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Yu-Gi-Oh! Card Rating List Showing 2,431 to 2,445 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Cynet Ritual》
とき
2018/04/14 10:37
A Ritual Spell that is responsible for Cyberse Rituals.
In addition to ritual effects that correspond to all cyber rituals, GY is excluded when there are no monsters on the field. has the effect of creating two Cybernet Tokens. Ritual Spell In addition to the familiar search method, you can also search with the effect of the Link Monster "Cyberse Witch". The witch's effect will also prepare materials and Ritual Monsters at once, so if you use it as a set, you'll be able to make progress. On the other hand, it's a pity that 《Pre-Preparation of Rites》is not supported. At present, the quality of the Cyber ritual is one step further, but the ability to generate tokens is quite high, and it is new to be able to search with cards in the EX Deck as a Ritual Spell. Performance as a Ritual Spell can be classified as high. |
▶︎ Deck | 《Restoration Point Guard》
とき
2018/04/14 10:37
A Cyber-S Link Monster with a left-side marker.
When a Link Monster other than this card is Link Summoned, it gains resistance to destruction, and when a Link Monster Link Summoned using this card as material is destroyed by effect, it has the effect of reviving this card. However, the effect is passive and cannot contribute to further development. The 1st effect can only protect this card, and the 2nd effect does not gain resistance, and this card with low ability tends to be destroyed in battle as it is. It lacks the ability to secure adverts and contribute to development, which is required for Link 2, and its markers are also quite difficult to use, so I think it will end up being a very unusable card. |
▶︎ Deck | 《Link Devotee》
とき
2018/04/14 10:37
A Link 1 monster that generates 2 Link Tokens when released in a co-linked state.
However, I have to say that the restriction of not being able to produce a card with Link 3 or higher in that turn just by doing a Special Summon is too painful. Link Monster's fighting power can be expected from Link 3, and the end point of the rotation will inevitably end there. Monsters for creating mutual links are also required separately, and there are quite a lot of elements that need to be released, such as the need to release this card. Link Disable easily satisfies that requirement, but due to the limitations of this card, it's difficult to process both Tokens and Disables, so I doubt it's a goal. |
▶︎ Deck | 《Cyberse Witch》
とき
2018/04/14 10:37
A Cyber Link Monster that strongly supports rituals.
When he Special Summons a monster to the link destination, he removes one GY Spell card, adding Cybers Ritual Monster and Cynet Ritual to his hand one by one, and in the main phase using this effect. It has the effect of reviving one of his GY's lesser Cybers. With two effects, you can set up a system for cyber rituals in an instant, and especially with 《Paladin of Storm Dragon》, you can prepare release materials. Special Summon's trigger can be activated with a token by using 《Cyberse Gadget》. 《Link Infra-Flier》is also good luck. Currently, cyber rituals are not good enough, but if cyber rituals increase, there is a high possibility that they will bare their fangs. |
▶︎ Deck | 《Paladin of Storm Dragon》
とき
2018/04/14 10:37
His Cyberse edition of the ATK 1900 Dragoon Ritual Monster series.
It has the effect of returning the attacked monster to the hand before battle, and the effect of releasing his Cyberse of Advanced or higher to his Special Summon. It's a delicate line to say whether this card itself is strong, but it works well with 《Cyberse Witch》, an excellent Ritual Support Link Monster, and the other Ritual Cybers is not that good, so it is a key card in Ritual Cybers. I can say. The bounce effect when attacking does not target, so it can bounce many monsters. Since it only works when attacking, it's a good idea to release it to main 2 and connect it to another monster. The problem is that the opponents to connect with are all unreliable cards... |
▶︎ Deck | 《Cyberse Magician》
とき
2018/04/14 10:37
A Ritual package monster that appeared after a long time to avenge the resentment that the Ritual Dimension was neglected.
