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Yu-Gi-Oh! Card Rating List Showing 3,811 to 3,825 of 7,624

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Rating Score・ Review
Posting Date
Valkyrie Erda ▶︎ Deck 《Valkyrie Erda》
japan シエスタ
2019/08/26 16:59
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This one is probably the ace from Vrynhilde.
Although it has a low attack and defense for the habit of the highest grade, the battle is strong as it is due to the weakening of 1000 overall.
As a condition, he requires to be deployed with Valkyrie's effect, but in Valkyrie it's an easy story. Is it a neck that is difficult to use together with general-purpose resuscitation?
It also has an effect that allows you to exclude cards that will be destroyed, and there are no activation conditions here.
It can also be used by opponent's effects, so it can be troublesome for some opponents, such as his deck, which uses a lot of self-destruction.
Strong... it's hard to say, but it's easy to deploy and a reliable presence in Valkyrie.
Realm of Danger! ▶︎ Deck 《Realm of Danger!》
japan シエスタ
2019/08/26 16:37
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Target resistance makes it easier to pass effects, and direct attacks are also possible. Danger!
The effect itself is by no means bad, but Danger! is not a card that is involved in the movement of the Deck. Since there are many, such an effect is less appreciated.
It is unusual for a field dedicated to the overseas production category, which is one of the most recommended this time, and I feel that it is very self-reliant. Somehow it's wrong.
You're in Danger! ▶︎ Deck 《You're in Danger!》
japan シエスタ
2019/08/26 16:27
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It's a recruit card, but if it's slow and random like Trap, it's unstable.
Recruit is just vanilla, and I don't think it's weak because it can be expected to have various functions, but I think it's a card that feels lacking in power from Danger!.
Danger! Response Team ▶︎ Deck 《Danger! Response Team》
japan シエスタ
2019/08/26 16:22
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It's a card that can bounce each other's cards, and the cost of Danger! is easy to deploy from the 1 effect, and it's also an effect that doesn't have a turn limit, so it's worth self-bouncing.
The drawback is that due to its characteristics, it cannot be activated in advance, and is easily influenced by the situation.
Danger! is basically a spinning deck, and it has some unstable elements, so this card for combo is somewhat avoided.
The effect of activating GY is the same as Second Expedition into Danger!, and you can dig his deck while pulling the trigger of Danger!
Kind of a weird impression overall.
Danger! Zone ▶︎ Deck 《Danger! Zone》
japan シエスタ
2019/08/26 15:07
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It has an effect similar to Graceful Charity, is powerful and synergistic with Danger!
However, for Danger!
Well, it's not a permissible effect for spells, so it's a reasonable adjustment.
It's reasonable, but it's still very slow, and Danger! has a low priority at present.
I have a feeling that it will be used strangely in mixed construction such as Danger! and Dark World.
Danger! Feets of Strength! ▶︎ Deck 《Danger! Feets of Strength!》
japan シエスタ
2019/08/26 15:00
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The effect itself is excellent, but as already said, the main drawback is that Danger!
It's easy to make use of it if you're conscious of it, but if you consider Danger!
It gives the impression of a card with a strong sense of wasting treasure.
Danger! Excitement! Mystery! ▶︎ Deck 《Danger! Excitement! Mystery!》
japan シエスタ
2019/08/26 14:53
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The search range is still acceptable. It's a search while pulling the trigger of Danger!, so the movement itself is not bad.
As already said, the problem is that you can't do Special Summons other than Danger!, and the fact that there are no EX monsters in Danger! Danger! itself currently relies on EX monsters from other categories as trump cards.
It's possible that the new Link Danger! will appear just like the previous one, but even if it does, it's going to be difficult to hire unless you're very good at it.
I will come to this point with some expectations.
Second Expedition into Danger! ▶︎ Deck 《Second Expedition into Danger!》
japan シエスタ
2019/08/26 9:38
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Danger! can be strengthened while pulling the trigger of Danger!, but the need for strengthening is thin and the strengthening value is not so high. Trap as a strengthening card is also a fatal point.
Even with GY, you can pull the trigger of Danger! while aiming for reuse and recover the ad. Compared to the survey report, it's a trap, so it's a big selling point that you can pull it with a flitch.
As mentioned above, it's good to be able to permanently pull the trigger of Danger! with Friche, but I feel that the current priority is low due to the subtle main effect and the high rotational power of Danger!.
