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Yu-Gi-Oh! Card Rating List Showing 3,826 to 3,840 of 4,611
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Jurrac Velo》
みめっと
2020/11/07 0:28
It has a battle destruction trigger effect that can recruit virtually all lower Jurracs from its area of effect.
However, in spite of the conditions for activating it, I was given some disappointing additional conditions, such as not being able to use his Defense Position or defeating the one I sent. If you want to use the effect effectively, it would be desirable to go on a suicide attack if possible. Or use it like an attacker with a recovery function... Anyway, I think it's easy to use as a low-end Jurrac. |
▶︎ Deck | 《Hydrogeddon》
みめっと
2020/11/07 0:24
An increasing number of dinosaurs that correspond to H2 in the chemical formula of water, H2O, which has been in the environment in the past.
It has a slightly lower RBI than Guaiba, and unlike over there, you have to send the monsters you beat down to his GY, and you can only recruit monsters with the same name. It is possible to immediately follow up with Gedon. Therefore, if there are 2 monsters that can be defeated on the opponent's field and you don't draw 2 or more of this card, you can increase from 1 to 3 without any restrictions. I really feel that being able to enjoy the supreme comfort of Bahasha Mochi at WATER Level 4 is a great advantage of WATER Level 4. |
▶︎ Deck | 《Jurrac Herra》
みめっと
2020/11/07 0:16
It looks like a hand that can't see the self-SS effect, but you can quickly recover the lost ad. card.
In the end, if you don't use a card effect that forces you to attack, you won't be able to fulfill the activation conditions on your own. However, if the opponent doesn't have a resolution card, I can endure it quite tenaciously, and it seems to buy time when I really want to keep the number of monsters on the field until the next turn. |
▶︎ Deck | 《Jurrac Guaiba》
みめっと
2020/11/07 0:02
It is the most important force in the low-ranking Jurracs, and its performance is Hydrogeddon, which allows it to recruit all the main low-ranking Jurracs.
The recruited guy can't immediately follow up with Jurrac, but there are no other restrictions, so let's use various materials in Main 2. It's effective even if you defeat a token, but I don't think you'll get a monster that can be destroyed in battle even if you expect your opponent to have 17 hit points, so it's better to use it in combination with send or hit assist. Activate Solidarity with no monsters in GY → Self-destruct on the opponent's monster with Vellow → Recruit Guaiba with Vellow, and when Vellow is sent to his GY, unity is applied and Guaiba has 25 RBIs In the past, I used to do a lot of chasing. |
▶︎ Deck | 《Jurrac Protops》
みめっと
2020/11/06 23:55
Even among the early group Jurrac, it may be due to the influence of Vellow's recruiting range, but Jurrac has a unique feature that the maximum RBI of lower class monsters is 17, but when it comes to that, it seems that lower class monsters will have a hard time fighting each other, so it is in line. This card is in charge of hitting with 18 RBIs or more in battle with monsters.
However, due to its ability to be laughed at even by his Fluffal Lion, who has a very low enhancement rate and is dependent on opponents, this card, which has no other effects, has never been used since that time. |
▶︎ Deck | 《Jurrac Tyrannus》
みめっと
2020/11/06 23:48
A superlative Jurrac that doesn't think about anything other than attacking.
SS is possible, and one point is avoided because there is no limit to the number of RBI increases by releasing Dinosaur, and RBI increases are permanent. If you can use 《Black Ptera》skillfully, you can get quite a lot of damage, but I think it's a combo that you can see that it's not worth it even before you think about it seriously. But personally, I think this is better than Spinos. |
▶︎ Deck | 《Jurrac Brachis》
みめっと
2020/11/06 23:41
A Dinosaur tuner who misunderstands what a tuner is.
Of course, it would be said that I don't want Tuner to be in the spotlight, but it's still good for something like Dark Resonator that has some kind of resistance on its own. It's not always possible to have a monster next to you at any time, so even if it's just a comfort, if you can recover yourself, at least it won't be a hindrance. However, in the case of this card, there is a Jurrac other than itself on the field, and it shows a mysterious behavior that it acquires battle destruction resistance only when it can be connected to Synchro or Link the next moment, and this card itself has a mysterious behavior. I don't have much fighting spirit and only write on the wall. Being a tuner is undoubtedly a good thing, but because it is a tuner, the text on it is a strange card that makes me feel even more strange. As a result, the significance of its existence is infinitely negligible. |
▶︎ Deck | 《Beatraptor》
みめっと
2020/11/06 22:51
Low class dinosaur No. 2 who silences the monsters in the EX monster zone.
The appearance full of feathers is exactly like a modern dinosaur statue. Being able to negate monster effects in the EX monster zone without creating a chain block from NS is excellent, and suppressing links other than perfect resistance lose their power. I have the impression that he has become much smarter than Rex, who was trying to compete with the formidable opponent in the EX Monster Zone with 27 RBIs. It would have been better when it was effective against EX monsters other than Link, but... it's a pity to eat like this. ATK is Recruiter-class and defense is Giant Soldier of Stone-class, which is quite high. Since the compatriots will remain binding, the effect has a certain meaning. But did the effect need the name Turn 1? The question remains. |
▶︎ Deck | 《Re: EX》
みめっと
2020/11/06 22:38
A low class Dinosaur that specializes in fighting monsters in the EX Monster Zone.
