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HOME > Yu-Gi-Oh! Card Lists > DIMENSION FORCE

DIMENSION FORCE Card List

DIMENSION FORCECard List
DIMENSION FORCE
code : DIFO.
Total : 81 Types.
Release Date:2022-01-15
11th period

Average of all cards:8pt




Total 81 Types
Monster 52 Types
Effect Monster:27 Types Ritual Monster:1 Types Pendulum Monster:9 Types
Fusion Monster:4 Types Synchro Monster:5 Types Xyz Monster:5 Types Link Monster:4 Types
5 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 17 Types
8Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 12 Types
10 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 29
Therion:10 Types / Scareclaw:9 Types / Heroic Challenger, Heroic Champion:5 Types / Predaplant:5 Types / Odd-Eyes:4 Types / Pendulum:4 Types / Symphonic Warrior:4 Types / Warrior:3 Types / Performapal, Performage:2 Types / The Weather:2 Types / Ancient Warriors:2 Types / Fusion:2 Types / Despian, Branded:2 Types / Dinomorphia:2 Types / heart tentative:2 Types / Venom:1 Types / Sylvan:1 Types / LV, Level Up!:1 Types / Red-Eyes:1 Types / Dogmatika:1 Types / Rebellion:1 Types / Magician:1 Types / Icejade:1 Types / P.U.N.K.:1 Types / Exosister:1 Types / Battleguard:1 Types / War Rock:1 Types / Materiactor:1 Types / Adventurer Token:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order96 / 644 view num39645 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Performapal Gentrude
Normal
▶︎ Deck
8.8 6
[5807]
JP001 Performapal Gentrude  Pendulum Monster
Effect Monster
- 4 Fiend 1500 1000
Pendulum Effect
If "Performapal Ladyange" is in your other Pendulum Zone and you control no monsters, or only Pendulum Monsters: You can add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Performapal Gentrude" once per turn.
Card Text
If this card is destroyed: You can place 1 "Performapal" Pendulum Monster from your Deck in your Pendulum Zone, except "Performapal Gentrude". If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 "Performapal" or "Odd-Eyes" card from your Pendulum Zone to the hand. You can only use 1 "Performapal Gentrude" effect per turn, and only once that turn.
Performapal Ladyange
Rare
▶︎ Deck
9.2 6
[6546]
JP002 Performapal Ladyange  Pendulum Monster
Effect Monster
- 3 Fairy 1000 1500
Pendulum Effect
Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn.
Card Text
You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.
Therion
Normal
▶︎ Deck
8.6 5
[5737]
JP003 Therion "Bull" Ain  Effect Monster
- 7 Warrior 2100 1600
You can only use each of the following effects of "Therion "Bull" Ain" once per turn.
●You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".
Therion
Rare
▶︎ Deck
7.7 3
[4213]
JP004 Therion "Reaper" Fum  Effect Monster
- 7 Aqua 1400 2500
You can only use each of the following effects of "Therion "Reaper" Fum" once per turn.
●You can target 1 "Therion" monster or 1 Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●During your opponent's turn (Quick Effect): You can target 1 "Therion" card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Reaper" Fum".
Therion
Normal
▶︎ Deck
7.3 4
[3323]
JP005 Therion "Duke" Yul  Effect Monster
- 8 Psychic 2100 2800
You can only use the 1st of the following effects of "Therion "Duke" Yul" once per turn.
●You can target 1 "Therion" monster or 1 Psychic monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●While you control an Equip Card, "Therion" monsters you control cannot be destroyed by your opponent's card effects.
A "Therion" monster equipped with this card gains 700 ATK, also it gains the 2nd effect listed above as if it were "Therion "Duke" Yul".
Therion
Secret
Super
▶︎ Deck
10 6
[12962]
JP006 Therion "Lily" Borea  Effect Monster
- 8 Plant 2400 2500
You can only use each of the following effects of "Therion "Lily" Borea" once per turn.
