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HOME > Yu-Gi-Oh! Card Lists > Sanctuary of the Sky

Sanctuary of the Sky Card List

Sanctuary of the SkyCard List
Sanctuary of the Sky
code : 308.
Total : 57 Types.
Release Date:2003-11-20
3th period

Average of all cards:4.7pt




Total 57 Types
Monster 36 Types
Normal Monster:5 TypesEffect Monster:31 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 11 Types
4Normal Spell 2Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 10 Types
5 Normal Trap 4 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 7
The Agent, Hyperion:4 Types / Ninja, Ninjitsu:2 Types / Goblin:2 Types / Jinzo:2 Types / Vampire:1 Types / Blue-Eyed:1 Types / Monarch:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order510 / 626 view num32818 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Gogiga Gagagigo
Normal
▶︎ Deck
4.9 23
[35856]
001 Gogiga Gagagigo  Normal Monster
- 8 Reptile 2950 2800
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
Warrior of Zera
Normal
▶︎ Deck
5 13
[17519]
002 Warrior of Zera  Normal Monster
- 4 Warrior 1600 1600
A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
Sealmaster Meisei
N-Rare
▶︎ Deck
2.6 9
[13141]
003 Sealmaster Meisei  Normal Monster
- 3 Spellcaster 1100 900
One of the few people who has a good command of Talismans. His history is a mystery.
Mystical Shine Ball
Normal
▶︎ Deck
6.4 27
[96881]
004 Mystical Shine Ball  Normal Monster
- 2 Fairy 500 500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
Metal Armored Bug
Normal
▶︎ Deck
5.7 12
[13998]
005 Metal Armored Bug  Normal Monster
- 8 Insect 2800 1500
A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
The Agent of Judgment - Saturn
Parallel
Ultra
▶︎ Deck
5.9 18
[31085]
006 The Agent of Judgment - Saturn  Effect Monster
- 6 Fairy 2400 0
While your LP are higher than your opponent's: You can Tribute this card; inflict damage to your opponent equal to the difference. You must control "The Sanctuary in the Sky" to activate and to resolve this effect. You cannot conduct your Battle Phase the turn you activate this effect.
The Agent of Wisdom - Mercury
Normal
▶︎ Deck
2.2 23
[19781]
007 The Agent of Wisdom - Mercury  Effect Monster
- 4 Fairy 0 1700
Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card.
The Agent of Creation - Venus
Normal
▶︎ Deck
8.5 35
[117432]
008 The Agent of Creation - Venus  Effect Monster
- 3 Fairy 1600 0
You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
The Agent of Force - Mars
Super
▶︎ Deck
5.5 23
[21717]
009 The Agent of Force - Mars  Effect Monster
- 3 Fairy 0 0
Unaffected by Spell Cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference.
The Unhappy Girl
Normal
▶︎ Deck
1.8 13
[17523]
010 The Unhappy Girl  Effect Monster
- 2 Spellcaster 400 300
While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
Soul-Absorbing Bone Tower
Normal
▶︎ Deck
5.9 16
[44690]
011 Soul-Absorbing Bone Tower  Effect Monster
- 3 Zombie 400 1500
If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.
The Kick Man
Normal
▶︎ Deck
3.3 13
[10108]
012 The Kick Man  Effect Monster
- 3 Zombie 1300 300
When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
Vampire Lady
Normal
▶︎ Deck
2.8 16
[17710]
013 Vampire Lady  Effect Monster
- 4 Zombie 1550 1550
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
Stone Statue of the Aztecs
Rare
▶︎ Deck
6.5 15
[32778]
014 Stone Statue of the Aztecs  Effect Monster
- 4 Rock 300 2000
Double any Battle Damage your opponent takes when they attack this monster.
Rocket Jumper
Normal
▶︎ Deck
1.1 14
[6191]
015 Rocket Jumper  Effect Monster
- 3 Rock 1000 800
If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
Avatar of The Pot
Normal
▶︎ Deck
2 25
[19948]
016 Avatar of The Pot  Effect Monster
- 3 Rock 1200 1300
By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
Legendary Jujitsu Master
Normal
▶︎ Deck
7.8 27
[27067]
017 Legendary Jujitsu Master  Effect Monster
- 3 Rock 1300 1800
If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
Gear Golem the Moving Fortress
Super
▶︎ Deck
4.7 17
[19272]
018 Gear Golem the Moving Fortress  Effect Monster
- 4 Machine 800 2200
Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.
KA-2 Des Scissors
Normal
▶︎ Deck
5.6 16
[22322]
019 KA-2 Des Scissors  Effect Monster
- 4 Machine 1000 1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
Needle Burrower
Rare
▶︎ Deck
4.7 9
[12305]
020 Needle Burrower  Effect Monster
- 5 Machine 1700 1700
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
Sonic Jammer
Normal
▶︎ Deck
4.2 11
[7372]
021 Sonic Jammer  Effect Monster
Flip Monster
- 2 Machine 350 650
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
Blowback Dragon
Parallel
Ultra
▶︎ Deck
6.1 13
[35072]
022 Blowback Dragon  Effect Monster
- 6 Machine 2300 1200
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
Zaborg the Thunder Monarch
Rare
▶︎ Deck
6.2 42
[31375]
023 Zaborg the Thunder Monarch  Effect Monster
- 5 Thunder 2400 1000
If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
Atomic Firefly
Normal
▶︎ Deck
2.3 10
[7047]
024 Atomic Firefly  Effect Monster
- 1 Insect 100 200
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
