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HOME > Yu-Gi-Oh! Deck List > Ritual Beast, Spiritual BeastDeck List > Ritual Beast Solitaire Beat Deck and Deck Instructions

"Ritual Beast Solitaire Beat" Deck 2014

Ritual Beast, Spiritual Beast Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Ritual Beast, Spiritual Beast" / Beatdown
Key Card
Ritual Beast Ulti-Cannahawk
Deck commentary

Playing

Ritual Beast is a deck with the concept of playing solitaire using unique movements.
Thanks to the separation effect of the Holy Ritual Beast Knight, the strength is that there is almost no chance of being interrupted and leaving the field empty.
The key is to load up all-purpose traps and combine them with Petorphin DEF to survive the opponent's turn.
Surprisingly, DEF2800 with destruction resistance trigger immediate escape survives as it is
Then, when you have endured it, use the separation effect on the opponent's EP to reduce the LP with a return turn solitaire mass deployment.

Strength

What does the basic movement look like?
● When you want to prioritize search and prepare the place
(The premise is that the elder Orwen and the beast Kanna are separated into the opponent's EP to SS, and the following is the premise that the elder is used)
Beast Kanna EF Beast Dolphin Exclusion + Elder Beast Kanna Fusion Knight Kanna EF (Beast Dolphin and 1 card) Chain Separation EF (Elder + Beast Kanna)
 →Reverse processing Elder Beast Kanna SS + Beast Dolphin GY Sending Lera Search
→ Rera NSEF Beast Dolphin SS + Kanna EF Beast Ape Exclusion + Elder Beast Kanna Fusion Knight Kanna ① SS
→ Knight Kanna ① Search for 1 EF (elder beast Kanna target) + Lera Beast Dolphin Fusion Knight Kanna ② SS
→ Kikanna ② EF (for beast dolphin and 1 card) Chain separation EF (for Lera + beast Ape)
→Reverse processing Lera Beast Ape SS + Beast Dolphin GY Feed 1 search
→ Beast Ape EF Pump Up + Rera Beast Ape Exclusion Fusion Knight Dolphin SS
You can bring up to "Hand: 2 Ritual Beasts Place: Cavalry Dolphin, Cavalry Kanna GY: 2 Ritual Beasts Excluded: Rera Ape + 1 Ritual Beast"
I thought I would put out the beast Ape first and fertilize the exclusion... but after the pump up, Kanna's ATK will be 1900 and he will fall into the abyss.
Also, by leaving the Beast Ape in the exclusion, you can separate the Beast Ape SSEF in the opponent's turn, so you can leave more exclusions and connect to your next turn.
With this kind of feeling, you can fuse 4 times in one turn from Elder or Wen + Beast Kanna (no GY exclusion) without any synergy.
There is a moment in the middle where 4 Ritual Beast monsters line up.
For this reason, it is no exaggeration to say that many general-purpose traps other than continuous contracts are loaded so that they can be preserved.
● If the opponent's field is broken ・ Aim for 1 kill
(Assuming that Elder or Lera and Beast Kanna were separated into the opponent's EP and SSed; the following assumes that Elder was used)
Beast Kanna EF Beast Dolphin Exclusion + Elder Beast Kanna Fusion Knight Kanna EF (Beast Dolphin and 1 card) Chain Separation EF (Elder + Beast Kanna)
→Reverse processing Elder Beast Kanna SS + Beast Dolphin GY Send Wen Search
→ Kanna EF Beast Ape Exclusion + Wen NSEF Beast Ape SS + Elder Beast Kanna Fusion Knight Kanna SS
→ Knight Kanna EF (for Elder Beast Kanna) Aikin Search
→ Beast Ape EF Pump Up
With this, the field will be: Wen, Beast Ape, Knight Kanna (pump-up 1 time)
2000 + 2300 + 1900 + 2600 (Aikinki Ape) = 8800
● (When using Tempest, you can put out anything with separation)
Fusion Knight Kanna SSEF Aikin Search + Tempest SS + Separation EF Ritual Beast User + Ritual Beast SS
→ Fusion Knight Kanna SSEF Beast Ape Search + Beast Ape NS
With this alone, it becomes 1400 + 1800 + 2400 + 2600 = 8200 because it becomes Knight Kanna + Beast Ape + Tempest + Pursuit Companion Knight Ape
By the way, after SECE, it will be exactly 8000 even with Ram Penta Search instead of Beast Apelio
