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HOME > Yu-Gi-Oh! Card Lists > LIGHTNING OVERDRIVE

LIGHTNING OVERDRIVE Card List

LIGHTNING OVERDRIVECard List
LIGHTNING OVERDRIVE
code : LIOV.
Total : 81 Types.
Release Date:2021-01-16
11th period

Average of all cards:7.2pt




Total 81 Types
Monster 50 Types
Effect Monster:30 Types Ritual Monster:1 Types Pendulum Monster:2 Types
Fusion Monster:2 Types Synchro Monster:4 Types Xyz Monster:5 Types Link Monster:6 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 17 Types
7Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 14 Types
13 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 26
Amazement, Amaze Attraction :12 Types / Zexal, ZW, ZS:9 Types / Utopia:8 Types / @Ignister, A.I.:5 Types / Rose Dragon, Rose:5 Types / Despian, Branded:4 Types / Bujin, Bujinki, Bujintei, Bujingi:3 Types / Rank-Up-Magic, Number C, Barian's:3 Types / Springans:3 Types / S-Force:3 Types / Traptrix, Trap Hole:2 Types / Dogmatika:2 Types / Ice Barrier:1 Types / Laval:1 Types / Scrap:1 Types / Guardian:1 Types / Charmer, Familiar-Possessed:1 Types / Raidraptor:1 Types / Paleozoic:1 Types / Tri-Brigade:1 Types / Magistus:1 Types / Drytron:1 Types / Patrollship:1 Types / Windwitch:1 Types / Starry Knight:1 Types / Sphinx:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order224 / 643 view num42461 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
ZW - Pegasus Twin Saber
Normal
▶︎ Deck
7.7 10
[11339]
JP001 ZW - Pegasus Twin Saber  Effect Monster
- 5 Beast 1000 2100
You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.
ZS - Armed Sage
Normal
▶︎ Deck
8 7
[7254]
JP002 ZS - Armed Sage  Effect Monster
- 4 Warrior 300 900
If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand.
You can only use this effect of "ZS - Armed Sage" once per turn.
ZS - Ascended Sage
Rare
▶︎ Deck
8.3 7
[12997]
JP003 ZS - Ascended Sage  Effect Monster
- 4 Warrior 900 300
If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand.
You can only use this effect of "ZS - Ascended Sage" once per turn.
Supreme Sovereign Serpent of Golgonda
Rare
▶︎ Deck
8 8
[10762]
JP004 Supreme Sovereign Serpent of Golgonda  Effect Monster
- 8 Reptile ? 0
While "Great Sand Sea - Gold Golgonda" is on the field, this card's original ATK becomes 3000. You can only use each of the following effects of "Supreme Sovereign Serpent of Golgonda" once per turn. While this card is in your hand or GY, if you control a face-up card in your Field Zone: You can Special Summon this card, but banish it when it leaves the field. If "Great Sand Sea - Gold Golgonda" on the field would be destroyed by card effect, you can banish 1 monster from your GY instead.
Springans Brothers
Normal
▶︎ Deck
8.6 5
[4490]
JP005 Springans Brothers  Effect Monster
- 4 Machine 300 1800
If this card is sent from the hand or Deck to the GY: You can target 1 "Springans" monster in your GY, except "Springans Brothers"; Special Summon it in Defense Position. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Brothers" once per turn.
Amazement Administrator Arlekino
Secret
Ultimate
Ultra
▶︎ Deck
9.3 11
[15591]
JP006 Amazement Administrator Arlekino  Effect Monster
- 7 Psychic 2600 2200
Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.
Amazement Ambassador Bufo
Normal
▶︎ Deck
7.9 7
[4677]
JP007 Amazement Ambassador Bufo  Effect Monster
- 3 Beast 1600 900
When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.
Amazement Attendant Comica
Secret
Super
▶︎ Deck
9.3 8
[9019]
JP008 Amazement Attendant Comica  Effect Monster
- 4 Machine 1400 1800
When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.
Roxrose Dragon
Rare
▶︎ Deck
8 9
[6986]
JP009 Roxrose Dragon  Effect Monster
Tuner Monster
- 3 Dragon 1600 1200
If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.
Ruddy Rose Witch
Normal
▶︎ Deck
6.7 7
[6865]
JP010 Ruddy Rose Witch  Effect Monster
Tuner Monster
- 1 Plant 800 1700
You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn.
Danmari @Ignister
Normal
▶︎ Deck
8.3 7
[5861]
JP011 Danmari @Ignister  Effect Monster
- 6 Cyberse 2300 0
When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.
Bujin Mahitotsu
Normal
▶︎ Deck
8 7
[4714]
JP012 Bujin Mahitotsu  Effect Monster
- 4 Beast-Warrior 0 1800
You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects;
●Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand.
●Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY.
You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn.
Bujin Torifune
Rare
▶︎ Deck
10 8
[14502]
JP013 Bujin Torifune  Effect Monster
- 4 Beast-Warrior 1500 500
You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn.
S-Force Dog Tag
Normal
▶︎ Deck
7.5 4
[6193]
JP014 S-Force Dog Tag  Effect Monster
- 5 Machine 1600 2100
During your Main Phase, your opponent cannot activate the effects of monsters in the same column as one of your "S-Force" monsters. If your opponent Normal or Special Summons a monster(s) while you control an "S-Force" monster (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "S-Force Dog Tag" once per turn.
