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HOME > Yu-Gi-Oh! Card Lists > STRUCTURE DECK - Kaiba hen -

STRUCTURE DECK - Kaiba hen - Card List

STRUCTURE DECK - Kaiba hen -Card List
STRUCTURE DECK - Kaiba hen -
code : KA.
Total : 48 Types.
Release Date:2002-01-24
2th period

Average of all cards:5.7pt




Total 48 Types
Monster 24 Types
Normal Monster:8 TypesEffect Monster:15 Types
Fusion Monster:1 Types
0 Tuner Monster 5 Flip Monster 0 Gemini Monster
Spell 17 Types
12Normal Spell 5Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
Trap 7 Types
3 Normal Trap 2 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 4
Blue-Eyed:2 Types / Worm:1 Types / Gadget:1 Types / Vampire:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order413 / 644 view num2701 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Kaiser Sea Horse
Ultra
▶︎ Deck
3.8 19
[27129]
01 Kaiser Sea Horse  Effect Monster
- 4 Sea Serpent 1700 1650
This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
Vampire Lord
Ultra
▶︎ Deck
6.1 22
[48993]
02 Vampire Lord  Effect Monster
- 5 Zombie 2000 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Blue-Eyes White Dragon
Normal
▶︎ Deck
9.7 180
[612322]
03 Blue-Eyes White Dragon  Normal Monster
- 8 Dragon 3000 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Vorse Raider
Normal
▶︎ Deck
6.5 24
[32740]
06 Vorse Raider  Normal Monster
- 4 Beast-Warrior 1900 1200
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
Steel Ogre Grotto #2
Normal
▶︎ Deck
1.4 13
[8733]
07 Steel Ogre Grotto #2  Normal Monster
- 6 Machine 1900 2200
A mechanized iron doll with tremendous strength.
La Jinn the Mystical Genie of the Lamp
Normal
▶︎ Deck
4.3 15
[22051]
08 La Jinn the Mystical Genie of the Lamp  Normal Monster
- 4 Fiend 1800 1000
A genie of the lamp that is at the beck and call of its master.
Battle Ox
Super
▶︎ Deck
2.6 14
[13839]
09 Battle Ox  Normal Monster
- 4 Beast-Warrior 1700 1000
A monster with tremendous power, it destroys enemies with a swing of its axe.
Saggi the Dark Clown
Normal
▶︎ Deck
1.5 19
[19214]
10 Saggi the Dark Clown  Normal Monster
- 3 Spellcaster 600 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
Ryu-Kishin Powered
Normal
▶︎ Deck
1.6 12
[11361]
11 Ryu-Kishin Powered  Normal Monster
- 4 Fiend 1600 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Cyber-Stein
Normal
▶︎ Deck
9.4 64
[144221]
12 Cyber-Stein Forbidden Effect Monster
- 2 Machine 700 500
(This card is not treated as a "Cyber" card.)
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
Sangan
Normal
▶︎ Deck
9 85
[280377]
13 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Gilasaurus
Normal
▶︎ Deck
8 24
[47758]
14 Gilasaurus  Effect Monster
- 3 Dinosaur 1400 400
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
Invitation to a Dark Sleep
Normal
▶︎ Deck
1.4 19
[14761]
15 Invitation to a Dark Sleep  Effect Monster
- 5 Spellcaster 1500 1800
When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
Ancient Lamp
Normal
▶︎ Deck
4.3 10
[17079]
16 Ancient Lamp  Effect Monster
- 3 Spellcaster 900 1400
During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
Heavy Storm
Normal
▶︎ Deck
9.9 115
[1545958]
17 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2957697]
18 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Premature Burial
Normal
▶︎ Deck
9.8 50
[58421]
19 Premature Burial Forbidden Equip Spell
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Graceful Charity
Normal
▶︎ Deck
9.6 54
[69216]
20 Graceful Charity Forbidden Normal Spell
Draw 3 cards, then discard 2 cards.
Tribute to The Doomed
Normal
▶︎ Deck
4 25
[30369]
21 Tribute to The Doomed  Normal Spell
Discard 1 card, then target 1 monster on the field; destroy it.
Mesmeric Control
Normal
▶︎ Deck
1.2 22
[12854]
22 Mesmeric Control  Normal Spell
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
Megamorph
Normal
▶︎ Deck
7.4 24
[67512]
23 Megamorph  Equip Spell
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
Soul Exchange
Normal
▶︎ Deck
6.2 34
[78829]
24 Soul Exchange  Normal Spell