●You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea".
Therion
Secret
Ultimate
Ultra
▶︎ Deck
10 16
[28601]
JP007 Therion "King" Regulus  Effect Monster
- 8 Machine 2800 1600
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
Visas Starfrost
Secret
Super
▶︎ Deck
9 15
[23418]
JP008 Visas Starfrost  Effect Monster
Tuner Monster
- 6 Warrior 2100 1500
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).
Scareclaw Astra
Normal
▶︎ Deck
8.7 6
[3895]
JP009 Scareclaw Astra  Effect Monster
- 3 Beast 0 1300
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
Scareclaw Belone
Normal
▶︎ Deck
8.5 6
[3453]
JP010 Scareclaw Belone  Effect Monster
- 3 Beast 0 1700
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Scareclaw Acro
Normal
▶︎ Deck
8 6
[4007]
JP011 Scareclaw Acro  Effect Monster
- 3 Beast 0 2000
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.
Scareclaw Reichheart
Secret
Super
▶︎ Deck
10 9
[11473]
JP012 Scareclaw Reichheart  Effect Monster
- 4 Warrior 1500 2100
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.
Mad Mauler
Rare
▶︎ Deck
8.6 5
[7501]
JP013 Mad Mauler  Effect Monster
Tuner Monster
- 2 Zombie 400 200
This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.
Alghoul Mazera
Normal
▶︎ Deck
9 10
[12210]
JP014 Alghoul Mazera  Effect Monster
- 8 Zombie 2800 2300
If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.
Heroic Challenger - Knuckle Sword
Normal
▶︎ Deck
8.6 5
[3871]
JP015 Heroic Challenger - Knuckle Sword  Effect Monster
- 1 Warrior 600 200
If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.
Heroic Challenger - Morning Star
Normal
▶︎ Deck
9.3 7
[6042]
JP016 Heroic Challenger - Morning Star  Effect Monster
- 4 Warrior 1500 1300
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
Predaplant Byblisp
Rare
▶︎ Deck
9.8 5
[7269]
JP017 Predaplant Byblisp  Effect Monster
- 1 Plant 0 1900
If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn.
Predaplant Bufolicula
Normal
▶︎ Deck
9.2 5
[6978]
JP018 Predaplant Bufolicula  Pendulum Monster
Effect Monster
- 1 Plant 0 0
Pendulum Effect
During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn.
Card Text
If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.
Predaplant Triantis
Normal
▶︎ Deck
8.6 5
[6583]
JP019 Predaplant Triantis  Pendulum Monster
Effect Monster
- 8 Plant 2400 1000
Pendulum Effect
While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon.
Card Text
If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
Symphonic Warrior Guitariss
Normal
▶︎ Deck
8.3 3
[4013]
JP020 Symphonic Warrior Guitariss  Pendulum Monster
Tuner Monster
Effect Monster
- 3 Machine 1100 500
Pendulum Effect
You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn.
Card Text
If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn.
Symphonic Warrior DJJ
Normal
▶︎ Deck
7.5 2
[3438]
JP021 Symphonic Warrior DJJ  Pendulum Monster
Effect Monster
- 4 Machine 1200 1200
Pendulum Effect
Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
Card Text
If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
Noh-P.U.N.K. Deer Note
Secret
Super
▶︎ Deck
9.8 4
[12375]
JP022 Noh-P.U.N.K. Deer Note  Effect Monster
- 5 Warrior 2100 1800
You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.
Illegal Knight
Secret
Super
▶︎ Deck
9.7 6
[18091]
JP023 Illegal Knight  Effect Monster
- 7 Fiend 2000 2000
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn.
Ancient Warriors - Savage Don Ying
Normal
▶︎ Deck
7.3 7
[4722]
JP024 Ancient Warriors - Savage Don Ying  Effect Monster
- 6 Beast-Warrior 2200 1800
While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.
Battleguard Cadet
Normal
▶︎ Deck
8 5
[5233]
JP025 Battleguard Cadet  Effect Monster
- 1 Warrior 50 100
All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.
