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HOME > Yu-Gi-Oh! Deck List > Wind-UpDeck List > Temple type Wind-Up Handes Deck and Deck Instructions

"Temple type Wind-Up Handes" Deck 2015

Wind-Up Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Wind-Up" / Meta-Control
Key Card
Protector of the Sanctuary
Deck commentary

Playing

This is my first post. I found a lot of cards that go well with his Wind-Up handicap that I developed about a month ago, so I posted it as a deck.
Temple Handes is a chain to Artifact Durandal's reload effect that revives those guarding the temple and returns the opponent's hand to his Deck. If you use the Wind-Up gimmick, you can put Durandal and Lavival Chain on the field from two cards in your hand, so it works well with Wind-Up.
A regular Temple Wind-Up Hands Deck is just a basic Wind-Up Deck with Temple Keepers, Ravival Chain, Artifact Durandal, and Reanimation Trap? However, this deck retains his traditional Wind-Up gimmick while adding a large number of cards that support handicap combos to increase the combo success rate.
*A new Deck recipe was created along with the revision. Those have a higher success rate, so please take a look if you don't mind

Strength

handicap combo pattern
① Hand Shark Guide Resurrection Trap
it's the best card
Guide summon Guide effect Scissor, Guide scissor Mighty ss, Mighty effect Magician 1, Shark effect ss Magician effect Magician 2ss, Shark effect Level 5, Magician effect Warrior ss Two magicians chain ss Warrior effect Level 5 , Durandal ss with Shark Warrior, the temple to GY with the chain effect, and the resuscitation trap is turned down to activate the Durandal effect.
② Hand Shark Magician Resurrection Trap
It is the second best hand, magician summon shark ss magician effect below omitted
You can also make Durandal and Chain from two hands. The difference from ① is that he can't send scissors to GY and can't put Mighty on the field. I will explain later why it is better to use Mighty.
③ Speedy foot level 3 monster or shark Shark revival trap
Durandal Chain from 3 cards in hand
Swift foot and level 3 with mighty ss mighty effect magician below omitted
④ Swift Swift Swift or Werewolf Magician Resurrection Trap
It is a hand that allows you to create a Mighty while leaving the Normal Summon right and create a Durandal Chain with a Mighty Magician.
Swift foot ss Swift foot ss Swift foot summon 1 Mighty ss Magician 2 with Mighty effect Magician 2 Magician 1 effect Shark
⑤ Mouse Shark Shark Resuscitation Trap
Rat summons Shark 1 effect ss Shark 1 effect level 3 Rat shark 1 mighty, Mighty effect abbreviated
⑥ Level 3 Monster or Shark Shark Manufacture Resurrection Trap
By activating Manu Fac with the effect of Shark's effect and bringing Shark to your hand, you can create a situation where you have a Mighty Field and a Shark in your hand.
Swift foot ss Shark 1 Summon Manufactory Activate Shark 1 effect Level 3 Manufactory effect Adds Shark 2 or less to hand
Rat summon shark effect, ss is omitted
⑦ Samopuri Cost Shark Resurrection Trap
Bring a magician with Samopuri below ②
⑧ Level 32 bodies that can be guided ss Manufactory resuscitation Trap
The most difficult troublesome
Guide Summon Guide Effect Scissor s Guide Scissor Mighty ss Manu Fac Activate Mighty Effect Magician 1 s Manu Fac Effect Shark in hand Level 5 with Shark effect Magician 2 with Magician 1 effect Level 5 with ss Warrior effect
Omitted below
The handicap combo is these 8 patterns
About Xyz Gift 
Gifts can be used when the field is Durandal Chain Mighty
Let's use Chain and Mighty materials (Durandal's materials will be used next turn, so keep them)
If you have leftover gifts after using the materials for Chain Mighty, you can stack them on Mighty and use the Lancer ss Lancer Chain to create gifts using Mirai Emperor ss Mirai Emperor materials.
About Revive Traps
Even if you don't have a resurrection trap in your first hand, there is a high probability that you can draw it due to the effects of Durandal and gifts.
Also, let's actively aim for the second one even if there is a trap. It will be a cyclone countermeasure.
Movement not found in conventional Wind-Up
hand card guide gift
Guide Summon Scissor ss Guide Scissor Mighty ss Mighty Scissor Consumption Effect Shark ss Shark Effect Level 3 Scissor Effect Return Hand Scissor ss Scissor Shark Invo ss Invo Effect Warrior ss Use Gift to Draw Two Cards Invo Mighty Future King ss
Once the combo is decided, LP 8000 can be shaved even if it is expanded appropriately.
Even if you attack second, you can do one kill with the conventional Wind-Up movement.