Even if it's specialized, it's easy to use as a low-level monster with 19 hit points even if it doesn't do anything, and even if it's serious, it's only 27 hit points. It's a monster that takes pride in being able to handle its work flawlessly in normal times and yet being strong in the face of adversity, but when it comes time to show its strength, it can't make much of a contribution. It's the card with the toughest type of trait to get into. Due to the re-change of the rules, he is no longer effective in most situations except for Link Monsters, and it's also painful that even his Link Monster opponents are treated lightly by Link 4 and above. It seems that the main job will be to hit a link 2 or lower monster with his ATK that is weaker than him or equal to him and take his LP, so if SS is sealed for the time being, it will be big. There may be very rare occasions when it helps. If you find value in being a low-class Light Dinosaur with a fighting spirit, you can manage to defeat Link 3 on your own, so it may not be a bad effect as an extra. |
▶︎ Deck | 《Constellar Caduceus》
みめっと
2020/11/06 22:03
All three effects written are of a high level, and Constellar of a level that can be said to be super capable and new.
Since it has a self-SS effect, it is easy to activate the effect of 3, and his Constellar X, which uses this card as a material, hits exclusion effects like Koa'ki Meiru's members when he was playing the light and dark meta. Demonstrates at times and when being beaten. It's a powerful effect that banishes targets without taking them before Dameste's damage calculation, which has high resistance penetration and is difficult to deal with. So just be careful there. And the 2nd effect is written in an unbelievable way to search for a Spell Trap every turn just by standing there and paying nothing. There are strong and weak themes, and although the search destination is limited to the theme Spell Trap, it is rare to see anything like this. Now he doesn't have much to do with the Constellar Spell Trap, so he's forgiven, but by mistake, the traveling staff said that the effect would cause him to release something like LIGHT, which is not directly related to Constellar, or something like that. There is also the possibility that it will become |
▶︎ Deck | 《Naturia Bamboo Shoot》
みめっと
2020/11/06 21:41
Releasing Naturia and Tribute Summoning will have a permanent effect that will not activate any Spell Trap if it is already face-up on the field or except for the "Effect Activation" activated by GY.
It's a pretty amazing card that you can't activate Counter Trap, and only your opponent can't activate it. It can be said that it is a monster that has a great meaning to itself. It's a great strength that you can't use his spells that spin the deck or peel off the back, and the removal trap meta trap, and you can't just shut up with a moon shot drop bubble shadow. However, it does not have a binding effect on monster effects, and its own RBI is low for a high-level monster, so it is particularly weak against monsters with 21 RBI or more that self-SS without creating a chain block, and its own effect Since the binding power of is strong, you must also be careful of monsters that have control-taking effects. Since I can use his Spell Trap as much as I want, I would like to counterattack with a monster with an effect that assists this card on the side and a warning or notification on the back. |
▶︎ Deck | 《Angel Trumpeter》
みめっと
2020/11/05 21:12
A level 4 vanilla Plant monster that barely surpassed the RBI (1700) of Jerry Beans Man for a level 3 vanilla plant.
Plant was a total of 23 races that existed in level 4 vanilla until this card appeared, and the highest ATK was the lowest race (Bean Soldier's 1400), but with the appearance of this card, it jumped up to 19 at once, Moreover, instead of not having 20 RBIs, he is a Tuner Monster. It is a monster that is likely to gain popularity as a link material for Sunvine monsters that require a plant Normal Monster as a link material. By the way, the seat of "level 4 vanilla lowest highest ATK race" will be handed over to his Thunder (Gem-Knight Lumarin's 1600). |
▶︎ Deck | 《Broken Line》
みめっと
2020/11/05 21:01
It sounds like a no-cost perfect counter, but cards that don't operate stably even if they don't have a cost or a disadvantage are still not very user-friendly, and I wonder what Counter Trap is, since it's weaker to get out first than to reboot your hand. feel.
The presence of "Set Bubble Shadow" is also a headwind, and regardless of the presence or absence of this card, the opponent will normally dislike putting out his Spell Trap in front of the set card, and monsters that can be activated later. It would be wiser to use notifications to see the effect. |
▶︎ Deck | 《Premature Burial》
みめっと
2020/11/05 20:38
His Equip Spell with a resurrection effect that is the eternal dream of self-bouncing decks.
Since it's a 2nd term card, it can't be called Turn 1, and it doesn't have a negate monster effect or can't attack. The LP cost and the disadvantage that if this card is destroyed, the monsters connected to it will also be destroyed. Since Amho appeared, it has become too easy to draw Equip Spells, and there have been too many cards that can abuse the fact that monsters cannot be destroyed if they leave the field without destroying them. |
▶︎ Deck | 《Magical Hats》
みめっと
2020/11/05 20:25
It's a familiar card that Yugi used a lot in the original, but in OCG, it's a half-Friche Trap limited to the opponent's battle phase, and you can set 2 Spell Traps from the Deck as monsters, and the monsters are treated as all races and attributes. It's a great projectile weapon like no other.
Since your monster shuffled with Dummy also becomes a face-down Defense Position, if your goal is to reuse the reverse effect, it doesn't matter if your opponent hits the target. If possible, I would like to choose two Spell Trap cards for her that will be put on the field as dummies from the Deck, such as those that have effects that activate when sent from the field to GY, and those that have effects that activate when removed from GY. . As a result of that, it seems that arbitration was quite troublesome at the time, such as what would happen if 《Light of Intervention》appeared, and whether self-destruction could be avoided by card effects. There is one less hat, and when the battle phase is over, everything other than the main body will self-destruct. The peculiarity that makes you want to try it is definitely a "memorable card" that will not be buried in ordinary cards. |
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