Light Law Medium
Normal
▶︎ Deck
4 3
[5204]
JP026 Light Law Medium  Effect Monster
- 2 Fairy 400 300
At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster.
Divine Dragon Titanomakhia
Normal
▶︎ Deck
4.8 4
[2965]
JP027 Divine Dragon Titanomakhia  Effect Monster
- 10 Dragon 3000 2000
This Special Summoned card cannot be destroyed by battle. You can only use each of the following effects of "Divine Dragon Titanomakhia" once per turn. You can banish 3 "Divine Dragon Titanomakhia" from your GY and/or face-up field, including this card on the field; destroy all cards your opponent controls. During the End Phase: You can send cards from the top of your Deck to your GY, equal to the number of Dragon monsters you control.
Sunlit Sentinel
Normal
▶︎ Deck
6.5 2
[3194]
JP028 Sunlit Sentinel  Effect Monster
- 6 Warrior 2300 1500
You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column.
Amphibious Bugroth MK-11
Normal
▶︎ Deck
2.5 6
[2565]
JP029 Amphibious Bugroth MK-11  Effect Monster
- 5 Machine 1850 1500
While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn.
Supreme Sea Mare
Rare
▶︎ Deck
8.9 7
[11195]
JP030 Supreme Sea Mare  Effect Monster
- 4 Aqua 1500 1600
If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to your GY, except "Supreme Sea Mare". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except "Supreme Sea Mare"; add it to your hand. You can only use each effect of "Supreme Sea Mare" once per turn.
Reverse Jar
Normal
▶︎ Deck
6 3
[4170]
JP031 Reverse Jar  Effect Monster
Flip Monster
- 3 Rock 800 900
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.
Yamatako Orochi
Normal
▶︎ Deck
5 1
[6308]
JP032 Yamatako Orochi  Effect Monster
Tuner Monster
- 1 Sea Serpent 0 800
This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level.
●8 or lower: Gains 800 ATK/DEF.
●9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.
Devouring Sarcoughagus
Normal
▶︎ Deck
7 2
[4237]
JP033 Devouring Sarcoughagus  Effect Monster
- 4 Zombie 0 0
When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.
Odd-Eyes Pendulumgraph Dragon
Secret
Ultimate
Ultra
▶︎ Deck
7.4 9
[12667]
JP034 Odd-Eyes Pendulumgraph Dragon  Ritual Monster
Pendulum Monster
Effect Monster
- 7 Dragon 2700 2500
Pendulum Effect
During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn.
Card Text
You can Ritual Summon this card with "Odd-Eyes Advent". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck.
Alba-Lenatus the Abyss Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.3 9
[19058]
JP035 Alba-Lenatus the Abyss Dragon  Fusion Monster
Effect Monster
- 8 Dragon 2500 2500
1 "Fallen of Albaz" + 1+ Dragon monsters
Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.
Starving Venom Predapower Fusion Dragon
Secret
Ultimate
Ultra
▶︎ Deck
8.6 8
[14728]
JP036 Starving Venom Predapower Fusion Dragon  Fusion Monster
Effect Monster
- 10 Dragon 3600 2500
1 DARK Fusion Monster + 1 Fusion Monster
(This card is always treated as a "Predaplant" card.)
Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.
Predaplant Ambulomelides
Rare
▶︎ Deck
10 7
[17029]
JP037 Predaplant Ambulomelides  Fusion Monster
Effect Monster
- 5 Plant 1000 2500
2 "Predaplant" monsters
If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.
Dinomorphia Rexterm
Secret
Super
▶︎ Deck
9.7 16
[17351]
JP038 Dinomorphia Rexterm  Fusion Monster
Effect Monster
- 8 Dinosaur 3000 0
1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster
Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.
