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HOME > Yu-Gi-Oh! Card Lists > STRUCTURE DECK - Kaiba hen - Volume.2

STRUCTURE DECK - Kaiba hen - Volume.2 Card List

STRUCTURE DECK - Kaiba hen - Volume.2Card List
STRUCTURE DECK - Kaiba hen - Volume.2
code : SK2.
Total : 57 Types.
Release Date:2003-12-11
3th period

Average of all cards:5.5pt




Total 57 Types
Monster 29 Types
Normal Monster:11 TypesEffect Monster:15 Types Ritual Monster:1 Types
Fusion Monster:2 Types
0 Tuner Monster 4 Flip Monster 0 Gemini Monster
0 Spirit Monster 2 Union Monster 0 Toon Monster
Spell 13 Types
6Normal Spell 1Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 15 Types
8 Normal Trap 5 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 5
Noble Knight, Noble Arms:2 Types / Blue-Eyed:2 Types / Worm:1 Types / Gadget:1 Types / Magician:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order425 / 626 view num1482 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Blue-Eyes White Dragon
Normal
▶︎ Deck
9.7 177
[585809]
001 Blue-Eyes White Dragon  Normal Monster
- 8 Dragon 3000 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Vorse Raider
Normal
▶︎ Deck
6.5 24
[31405]
002 Vorse Raider  Normal Monster
- 4 Beast-Warrior 1900 1200
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
La Jinn the Mystical Genie of the Lamp
Normal
▶︎ Deck
4.3 15
[21059]
003 La Jinn the Mystical Genie of the Lamp  Normal Monster
- 4 Fiend 1800 1000
A genie of the lamp that is at the beck and call of its master.
Battle Ox
Normal
▶︎ Deck
2.6 14
[13067]
004 Battle Ox  Normal Monster
- 4 Beast-Warrior 1700 1000
A monster with tremendous power, it destroys enemies with a swing of its axe.
Saggi the Dark Clown
Normal
▶︎ Deck
1.5 19
[18428]
005 Saggi the Dark Clown  Normal Monster
- 3 Spellcaster 600 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
Ryu-Kishin Powered
Normal
▶︎ Deck
1.6 12
[10770]
006 Ryu-Kishin Powered  Normal Monster
- 4 Fiend 1600 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Luster Dragon
Normal
▶︎ Deck
5.7 23
[30114]
007 Luster Dragon  Normal Monster
- 4 Dragon 1900 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Luster Dragon #2
Normal
▶︎ Deck
5.4 16
[45281]
008 Luster Dragon #2  Normal Monster
- 6 Dragon 2400 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
X-Head Cannon
Normal
▶︎ Deck
6.7 17
[27808]
009 X-Head Cannon  Normal Monster
- 4 Machine 1800 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
Y-Dragon Head
Normal
▶︎ Deck
4.4 17
[23272]
010 Y-Dragon Head  Effect Monster
Union Monster
- 4 Machine 1500 1600
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Z-Metal Tank
Normal
▶︎ Deck
4.8 15
[21854]
011 Z-Metal Tank  Effect Monster
Union Monster
- 4 Machine 1500 1300
Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Des Feral Imp
Normal
▶︎ Deck
2.5 13
[20538]
012 Des Feral Imp  Effect Monster
Flip Monster
- 4 Reptile 1600 1800
FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.
Ancient Lamp
Normal
▶︎ Deck
4.3 10
[16429]
013 Ancient Lamp  Effect Monster
- 3 Spellcaster 900 1400
During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
Lord of D.
Normal
▶︎ Deck
4.3 21
[31686]
014 Lord of D.  Effect Monster
- 4 Spellcaster 1200 1100
Neither player can target Dragon monsters on the field with card effects.
Enraged Battle Ox
Normal
▶︎ Deck
5.8 11
[16784]
015 Enraged Battle Ox  Effect Monster
- 4 Beast-Warrior 1700 1000
If your Beast, Beast-Warrior, or Winged Beast monster attacks a Defense Position monster, inflict piercing battle damage.
Kaiser Sea Horse
Normal
▶︎ Deck
3.9 18
[25905]
016 Kaiser Sea Horse  Effect Monster
- 4 Sea Serpent 1700 1650
This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
Manju of the Ten Thousand Hands
Normal
▶︎ Deck
9.1 33
[253179]
017 Manju of the Ten Thousand Hands  Effect Monster
- 4 Fairy 1400 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Tribe-Infecting Virus
Normal
▶︎ Deck
8.2 45
[37147]
018 Tribe-Infecting Virus  Effect Monster
- 4 Aqua 1600 1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
Paladin of White Dragon
Normal
▶︎ Deck
4.5 11
[28492]
019 Paladin of White Dragon  Ritual Monster
Effect Monster
- 4 Dragon 1900 1200
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn.
Shrink
Ultra
▶︎ Deck
7.5 33
[87920]
020 Shrink  Quick-Play Spell
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
Limiter Removal
Normal
▶︎ Deck
9.8 61
[258389]
021 Limiter Removal  Quick-Play Spell
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Graceful Charity
Normal
▶︎ Deck
9.5 51
[65945]
022 Graceful Charity Forbidden Normal Spell
Draw 3 cards, then discard 2 cards.
Heavy Storm
Normal
▶︎ Deck
9.9 114
[1459101]
023 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Mesmeric Control
Normal
▶︎ Deck
1.2 21
[12318]
024 Mesmeric Control  Normal Spell
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
Megamorph
Normal
▶︎ Deck
7.4 23
[63592]
025 Megamorph  Equip Spell
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
Soul Exchange
Normal
▶︎ Deck
6.3 32
[74808]
026 Soul Exchange  Normal Spell