Effect that halves all damage received, effect that protects other cards from being attacked or affected by other Link Monsters, effect that raises ATK by 1000 when fighting Link Monsters, and Cyberse when destroyed by opponent's effects has the effect of searching for A seemingly powerful monster with four effects, but all of them except number 3 have defensive effects, so it's hard to say whether he fits the nature of the ritual that requires him to be the core of the deck. place. Even with the only offensive 3rd effect, if you can't fight Link Monster, it's useless. It lacks the ability as a finisher required for rituals, and although it has a search effect, it is meaningless unless it is destroyed. Due to the lack of connection between Cybers and Rituals, it has become a disappointing card. |
▶︎ Deck | 《Gouki The Giant Ogre》
とき
2018/04/14 10:36
Gouki A giant ogre with 3 or more Link 4s. Compared to the same Link 4 Master Ogre and Destroy Ogre, it doesn't benefit from the Thunder Ogre, but with Link 2 Gouki and 《Gouki Re-Match》it's easy to get out.
However, when it comes to effects, he is resistant to battle destruction, resistant to the effects of opponent monsters that are lower than his ATK, and is also resistant to effects that target him by lowering his ATK. Has a trigger instant that goes up 1000. Anyway, it's a powerful card with plenty of resistance, and it's no exaggeration to say that it can only be broken by his non-targeting bounce or banishment Spell Trap. Even if you try to break through this card with a monster, you will often get caught in the first two resistances. The 2nd effect tends to lower his ATK, but the 3rd effect raises his ATK again... Gouki's new trump card that reigns over the field with overwhelming resistance. It's a pity that it's a rare letter for some reason. |
▶︎ Deck | 《Gouki Heel Ogre》
とき
2018/04/14 10:36
Evil ogre. Second Link 2 Gouki Link Monster next to Jet Ogre.
When the linked monster activates its effect, negate it and destroy it, allowing her to revive her Gouki monster from GY. It can check the activation of the effect of the opponent's monster, but its reliability is low because it is limited to the link destination of this card. It's a different story if you have 《Staring Contest》... If anything, it seems to be mainly used as a combo card that destroys his own Gouki and uses the resurrection effect. While Jet Ogre, which can be made with the same material, has a high ATK and is suitable for rushing, this is a card for technical development. There is also a hand called a substitute for Jet Ogre in terms of rarity. |
▶︎ Deck | 《Gouki Ringtrainer》
とき
2018/04/14 10:36
Get up, get up Joe! !
If there are no monsters in your field, it has the effect of special summoning this card and his Gouki Link Monster of his GY, and the effect of not being destroyed by battle as long as there is a Gouki Link Monster. His revived Gouki Link lowers his ATK by 500, but with this card, you can summon his Link Monster, which is one rank higher, so if you connect it there, it's no problem. Battle destruction resistance is almost a bonus. It's a card that can turn around when the field is empty, so it's worth throwing in even if it doesn't have a common effect. It's also easy to add to your hand with Gouki's common search effect. |
▶︎ Deck | 《Gouki Tagpartner》
とき
2018/04/14 10:35
His Gouki has the effect of increasing her ATK by 1000 during that turn when used as a material for a Gouki Link Monster, and the effect of returning her Gouki Spell of her GY to her Deck when GY is activated. There is no common effect.
Despite being advanced, there is no summoning support, and it will either be suplexed from the hand or he will be revived by her Gouki Spell from GY. Therefore, it is difficult to use it as a material, and it is difficult to make use of her ATK up. In the first place, his ATK increase is also limited to that turn, and it's not worth the trouble of issuing this card. The effect that can be used by activating GY can aim to reuse her Gouki Spell, but it is too late to return the deck because it is necessary to go through the search with her Gouki effect. It's basically better to pull him out of the deck with other girlfriend's Gouki, so I can't imagine a situation where I go out of my way to get this card... |
▶︎ Deck | 《Gouki Moonsault》
とき
2018/04/14 10:35
Not only this card, but his Gouki in this pack has lost the dying search effect it used to have, so be careful.
