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HOME > Yu-Gi-Oh! Deck List > Infernoid, VoidDeck List > Void Chaos Tenjin (CORE compatible) Deck and Deck Instructions

"Void Chaos Tenjin (CORE compatible)" Deck 2015

Infernoid, Void Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Infernoid, Void" / Beatdown
Key Card
Sky Scourge Norleras
Deck commentary

Playing

He dropped Infernoid and Norlerus with Meisui and 《Monster Gate》and copied Norlerus with Phantom of Chaos.
Send all of each other's hand and field to his GY with Phantom of Chaos that copied Norlerus (commonly known as Funkasnorre)
Then, I'll aim to win by hitting with Advanced Infernoid and blocking with Fergrant, Lancelot, etc.!

Strength

My strength is that I can almost win if I succeed in Funkasnore! That's what I mean.
Advanced Infernoid has the effect of reviving him by banishing his GY or two of his Infernoids in his hand (Nehemos and Lilith have three), so even after a successful Funcasnore, he can unilaterally attack an unarmed opponent. can.
Also, remember that Infernoid's Special Summon effect can't be chained to a Special Summon effect like Tricky or Cyber Dragoon, so you can't hit 《Vanity's Emptiness》.
Respond to his opponent's spells and traps with Astaroth, Shaitan, and Cyclone.
Anyway, it doesn't work without excellent reasoning or 《Monster Gate》, so the draw source is a little too much.
Thanks to that, there is a high probability that Funcas Snowle will succeed.
Well, you can draw even one of the six cards, so ww
If you use 《Upstart Goblin》or 《Hand Destruction》, Cyclone will naturally come into your hand.
I'm afraid of Veiler and "Ghost Ogre & Snow Rabbit", so I'm using "Dragged Down into the Grave", which allows me to reap Veiler and Rabbit and draw one card.
You can discard an Infernoid and draw 1 card if you turn your 《Monster Gate》face down and activate 《Dragged Down into the Grave》……it’s really delicious.
Below are the routes.
・Part 1
Start Funcus Snow Lenore.

Revive 2 Adramelechs

Direct attack with 2 Adramelech

Xyz Summon Fergrant or Lancelot with 2 Adramelechs.

Revive Nehemos.

Avoid Nehemos' total destruction effect with Fergrant and Lancelot.

end
・Part 2
If you take the second attack and a monster is issued from the extra to the opponent.

Activate 《Void Imagination》. Send 6 or more of his Infernoids, including Nehemos, Lilith, and 2 Belphegor, to his GY, and fusion summon Tiera.

Use Tiera's effect to transfer 2 extra Tierra and Nova to GY.

Release Tiera to activate 《Monster Gate》, or prepare his GY fertilizer and Funka Snowle with excellent reasoning.

Start Funkasnore.

Direct by reviving two Belphegors.

Use 2 Belphegors to release Tremys and collect GY's Funcas.

Resurrect Adramelech and release Tremis. After that, revive another Adramelech.

Fergrant with 2 Adramelechs.

Get out the funcas, Novacopy.

Place Infinity on top of the Novacopied Funcas.

end
The above is the best flow.
Imagine.
All of a sudden his hand and field are sent to his GY.
And in the opponent's field, Vergrant (Lancelot is ok) and Nehemos or Infinity are lined up.
Even if the card you draw is Black Hole or Mirror Force, it will be negate by the effect of Nehemos or Infinity.
Even if the drawn card is a monster, it will be negate by Fergrant.
But if you don't break through Fergrant, Nehemos, and Infinity, they'll attack you...
I hope you understand how hopeless the situation is.
Monster effects are negate by Fergrant, and Spell and Trap are negate by Nehemos and Infinity.
By the way, when a Pendulum Monster is set in his Pendulum Zone, it will be treated as "activating" the Pendulum Monster as her Spell.
``Activates'' as a spell.
"Activate".
……You already understand, right?
All you have to do is negate the activation with the effect of Nehemos or Infinity.
It doesn't matter if the Qliphort tool is pulled. As long as you have Nehemos and Infinity, you can also deal with Qliphort.
By the way, if Funka Snorre succeeds, the opponent will have a higher chance of surrendering.
In summary, after activating Funkasnore, hit with Advanced Infernoid, and after hitting, shut out the opponent with Vergrant. becomes.
If you're not good at it, it might be harder than Wind-Up Hands.
By the way, if you can't drop Norlerus with Great Reasoning or 《Monster Gate》, or if you fail to summon Funkas, you will fight with his normal Infernoid movement.
With 2 Funcas, Monster Reborn and Foolish Burial in it, you can take advantage of an opportunity to activate Funcasnole while fighting with Infernoid moves.
If Funkasnore can be activated by the middle of the game, there is nothing to say.
Even if you have a Funcus Nore ready in the late game, if GY's Infernoid is low, you won't be able to do much damage.
Think carefully about activating Funcus Snorre at the end of the game.
Below are the results of the competition.
April 7, 2015 Card Lab Nagoya Station Store
Result: Runner-up
Nekroz ○×○
Cyber ○○
Deskbot Nekroz XX
8 participants (BF, Cyber, Shaddoll, Nekroz, Deskbot Nekroz, Infernoid ← myself, Brotherhood of the Fire Fist, Atlantean)
April 14, 2015 Card Lab Nagoya Station Store
Result: Runner-up
Nekroz ○×○
Terra Night ○○
Nekroz ○××
8 participants (Nekroz, Shaddoll, Terranite, Infernoid ← myself, HERO)
June 10, 2015 Card Shop 193 Nagoya Ekimae Store
swiss draw format
Result: 2 wins and 2 losses
HERO×○×
Atlantean ○○
Infernoid ○×○
Qliphort XX

