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Yu-Gi-Oh! Card Rating List Showing 3,406 to 3,420 of 10,769

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Kozmo Lightsword ▶︎ Deck 《Kozmo Lightsword》
japan とき
2016/09/10 18:03
Yugioh Icon
I think there are many boys who dreamed of chanbara in this.
His Equip Spell that combines ability-up, consecutive attacks, and piercing attacks.
It greatly supports Drossel's effect activation by increasing ability and penetrating. If you decide to attack continuously, you can search twice. It also works well with Grindle, who can voluntarily write the Book of the Moon.
However, it can only be equipped with Psychic Kozmo, and the cases where the Psychic Kozmo beats are not that common.
If you use this card, it might be a good idea to use a total solar eclipse, 《Swords of Concealing Light》, etc. to take advantage of the penetration.
Kozmotown ▶︎ Deck 《Kozmotown》
japan とき
2016/09/10 17:54
Yugioh Icon
A versatile Field Spell that combines salvage, hand exchange, and search.
The basis is the salvage of the removed cards. Mainly recovering psychics such as Drossel that has been transferred, and recovering space dust and disappeared Machines so that they can be ridden again. It can be said to add +1 every turn, and the LP cost is weak. A card that takes care of Kozmo's rotation together with the hand exchange. Hand exchange is also a great help in adjusting that in Kozmo, where the balance between high and low is important.
The search effect can of course be used as a restraint, but it is also possible to actively prepare by breaking it with a slip rider or land walker. Of course it's a good deal that it's delicious even if the opponent destroys it.
This is the best card to lubricate his Deck, which boasts considerable power even with monsters alone. Of course, since it's a field, you can also benefit from Terrafo's search.
Kozmo Dark Planet ▶︎ Deck 《Kozmo Dark Planet》
japan とき
2016/09/10 17:44
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Kozmo's strongest planetary fortress weapon. Silver rare despite the trump card.
In addition to being unaffected by effects, he is an extremely powerful monster that can keep Spells in check, and his performance as a monster is at its peak. I'm sorry Lightning! !
However, the difficulty of Special Summon is a disappointing card, if not ruined. A card that has a summoning method like a ritual summoning that does not work with support, and is prepared for a hand cost of 2 or more cards. Even so, the cost is "excluded", so if you don't prepare a separate GY Fertilizer, it doesn't make sense to spell him.
Kozmo doesn't even have to go that far, as Dark Scimitar and Dark Eclipse are powerful tiers, so this card is a bit overkill.
Kozmo Landwalker ▶︎ Deck 《Kozmo Landwalker》
japan とき
2016/09/10 17:39
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A power word that allows all Kozmo monsters to use substitution effects.
However, since Machine Kozmo has a Recruit effect and Psychic Kozmo has a transfer effect, both are very resistant to destruction, so the need for this effect is not very high.
Even though I can use Emerald Police's search effect, I still feel like I want to keep Emerald Police and use Exclusion Salvage over and over again, so I'm still scared.
However, level 6 Kozmo is only a dogfighter that is more difficult to use. If you want to increase the strength of recruiting, it is not zero to adopt.
Kozmoll Dark Lady ▶︎ Deck 《Kozmoll Dark Lady》
japan とき
2016/09/10 17:32
Yugioh Icon
Dane Dane Dane Dane Dane Dane
Dane Dane Dane Dane Dane Dane
Psychic Kozmo, but its level and ability are rather close to the usability of Machine Kozmo.
Psychic Kozmo has a transfer effect common to Psychic Kozmo, but there are too many problems such as being heavy without being able to transfer to a slip liner. Even if you have a lot of advanced Kozmo in your hand, you can still recruit Drossel.
The effect itself is excellent because it denies monster effects, but the difficulty of deploying it is a problem. He has problems with not having recruits to treat like Machine and his low ATK.
Kozmo Scaredy Lion ▶︎ Deck 《Kozmo Scaredy Lion》
japan とき
2016/09/10 17:26
Yugioh Icon
Kozmo's "Burial from a Different Dimension" also comes with a weak burn.
There's nothing wrong with activating it, but activating it...? The effect that becomes.
Kozmo's GY utilization is pretty poor, and there's little need to send an exclusion card to his GY even after adopting this card.
For the time being, it has a transfer effect itself, so if you switch to Dark Eclipser, you can't say it's completely worthless, but I think Kozmo is strong enough even if you don't stick to Eclipser so far...
Kozmo Dark Eclipser ▶︎ Deck 《Kozmo Dark Eclipser》
japan とき
2016/09/10 17:20
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Kozmo's super-dreadnought battleship boasts overwhelming card power on its own.
It is a monster with 3000 RBI, Trap negate effect, target resistance, and considerable control power.
But to stop Trap, he needs GY cost. This guy can't come up with it if GY cost is just spinning Kozmo normally. Verbran's help will be needed. Verblanc, which has search as a transfer source, is compatible.
Also, the last effect is search instead of recruit. It's not bad, but it's also a bit at odds with Kozmo's basic tactics. Well, I want to search around Drossel and redeploy...
