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HOME > Yu-Gi-Oh! Card Lists > Valiant Smashers
Valiant Smashers Card List
Valiant Smashers
code : DBVS.
Total : 45 Types.
Release Date:2023-08-26
12th period
code : DBVS.
Total : 45 Types.
Release Date:2023-08-26
12th period
Average of all cards:8.3pt
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Total 45 Types | |||||
---|---|---|---|---|---|
Monster 22 Types | |||||
Effect Monster:14 Types
Pendulum Monster:2 Types Synchro Monster:3 Types Xyz Monster:1 Types Link Monster:2 Types | |||||
2 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 13 Types | |||||
5 | Normal Spell | 0 | Equip Spell | 4 | Quick-Play Spell |
0 | Ritual Spell | 1 | Continuous Spell | 3 | Field Spell |
Trap 10 Types | |||||
6 | Normal Trap | 2 | Continuous Trap | 2 | Counter Trap |
Enhanced Category : 8 | |||||
Memento tentative:12 Types / Valmonica tentative:10 Types / Centurion tentative:9 Types / Harpie:1 Types / Number:1 Types / Performapal, Performage:1 Types / Goblin:1 Types / Tenyi:1 Types |
Card Rating: Top 5
- 1st :《Emblema Oath》10pt
- 1st :《Stand Up Centur-Ion!》10pt
- 1st :《Centur-Ion Primera》10pt
- 1st :《Mementotlan Angwitch》10pt
- 1st :《Performage Trick Clown》9.8pt
rating order | 66 / 642 | view num | 16883 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Secret
▶︎ Deck
Ultra |
8.5
(4)
[5749] |
JP001 | Mementoal Tecuhtlica - Combined Creation | Effect Monster | |||||||||
- | 11 | Wyrm | 5000 | 5000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY. | |||||||||||||
Normal
▶︎ Deck
|
6.7
(3)
[2241] |
JP002 | Mementotlan-Horned Dragon | Effect Monster | |||||||||
- | 8 | Dragon | 2850 | 2350 | |||||||||
If you have 3 or more "Memento" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Mementotlan-Horned Dragon" once per turn this way. If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a "Memento" card you control; destroy them. You can only use this effect of "Mementotlan-Horned Dragon" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9
(5)
[2530] |
JP003 | Mementotlan Tatsunootoshigo | Effect Monster | |||||||||
- | 5 | Beast | 1350 | 1600 | |||||||||
If you do not control any face-up monsters, other than "Memento" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of "Mementotlan Tatsunootoshigo" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.5
(4)
[2255] |
JP004 | Mementotlan Dark Blade | Effect Monster | |||||||||
- | 4 | Warrior | 1800 | 1500 | |||||||||
If this card is Normal or Special Summoned: You can discard 1 "Memento" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, Special Summon 1 Level 3 or lower "Memento" monster from your Deck. You can only use each effect of "Mementotlan Dark Blade" once per turn. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Super |
10
(6)
[4241] |
JP005 | Mementotlan Angwitch | Effect Monster | |||||||||
- | 3 | Spellcaster | 800 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Memento" monster from your Deck to your hand, except "Mementotlan Angwitch". You can target 1 Level 2 or lower "Memento" monster in your GY; destroy 1 "Memento" monster you control, and if you do, Special Summon the targeted monster. You can only use each effect of "Mementotlan Angwitch" once per turn. | |||||||||||||
Secret
▶︎ Deck
|
9
(4)
[2292] |
JP006 | Mementotlan Mace | Effect Monster | |||||||||
- | 1 | Fairy | 400 | 300 | |||||||||
During your opponent's Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, add 1 "Memento" card from your Deck to your hand, except "Mementotlan Mace". You can only use each effect of "Mementotlan Mace" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(3)
[1688] |
JP007 | Mementotlan Goblin | Effect Monster | |||||||||
- | 1 | Fiend | 400 | 400 | |||||||||
During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(4)
[1775] |
JP008 | Mementomictlan | Field Spell | |||||||||
If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it. | |||||||||||||
Super
▶︎ Deck
|
9.3
(4)
[2103] |
JP009 | Mementotlan Bone Party | Quick-Play Spell | |||||||||
Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(3)
[1636] |
JP010 | Mementotlan Bone Back | Quick-Play Spell | |||||||||
If a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a "Memento" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many "Memento" monsters as possible with different names from your hand and/or Deck. You can only use each effect of "Mementotlan Bone Back" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(4)
[1587] |
JP011 | Mementotlan Fracture Dance | Normal Trap | |||||||||
If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(4)
[2040] |
JP012 | Mementotlan Cranium Burst | Continuous Trap | |||||||||
While you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 "Mementoal Tecuhtlica - Combined Creation" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of "Mementotlan Cranium Burst" once per Chain. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(77)
[880632] |
JP013 | Terraforming Limited | Normal Spell | |||||||||
Add 1 Field Spell from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(62)
[145871] |
JP014 | Supply Squad | Continuous Spell | |||||||||
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card. | |||||||||||||
Normal
▶︎ Deck
|
9
(24)
[57101] |
JP015 | There Can Be Only One Limited | Continuous Trap | |||||||||
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Super |
10
(10)
[7259] |
JP016 | Centur-Ion Primera |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Spellcaster | 1600 | 1600 | |||||||||
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. | |||||||||||||
Super
▶︎ Deck
|
9.8
(6)
[3101] |
JP017 | Centur-Ion Trudea | Effect Monster | |||||||||
- | 4 | Pyro | 1000 | 2000 | |||||||||
During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn. | |||||||||||||
Secret
▶︎ Deck
|
7.5
(6)
[2514] |
JP018 | ✪ Heavy Cavalry Emmet VI | Effect Monster | |||||||||
- | 8 | Machine | 2000 | 3000 | |||||||||
The effects | |||||||||||||
Super
▶︎ Deck
|
8.8
(5)
[5027] |
JP019 | Centur-Ion Legatia |
Synchro Monster Effect Monster |
|||||||||
- | 12 | Machine | 3500 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. |
