 20:31
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Dream Mirror's main force with high hit points and strong unique effects, and the top monsters that you want to bring out with Dream Demon Ikeros and Holy Beast Pantus.
He is an important player in Dream Mirror Deck. He is an LP picker.
In a sense, it may be a weak point of this theme that we can't completely eliminate the White Knight, whose unique effect is not very strong, in order to replace it with this card.
However, being replaced by the White Knight means that the removal effect of this card activated by the Sacred Beast Pantus and the Dream Demon Ikelos can avoid the chain-activated Veiler, Bubble Shadow, and Skidre that has already been activated and pass the removal. There is also a thing.
Ikelos, the Dream Mirror Mara ▶︎ Deck 《Ikelos, the Dream Mirror Mara》
japan みめっと
2020/10/08 20:22
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This card isn't necessarily the only one that can trigger the effect of Otome, the theme searcher, but there is no doubt that this card will be the main one.
Making full use of the triggered instant effect, which is a common effect, deploying the black knight searched by the maiden with this card, disturbing the board creation on the opponent's turn, and destroying the permanent engine / permanent meta is the strength of his Dream Mirror. You can call it movement.
With his deck, which can't be completely free from accidents, it would be great if he could start the first move with Muma & Seiko.
On the other hand, if you start with a Maiden & Ankoku starting with no phantasms in your hand, only magical beasts such as Pantus, and no muutsutsu or tratori, it will be very difficult to outrun your opponent's turn.
Ikelos, the Dream Mirror Sprite ▶︎ Deck 《Ikelos, the Dream Mirror Sprite》
japan みめっと
2020/10/08 20:18
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A searcher who can access any card in Dream Mirror other than the one with the same name.
You can see how this deck can easily squeeze the slot because the paired nightmare will almost automatically be stacked 3 times.
Since it's level 1, I'd like to use Wanfo and Wanchan to get both my partner and his Field Spell involved in the initial move as much as possible.
Since it has 0 hits, it can't be left alone, but if you have the corresponding Field Spell, you can stop being a Friche, so if you don't encounter obstacles such as removing the field during standby or end, you won't receive battles damage.
Put out a dark field or open both fields with Yumeutsutsu, and the Muma that was put into play will switch to a maiden and search for a black knight, and the maiden will switch to a maiden and deploy the black knight you searched earlier, and remove it with a black knight. Throwing out is Dream Mirror's offensive and defensive iron plate pattern.
If you start with a dark field, you'll switch to a light field at the end and then put out a black knight on your opponent's turn, but you can say that it's still strong enough.
The common effect is a self-release SS effect that can be used when a specific field exists... Needless to say, Urara is a very weak theme, so we have to think about adopting Graves and Obliteration Urara.
It's a big derailment, but as far as Otome Ikeros in this card illustration, at first it looked like something like a demon slayer character like a black clover by adding Kanao and Kanroji. .
Heat Wave ▶︎ Deck 《Heat Wave》
japan みめっと
2020/10/08 12:53
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It completely seals NS & SS that cannot be erased until your next turn, and if you can activate it first against a beatdown type opponent, you can be sure that you will be swept away for a whole turn.
However, since it can only be used at the start of Main Phase 1, basically you will not be able to deploy anything at all.
It is possible to set Normal Summon and its monsters face-up by card effects, and monsters without effects such as Normal Monsters are not subject to summoning restrictions, so it is mainly used in Decks that are good at such strategies. would be
Also, if you activate it on the first turn of the attack, you will be able to not only deploy but also attack on your own turn that swept away, so against Deck opponents who are good at interfering and suppressing monsters by deploying them, It is a card that allows you to get one kill without having to prepare any interference on the field.
Cobraman Sakuzy ▶︎ Deck 《Cobraman Sakuzy》
japan みめっと
2020/10/06 22:07
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A cycle Flip Monster that only sees the contents of the opponent's bag.