Weakness

Pre-empted emptiness, midrage, skidre, etc.
I can't deal with it on the side.
Resurrection Trap, Quick-Play Spell on Durandal, dd Crow on the Temple

Customize

Extras are pretty good. If you are familiar with Wind-Up, please give me some advice.
I think there are a lot of improvements in the main.
Cards we are considering adopting
《Amazoness Archer (Updated from: Amazon Archer)》
Hyper Hammerhead
Black Brachios
Ruinous Acid Golem
fusionist
Powerful Rebirth
Creature Swap
Finally, it would be helpful if you could let me know if you have any questions about the parts that don't make sense, such cards or combos can also be used.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon わわわ ( Total 9 decks )
Posted date : 2015/02/11 01:13
Main Deck (19 Types・40)
monster (10 Types・21)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardSummoner Monk DARK 4 Spellcaster 0800 / 1600 ¥5
3 List of decks using this cardWind-Up Magician FIRE 4 Spellcaster 0600 / 1800 ¥10
3 List of decks using this cardWind-Up Shark WATER 4 Fish 1500 / 1300 ¥60
2 List of decks using this cardWind-Up Warrior EARTH 4 Warrior 1200 / 1800 ¥10
1 List of decks using this cardProtector of the Sanctuary EARTH 4 Fiend 1100 / 1900 ¥230
3 List of decks using this cardT.G. Warwolf DARK 3 Beast-Warrior 1200 / 0000 ¥30
1 List of decks using this cardEdge Imp Sabres DARK 3 Fiend 1200 / 0800 ¥20
1 List of decks using this cardWind-Up Rat EARTH 3 Beast 0600 / 0600 ¥10
3 List of decks using this cardTour Guide From the Underworld DARK 3 Fiend 1000 / 0600 ¥10
3 List of decks using this cardGilasaurus EARTH 3 Dinosaur 1400 / 0400 ¥19
spell (7 Types・13)
1 List of decks using this cardInstant Fusion - - - - ¥28
3 List of decks using this cardXyz Gift - - - - ¥20
3 List of decks using this cardFossil Dig - - - - ¥28
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardHarpie's Feather Duster - - - - ¥30
1 List of decks using this cardPot of Avarice - - - - ¥49
3 List of decks using this cardWind-Up Factory - - - - ¥5
trap (2 Types・6)
3 List of decks using this cardCall of the Haunted - - - - ¥8
3 List of decks using this cardOasis of Dragon Souls - - - - ¥15
Extra Deck (14 Types・15)
1 List of decks using this cardElder Entity Norden WATER 4 Fairy 2000 / 2200 ¥650
1 List of decks using this cardGaia Dragon, the Thunder Charger WIND 7 Dragon 2600 / 2100 ¥80
1 List of decks using this cardNumber 21: Frozen Lady Justice WATER 6 Aqua 0500 / 0500 ¥28
1 List of decks using this cardArtifact Durendal LIGHT 5 Fairy 2400 / 2100 ¥25
1 List of decks using this cardShark Fortress DARK 5 Fish 2400 / 1800 ¥10
1 List of decks using this cardNumber 61: Volcasaurus FIRE 5 Dinosaur 2500 / 1000 ¥40
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥160
1 List of decks using this cardGagaga Samurai EARTH 4 Warrior 1900 / 1600 ¥10
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
1 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardFull Armored Black Ray Lancer WATER 4 Beast-Warrior 2100 / 0600 ¥10
2 List of decks using this cardM-X-Saber Invoker EARTH 3 Warrior 1600 / 0500 ¥360
1 List of decks using this cardWind-Up Carrier Zenmaity WATER 3 Machine 1500 / 1500 ¥10
1 List of decks using this cardNumber F0: Utopic Future LIGHT - Warrior 0000 / 0000 ¥60
Main deck minimum construction amount ¥2904


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