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Yu-Gi-Oh! Card Rating List Showing 271 to 285 of 404
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《Indiora Doom Volt the Cubic Emperor》![]() 2016/05/07 12:29 ![]()
Didn't this guy appear in a certain groanime? (different
The top of Cubic's Monarch series. However, the effect is rather subtle. RBI increase is 2400 and burn is 800. The other super beast has a super aggressive effect of attacking 3 times at 3000 RBI, so the effect is even more subtle. The only advantage is that if you put it out of your hand with a combination, etc., the super beast will only be a wall, but the super monarch will only give you 800 burns. So whatever. Like Super Beast, the effect of (3) is strong. It depends on the other party, but I'm lucky if I can use it. I think that pin insertion is stable due to the conditions of Clinova. |
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《Buster Gundil the Cubic Behemoth》![]() 2016/05/07 12:19 ![]()
One of Cubic's trump cards.
It's a powerful offensive card that raises the RBI to 3000 and allows you to attack 3 times. If you strengthen it with karma and waves, you can easily kill it in 1 turn. However, it is necessary to arrange 3 Cubic monsters on the field, and it is difficult to prepare the board up to that point. There is also a Crimson Nova that has the same RBI resistance and a looser Special Summon condition, so I think that usually takes precedence. And the effect of reviving 3 Cubic monsters and searching his Cubic card when sent to her GY by the opponent. Even though it depends on the opponent, it's an effect that can earn 3 cards, and since it doesn't specify the location, it can be used with opponent's 《Card Destruction》, Slaughter, and 《Dark World Dealings》. If you use Celery, you can also actively use the effect. If you set the resurrection to Duza, it will literally be an "explosion ad". It's not an effect that you can aim to use, but it's also a requirement for Clinova, and there are quite a few decks that use 《Hand Destruction》, so I think it's a card that you can insert 1 or 2 copies. |
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《Unification of the Cubic Lords》![]() 2016/05/05 17:49 ![]()
At first glance, you might think, "Fusion is fine," but upon closer inspection, there's something strange written on the card.
First, a fusion effect exclusive to the Cubic Fusion Monster. Trap is slow, and at the moment, only Trinity Nova has a Cubic fusion body, and Trinity Nova also has unusually heavy materials, so if you want to fuse, normal fusion is OK. Let's use it with a sense of "lucky if you can use it". The problem is the second effect. An effect that recruits Cubic monsters from the Deck when the Cubic monster leaves the field. Since it's a "case", you don't miss the timing and just leave the field, so it's effective not only to remove it from your opponent, but also to use it as a suicide attack, S material, or as a low-level Cubic's Special Summon cost. What's more, his recruited Cubic monsters have no disadvantages such as self-destruction or negate effects, and are even given resistance to effect destruction and battle destruction. Todome, this card does not have the designation "the turn it fell to GY" or "the effect of XX is once per turn". On the 1st turn, you can suppress the opponent's attack considerably just by dropping Duza → Combining. The card behind the Cubic Deck. However, should I make it a job to drop it with Deuza or make it a joint god...? |
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《Blue-Eyes Chaos MAX Dragon》![]() 2016/05/05 1:23 ![]()
The effect and name are completely "My thoughts on the card".
Blue-Eyed's Ritual Monster. The effect is just like a trump card. It has target resistance and destruction resistance on its own, and is quite hard at this point. In addition, it has an exciting effect of double damage with penetration + defense penetration. Since it has target resistance, Veiler and Breathle won't work, and Naraku and Torrent won't work either. A nightmare that the threat of 4000 hit points with resistance remains even if you don't put out monsters. If it's such a powerful card, it's going to be hard to put out... but this card itself has a lot of search methods such as Manjugod, Priestess with Eyes of Blue, Awakening Melody, and Ritual Spell is also a dedicated chaos form and Advanced Ritual Art. Since there are many easy-to-use cards such as , Advent, etc., it is a card that is easy to put out without special construction. It's an undisputed 10, but I feel like there are too many "strong cards that are easy to play" like this these days... |
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《Crimson Nova Trinity the Dark Cubic Lord》![]() 2016/05/03 21:45 ![]()
A mass of murderous intent. Brutality is origami.