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Nobleman of Crossout
Normal
▶︎ Deck
6.6 37
[49227]
027 Nobleman of Crossout  Normal Spell
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
White Dragon Ritual
Normal
▶︎ Deck
3.8 10
[13983]
028 White Dragon Ritual  Ritual Spell
This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.
The Flute of Summoning Dragon
Normal
▶︎ Deck
3.4 21
[24527]
029 The Flute of Summoning Dragon  Normal Spell
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
Enemy Controller
Normal
▶︎ Deck
9 49
[140921]
030 Enemy Controller  Quick-Play Spell
Activate 1 of these effects.
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Interdimensional Matter Transporter
Normal
▶︎ Deck
6.7 24
[53940]
031 Interdimensional Matter Transporter  Normal Trap
Target 1 face-up monster you control; banish that target until the End Phase.
Dust Tornado
Normal
▶︎ Deck
6.8 44
[94683]
032 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Final Attack Orders
Normal
▶︎ Deck
7.9 24
[40088]
033 Final Attack Orders  Continuous Trap
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
Call of the Haunted
Normal
▶︎ Deck
8.8 88
[1095496]
034 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
DNA Surgery
Normal
▶︎ Deck
6.7 24
[80154]
035 DNA Surgery  Continuous Trap
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
Formation Union
Normal
▶︎ Deck
1.9 15
[7548]
036 Formation Union  Normal Trap
Activate 1 of the following effects.
●Target 1 face-up Union Monster you control; equip it to 1 appropriate monster you control.
●Unequip 1 Union Monster you control that is an Equip Card and Special Summon it in Attack Position.
Negate Attack
Normal
▶︎ Deck
6.1 35
[68575]
037 Negate Attack  Counter Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
Ring of Destruction
Normal
▶︎ Deck
8.9 46
[149337]
038 Ring of Destruction  Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
Shadow Spell
Normal
▶︎ Deck
4 21
[21467]
039 Shadow Spell  Continuous Trap
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
Crush Card Virus
Normal
▶︎ Deck
7.9 50
[86676]
040 Crush Card Virus  Normal Trap
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
XY-Dragon Cannon
Normal
▶︎ Deck
3.7 12
[15681]
041 XY-Dragon Cannon  Fusion Monster
Effect Monster
- 6 Machine 2200 1900
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target.
XYZ-Dragon Cannon
Ultra
▶︎ Deck
6.1 27
[50715]
042 XYZ-Dragon Cannon  Fusion Monster
Effect Monster
- 8 Machine 2800 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
Gadget Soldier
Normal
▶︎ Deck
2 17
[14094]
043 Gadget Soldier  Normal Monster
- 6 Machine 1800 2000
A rust-free machine warrior born to battle.
Steel Ogre Grotto #2
Normal
▶︎ Deck
1.4 13
[8348]
044 Steel Ogre Grotto #2  Normal Monster
- 6 Machine 1900 2200
A mechanized iron doll with tremendous strength.
Man-Eater Bug
Normal
▶︎ Deck
4.6 32
[30660]
045 Man-Eater Bug  Effect Monster
Flip Monster
- 2 Insect 450 600
FLIP: Target 1 monster on the field; destroy it.
Summoner of Illusions
Normal
▶︎ Deck
7 15
[54762]
046 Summoner of Illusions  Effect Monster
Flip Monster
- 3 Spellcaster 800 900
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
Cyber-Stein
Normal
▶︎ Deck
9.4 63
[138558]
047 Cyber-Stein Forbidden Effect Monster
- 2 Machine 700 500
(This card is not treated as a "Cyber" card.)
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
The Wicked Worm Beast
Normal
▶︎ Deck
1.8 18
[16841]
048 The Wicked Worm Beast  Effect Monster
- 3 Beast 1400 700
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
Magician of Faith
Normal
▶︎ Deck
8.4 42
[46134]
049 Magician of Faith  Effect Monster
Flip Monster
- 1 Spellcaster 300 400
FLIP: Target 1 Spell in your GY; add that target to your hand.
Invitation to a Dark Sleep
Normal
▶︎ Deck
1.4 18
[14317]
050 Invitation to a Dark Sleep  Effect Monster
- 5 Spellcaster 1500 1800
When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
Reload
Normal
▶︎ Deck
5.4 22
[62652]
051 Reload  Quick-Play Spell
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
Kaiser Colosseum
Normal
▶︎ Deck
8.3 31
[125803]
052 Kaiser Colosseum Semi-Limited Continuous Spell
If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
D. Tribe
Normal
▶︎ Deck
1.7 12
[10432]
053 D. Tribe  Normal Trap
All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
Magic Jammer
Normal
▶︎ Deck
5.2 31
[54129]
054 Magic Jammer  Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Gift of The Mystical Elf
Normal
▶︎ Deck
1.8 16
[13095]
055 Gift of The Mystical Elf  Normal Trap
Increase your Life Points by 300 points for each monster on the field.
Meteorain
Normal
▶︎ Deck
2.8 13
[7146]
056 Meteorain  Normal Trap
During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Light of Intervention
Normal
▶︎ Deck
5.3 15
[15027]
057 Light of Intervention  Continuous Trap
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
STRUCTURE DECK - Kaiba hen - Volume.2 Card List
5.5 /10.0 pt
Number of card ratings : 1731
User Review : 1731

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