I tried various things
1. Place: Familiar Kanna
2. Place: Familiar Beast Ape + GY or Exclusion: Beast Kanna or Beast Dolphin
3. Field: Familiar Dolphin + Hand or Exclusion: Beast Kanna or Beast Ape
4. Field: Use Penguin Macro
We were able to exceed 8000 in these conditions
It's not that difficult of a start, so I want to actively aim for it.
Thanks to the cavalry attack, I was able to break through up to 2800 RBI and score two kills first.
● Hand: Elder Beast Kanna
1st turn
Elder NS Beast Kanna NSEF Beast Exclusion Fusion Knight Kanna SS Immediate Separation Elder Beast Kanna SS
→ Beast Kanna EF Lera Exclusion Fusion Cavalry Kanna SSEF Separation Chain Lera Beast Ape SS Elder GY Sending Link Search
→ Beast Ape EF Elder Exclusion Fusion Cavalry Kanna SSEF Rera Beast GY Sending Cavalry Search END
(Place: Kanna Consecutive Cavalry Attack, GY: Lera Beast, Excluded: Elder Beast)
Separate and attack the opponent's EP
(Place: Elder Beast Cannarella Beast Ape, GY: Consecutive Cavalry Attack, Exclusion: None)
2nd turn
Beast Ape EF Trap Excluded Beast Kanna EF Penguin Excluded Lera Beast Ape Fusion Knight Kanna ①SS
→ Kanna ① EF Separation Chain Rera Penguin SS Trap GY Sending Wen Search
→ Penguin EF Mounted Dolphin Excluded Beast Dolphin GY Sending Rera Penguin Fusion Mount Kanna ①SS
→ Elder Beast Kanna Fusion Knight Kanna ② SS
→ Knight Kanna ① EF Separation Chain Elder Beast Kanna SS Knight Dolphin GY Sending Companion ① Search
→ Beast Kanna EF Ritual Beast excluded
→ Elder Beast Kanna Fusion Knight Kanna ③ SS
→ Exclusion of Wen NSEF Beast Ape SSEF Ritual Beast
→ Kanna ② EF 2 sheets GY sending mutual bond ② search
Field: Elder Wen Beast Ape Knight Kanna ①②, Hand: Companion ①②, 5 GY, 4 excluded, Beast Ape 2 times
 →2500+2800+2400+2400+2600+2600=15300
Now there is one search left for Kikanna ③.
If there is interference, use M2 to search for consecutive contracts and cavalry attacks and give them to the other party.
The maximum firepower can do this
● Hand: Elder Beast Kanna
1st turn
Elder NS Beast Kanna NSEF Beast Exclusion Fusion Knight Kanna SS Immediate Separation Elder Beast Kanna SS
→ Beast Kanna EF Lera Exclusion Fusion Cavalry Kanna SSEF Separation Chain Lera Beast Ape SS Elder GY Sending Link Search
→ Beast Ape EF Elder Exclusion Fusion Cavalry Kanna SSEF Rera Beast GY Sending Cavalry Search END
(Place: Kanna Consecutive Cavalry Attack, GY: Lera Beast, Excluded: Elder Beast)
Separate and attack the opponent's EP
(Place: Elder Beast Cannarella Beast Ape, GY: Consecutive Cavalry Attack, Exclusion: None)
2nd turn
Beast Ape EF Trap Excluded Beast Kanna EF Penguin Excluded Lera Beast Ape Fusion Knight Kanna SS
→ Kikanna EF Separation Chainlera Penguin SS Trap GY Sending Elder Search
→ Penguin EF Mounted Dolphin Excluded Beast Dolphin GY Sending Rera Penguin Fusion Mount Kanna ①SS
→ Knight Kanna ① EF Knight Dolphin Penguin GY Sending Wen Search
→ Elder Beast Kanna Fusion Knight Kanna ② SSEF Separate Chain Elder Beast Kanna SS Rella GY Sending Affiliation ① Search
→ Elder Beast Kanna Fusion Knight Kanna ② SSEF Elder Beast Kanna GY Sending Companion ② Search
→ Exclude 1 card from Elder NS Wen NSEF Beast Ape SSEF
Place: Elder Wen Beast Ape Knight Kanna ①②, Hand: Companion ①②, 7 GY cards, 1 exclusion, Beast Ape 2 times
 →1200+2500+2800+2400+2400+2600+2600=16500

Weakness

Many people still don't know how the Ritual Beast moves, but once you get used to it, I think you'll find out that if you throw a veiler at the first beast, Kanna, it will stop.
Also, if you hit the Torrent Funeral at the timing of Kikanna or Ki Ape SS, it will be possible to destroy everything even if it separates.
For that reason, I put in two sacred spears, but I think it's okay to keep it a secret and break it first.
→The sacred spear has been changed to a secret. 《Solemn Judgment》The warning can be broken first, so I prioritized it