Weakness

It's hard when you get hit by Longinus.
If you take the first attack and get hit by Longinus, end the turn without doing anything, or let him enrich GY with good reasoning.
Also, be wary of Veiler and 《Ghost Ogre & Snow Rabbit》if you get hit with a multiplying G.
If you draw Dragged Down into the Grave, you can reap Veiler or Ghost Ogre & Snow Rabbit, but if you don't draw Dragged Down into the Grave, consider fighting with his normal Infernoid moves.
Imperial Iron Wall》will clog if you don't pull a cyclone.
There is no problem if I can activate Funkasnore in the first attack.
Fighting G is nothing but a nightmare.
I wish I could reap it with 《Dragged Down into the Grave》.
If you get hit by 《Monster Gate》or a good reasoning, you won't be able to look at it.

Customize

Let's check the side deck by looking at the environment around you.
Below are measures for each category
* Nekroz
Nekroz should pay attention to the movement after activating Funkasnore.
Nekroz's Ritual Spell has an effect triggered by removing it from his GY to search the Deck for Ritual Spells.
Even if Funka Snowle succeeds, it will be countered by the effect of GY's Ritual Spell.
So, after activating Funcas Nore, he should remove Ritual Spell with Infernoid's GY removal effect.
Also, if there is a Devifla in GY, you can collect the Funcas with Tremis, copy the Devifla with the Funcas, and put out 《The Last Warrior from Another Planet》.
*Terranite
Terranite is not particularly a threat as long as you keep an eye out for things like Altair once you succeed in Funcas Snorre.
Beware of the flow of Infinity from Ptolemy.
Countermeasures against Infinity with the Side Deck.
Infernoid, which can dub the effects of Altair's engine, is nothing more than a threat to Terranite.
Even normal Infernoid moves are enough to fight.
*Shaddoll
Shaddoll will come back to take advantage as soon as he activates Funcus Snorre.
It would also be nice to deal with it from the side.
If you have 《Infernoid Sjette》in it, you can use Tremis to collect the Funcas and play Funcus Snore again, or copy Devil Franken and use Extrio.
* Volcanic
Buckshot's Thunderbolt is a threat.
Let's rule it out immediately.
After that, take measures from the side.
Please feel free to give me advice and questions.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ヤノウエ ( Total 5 decks )
Posted date : 2015/04/02 17:00
Main Deck (18 Types・40)
monster (10 Types・20)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardInfernoid Onuncu FIRE 10 Fiend 3000 / 3000 ¥20
1 List of decks using this cardInfernoid Devyaty FIRE 9 Fiend 2900 / 2900 ¥20
3 List of decks using this cardInfernoid Attondel FIRE 8 Fiend 2800 / 0000 ¥20
2 List of decks using this cardSky Scourge Norleras DARK 8 Fiend 2400 / 1500 ¥60
3 List of decks using this cardInfernoid Sjette FIRE 6 Fiend 2400 / 0000 ¥20
3 List of decks using this cardInfernoid Patrulea FIRE 4 Fiend 1800 / 0000 ¥20
2 List of decks using this cardPhantom of Chaos DARK 4 Fiend 0000 / 0000 ¥20
2 List of decks using this cardInfernoid Harmadik FIRE 3 Fiend 1600 / 0000 ¥20
1 List of decks using this cardCyber-Stein DARK 2 Machine 0700 / 0500 ¥40
2 List of decks using this cardInfernoid Pirmais FIRE 1 Fiend 0000 / 0000 ¥18
spell (8 Types・20)
3 List of decks using this cardDragged Down into the Grave - - - - ¥15
3 List of decks using this cardReasoning - - - - ¥29
3 List of decks using this cardMonster Gate - - - - ¥15
3 List of decks using this cardUpstart Goblin - - - - ¥18
1 List of decks using this cardCard Destruction - - - - ¥15
2 List of decks using this cardVoid Imagination - - - - ¥20
3 List of decks using this cardMystical Space Typhoon - - - - ¥10
2 List of decks using this cardHand Destruction - - - - ¥29
Extra Deck (10 Types・12)
1 List of decks using this cardBlue-Eyes Ultimate Dragon LIGHT 12 Dragon 4500 / 3800 ¥40
3 List of decks using this cardInfernoid Tierra FIRE 11 Fiend 3400 / 3600 ¥20
1 List of decks using this cardNaturia Exterio EARTH 10 Beast 2800 / 2400 ¥55
1 List of decks using this cardGaia Drake, the Universal Force EARTH 10 Beast-Warrior 3500 / 2800 ¥50
1 List of decks using this cardThe Last Warrior from Another Planet EARTH 7 Warrior 2350 / 2300 ¥160
1 List of decks using this cardNumber 23: Lancelot, Dark Knight of the Underworld DARK 8 Zombie 2000 / 1500 ¥560
1 List of decks using this cardDivine Dragon Knight Felgrand LIGHT 8 Warrior 2800 / 1800 ¥30
1 List of decks using this cardCyber Dragon Infinity LIGHT 6 Machine 2100 / 1600 ¥20
1 List of decks using this cardConstellar Ptolemy M7 LIGHT 6 Machine 2700 / 2000 ¥44
1 List of decks using this cardCyber Dragon Nova LIGHT 5 Machine 2100 / 1600 ¥20
Main deck minimum construction amount ¥1909


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