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Yu-Gi-Oh! Card Rating List Showing 3,151 to 3,165 of 7,624

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Herald of Mirage Lights ▶︎ Deck 《Herald of Mirage Lights》
japan シエスタ
2019/11/21 9:32
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Depending on the deck, he can easily use the material designation, but if you take advantage of the effect, it can only be used with her deck, which is somewhat limited.
You can negate demons and traps by using angels as a cost, but the suppression power is low because they are visible and the stats are poor. Taking advantage of its low stats to invite attacks, it's possible to get a counterattack around Honest, but is it roundabout?
If you go to GY, you can collect 2 ritual cards, but the bottleneck is the opponent's effect. Such a passive means of recovery should not be prioritized.
When it comes to angels and rituals, it's Cyber Angel and Perdek.
In the first place, the need for Link is thin because it is centered on rituals...
Anyway, the impression is that it is a poor card that is dexterous.
Elemental HERO Tempest ▶︎ Deck 《Elemental HERO Tempest》
japan シエスタ
2019/11/21 9:16
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It's not that it's particularly difficult to get it, but it's just ridiculous to ask for board ad in addition to this material requirement, and the compensation is combat resistance.
I would like to say that he is active as a sneak peek of "Fusion Conscription" by making use of the number of materials, but HERO's search methods are very abundant and EX slots are limited, so it is difficult to play an active role in that way.
I think it's one of the toughest cards among the GX fusion heroes.
Sacred Spirit of the Ice Barrier ▶︎ Deck 《Sacred Spirit of the Ice Barrier》
japan シエスタ
2019/11/20 17:58
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It's written in a slightly troublesome way, but the point is that the opponent's monster can bounce only once at the end of the card.
In addition, since the spirit only self-bounces during the summoning turn, as mentioned above, once activated, it will not return and will be used up. Where are you as a spirit?
The poor handling in terms of deployment that even Special Summon can not do is inherited in vain.
Although it has the rare element of a low-ranking spirit Ande, both of them have excellent removal personnel, and since they require Ice Barrier for their effects, their versatility is low. Ice Barrier does not benefit from this point either.
A piece that has a rare element and symbolizes Ice Barrier's incomprehensible wanderlust.
Dewdark of the Ice Barrier ▶︎ Deck 《Dewdark of the Ice Barrier》
japan シエスタ
2019/11/20 17:32
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She doesn't need Ice Barrier for its effect, and will be active mainly with 《Wetlands》from that stage. This theme really doesn't fit.
A blessed station that can be searched with crests and supports missionaries, surfacing, and salvage. In addition, since it is a tuner, it is possible to incorporate S summons and Khalifa, which will lead to securing useful revival targets for missionaries, and it is expected that both missionaries and crests will be hired on business trips.
Among Ice Barriers (although it's not active in Ice Barriers), I think it's still a useful one.
Dance Princess of the Ice Barrier ▶︎ Deck 《Dance Princess of the Ice Barrier》
japan シエスタ
2019/11/20 17:23
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Among the low-level Ice Barriers, it's still easy to use, but now that Friche is the mainstream, I don't know what a set bounce to start up is...
If you want to use it, you'll want to use it in combination with a perturbator or fragrance.
Prior of the Ice Barrier ▶︎ Deck 《Prior of the Ice Barrier》
japan シエスタ
2019/11/20 16:30
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Among the main Ice Barriers, it is one of the few capable performances.
You can completely revive yourself by releasing yourself in the hand expansion effect.
Good for salvage and levitation in terms of stability. The latter is actually a 《Monster Reborn》exclusively for Ice Barrier.
However, if you use the hand expansion effect, you will not be able to expand beyond advanced. Depending on the axis, it may be necessary to give up. Where I want to supplement with X and links without levels.
Even though it has little effect on lower ranks, as mentioned above, the lower rank Ice Barriers are all peculiar, and there are few revival targets that can be said to be useful.
He gave us the significance of forming Ice Barrier, and I think we can look forward to the future.
Shock Troops of the Ice Barrier ▶︎ Deck 《Shock Troops of the Ice Barrier》
japan シエスタ
2019/11/20 14:25
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If it's your own field, the consumption is higher, and if you rely on your opponent's field, it's highly dependent, so it's difficult to handle. As is often said, there are crests with no particular conditions or turn restrictions in the Ice Barrier search.
If you handle it well, you want to do a combo. Thanks to the crest, it's easy to search, and if you want to use Gameciel as a general-purpose removal frame, you might be able to use Pin.
Strategist of the Ice Barrier ▶︎ Deck 《Strategist of the Ice Barrier》
japan シエスタ
2019/11/20 14:11
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Judging from his current deck, it doesn't seem like a great effect, but for Ice Barrier, who uses high-level cards a lot and mainly develops from resurrection such as Evangelist, Levitation, and Gantara, such an effect is very welcome.
I think it's essential for decks that mainly use advanced Ice Barriers such as Gantara.
General Raiho of the Ice Barrier ▶︎ Deck 《General Raiho of the Ice Barrier》
japan シエスタ
2019/11/20 10:24
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It is the only one among Torasho-san that is advanced and does not have a deployment effect.
It has effects that make it easy to earn an add without a turn limit, such as negate monster effect or handicap, but since it is the opponent that you choose, there are times when it is not stable.