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Ekibyo Drakmord
Normal
▶︎ Deck
2.8 20
[20256]
25 Ekibyo Drakmord  Equip Spell
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.
The Shallow Grave
Normal
▶︎ Deck
7.2 22
[79755]
26 The Shallow Grave  Normal Spell
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
Nobleman of Extermination
Normal
▶︎ Deck
6.7 25
[28442]
27 Nobleman of Extermination  Normal Spell
Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
Nobleman of Crossout
Normal
▶︎ Deck
6.6 38
[51569]
28 Nobleman of Crossout  Normal Spell
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Dark Hole
Normal
▶︎ Deck
9.4 116
[1368819]
29 Dark Hole  Normal Spell
Destroy all monsters on the field.
Snatch Steal
Normal
▶︎ Deck
9.6 56
[49175]
30 Snatch Steal Limited Equip Spell
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
Gift of The Mystical Elf
Normal
▶︎ Deck
1.8 16
[13714]
31 Gift of The Mystical Elf  Normal Trap
Increase your Life Points by 300 points for each monster on the field.
Riryoku Field
Normal
▶︎ Deck
1 19
[12309]
32 Riryoku Field  Counter Trap
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
Negate Attack
Normal
▶︎ Deck
6 36
[72817]
33 Negate Attack  Counter Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
Ring of Destruction
Normal
▶︎ Deck
8.9 46
[157725]
34 Ring of Destruction  Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
Shadow Spell
Normal
▶︎ Deck
4 21
[22636]
35 Shadow Spell  Continuous Trap
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
Crush Card Virus
Normal
▶︎ Deck
7.6 53
[90159]
36 Crush Card Virus  Normal Trap
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
Blue-Eyes Ultimate Dragon
Normal
▶︎ Deck
7.3 40
[159449]
37 Blue-Eyes Ultimate Dragon  Fusion Monster
Normal Monster
- 12 Dragon 4500 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Gadget Soldier
Normal
▶︎ Deck
2 17
[14626]
38 Gadget Soldier  Normal Monster
- 6 Machine 1800 2000
A rust-free machine warrior born to battle.
Versago the Destroyer
Normal
▶︎ Deck
4.9 18
[21308]
39 Versago the Destroyer  Effect Monster
- 3 Fiend 1100 900
This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
Needle Worm
Normal
▶︎ Deck
7.3 20
[67429]
40 Needle Worm  Effect Monster
Flip Monster
- 2 Insect 750 600
FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.
The Wicked Worm Beast
Normal
▶︎ Deck
1.8 18
[17774]
41 The Wicked Worm Beast  Effect Monster
- 3 Beast 1400 700
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
Hiro's Shadow Scout
Normal
▶︎ Deck
3.2 22
[21140]
42 Hiro's Shadow Scout  Effect Monster
Flip Monster
- 2 Fiend 650 500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
Morphing Jar #2
Normal
▶︎ Deck
8.3 49
[115440]
43 Morphing Jar #2  Effect Monster
Flip Monster
- 3 Rock 800 700
FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
Summoner of Illusions
Normal
▶︎ Deck
7.1 16
[56573]
44 Summoner of Illusions  Effect Monster
Flip Monster
- 3 Spellcaster 800 900
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
Lord of D.
Normal
▶︎ Deck
4.3 21
[33103]
45 Lord of D.  Effect Monster
- 4 Spellcaster 1200 1100
Neither player can target Dragon monsters on the field with card effects.
Man-Eater Bug
Normal
▶︎ Deck
4.6 33
[32026]
46 Man-Eater Bug  Effect Monster
Flip Monster
- 2 Insect 450 600
FLIP: Target 1 monster on the field; destroy it.
The Flute of Summoning Dragon
Normal
▶︎ Deck
3.4 21
[25586]
47 The Flute of Summoning Dragon  Normal Spell
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
Fairy Meteor Crush
Normal
▶︎ Deck
3.8 21
[16753]
48 Fairy Meteor Crush  Equip Spell
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Polymerization
Normal
▶︎ Deck
9.1 65
[397677]
49 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Light of Intervention
Normal
▶︎ Deck
5.3 15
[15717]
50 Light of Intervention  Continuous Trap
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
STRUCTURE DECK - Kaiba hen - Card List
5.7 /10.0 pt
Number of card ratings : 1890
User Review : 1890

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