Red-Eyes Zombie Dragon Lord
Secret
Ultimate
Ultra
▶︎ Deck
6.6 7
[14015]
JP039 Red-Eyes Zombie Dragon Lord  Synchro Monster
Effect Monster
- 10 Zombie 2800 2400
1 Zombie Tuner + 1+ non-Tuner monsters
During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.
Skeletal Dragon Felgrand
Rare
▶︎ Deck
8.8 6
[11598]
JP040 Skeletal Dragon Felgrand  Synchro Monster
Effect Monster
- 8 Zombie 2800 2800
1 Zombie Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.
Immortal Dragon
Rare
▶︎ Deck
9.4 8
[19077]
JP041 Immortal Dragon  Synchro Monster
Tuner Monster
Effect Monster
- 6 Zombie 500 2400
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can send 1 Zombie monster from your Deck to your GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.
Symphonic Warrior Rockks
Rare
▶︎ Deck
8.7 3
[4644]
JP042 Symphonic Warrior Rockks  Synchro Monster
Pendulum Monster
Effect Monster
- 7 Machine 2500 1500
Pendulum Effect
During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card.
Card Text
1 Tuner + 1+ non-Tuner monsters
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.
Psychic End Punisher
Secret
Ultimate
Ultra
▶︎ Deck
9.4 16
[32043]
JP043 Psychic End Punisher  Synchro Monster
Effect Monster
- 11 Psychic 3500 3500
1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
Heroic Champion - Claivesolish
Secret
Super
▶︎ Deck
8.9 9
[8464]
JP044 Heroic Champion - Claivesolish  Xyz Monster
Effect Monster
- 4 Warrior 2500 2000
2 Level 4 Warrior monsters
Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.
Heroic Champion - Jarngreipr
Rare
▶︎ Deck
8.4 8
[4323]
JP045 Heroic Champion - Jarngreipr  Xyz Monster
Effect Monster
- 1 Warrior 700 1800
2 Level 1 Warrior monsters
The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.
Exosisters Magnifica
Secret
Ultimate
Ultra
▶︎ Deck
9.5 8
[14832]
JP046 Exosisters Magnifica  Xyz Monster
Effect Monster
- 8 Warrior 2800 2800
2 Rank 4 "Exosister" Xyz Monsters
Must be Xyz Summoned with the above materials. This card can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls. When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster you own attached to this card to your Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)
Musical Sumo Dice Games
Normal
▶︎ Deck
3.3 7
[6922]
JP047 Musical Sumo Dice Games  Xyz Monster
Effect Monster
- 6 Machine 600 3000
2 Level 6 monsters
At the start of your opponent's Battle Phase: If this card is in the Main Monster Zone, roll a six-sided die and move this card directly to that many (1 to 6) Main Monster Zones clockwise, and if a monster is already in that zone it moves to, attach that monster to this card as material. (Transfer its materials to this card.) If this effect causes this monster's number of materials to exceed 6, you win the Duel. If this card cannot be moved, or the monster in the zone it moves to cannot be attached, send this card to the GY.
9.6 11
[18750]
JP048 Beyond the Pendulum  Link Monster
Effect Monster
- - Spellcaster 1200 -
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 12
[16498]
JP049 Scareclaw Tri-Heart  Link Monster
Effect Monster
- - Beast-Warrior 3000 -
3 Effect Monsters
Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.5 6
[6814]
JP050 The Weather Painter Moonbow  Link Monster
Effect Monster
- - Fairy 2400 -
3 "The Weather" monsters
If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck. "The Weather" Effect Monsters this card points to gain the following effect.
●(Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.6 5
[9618]
JP051 Sylvan Dancepione  Link Monster
Effect Monster
- - Plant 1200 -
2 Plant monsters
If this card is Link Summoned: You can choose a number from 1 to 3 and excavate that many cards from the top of your Deck, and if you do, you can Special Summon up to 2 excavated Plant monsters, but they cannot be used as Link Material, also send the remaining cards to the GY. You can target 1 Plant monster in your GY that has a Level; the Levels of monsters this card points to become that monster's Level, until the end of this turn. You can only use each effect of "Sylvan Dancepione" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Extra Pendulum
Rare
▶︎ Deck
9 3
[6471]
JP052 Extra Pendulum  Normal Spell
During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
Therion Discolosseum
Secret
Super
▶︎ Deck
10 7
[11724]
JP053 Therion Discolosseum  Field Spell
When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.