An advanced Gouki with a Special Summon effect that can be called a Gouki version of Birdman and an effect that returns GY's Gouki Link Monster to the EX Deck and salvages Gouki. Since the ability is not good enough, I would like to Special Summon with the first effect and use the second effect immediately as a link material. The Special Summon effect requires returning his Gouki to his hand, but being able to reuse Suplex and Headbutt would be nice. If I can still aim to activate the second effect, I would like to replace it, but I would like to keep in mind that this card itself does not have the search effect that Gouki had in common. The second effect is a powerful salvage. It seems that the new Gouki will use Link 2-3 as a stepping stone to aim for the Giant Ogre, so I would like to collect them and collect the cards that lead to further developments. Usability isn't bad, but it's a delicate line whether it can be adopted if it affects the fact that it doesn't have a common effect. |
▶︎ Deck | 《Cluster Congester》
とき
2018/04/14 10:35
In the anime, this card played an active role in creating 5 walls against Revolver's Extra Link.
Summoning when there are no Link Monsters/Special Summoning will give you 1 Congester Token, and if a Link Monster is attacked, remove it from his GY along with that card to create a number of Congester Tokens corresponding to the number of Link Monsters your opponent has. cards to generate. The first effect is that even if you aim to summon it, you lose more than you gain. With Widget Kid or something like that, he wants to target Special Summon, but by the time he gets to his hand, if he doesn't have a hand of Special Summon, he's dead. Cybers has plenty of cards that increase the number of cards from your hand without relying on this card, so the usability is not good enough. Then, if you think that the favorite effect is the second effect, even though it is a defensive effect, it does not negate the attack and loses his Link Monster, and it depends on the number of Link Monsters the opponent has, so it is worthless except for Link users. Moreover, there is a high possibility that the tokens will be wiped out due to the reversal of the attack, etc., even if the link is used, and it will not be possible to connect to the next time. A monster that is hard to see the significance of daring to adopt. Is it cruel to hope for success in the anime class? |
▶︎ Deck | 《SIMM Tablir》
とき
2018/04/14 10:27
An advanced Cyberse with the effect of special summoning this card to the link destination of his linked Link Monster and salvaging GY's level 4 Cyberse.
At first glance, 《Link Infra-Flier》has become advanced in exchange for salvage, but if you look closely, the Link Monster, which is a condition, needs to be in a linked state, so you need to prepare more monsters. From the collection target, he is a card that can only be used in Cybers, and although he is good at deploying a large amount from Link, it is also an advanced level, so I can't help but feel that this perishability is a problem. The deployment card that can be searched from the Formad Skipper is quite praiseworthy, but... |
▶︎ Deck | 《Pentestag》
とき
2018/03/24 16:14
A general-purpose rank 2 that grants a piercing effect to linked cards.
Even so, his RBI is 1600, which is not a big deal, so it would be better to focus on giving it to the link destination. However, the effect cannot be used satisfactorily unless it is placed in the EX zone due to the shape of the marker. Because of that, the number of EX monsters that can be put out is also limited. However, just penetrating is a little plain. I know what you're doing, but do you want to use the EX1 frame to do it using a link summon? It seems like a card. |
▶︎ Deck | 《Transcode Talker》
とき
2018/03/24 16:05
His Accesscode Talker in his EARTH, which Playmaker obtained with Storm Access during the revolver battle at the Tower of Hanoi.
When reciprocally linked, it has the effect of raising each other's girlfriend's ATK and gaining effect target resistance, and the effect of reviving his Cyberse Link Monster of link 3 or less from GY. The downside of this effect is that he won't be able to use Special Summons other than Cyberse, so it's basically a Cyberse Deck. The two effects are linked, and by reviving monsters with upward or left-facing markers, you can link them and strengthen each other. In addition, the revived cards are lined up with cards related to mutual links such as Trigate and Security. Accesscode Talkers are also recommended because there are many things that can make use of the effect by having a card at the link destination. A powerful Link-3 monster that can play an active role especially in the mid-game or later if you use a Cybers Link-heavy Deck. Has the significance of solidifying with Cybers finally been born? |
Update Information - NEW -
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