First, target resistance and effect destruction resistance. With this alone, there is no need to worry about threats such as 《Compulsory Evacuation Device》or 《Bottomless Trap Hole》. Next, an effect that halves the opponent's LP when an attack is declared. Since there is no specification such as "anti-monster", it is also activated when attacking directly. See what happens if that happens. And the effect that you can attack again when the monster is destroyed. With the half LP effect mentioned above and his ATK of this card itself, there is a danger that even if you create a wall with monsters, you will be stabbed. An effect that also deals burn damage to the opponent as a finishing touch. It doesn't make sense if you run out of power first, but you can also decide the game at once with the destruction ring and Clinova's burn damage. If I were to describe this card in one word, it would be "If you get hit, it's over." It is a card that boasts such brutal performance. The effect itself is perfect, but the weight of the fusion material is probably the bottleneck. I also need 3 Crinova... but it's surprisingly easy to put out in a specialized build, and Decks centered on this card will also be a "practical romance". I can't get it out with his normal Cubic build. |
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《Gorgonic Guardian》![]() 2016/04/17 2:37 ![]()
Rank 3 with a good balance of offense and defense. Strong even considering binding.
Negate the free chain monster effect and he has the effect of destroying monsters with ATK 0 and ATK 0 at no cost. If you hit it, it will be set to 0, if you try to deal with it with a monster effect, it will be negate, if you put the Flip Monster face down, it will be negate with damage, and if you stand up, it will be destroyed before you know it. Almost invincible unless you have it. It was a card that could be forgiven because it was tied up with the Dominer race... but with the appearance of Triamid and Guards, it looks like a nightmare will be born where multiple of these creatures line up in one turn. |
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《Triamid Cruiser》![]() 2016/04/10 20:49 ![]()
One of the Triamid Field Spells.
An excellent card that can be said to stick this for the time being if you are unsure of which Field Spell to stick. It has a permanent effect that recovers LP when Rock is successfully summoned, a 1 draw 1 discard effect when Triamid is successfully summoned, and he has the effect of searching for Triamid monsters if he is sent to GY. The effect of successful summoning works well with hunters, allowing you to recover 1000LP and exchange two cards at once. It also has a search effect when sent to GY, so it's easy to earn ads. When the opponent declares an attack, you can use the effect of the lower Triamid to turn the cruiser into his GY → with the cruiser he collects Sphinx → with battle destruction he becomes a Sphinx Special Summon. |
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《Block Dragon》![]() 2016/04/10 3:53 ![]()
This is strong (confidence
The cost for Special Summon is as high as his EARTH 3, but instead it will revive as many times as possible unless it is banished or deck bounced. The effect of (1) is the effect of protecting his ally's Rock from destruction other than battle. It also applies to yourself, so unless you're summoned negate, you're not afraid of torrent burials or abysses. Although it can be destroyed in battle, it also has a defense of 3000, so it won't be easily broken through. There is also a support called 《Catapult Zone》, and if you use 《Safe Zone》, it will be further delayed... not a wall. The effect of (2) should be considered as a bonus since it is rare for this card to be sent from the field to GY. That said, even though there is a total level limit, being able to search up to 3 cards is powerful, and I think that Gem-Knight has relatively many opportunities for him to use Rock for fusion. |
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《Triamid Master》![]() 2016/04/10 3:46 ![]()
Head of Triamid?
Set card destruction isn't bad, but it looks plain compared to other low-level Triamids. Other Triamid cards are required as a cost, and it's a bit subtle when asked if it's worth the cost. At least if it's a Spell Trap destruction... 《Block Dragon》is fine if you want to be wary of torrent funerals and abysses. For the time being, the point that you can actively send the field to his GY on your turn is an evaluation point. Although the RBI is 1800, level 4 is a tough place. Level 3 Rock is relatively easy to line up at the moment, so Level 4 has a lower priority. Other lower triamids are also level 3. |
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《Triamid Hunter》![]() 2016/04/10 3:34 ![]()
This strength you can see if you use it. Field Spells are required, but I think the conditions are loose for Triamid, which stacks a lot of Field Spells.