|||||||||||||
Super
▶︎ Deck
|
10
(7)
[3833] |
JP020 | Stand Up Centur-Ion! | Field Spell | |||||||||
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster. | |||||||||||||
Secret
▶︎ Deck
Ultra |
10
(7)
[3517] |
JP021 | Emblema Oath | Quick-Play Spell | |||||||||
Activate 1 of these effects; ●Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ●Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
7
(4)
[2574] |
JP022 | Centur-Ion Bonds | Quick-Play Spell | |||||||||
Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(4)
[2570] |
JP023 | Centur-Ion Phalanx | Normal Trap | |||||||||
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
6.1
(7)
[2885] |
JP024 | Centur-Ion True Awakening | Counter Trap | |||||||||
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(81)
[931325] |
JP025 | Summoner Monk | Effect Monster | |||||||||
- | 4 | Spellcaster | 800 | 1600 | |||||||||
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(26)
[50808] |
JP026 | Draco Berserker of the Tenyi |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Wyrm | 3000 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9
(8)
[22258] |
JP027 | Cyber Slash Harpie Lady |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Winged Beast | 2600 | 1400 | |||||||||
1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
7.1
(22)
[141780] |
JP028 | Magic Planter | Normal Spell | |||||||||
Send 1 face-up Continuous Trap you control to the GY; draw 2 cards. | |||||||||||||
Normal
▶︎ Deck
|
4
(8)
[3953] |
JP029 | Synchro Transmission | Normal Trap | |||||||||
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.7
(21)
[33471] |
JP030 | Gravity Collapse | Counter Trap | |||||||||
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn. | |||||||||||||
Secret
▶︎ Deck
|
8.4
(7)
[2878] |
JP031 | Angello Vaalmonica |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Fairy | 1200 | 2100 | |||||||||
Pendulum Effect Each time you gain LP while you control a Fiend monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. Card Text If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn. |
|||||||||||||
Secret
▶︎ Deck
|
9
(6)
[2504] |
JP032 | Dimonno Vaalmonica |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Fiend | 1200 | 2100 | |||||||||
Pendulum Effect Each time you take effect damage while you control a Fairy monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field. Card Text If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn. |
|||||||||||||
Super
▶︎ Deck
|
8
(9)
[2568] |
JP033 | Duralume, Vaalmonican Heathen Hallow |
Link Monster Effect Monster |
|||||||||
- | - | Fairy | 2500 | - | |||||||||
1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
|
|||||||||||||
Super
▶︎ Deck
|
8.4
(7)
[2375] |
JP034 | Zebufera, Vaalmonican Hallow Heathen |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 2500 | - | |||||||||
1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
|
|||||||||||||
Normal
▶︎ Deck
|
9.8
(6)
[1907] |
JP035 | Vaalmonica, the Agathokakological Voice | Field Spell | |||||||||
When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
9.2
(10)
[2885] |
JP036 | Vaalmonica Scelta | Normal Spell | |||||||||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards. ●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta". You can only activate 1 "Vaalmonica Scelta" per turn. |
|||||||||||||
Super
▶︎ Deck
|
8.3
(6)
[2046] |
JP037 | Vaalmonica Versare | Normal Spell | |||||||||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck. ●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare". You can only activate 1 "Vaalmonica Versare" per turn. |
|||||||||||||
Super
▶︎ Deck
|
6.3
(6)
[3051] |
JP038 | Vaalmonica Intonare | Normal Spell | |||||||||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field. ●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand. You can only activate 1 "Vaalmonica Intonare" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9
(6)
[1944] |
JP039 | Vaalmonica Followed Rhythm | Normal Trap | |||||||||
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ●Gain 500 LP, then you can destroy 1 Spell/Trap on the field. ●Take 500 damage, then you can return 1 monster from the field to the hand. You can only activate 1 "Vaalmonica Followed Rhythm" per turn. |
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Normal
▶︎ Deck
|
6.8
(6)
[1422] |
JP040 | Vaalmonica Chosen Melody | Normal Trap | |||||||||
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ●Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" monster Cards you control with card effects. ●Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. You can only activate 1 "Vaalmonica Chosen Melody" per turn. |
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Normal
▶︎ Deck
|
8.2
(6)
[18561] |
JP041 | Protecting Spirit Loagaeth | Effect Monster | |||||||||
- | 7 | Fairy | 2400 | 2100 | |||||||||
If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(59)
[218583] |
JP042 | Performage Trick Clown | Effect Monster | |||||||||
- | 4 | Spellcaster | 1600 | 1200 | |||||||||
If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(27)
[46990] |
JP043 | Ghost Sister & Spooky Dogwood |
Effect Monster Tuner Monster |
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- | 3 | Zombie | 0 | 1800 | |||||||||
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase. |
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Normal
▶︎ Deck
|
9.3
(41)
[93253] |
JP044 | Number 41: Bagooska the Terribly Tired Tapir |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 2100 | 2000 | |||||||||
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated. |
|||||||||||||
Normal
▶︎ Deck
|
5.5
(8)
[9295] |
JP045 | Stained Glass of Light & Dark | Normal Trap | |||||||||
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control. ●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order. ●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card. You can only activate 1 "Stained Glass of Light & Dark" per turn. |
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Valiant Smashers Card List
8.3 /10.0 pt Number of card ratings : 643 User Review : 643 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)