Endless Engine Argyro System
Rare
▶︎ Deck
9.3 4
[8971]
JP054 Endless Engine Argyro System  Normal Spell
Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn.
Therion Charge
Normal
▶︎ Deck
9 5
[4460]
JP055 Therion Charge  Normal Spell
Send 1 "Therion" card, except "Therion Charge", or 1 "Endless Engine Argyro System" from your hand or your face-up Spell & Trap Zone to the GY; draw 2 cards. You can only activate 1 "Therion Charge" per turn.
Icejade Curse
Normal
▶︎ Deck
6.5 4
[8449]
JP056 Icejade Curse  Continuous Spell
While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.
Branded Loss
Normal
▶︎ Deck
6 1
[4552]
JP057 Branded Loss  Normal Spell
Target 1 monster your opponent controls that was Special Summoned from the Extra Deck and 1 Fusion Monster you control; shuffle them into the Deck(s), also, during the End Phase of this turn, each player can Special Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from their own Extra Deck. You can only activate 1 "Branded Loss" per turn.
Primitive Planet Reichphobia
Rare
▶︎ Deck
9.4 8
[9363]
JP058 Primitive Planet Reichphobia  Field Spell
When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.
Scareclaw Arrival
Normal
▶︎ Deck
9.1 8
[6274]
JP059 Scareclaw Arrival  Normal Spell
Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.
Zombie Reborn
Normal
▶︎ Deck
4.3 3
[5405]
JP060 Zombie Reborn  Normal Spell
Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn.
Heroic Envoy
Normal
▶︎ Deck
9.9 10
[6248]
JP061 Heroic Envoy  Normal Spell
Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.
Generalprobe
Normal
▶︎ Deck
8.5 2
[4358]
JP062 Generalprobe  Continuous Spell
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s) (except during the Damage Step): You can add 1 "Symph Amplifire" from your Deck to your hand.
The Weather Forecast
Rare
▶︎ Deck
10 8
[12500]
JP063 The Weather Forecast  Field Spell
When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of "The Weather Forecast" once per turn. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can only activate 1 "The Weather Forecast" per turn.
Ancient Warriors Saga - Deception and Betrayal
Normal
▶︎ Deck
8.3 3
[4168]
JP064 Ancient Warriors Saga - Deception and Betrayal  Continuous Spell
During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Deception and Betrayal" once per turn.
War Rock Medium
Normal
▶︎ Deck
9.6 8
[6777]
JP065 War Rock Medium  Continuous Spell
While your opponent controls a Special Summoned monster and you control a Level 7 or higher "War Rock" monster, during Main Phase 1, neither player can activate the effects of monsters on the field. During your Main Phase: You can Set 1 "War Rock" Spell/Trap directly from your Deck, except "War Rock Medium", also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use this effect of "War Rock Medium" once per turn.
Materiactor Annulus
Normal
▶︎ Deck
5.2 5
[3844]
JP066 Materiactor Annulus  Normal Spell
Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 "Materiactor Annulus" per turn.
Parasomnia Pillow
Normal
▶︎ Deck
5.5 2
[2683]
JP067 Parasomnia Pillow  Equip Spell
During the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: Special Summon 1 "Parasomnia Token" (Level 1/ATK ?/DEF 0) with the equipped monster's original Type, Attribute, and ATK, then equip this card to that Token. You can only use each effect of "Parasomnia Pillow" once per turn.
Surprise Chain
Normal
▶︎ Deck
6.3 3
[3544]
JP068 Surprise Chain  Quick-Play Spell
Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain.
●2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order.
●3+: Send the top card of your Deck to the GY.