Kozmo Delta Shuttle ▶︎ Deck 《Kozmo Delta Shuttle》
japan とき
2016/09/10 17:00
Yugioh Icon
Escape into the shuttle! !
As a level 5 Kozmo Machine, he competes with Sliprider for the frame, but he has excellent CIP effect and his high ATK will be prioritized over there in many situations.
The effect of sending monsters to his GY is useful in his normal deck, but it doesn't work very well in Kozmo, you can only use Sea Mew's resurrection or raise the cost of Dark Eclipsar. Compensation can support Drossel, but the compensation value is not good enough for that. Losing monsters from the deck hurts too.
The power itself is not low, but his rival is excellent, and he is difficult to match with Deck's direction. A position that makes it easy to carry the sadness that is played as a result.
Kozmo Soartroopers ▶︎ Deck 《Kozmo Soartroopers》
japan とき
2016/09/10 16:54
Yugioh Icon
Kozmo hoisting from GY.
It looks like a good matchup with Ferbrun, who can fertilize GY, but while Ferbrun wants to search his Machine, this card's ability to revive doesn't mesh with Psychic.
Considering that Psychic Kozmo will basically use the transfer effect, it's a question mark whether there will be a situation where he doesn't fall to GY and uses this card.
The resurrection performance itself is not low, so if you are thinking about psychic axis Kozmo that makes full use of ray blades and energy arts, it will be interesting again.
Kozmo Tincan ▶︎ Deck 《Kozmo Tincan》
japan とき
2016/09/10 16:48
Yugioh Icon
Kozmo is greedy and humble.
You can use the search effect more reliably than Drossel, but the end phase is slower and random elements have been added.
However, if you think that Drossel is not always available because of the emergency tele-restriction, do you think it will be necessary to adopt this card if you think about a reliable transfer to advanced Kozmo?
Also, if you use GY-powered Kozmo, he's also a GY fertiliser, so it works well with those cards as well. Dark Eclipsar is a good card both in terms of search and his GY fertilization.
Kozmo Dark Destroyer ▶︎ Deck 《Kozmo Dark Destroyer》
japan とき
2016/09/10 16:42
Yugioh Icon
Just before coming to Japan, it is a product with a lot of restrictions overseas.
In Kozmo, which has a recruit effect, it has the maximum hit points, and it is not only one of the best performances as an attacker that it is not taken as a target, but also an excellent CIP effect that removes monsters, a wide range that can be connected to Forerunners, etc. Then, a card that you can do whatever you want, such as a recruit effect that doesn't die.
One piece that is the core of Kozmo absolute. Because it is Super, a lot of buying starts...
Kozmo DOG Fighter ▶︎ Deck 《Kozmo DOG Fighter》
japan とき
2016/09/10 16:36
Yugioh Icon
Summon a happy companion!
Spontaneously powerful? It's a card that can summon tokens, but in the Demonic World of Kozmo, where there are many powerful cards, you can't survive at this level...
Level 6 can be said to be rare in Kozmo if you want to increase the durability of recruits, but there is also the option of landwalkers.
Kozmo also lacks tactics that can make use of tokens, so there is also a lack of motivation to adopt.
Would you rather use a powerful Token in your Token Beat Deck as a card that can be played every turn?
Kozmoll Wickedwitch ▶︎ Deck 《Kozmoll Wickedwitch》
japan とき
2016/09/10 16:31
Yugioh Icon
As a low-ranking Kozmo, or as a low-ranking monster, it has strong resistances.
However, considering that the job of a low-level Kozmo is to properly switch to a high-level Kozmo, I prefer Drossel and Ferbran rather than forcefully using this card.
This card will be recruited from Advanced Kozmo to act as a shield, and it will be your job to switch to Advanced Kozmo in your next hand. With a modest cost of 1000LP, it's not a card that stays in play.
For the time being, it's not impossible to equip a rayblade and use it like a matchless one, but...
Kozmo Strawman ▶︎ Deck 《Kozmo Strawman》
japan とき
2016/09/10 16:22
Yugioh Icon
It has the effect of returning the banished Kozmo.
It also has a transfer effect common to lower Kozmo, but rather than aiming for it, it is a card that you want to use for its unique exclusion return effect.
Kozmo is often banished by his own effects, so I don't mind Kozmo bringing him back. Since the effect is negated, it will often be aimed at the RBI of advanced Kozmo. Destroyed Kozmo can also use Recruit, so you can expand the front.
Is there a utility next to the two high-rarity cards in low-level Kozmo?
Kozmo Forerunner ▶︎ Deck 《Kozmo Forerunner》
japan とき
2016/09/10 16:15
Yugioh Icon
Kozmo world's oxidized silver that has consistently excellent effects.
2800, which has target resistance, is difficult to defeat, and the LP recovery effect of Drossel and Emerald Police makes him synergistic with Kozmo, who throws away LP. It's troublesome that LP will recover if you can't beat this card.
But the most terrifying thing is that this card is level 7, and I think it's this ability to keep fighting even after defeating the evil Dark Scimitar. Furthermore, when this card is defeated, a new Kozmo spawns. There is also damage such as slip rider breaking his spell trap.
As a card to play after Dark Scimitar, it has the highest performance. Well, a terrible theme has landed.

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