Mermaid Knight
Normal
▶︎ Deck
3.3 10
[9408]
025 Mermaid Knight  Effect Monster
- 4 Aqua 1500 700
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
Piranha Army
Normal
▶︎ Deck
4.7 14
[9568]
026 Piranha Army  Effect Monster
- 2 Fish 800 200
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
Two Thousand Needles
Normal
▶︎ Deck
1.5 13
[6152]
027 Two Thousand Needles  Effect Monster
- 5 Beast 2000 1800
When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
Disc Fighter
Normal
▶︎ Deck
1.2 13
[7371]
028 Disc Fighter  Effect Monster
- 4 Warrior 1000 1000
If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
Arcane Archer of the Forest
Normal
▶︎ Deck
2.5 10
[7853]
029 Arcane Archer of the Forest  Effect Monster
- 3 Warrior 900 1400
While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
Lady Ninja Yae
Normal
▶︎ Deck
4.8 9
[25667]
030 Lady Ninja Yae  Effect Monster
- 3 Warrior 1100 200
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
Goblin King
Normal
▶︎ Deck
5.4 9
[29174]
031 Goblin King  Effect Monster
- 1 Fiend 0 0
While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000.
Solar Flare Dragon
Normal
▶︎ Deck
6.2 17
[22829]
032 Solar Flare Dragon  Effect Monster
- 4 Pyro 1500 1000
While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
White Magician Pikeru
Normal
▶︎ Deck
3.4 20
[29137]
033 White Magician Pikeru  Effect Monster
- 2 Spellcaster 1200 0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
Archlord Zerato
Ultimate
Parallel
Ultra
▶︎ Deck
3.6 15
[19375]
034 Archlord Zerato  Effect Monster
- 8 Fairy 2800 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied.
Opti-Camouflage Armor
Normal
▶︎ Deck
7.1 12
[22530]
035 Opti-Camouflage Armor  Equip Spell
You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
Mystik Wok
Normal
▶︎ Deck
6.7 27
[38367]
036 Mystik Wok  Quick-Play Spell
Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
Enemy Controller
Super
▶︎ Deck
9 49
[140960]
037 Enemy Controller  Quick-Play Spell
Activate 1 of these effects.
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Burst Stream of Destruction
Super
▶︎ Deck
6.1 32
[63459]
038 Burst Stream of Destruction  Normal Spell
If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
Monster Gate
Normal
▶︎ Deck
8.6 26
[140552]
039 Monster Gate  Normal Spell
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
Amplifier
Rare
▶︎ Deck
1.4 16
[10461]
040 Amplifier  Equip Spell
Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
Weapon Change
Normal
▶︎ Deck
2 12
[8205]
041 Weapon Change  Continuous Spell
Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
The Sanctuary in the Sky
Rare
▶︎ Deck
6.6 29
[76320]
042 The Sanctuary in the Sky  Field Spell
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
Earthquake
Normal
▶︎ Deck
3.4 22
[10481]
043 Earthquake  Normal Spell
Change all face-up monsters on the field to Defense Position.
Talisman of Trap Sealing
Normal
▶︎ Deck
1.3 12
[6427]
044 Talisman of Trap Sealing  Continuous Spell
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
Goblin Thief
Normal
▶︎ Deck
2 14
[12303]
045 Goblin Thief  Normal Spell
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
Backfire
Normal
▶︎ Deck
5.1 15
[20782]
046 Backfire  Continuous Trap
If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
Micro Ray
Normal
▶︎ Deck
2.8 11
[7528]
047 Micro Ray  Normal Trap
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.
Light of Judgment
Normal
▶︎ Deck
5.6 15
[11681]
048 Light of Judgment  Normal Trap
If "The Sanctuary in the Sky" is on the field: Discard 1 LIGHT monster to the GY; apply 1 of the following effects.
●Look at your opponent's hand and discard 1 card from their hand.
●Send 1 card your opponent controls to the GY.
Talisman of Spell Sealing
Normal
▶︎ Deck
3.2 10
[7343]
049 Talisman of Spell Sealing  Continuous Trap
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
Wall of Revealing Light
Normal
▶︎ Deck
7.1 22
[47442]
050 Wall of Revealing Light  Continuous Trap
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.
Solar Ray
Normal
▶︎ Deck
4.2 13
[9739]
051 Solar Ray  Normal Trap
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
Ninjitsu Art of Transformation
Normal
▶︎ Deck
8.6 16
[57851]
052 Ninjitsu Art of Transformation  Continuous Trap
Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
Beckoning Light
Normal
▶︎ Deck
8 24
[48323]
053 Beckoning Light  Normal Trap
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
Draining Shield
Rare
▶︎ Deck
6.2 24
[46351]
054 Draining Shield  Normal Trap
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
Armor Break
Normal
▶︎ Deck
1 17
[8768]
055 Armor Break  Counter Trap
Negate the activation of an Equip Spell Card and destroy it.
Mazera DeVille
Secret
▶︎ Deck
5.8 16
[26862]
056 Mazera DeVille  Effect Monster
- 8 Fiend 2800 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.
Jinzo
Ultimate
▶︎ Deck
7.7 50
[92789]
057 Jinzo  Effect Monster
- 6 Machine 2400 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Sanctuary of the Sky Card List
4.7 /10.0 pt
Number of card ratings : 1054
User Review : 1054

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