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Yu-Gi-Oh! Card Rating List Showing 181 to 195 of 461

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Rating Score・ Review
Posting Date
Cyberse White Hat ▶︎ Deck 《Cyberse White Hat》
japan exa
2018/03/25 0:07
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The strength of Cybers is still there, so even if you try hard, it often stops around link 2 or 3. There is no point in leaving it as it is and it is destroyed in battle, so this card that can be deployed while lowering even 1000 should be a lot of help. It's plain, but it's a better person in the current cyber world.
World Legacy Succession ▶︎ Deck 《World Legacy Succession》
japan exa
2018/01/13 21:10
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It's a strong card that can revive anything as long as there's a free link, but be careful that it's limited to his own GY and that his Link Monster must be maintained, including when the effect resolves. It's a card like 《Monster Reborn》minus the reversal power.
Knightmare Corruptor Iblee ▶︎ Deck 《Knightmare Corruptor Iblee》
japan exa
2018/01/13 11:23
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A power card that can even link 4 from 1 if you have GY somehow. As for (3) self-revive, he has excellent compatibility with the Topologic system. If you dare to keep it without defeating it, you can lock anything other than link summoning. Out in both Extra Independent Decks and Ritual Decks to bind any Special Summons, let alone Special Summons from Extra Decks. Since there are many link decks in the environment, it is difficult to see it as a problem, but if it is free to see other than links, it will be a big problem. It can be canceled with a suicide attack, but can it be called a solution to actually throwing away the battle phase and taking damage?
Altergeist Multifaker ▶︎ Deck 《Altergeist Multifaker》
japan exa
2018/01/13 11:13
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Strengthening beyond accuracy.
(1) is simply better for Altergeists who have Link Monsters but slow deployments. Since there are many traps to begin with, there is almost no problem with the activation conditions, and the counter trap is OK because of the text "if" when the trap card is activated. (2) has great compatibility with Silkitas, allowing for a tremendous combo of collecting this card and performing a bounce. Since Silkitas remains, you can bounce 2 bodies in the round trip turn. It is normal to aim from the Special Summon in (1), but it can be triggered by materialization because it casually supports any Special Summon. Its materialization is also reusable in Silkitas.
Be careful not to overdo it and bounce your precious duel companions home.
Iron Dragon Tiamaton ▶︎ Deck 《Iron Dragon Tiamaton》
japan exa
2018/01/13 11:00
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It is omitted because you can understand that it is strong as long as you can put it out.
The problem is that the opponent doesn't bother to place cards vertically, so even if you trigger a hand, the opponent won't stop going first. Even if the opponent attacks second,
・You place 3 cards
・Place 2 cards in the P zone row (only if the opponent is a P Deck)
・Fill 1 EX zone and place 2 cards in the other EX zone row
It is necessary to have a movement that can not be established unless the deployment card and Spell Trap are exquisitely balanced. Also, be aware that even if you can do that, it will be broken by easy removal such as Psych, Braho, and Kaiju. 《Evenly Matched》's wounds are also deepened. If your opponent has Tiamaton, you will have to fulfill the activation conditions, so be careful.
At least it's not a card that can be piled up 3 by stopping thinking. Ingenuity is essential, such as placing cards that benefit from being destroyed, and using cards that can change the number of columns in the opponent's turn and aim for a surprise attack.
Altergeist Hexstia ▶︎ Deck 《Altergeist Hexstia》
japan exa
2017/11/05 15:31
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The Altergeist, who specializes in monster jamming, has even taken to his Spell Trap jamming. Altergeist has a lot of his GY effect, so the loss of link summoning is small, and the appearance of materialization in the same pack makes it easier to line up, so it's a strength that you can easily put it out. Moreover, if you die, it will come with an all-purpose search. It's a theme that can't be played casually anymore.
Contact ▶︎ Deck 《Contact "C"》
japan exa
2017/11/05 15:25
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Considering that 《Dimensional Barrier》was strong, you can see the strength of this card. Since it is a hand trigger, you can use it even if you take the second attack.
Although there is a possibility that it can be avoided as a material for general-purpose Link Synchro, it can be said that it is a sufficient return because the deployment route is forcibly changed, which interferes with the ideal deployment. (Imagine if you want Baguska and he's Accesscode Talker, or if you want Nachubi and he's Bralo)
What really doesn't work is a deck that focuses on fusion summons that are performed from a state where nothing is put out on the field, and his deck that only uses Link Monsters. The difference between sticking and not sticking is large, so it is suitable for the side.
