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Yu-Gi-Oh! Card Rating List Showing 2,791 to 2,805 of 10,769
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Review Posting Date |
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▶︎ Deck | 《SPYRAL Super Agent》
とき
2017/09/09 20:08
A card that has the effect of allowing him to Special Summon when he hits the top of his opponent's Deck, and the effect of activating Cyclone when it comes into play with that effect. But its essence lies in its name, which has a lot of support from SPYRAL.
It's also an excellent card, with a 33% chance (actually, it's probably a little more) of a cyclone that accompanies his own Special Summon, and an ATK of 1900, which is quite overspec for a low class. Still, the real strength lies in being able to receive a lot of support from SPYRALGEAR and SPYRAL monsters... Since it's a central card in SPYRAL, 3 copies are required. It's not like there's no way out of double helix, but... |
▶︎ Deck | 《SPYRAL Double Helix》
とき
2017/09/09 20:00
Those days I can't go back to. The two of you... are really good friends...
It has the effect of deceiving Dandy's name, and the effect of recruiting or reviving SPYRAL at the link destination, or searching and salvaging when the opponent's Deck his top is hit. The fact that he can summon Dandy, which is the cornerstone of the Deck's rotation, from the Extra Deck is a very powerful card, and since any SPYRAL material can be used, changing Genius or Drone would be beautiful without waste. The effect is also very good. I would like to find out the opponent's deck top with a dandy. Special Summoning Geniuses and Graces gives him a further advantage, so I would like to prioritize recruiting and reviving them. Since he is the core of SPYRAL and can be said to be a Link Monster, it's a card you'll want to get as much as possible if you're going to team up with him. |
▶︎ Deck | 《Subterror Final Battle》
とき
2017/09/09 17:10
A dream-like trap card that can be used properly according to the situation, and is reset by the scarecrow effect.
Both the first and second effects change his Subterror's battle position. I want to use it to activate reverse and adjust the field. However, Subterror Malice's Special Summon effect on her can't be used because it misses the timing. The third effect is the most excellent and has many uses. Subterror Maris has a lot of cards with good ability totals, making it a powerful combat modifier. He's low defensive, and if he counters with this card when he's playing Subterror Maris, it's going to make his brain juices flow. The 4th effect will be used when you want to make sure the effect goes through or when he wants to make sure Subterror Maris is behind the scenes. Both effects are at the level his Subterror wants his hands out of his throat. It's a card you want to use because you can use it flexibly and use it every turn. |
▶︎ Deck | 《Subterror Behemoth Burrowing》
とき
2017/09/09 17:01
A card that supports Subterror from here and there with 3 different effects.
When the first effect is activated normally, it protects the set card from effect destruction and targets. It can lead to a guaranteed reverse, overcoming his Subterror's weakness of destructive effects targeting Defense Positions. Although it requires a cost, it's a light cost, so you can think of it as something that can't be used outside of Subterror. The second effect searches Subterror monsters when the effect is destroyed. There is no reason why the all-purpose monster search is weak. You can set it as a bluff, but there is also a way to get involved in the effect of Aquarius. The third effect is to switch Subterror from GY to backside defense. By returning his Subterror, which has been attacked or effected face-up, to the backside defense, the main aim will be to avoid the effect and reuse the reverse. All effects are consistent with the nature of his Subterror. It's a useful support since it's easy to use effects are lined up. |
▶︎ Deck | 《Subterror Cave Clash》
とき
2017/09/09 16:53
A Continuous Spell that has the effect of strengthening Subterror by the number of face-down cards, and the effect of adding 1 Subterror from GY to the hand when dealing battles damage.
You can strengthen the defense of Subterror Maris with low defense and make the attack of Subterror Maris with inferior ATK heavy, but advance deployment is essential, and this effect is difficult to live up to in the case of an all-out attack. There is also the option of Shambhala's 3rd effect if you protect his Subterror in Defense Position. Salvage isn't bad either, but Subterror isn't his deck to use his GY that much, making it harder to use early. The effect itself may not be bad, but there are many parts where Shambhala is enough, and if the frame is open, it will be about the same. |
▶︎ Deck | 《The Hidden City》
とき
2017/09/09 16:42
Is it the wriggling world of Subterror Maris?
A familiar Field Spell that allows you to search when activated. Subterror has many hand triggers and effects that allow her to Special Summon from the hand, so being able to search for them is quite powerful. On top of that, her Field Spell has the 2nd effect of reversing Subterror and the 3rd effect of reversing her Subterror and blocking the opponent's attack. Both effects increase the chances of her Subterror Malice Reverse, and the third effect is a reliable shield that protects her Subterror Malice, who is surprisingly unsure of her defensive power. Subterror is a very important card, especially after Subterror Maris is deployed. |
▶︎ Deck | 《Subterror Behemoth Speleogeist》
とき
2017/09/09 16:28
Rare Rare Subterror Maris which is also a level 11 monster capable of Normal Summon. A familiar common effect has the effect of turning the opponent's monster into her ATK 0 mokugu nobo and making it Attack Position.
For Subterror Maris, the effect can be said to be the opposite of Palace Ashe. However, considering the level size, it may be difficult to adopt both. While Palace Ash has a strong resistance destruction, this card targets, so there are many cards that can prevent the effect. Some cards have a solid exclusion called Liguriad. Another drawback of this card is his rather low defense for Subterror Maris. It's easy to see that you can't take full advantage of Cycle Reverse's strengths and use the effect once before exiting the stage. Shambhala or decisive battle should compensate for that. The effect isn't bad, but it's kind of outclassed by his powerful Subterror Malice. His ability to steal LP is the best, so what if he wants to attack quickly with Subterror Malice? |
▶︎ Deck | 《Subterror Behemoth Phospheroglacier》
とき
2017/09/09 16:16
In addition to the familiar common effect, Subterror Maris has a unique effect that sends any monster to his GY when reversed.