It can't be weak to have a permanent effect that increases the Normal Summon right, and the designation is loose as "Rock". I think it's one of the core pieces of the Triamid Deck, such as putting out a Gorgonic Guardian by lining up 3 here, and raising the RBI with Dancer. |
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《Ebon High Magician》![]() 2016/04/09 19:52 ![]()
Spell Trap from hand during opponent's turn! The bogus effect is also irresponsible (ry
Although the binding of the material is quite tough, the effect is quite strong. It's funny. You can shoot Quick-Play Spells and Traps from your hand on your opponent's turn, greatly reducing the threat of Endsyke and Feather Brooms. Also, Spell has a "Quick-Play Spell" restriction, but Trap doesn't have a restriction, so it's possible to cast a divine guard or divine declaration from your hand. inch k(ry Due to the material, you can only use the effect twice per body, but if you can use the pon pon many times, that would be a problem. The second effect is a bonus level, but it's not a bad effect. If you have a magic circle, you can use your master to counter your opponent. Overall, it's a powerful card, but as I said above, the material restrictions are strict. However, I think that the performance is commensurate with its severity. Rather, if this is a generic rank 7, it will definitely rampage, so that would be a problem. |
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《Dark Magical Circle》![]() 2016/04/09 19:39 ![]()
One of the black magician's special moves.
It has the effect of excluding his Gishki chain effect when activated and the opponent's card when Black Magician Special Summon succeeds. The effect of (1) is uncertain, but you can add Black Magician Support to your hand. Even if it is not added, it is possible to operate the deck top. I think that the effect of this should be kept to the level of "I'm happy if I hit it". The effect of (2) is a terrible effect that banishes the opponent's cards every turn just by playing the master, even though it is turn 1. Its synergy with 《Eternal Soul》is threatening, and if you have these two cards left, you can use its effect almost every turn. Since it is a Continuous Spell, it will not be effective if it is broken, but let's divide it as a reasonable risk. |
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《Illusion Magic》![]() 2016/04/09 19:30 ![]()
A support card that allows you to search and salvage two Black Magicians. Although the cost of the field is necessary, there is almost no ad loss because it is a simple 2: 2 exchange. Combined with his Spellcaster, which is sent to GY to activate its effect, you can also earn an ad.
The problem is, "What are you going to do with searching for two Black Magicians?" Currently, there is no way to make use of 2 masters in your hand. It can be used for sacrifice escapes such as rods, but 《Summoner's Art》is enough even considering that. For the time being, it can be recovered from GY, so it won't completely rot at any time. In the future, I think that the evaluation will change if there is a card that makes sense that the master is stuck in the hand. |
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《Spellbook of Secrets》![]() 2016/04/08 6:57 ![]()
magic engine. This is a level that makes you want to cry if Battelle doesn't come first hand.
Since it has a turn 1 limit and something other than 《Spellbook of Secrets》, it can't be used repeatedly, but the no-cost category search is still quite powerful. It is possible to access Battelle, another magic engine, from this card, and it is possible to access Grimo from Battelle, which is a great effect. Except when his Spellbook disappears from his Deck in the late game, this card almost never goes bad, and after using it, it can cost Goethe or Junon, and after using Alma, it can be searched again. Tari. If you use the Spellbook Deck, it's a card that is sure to stack 3 without thinking. |
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《Spellbook of the Master》![]() 2016/04/08 6:50 ![]()
His Spellbook of GY copies.
Although the activation conditions are rather harsh, copying Grimo further compresses his Deck and stacking Hugro increases the RBI by 2000 + it is possible to search for 2 cards by destroying them in battle. can also do. However, the true value of this card is that it can fertilize his GY at a faster rate than an effect copy, and thanks to this one card, it is quite helpful to recover when Junon, Goethe, and Lamason that require a GY cost are destroyed. increase. The weak point is that Quick-Play Spell, Field Spell, and Equip Spell cannot be copied, but since most of them are available via Grimo, I don't mind that much. |
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