Only the field can be negate, and his GY activation also exists as a matter of course now, so even handicap can be taken advantage of. It would be hard to say that Ste is a semi-advanced level and a dependable existence. I want to do it side by side with the Ice Barrier that comes with lock and resistance.
If you know the right timing to call this card in the middle to the end of the game when you run out of room in your hand, it will not fail to exert its control power, but I think it's a card with a strong peculiarity.
General Grunard of the Ice Barrier ▶︎ Deck 《General Grunard of the Ice Barrier》
japan シエスタ
2019/11/20 10:03
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It's a useful effect if a low class has it, but if it's a superlative that doesn't have self-promotion, the story changes.
It takes a lot of effort from its own deployment, so it consumes a lot of power.
In addition, there are few Ice Barriers that are effective in summoning, and it is painful that they cannot be used defensively with lock effects. I think Ice Barrier's power would have been allowed in Special Summon even at that time.
It's not a bad effect by any means, but I feel like I'm not blessed in many ways.
The deployment methods themselves have increased, and depending on his Ice Barrier in the future, there is a possibility that he will play an active role, so it may still be better.
General Gantala of the Ice Barrier ▶︎ Deck 《General Gantala of the Ice Barrier》
japan シエスタ
2019/11/20 9:33
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Dimak has become an Ice Barrier.
You can activate the resurrection of Nocos every turn, but the neck is that it is slow at the end. Overall, the RBI is low, so if you don't take any measures, you will be twisted before your turn comes.
As already said, rather than forcibly reviving a large size, reviving his Ice Barrier, which has several locks and resistance attachments, will prepare for the opponent's turn.
Another challenge is how to develop yourself as a superlative.
I'd like to send him to GY and have him resuscitated by a missionary, and finish it lightly.
It's not a bad effect, but it's heavy and slow, and above all, Ice Barrier's lack of card pool is holding it back.
Reptilianne Echidna ▶︎ Deck 《Reptilianne Echidna》
japan シエスタ
2019/11/20 9:16
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No way Reptilianne.
Reptiles are included in the material specification, so if you use a general-purpose deployment tag or Tsuchinoko for reptiles, you can easily get it out.
When Link Summoned, it can erase the hit points of the opponent's monsters, so it has breakthrough power and can be connected to his Reptilianne effect and 2 effect.
Due to the effect of 2, hopefully we can expect a large amount of searches. However, due to its characteristics, it is basically impossible to activate it in advance, and the deployment is limited to Reptiles, and Reptiles still have a poor card pool, and he is a Deck, so it feels like a heavy restriction.
Luckily, it's after the activation, and the activation timing is very flexible, so I'd like to deploy a powerful monster before the activation. I wonder if it will be a constraint if the processing of this card is troublesome.
I think it's a card with a future.
Xtra HERO Infernal Devicer ▶︎ Deck 《Xtra HERO Infernal Devicer》
japan シエスタ
2019/11/19 18:05
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This time X is for Evil.
Regarding material designation, if it is a current HERO with liquid and faris, it will be a material designation.
It's delicious as an ad with two search cards, but it's limited to those with card names. Current HEROs mainly focus on fusion materials that are loosely specified, and most of the fusions that can be targeted by this card have somewhat outdated performance, and there is no room for EX, making it difficult to use in mainstream HEROs.
Also, since he is bound by the pledge to deploy only HERO, it can be difficult to deploy with his deck that mixes other categories such as N and Kruger.
You can strengthen the linked demon, and it works well with Bane in this regard.
It's not a bad effect, but I think it's a strong habit. Fans such as Deck would be grateful.
Ancient Gear Ballista ▶︎ Deck 《Ancient Gear Ballista》
japan シエスタ
2019/11/19 17:35
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Strict material designation with both race and attribute bound. If it's a machine that's easy to get Rank 4, it's not difficult at all because you can aim for deployment by bringing a one-shot booster from Giagiga.
In addition, it is easy to aim for deployment on trains, and the effect is synergistic.
When summoning, you can perform an ancient machine search, and if you bring the gear town, you can connect to the 2 effect as it is.
It has high combat power because it can neutralize the opponent's RBI at the cost of magic and traps.
If you destroy the gear town mentioned above, you can summon a high-scoring thermonuclear dragon, and ancient machines and trains are equipped with trump cards that can attack monsters in succession, so you can expect great damage.
An excellent card with an offensive effect. It may not be as good as it used to be, but I think the business trip to Gear Town has improved again.
Union Carrier ▶︎ Deck 《Union Carrier》
japan シエスタ
2019/11/19 15:07
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Supporting the Union... Link was supposed to.
Contrary to the name, it doesn't specify a Union separately, and various combos can be conceived from that effect, but as a result, its success outside of the Union stands out, and it functions as a real searcher, and even equips it with a Dragon Buster Blade and controls it. I can do it.
Since the material specification is also loose, it is easy to install various him on the deck.
In union, which is the key to that habit, there are many things that unions do not equip with their own effects and do not demonstrate, so ABC is said to be not good synergy.
Didn't the official understand the specifications of the union?
It was a bottleneck that exposed low hit points due to the restriction that it could not be used as a link material during the summoning turn, but this point can also be used as an X material with Spright, and it has become possible to counter it with Zealantis.
It's a bit more work, but it's versatile, and it's turned into a smuggling train that works on many decks (except Union).
Banned in October 2022, probably due to performance that could affect future development. Well, including the bad compatibility with Union, it was an adjustment mistake after all.

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