It's not that you can't use this kind of effect at all, but there's no reason to use it unless it's an effect that can be used incidentally on a monster belonging to a theme that has one or two other very useful effects.
Even if you get hit, the effect will appear, and since you can see everything at once, it may be a relief that you don't have to use the effect so many times.
And above all, the mystery deepens as to why this illustration and the effect given to this monster.
For the time being, I'm a snake person, so can I do a Yabu Snake Check?
Divine Serpent Geh ▶︎ Deck 《Divine Serpent Geh》
japan みめっと
2020/10/06 21:38
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The final form of Oleichalcos Kytora, which has become too affordable, except for paying half the LP.
Target resistance + When hitting, negate the effect of the monster & overwrite the ATK to half of his original ATK + become the same power as the strongest monster on the field when fighting.
In particular, its 3 effect does not create a chain block, and when it hits, it kills even most high-hit, super-resistant monsters, boasting unparalleled strength in battle.
However, it has quite a lot of holes, probably because it's so easy to put out, and of course it's weak enough to vomit against lightning, drop, and skidre, but it's surprisingly fragile when it's on the side of being hit, and if the strongest monster on the field is on the opponent's side, that monster. It is easy to trade off just by being attacked from.
Since only ATK changes, there are times when even low class monsters can't break through against monsters in Defense Position, and if you are put to sleep by an effect that doesn't target, you will be defeated.
As for the summoning conditions, let alone half the LP, it's not acceptable to be 100% dependent on the opponent.
However, considering the summoning condition that doesn't choose the adopted deck, it feels like it's not so unsatisfactory performance even though it's easy to repel.
Granadora ▶︎ Deck 《Granadora》
japan みめっと
2020/10/06 21:14
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A monster that got this effect in OCG in the process that this card was given his LP recovery effect in the book in order to correct a typo in the original work where there was no LP left to use Ra's effect.
At that time, low-class monsters with 19 hit points were still rare in OCG, and the disadvantage of receiving double the damage recovered when defeated was added as a matter of course.
However, damage is only activated when destroyed & GY is sent, and LP is not lost, but effect damage.
It's easy to avoid, and the damage can also be combined with other cards to make a combo.
Wicked Acolyte Chilam Sabak ▶︎ Deck 《Wicked Acolyte Chilam Sabak》
japan みめっと
2020/10/06 21:02
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Just looking at the effect, it seems impossible to meet the conditions for both monster effects. The impression.
It seems difficult to take advantage of being a reptile, and even if it can be operated with a perfect score of 100, it seems that it cannot make such strong movements.
Evil Dragon Ananta ▶︎ Deck 《Evil Dragon Ananta》
japan みめっと
2020/10/06 20:31
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The field and his GY, an irreversible decisive battle monster that forcibly throws all the materials there at the moment.
The timing depends on my end phase, but since Reptile has a rare all-purpose removal effect, I don't think it's a bad thing even if I have to use 2 or 3 materials from the beginning.
There are no restrictions such as you can't attack, you can't NS this turn, you can't SS other than Reptile, etc., but be aware that the removal effect is a type of effect that forces you to destroy your own cards.
Subterror Fiendess ▶︎ Deck 《Subterror Fiendess》
japan みめっと
2020/10/06 9:51
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The current state of theme-specific hand triggers that all themes admire is probably this card belonging to Subterror that has the closest appearance to the supreme.
The only requirement to activate this card is to use it on the opponent's first turn.
Evilswarm Exciton Knight ▶︎ Deck 《Evilswarm Exciton Knight》
japan みめっと
2020/10/05 23:15
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A generic rank 4 monster with the flashiest removal effect.
It's a peculiar activation condition, but it's a power that deviates from the norm to get a rank 4 free material with just 2 materials, and completely destroy the whole bag with 1 material.
It's difficult to understand in the old text because the timing of activation is specified, but since it can be used in the battle phase of the opponent's turn, it's a triggered instant effect that can be used in the main phase of your turn as a hurricane.