Due to the revision of the master rules, the adoption rate of Link Monster has decreased in many decks, so the chances of this card getting stuck have also increased.
D.D. Seeker ▶︎ Deck 《D.D. Seeker》
japan exa
2017/11/05 15:11
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It seems to be able to do various interesting things, but as a general use it will be resetting effects and avoiding removal. However, most of the monsters you want to eliminate for that purpose are troublesome for your opponent, and if you want to, you can return instantly and stay on the field as long as possible to be useful. The end phase of the next turn is really long.
Mythical Beast Garuda ▶︎ Deck 《Mythical Beast Garuda》
japan exa
2017/11/05 15:07
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It's a bit easy to be wary of because you need to keep a magic counter, but the bounce itself from your hand is powerful and can play a role in making your opponent reluctant to deploy. Sometimes you need a bluff to make you think you have this card in your hand.
With a performance that can be secretly considered for business trips, if you want back removal in a Rank 4 Deck but you are worried about reducing the monster slot, you can contribute to reducing the accident rate as a card that can be used in both cases. It is also a point that it is his Spellcaster corresponding to the 《Jigabyte》series.
Mekk-Knight Purple Nightfall ▶︎ Deck 《Mekk-Knight Purple Nightfall》
japan exa
2017/11/05 14:55
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It has the highest performance as a figurine type card that avoids most removal by excluding free chains and creates an advantage by searching. Exclusion not only avoids removal, but also has the role of opening the place where he came out for his Mekk-Knight, which can only be put out in a position that meets the conditions, and the role of returning to an arbitrary place and blocking the opponent's effect. We are proud of the tremendous synergy of killing three birds with one stone.
Bitrooper ▶︎ Deck 《Bitrooper》
japan exa
2017/11/05 14:36
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It's heavy to require a hand cost when you only have the effect to make yourself a special summon. Even the cost is limited, so there is also the risk of accidents. On top of that, it's an effect that triggers, so it's troublesome to chain it and negate it or use a multiplying G.
Even if you want to cut Valve or 《Dotscaper》, it's not a card that you can use a lot of, so it's hard to get it in your hand, and the combo success rate is low.
Although the current lineup of Cybers isn't very strong, I don't think it will reach the ability to break in there.
Clear Wing Fast Dragon ▶︎ Deck 《Clear Wing Fast Dragon》
japan exa
2017/09/18 10:20
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A card whose position has become complicated due to the appearance of the new master rule.
The Special Summon effect from the P zone doesn't put pressure on the Extra Monster Zone, and he has a strong presence as " Numbers Last Hope " in his Speedroid Deck that has lost consecutive synchro summons.
On the other hand, the move to reduce the reliance on extra decks due to the new rules is also noticeable, and it is also true that the scenes where this monster's own effect is useful are decreasing. It's annoying.
Evenly Matched ▶︎ Deck 《Evenly Matched》
japan exa
2017/09/16 17:01
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Ignore the effects.
When I actually used it, it was noticeable that the card I wanted to get rid of the most was left behind and was eventually shut out.
[When used during the opponent's turn]
During the battle phase, you may be overwhelmed and lose without waiting for activation. Even if you succeed in activating it, you will be left with a favorite, and you will be backed in the main 2 (or set up with a hand trigger), and you will be stuck.
[When using on your turn]
I will leave my main life as well. However, (if the favorite is a monster) the back is easy to scrape, and it sticks in his deck of trap bitype. However, if his favorite is his negate card, Evenly Matched will stop, and even if you try to follow up, back and hand triggers will stop.
Overall, I have the impression that there is little point in shooting unless you use his Deck, which is in the so-called upper to mid-level environment category, where you can set up multiple ways to break through the board.
If you're fighting with his low power deck, he's sure to kill the favorite around Kaiju. Conversely, if the opponent is a low-power deck, it's almost game-ending because there's no way to stop 《Evenly Matched》.
Nefarious Archfiend Eater of Nefariousness ▶︎ Deck 《Nefarious Archfiend Eater of Nefariousness》
japan exa
2017/08/14 21:30
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Originally, it was quite powerful as a rank 4 expansion card because it can Special Summon without creating a chain, but with the introduction of the new master rule, the role of opening a zone by destroying X monsters that have used up their materials and become an obstacle has become more important. I was. I want to put him in GY as soon as possible, so I want to stack more than one even considering the same name.
Gateway Dragon ▶︎ Deck 《Gateway Dragon》
japan exa
2017/07/21 17:46
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With such a large card pool, the simple development effect without earning any ads is not that eye-opening...
It's just that some decks that can be clearly differentiated by race and attributes are called.

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