Customize

Initial movement is too unstable
It's fine to add Goken, but if you do that, you won't be able to fuse the first hand, so it's hard to pass the turn to your opponent while leaving the field open.
(If you set the Ritual Beast halfway, it will be destroyed and it will be more difficult to collect the materials on the next turn.)
The rest is the number of Aikidos... I think it's okay to have one and make Cyclone 3
Even if you think about the first move, there's no way you can move without the beast Kanna...
Elder NSEF Beast Kanna NSEF Beast Ape Exclusion Fusion Cavalry Kanna SS Separation EF Elder Beast Kanna SS
→ Beast Kanna EF Lerawen Exclusion Fusion Knight Kanna Fusion EF Elder Beast Kanna GY Sending Link Search
→ Separation EF Lerawen Beast Ape SSEF Beast Kanna Excluded Fusion Knight Dolphin SS
With this, you can make a 3-card dolphin chain contract, but in other words, you can only move about this much...
→In order to improve the initial movement, 《Brain Research Lab》was added. Lerawen will become a pseudo-elder, so maybe it will stabilize a little...
→ I'm not sure which one is better than 《Double Summon》. Once it starts spinning, one NS is enough, so in the sense that you can raise rank 4 with Spiritual Beast + Spiritual Beast when you need it, is double better...?
→ If you focus too much on the initial movement, you won't pay attention to the recovery once it starts spinning.
"I can't do anything without Kanna, so it's painful if I don't touch the deck with the buried golden chest."

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon むたん ( Total 3 decks )
Posted date : 2014/10/12 09:02
Main Deck (19 Types・42)
monster (7 Types・17)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardSpiritual Beast Pettlephin WIND 4 Aqua 0000 / 2000 ¥20
3 List of decks using this cardSpiritual Beast Cannahawk WIND 4 Thunder 1400 / 0600 ¥20
2 List of decks using this cardSpiritual Beast Rampengu WIND 4 Beast 1600 / 0400 ¥30
2 List of decks using this cardSpiritual Beast Apelio WIND 4 Pyro 1800 / 0200 ¥10
3 List of decks using this cardRitual Beast Tamer Wen WIND 3 Psychic 1500 / 1000 ¥20
3 List of decks using this cardRitual Beast Tamer Elder WIND 2 Psychic 0200 / 1000 ¥20
2 List of decks using this cardRitual Beast Tamer Lara WIND 1 Psychic 0100 / 2000 ¥10
spell (7 Types・14)
1 List of decks using this cardGold Sarcophagus - - - - ¥20
3 List of decks using this cardInstant Fusion - - - - ¥28
1 List of decks using this cardHeavy Storm - - - - ¥99
2 List of decks using this cardDimensional Fissure - - - - ¥52
3 List of decks using this cardMystical Space Typhoon - - - - ¥10
2 List of decks using this cardRitual Beast's Bond - - - - ¥10
2 List of decks using this cardEmergency Teleport - - - - ¥20
trap (5 Types・11)
2 List of decks using this cardRitual Beast Ambush - - - - ¥20
2 List of decks using this cardBottomless Trap Hole - - - - ¥3
3 List of decks using this cardTorrential Tribute - - - - ¥5
3 List of decks using this cardRitual Beast Steeds - - - - ¥20
1 List of decks using this cardSolemn Judgment - - - - ¥30
Extra Deck (11 Types・15)
3 List of decks using this cardRitual Beast Ulti-Cannahawk WIND 6 Thunder 1400 / 1600 ¥20
2 List of decks using this cardRitual Beast Ulti-Pettlephin WIND 6 Aqua 0200 / 2800 ¥20
2 List of decks using this cardRitual Beast Ulti-Apelio WIND 6 Pyro 2600 / 0400 ¥10
1 List of decks using this cardElder Entity Norden WATER 4 Fairy 2000 / 2200 ¥400
1 List of decks using this cardNumber 39: Utopia Beyond LIGHT 6 Warrior 3000 / 2500 ¥30
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
1 List of decks using this cardLightning Chidori WIND 4 Thunder 1900 / 1600 ¥310
1 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardGhostrick Angel of Mischief DARK 4 Fairy 2000 / 2500 ¥20
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
1 List of decks using this cardGhostrick Dullahan DARK 1 Fiend 1000 / 0000 ¥30
Main deck minimum construction amount ¥1861


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