Apollousa, Bow of the Goddess ▶︎ Deck 《Apollousa, Bow of the Goddess》
japan みめっと
2020/10/05 22:50
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With its loose bindings that make it easy to use even the stolen opponent's monsters as materials, and the number of necessary materials that can be used with just 2 monsters, it can be used as an accessory to control many deployment decks.
The number of materials determines his hit point, and when using up to 4 materials, he has an ATK of 3200, which is quite a number.
Also, by lowering your RBI by 800, it has the effect of negating monster effects an unlimited number of times, so you want to use as many monsters as link material, but no matter how many you use, the same chain will be used anyway. Since the effect can only be used once on a block, I think it's perfectly fine to use 3 or even 2 of this card if it's not a single player.
It is excellent at catching monster effects activated by his hand and GY, and is ideal for taking care of Nibiru, but on the other hand, be careful not to destroy it just by negating it.
There is no resistance to Spell / Trap cards, and even if you stand alone with this card of MAX material when you attack first, it will be easily silenced by bubble shadows, skiddles, notifications, etc., so please reduce the number of materials somewhat. It can be said that it is desirable to install it together with other suppressed monsters.
However, if the opponent shoots a barrier wave or a drop, it will be silenced together with Savage and Crystal, which are often used with this card, so you can't be overconfident.
In this environment where it is no longer possible to dominate with monster effects alone, this card can also be used in combination with Moon Mirror Shield, which can restore its own RBI, and powerful backs such as Friche removal and Counter Trap, making it even stronger. I think that you will be able to realize
Fuhma Wave ▶︎ Deck 《Fuhma Wave》
japan みめっと
2020/10/05 16:06
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A new assassin of the general-purpose Friche removal Trap that came from overseas.
There are many similar cards such as Escape, Otou, Dinomi, Sambre, Panish, etc., but those that do not target at no cost are rare. It's pretty strong if there's a monster that has it, but I don't think it's going to happen that often if one of them has the same attribute.
In that case, regardless of the purpose of self-destruction, as a means of removing the opponent's monsters, it is natural that there are many situations where it cannot be activated rather than its usefulness, so it is not a card that can be used in combination with other card effects. I have a feeling.
Unless you're obsessed with destruction and target resistance penetration, you're probably better off with Escape, the strongest general-purpose Friche removal Trap.
Star Power!! ▶︎ Deck 《Star Power!!》
japan みめっと
2020/10/04 22:38
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Normally, this kind of card can only be used before damage calculation, but this card is a combat trick Quick-Play Spell that can be used during damage calculation.
Depending on which monster you or your opponent links to with your Link Monster in battle, your ATK will increase considerably, but if you use it very strongly, you can win without using this card if you successfully deploy it. It is difficult unless it is a deck with a fairly high deployment power, and it can not be said that it is highly versatile.
That said, it doesn't have the usual drawback of not being able to attack with other monsters, and as long as the level and rank of the linked monster are high, it doesn't matter how low the hit point is, so even if you just use the metalif, it will increase by 4000. There is no doubt that it is a card that does not exist.
As long as you use this card, it's a battle with a Link 2 or higher monster, and I'd like to have the guts to reduce the opponent's LP to 0 on that turn.
Like the Trident Launcher in T.G., it seems that he can play an active role as a final weapon with a deck that can send out many high-level monsters at the link destination with a downward link of 3 or higher.
Nine-Lives Cat ▶︎ Deck 《Nine-Lives Cat》
japan みめっと
2020/10/04 22:29
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Cat with two lives here.
It's a name that sounds like something out of a DM3 construction monster.
A new force in the Level 9 Deck, its own combat ability is low, but it has both the effect of giving target resistance to his revived monsters and the effect of reviving his GY monsters.
You can only revive from your girlfriend's GY at level 9, but you can revive anything from your opponent's girlfriend's GY.

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