Danger! Mothman! ▶︎ Deck 《Danger! Mothman!》
japan シエスタ
2019/08/26 9:28
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Dark World Dealings》is unique to Danger!'s common effect. It's a useful effect for Danger!, allowing him to pull the trigger on another of his Danger! while increasing his deck's spinning power.
Danger! Support is a big selling point compared to trading.
As for the difficulty, the unstable side is conspicuous in that the opponent encourages his deck rotation as well.
Danger! itself has a very high deck rotation power, so there's not much need to rely on it.
Danger! Yorika is an insect with a self-expanding effect that has no disadvantages, so insects seem to be more useful.
Danger! Ogopogo! ▶︎ Deck 《Danger! Ogopogo!》
japan シエスタ
2019/08/26 9:15
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Unique to Danger!'s common effect is the Danger! exclusive 《Foolish Burial》.
I would like to say that his ability to send GY regardless of the type is excellent, but Danger! monsters are cards that are discarded from the hand to activate their effects, and he has no effect that activates with GY, and Danger! If you think about it, the cucumber that can be dropped directly from the deck looks small.
Magic/Trap has an effect that can be demonstrated with GY, but it is not effective enough to combo with this card. It's a little hard to handle even on the stay side as it's facing the wall.
It's a great effect, but the need for Danger!
The effect itself isn't really bad, so depending on the card pool in the future, is there a possibility that it will change?
Danger! Dogman! ▶︎ Deck 《Danger! Dogman!》
japan シエスタ
2019/08/26 9:08
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All common effects and unique effects of Danger! are weakened. I don't think it's a bad effect because the drop value is high, but considering the movement of Danger!
As already said, the difference in levels will broaden your options.
Danger! Chupacabra! ▶︎ Deck 《Danger! Chupacabra!》
japan シエスタ
2019/08/26 9:03
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In addition to the common effect of Danger!, the unique effect is the revival of Danger!.
Considering Danger!'s rotational power, it's not that difficult to secure a resurrection target, but it feels a little unstable due to the perishability of the resurrection effect at the very beginning and the randomness of Danger!.
Instead, compared to Jackalope, which has the same deployment effect, the battle position is free, and Bigfoot can be revived and used as an attacker.
The effect is quite useful, but I think it's better to use less.
Danger! Thunderbird! ▶︎ Deck 《Danger! Thunderbird!》
japan シエスタ
2019/08/26 8:55
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Danger!'s common effects and unique effects are set card destruction and general-purpose ones.
It has high stats and is the opposite of Bigfoot, but since it's been used less often than before and it's vulnerable to things like Friche, is it less useful than Bigfoot?
Still, it is a useful effect, and due to the characteristics of Danger!, it is better to have many types. Since the level is the same, some support can be shared, and it will be possible to differentiate in terms of race.
Is it one piece with sufficiently versatile performance?
Danger! Bigfoot! ▶︎ Deck 《Danger! Bigfoot!》
japan シエスタ
2019/08/26 8:47
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The common effect of the powerful Danger! and the unique effect are face-up removal and versatility.
There are some similar effects, but in the case of this card, you can receive the common effect and support of Danger!, and it has a high stat.
It is possible to demonstrate whether it is removal or high RBI.
Even without Danger!, he has a very good stat, such as 0 defense support and train / temptation response.
It's a little unstable, but with the power of Danger! Is it an excellent card?
Super Anti-Kaiju War Machine Mecha-Thunder-King ▶︎ Deck 《Super Anti-Kaiju War Machine Mecha-Thunder-King》
japan シエスタ
2019/08/23 17:57
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It is more Kaiju vs. Kaiju than Mechadogoran, which can be defective, and has Kaiju's meta-effect.
1's effect allows him to revive cards that have been processed by Kaiju. I wish I could revive and make use of it. Some things may not be the same as before.
He is invincible against Kaiju, but his stats are low for the highest level, so he won't be able to make use of it unless the opponent is Kaiju-centric.
The effect of 4 is general-purpose, and the drawback is that it is slow at the end, but it can be used as a material, and on the opponent's turn, the effect of 2 can be used as a countermeasure against the wall and his Kaiju.
Basic Kaiju itself is a meta existence that has suppression and perfect resistance, and it is difficult to adopt it appropriately because the meta of meta is a card design.
If you use it as your main, you should focus on the effect of 4, and if you're lucky, he can also counter Kaiju. The base is for the side.

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