It can be said that the deployment aspect is already familiar, so leaving it to his other Subterror Maris, whether or not you can use GY Fertilizer will be an important card. However, he's not very important to Subterror in his GY fertilization, maybe a warrior at best. Therefore, this card also tends to collect dust. It's a versatile effect, but since it's the highest grade and you have to reverse it, it's better to think about the trouble of using Beatrice at Rank 6. |
▶︎ Deck | 《Subterror Behemoth Voltelluric》
とき
2017/09/09 15:58
As usual, the common effect and unique effect is Subterror Maris, which seizes control of face-down cards.
The effect of taking control is very strong, but it seems to have a strong habit that the target must be face down. If you prepare with the effect of Subterror Maris, it will be a combination with Palace Ash. Cards such as Dust Force that lock in the backside Defense Position also work well. It's a card that shines depending on the combination with other cards, so it's inevitable that the combo will be high. Conversely, it can be said that there is fun in making Decks. |
▶︎ Deck | 《Subterror Behemoth Dragossuary》
とき
2017/09/09 11:37
His Subterror Maris at level 6, which in addition to his inherent effect has an inherent effect that protects other her Subterrors from effect destruction.
Since its level is low, it is a candidate to be called with 《Subterror Nemesis Warrior》, but Liguriad and Aquaria have stronger effects, so this card is inferior in that respect. Granting resistance to Subterror does not affect face-down cards, so it will mainly be activated by reversing them during all-out attacks. Compared to Akuedria, which destroys sets, it can deal with destruction by monster effects, but it is weak against bounce attack reactions such as Air Force. Compared to the defensive Aquarius, it has offensive abilities but weak defense, so which one to use depends on your taste and environment. |
▶︎ Deck | 《Subterror Behemoth Ultramafus》
とき
2017/09/09 11:07
Superdreadnought Level 12 Subterror Maris reigns here. In addition to the common effect of Subterror Maris, it has the effect of turning all the opponent's monsters into face-down defense.
Subterror Maris In addition to his highest ATK, Swords of Concealing Light and Total Solar Eclipse have proven that the non-targeted battle position change is a strong effect that ranks quite high as a resistance destruction. Offense-wise, he's one of the best cards in Subterror Malice and is pretty powerful. Mainly Liguriad's job will be to forcibly lay down cards that can't be removed and hit them, but I'm quite worried about their defensive power. The combination of Shambhala and Decisive Battle is indispensable. |
▶︎ Deck | 《Subterror Behemoth Stygokraken》
とき
2017/09/09 11:00
Level 5 Subterror Maris. In addition to the common effect, it has the effect of destroying the number of set cards equal to the number of his Subterror Maris.
The effect of wiping out set cards is ideal for all-out attacks, but the timing of reverse is a bit difficult. In the case of Flip Summon, there is a strong risk of being caught in a summoning reaction trap, and if the opponent's attack reverses it, you cannot choose the timing satisfactorily. Also, in rare cases, having more Subterror Malice than set cards will result in a misfire. The effect itself is excellent, so it's a card I want to use well, but it's a question mark if it's an environment where you can effectively throw away your opponent's set cards. Since it's level is as low as 5, it's good that it's easy to summon with 《Subterror Nemesis Warrior》. |
▶︎ Deck | 《Subterror Behemoth Stalagmo》
とき
2017/09/09 10:54
His Subterror Maris, which has the common effect of Subterror Maris, plus a hand exchange effect.
See Liguriad for common effects. Since it is level 10, the value of the common effect is high for this card where the warrior effect is difficult to use. Unique effect is hand exchange effect. Even if you have more than one Subterror Maris in your hand, you have limited ways to deploy it, so it would be nice to turn it into a draw with this card. He has a high RBI and can be expected as a fighting member of Subterror Maris, but the neck is that the defense is not very high. The numbers are a little unsettling, so it would be nice to have support for Shambhala and the decisive battle. It has a power worthy of being an ultra rare. |
▶︎ Deck | 《Subterror Behemoth Umastryx》
とき
2017/09/09 10:47
Subterror Maris, large monsters that can do sightseeing in the Mediterranean Sea.
The Cycle Reverse effect and the effect that can Special Summon if there is no face-up on the field when the monster becomes face-down is his Subterror Maris common effect. In addition to that, it has a monster exclusion effect as a unique effect. The common effect of Subterror Malice is that he doesn't have to rely on other cards to deploy his high-level Subterror Malice. His Subterror Malice on the first one will probably use warriors, archers, and fiends. Its unique effect excludes monsters. It's a simple yet powerful effect that not only plays a major role in getting rid of cards that can't be beaten in combat, but can also remove cards you don't want to send to GY. Defensive ability and Cycle Reverse makes him a good match with Subterror Maris. Among Subterror Maris, it is a card that has a high sense of stability and is easy to use, and can be one of the core cards. |
▶︎ Deck | 《Subterror Fiendess》
とき
2017/09/09 9:43
A low-ranking Subterror guy.
The first effect of hand trigger is brutal. Although he needs Subterror on the field, it is written that he is insane that he can negate spells, traps, and monster effects with hand triggers. However, as mentioned above, he needs Subterror, so depending on the situation, you may not be able to hit him. Since the target is wide, I don't think there will be any problems in the situation where it can be used... The second effect is also a reliable deployment effect for his Subterror in heavy decks. Since this is activated on the field, it's a pity that it doesn't work side by side with the first effect, but this one is pretty good here. It's a brutal hand trigger that can motivate you to use Subterror, so I'd like to pay attention to future trends. |
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