●4+: Draw 1 card.
You can only activate 1 "Surprise Chain" per turn.
Pendulum Scale
Normal
▶︎ Deck
6 1
[2538]
JP069 Pendulum Scale  Normal Trap
If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales.
●0: Destroy 2 Spells/Traps on the field.
●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand.
●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand.
●7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand.
You can only activate 1 "Pendulum Scale" per turn.
Therion Cross
Normal
▶︎ Deck
8.3 4
[4212]
JP070 Therion Cross  Normal Trap
When your opponent activates a monster effect, while you control a "Therion" monster: You can activate 1 of these effects;
●Negate that effect.
●Banish that monster.
If you have "Endless Engine Argyro System" in your GY at activation, you can activate both effects (at resolution, negate, then banish). You can only activate 1 "Therion Cross" per turn.
Therion Stand Up!
Normal
▶︎ Deck
7.5 2
[3197]
JP071 Therion Stand Up!  Normal Trap
Target 1 "Therion" monster in your GY; Special Summon it, then you can equip 1 "Therion" monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 "Therion" monsters (1 on your field and 1 in your GY); equip that monster from your GY to the other monster you control. You can only use 1 "Therion Stand Up!" effect per turn, and only once that turn.
Branded Banishment
Rare
▶︎ Deck
9.4 5
[15808]
JP072 Branded Banishment  Normal Trap
Target 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect.
●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field.
You can only activate 1 "Branded Banishment" per turn.
Dogmatikaturgy
Normal
▶︎ Deck
6.7 3
[5299]
JP073 Dogmatikaturgy  Normal Trap
Ritual Summon 1 "Dogmatika" Ritual Monster from your hand or Deck by Tributing "Dogmatika" monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish this card, then target 2 "Dogmatika" monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of your Deck. You can only use 1 "Dogmatikaturgy" effect per turn, and only once that turn.
Scareclaw Sclash
Normal
▶︎ Deck
9.2 5
[5208]
JP074 Scareclaw Sclash  Continuous Trap
Once per turn: You can target 1 "Scareclaw" monster or "Visas Starfrost" you control; it can attack while in face-up Defense Position this turn. If it does, apply its ATK or DEF (whichever is higher) for damage calculation. When your opponent activates a card or effect, while you control a "Scareclaw" monster in the Extra Monster Zone: You can send this face-up card to the GY; negate that effect. You can only use this effect of "Scareclaw Sclash" once per turn.
Scareclaw Alternative
Normal
▶︎ Deck
2.2 6
[4591]
JP075 Scareclaw Alternative  Normal Trap
Tribute 3 "Scareclaw" monsters; for the rest of this turn, your opponent can only Special Summon monsters in Defense Position. During your turn: Banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of "Scareclaw Alternative" once per turn.
Haunted Zombies
Normal
▶︎ Deck
3 3
[2711]
JP076 Haunted Zombies  Normal Trap
Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.
Dinomorphia Frenzy
Rare
▶︎ Deck
10 9
[10984]
JP077 Dinomorphia Frenzy  Normal Trap
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
Ichiroku's Ledger Book
Normal
▶︎ Deck
9 4
[5734]
JP078 Ichiroku's Ledger Book  Normal Trap
Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.
XX-clusion
Rare
▶︎ Deck
5.7 3
[4694]
JP079 XX-clusion  Counter Trap
When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice).
Vivid Tail
Normal
▶︎ Deck
7 3
[7598]
JP080 Vivid Tail  Normal Trap
Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.
Odd-Eyes Rebellion Dragon
Secret
▶︎ Deck
8.4 34
[151272]
JPS01 Odd-Eyes Rebellion Dragon  Xyz Monster
Pendulum Monster
Effect Monster
- 7 Dragon 3000 2500
Pendulum Effect
Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
Card Text
2 Level 7 Dragon monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
DIMENSION FORCE Card List
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Number of card ratings : 506
User Review : 506

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