S-Force Edge Razor
Rare
▶︎ Deck
8 4
[4790]
JP015 S-Force Edge Razor  Effect Monster
- 4 Cyberse 1500 1300
Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot be used as material for the Link Summon of a Link-3 or higher monster. If this card is Normal or Special Summoned: You can Special Summon 1 "S-Force" monster from your hand in Attack Position, except "S-Force Edge Razor". You can only use this effect of "S-Force Edge Razor" once per turn.
Traptrix Vesiculo
Normal
▶︎ Deck
8.3 12
[14964]
JP016 Traptrix Vesiculo  Effect Monster
- 4 Plant 1400 1400
Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.
Live☆Twin Ki-sikil Frost
Secret
Super
▶︎ Deck
7.8 11
[10176]
JP017 Live☆Twin Ki-sikil Frost  Effect Monster
- 2 Aqua 500 0
If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.
Blackeyes, the Plunder Patroll Seaguide
Rare
▶︎ Deck
8.8 6
[3971]
JP018 Blackeyes, the Plunder Patroll Seaguide  Effect Monster
- 4 Fiend 1000 1000
You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.
Starry Knight Ciel
Normal
▶︎ Deck
6 3
[4882]
JP019 Starry Knight Ciel  Effect Monster
- 4 Fairy 1700 800
If this card is in your hand: You can return 1 "Starry Knight" monster or 1 Level 7 LIGHT Dragon monster you control to the hand, except "Starry Knight Ciel"; Special Summon this card. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use each effect of "Starry Knight Ciel" once per turn.
Judge of the Ice Barrier
Normal
▶︎ Deck
2.5 15
[9877]
JP020 Judge of the Ice Barrier  Effect Monster
- 4 Warrior 1800 900
While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.
Scrap Raptor
Normal
▶︎ Deck
9.9 19
[24936]
JP021 Scrap Raptor  Effect Monster
Tuner Monster
- 4 Dinosaur 1400 1000
You can target 1 monster you control; destroy it, also, during your Main Phase this turn, you can Normal Summon 1 "Scrap" monster in addition to your Normal Summon/Set. If this card is destroyed by the effect of a "Scrap" card and sent to your GY: You can add 1 "Scrap Factory" or 1 non-Tuner "Scrap" monster from your Deck to your hand. You can only use each effect of "Scrap Raptor" once per turn.
Dark Honest
Secret
Ultimate
Ultra
▶︎ Deck
6.9 16
[18124]
JP022 Dark Honest  Effect Monster
- 4 Fairy 1100 1900
Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.
Bahalutiya, the Grand Radiance
Secret
Ultimate
Ultra
▶︎ Deck
3.6 8
[11954]
JP023 Bahalutiya, the Grand Radiance  Effect Monster
- 7 Dragon 2000 2400
You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn.
Pharaonic Guardian Sphinx
Normal
▶︎ Deck
5.5 4
[7244]
JP024 Pharaonic Guardian Sphinx  Effect Monster
- 8 Rock 2300 3000
Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position.
Sky Scourge Cidhels
Normal
▶︎ Deck
5.5 6
[4302]
JP025 Sky Scourge Cidhels  Effect Monster
- 6 Fiend 2200 1600
Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the following monsters from the field: You can apply that effect.
●LIGHT Fairy: Add 1 LIGHT Fairy or 1 DARK Fiend monster from your Deck to your hand.
●DARK Fiend: Send 1 LIGHT Fairy monster and/or 1 DARK Fiend monster from your Deck to the GY.
Anchamoufrite
Normal
▶︎ Deck
6.8 5
[10467]
JP026 Anchamoufrite  Pendulum Monster
Effect Monster
- 5 Spellcaster 1800 0
Pendulum Effect
If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn.
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.
Dark Eye Nightmare
Normal
▶︎ Deck
5.4 5
[3767]
JP027 Dark Eye Nightmare  Effect Monster
- 4 Fiend 1700 1700
Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.
●1: Draw 1 card, then place 1 card from your hand on top of the Deck.
●2: Draw 1 card.
●3: Draw 2 cards, then discard 1 card.
You can only use this effect of "Dark Eye Nightmare" once per turn.
World Soul - Carbon
Normal
▶︎ Deck
6.2 6
[5414]
JP028 World Soul - Carbon  Effect Monster
- 4 Fairy 1200 1200
You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn.
Yamorimori
Normal
▶︎ Deck
6.8 4
[7324]
JP029 Yamorimori  Effect Monster
- 2 Reptile 0 0
You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects;
●Change those monsters to face-down Defense Position.
●Destroy that monster you control, and if you do, change the ATK of the other monster to 0 until the end of this turn.
You can only use this effect of "Yamorimori" once per turn.
Clock Arc
N-Rare
▶︎ Deck
4.5 4
[3840]
JP030 Clock Arc  Pendulum Monster
Effect Monster
- 4 Machine 600 1200
Pendulum Effect
If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone.●Left: Reduce its Pendulum Scale by 3.●Right: Increase its Pendulum Scale by 4.During your opponent's Standby Phase: You can Special Summon this card.
Card Text
If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone.
Otoshidamashi
N-Rare
▶︎ Deck
3.2 5
[4251]
JP031 Otoshidamashi  Effect Monster
Tuner Monster
- 1 Beast 1000 1000
While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon "Otoshidamashi Tokens" (Beast/EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of "Otoshidamashi" once per turn.
White Knight of Dogmatika
Secret
Super
▶︎ Deck
4.5 11
[21137]
JP032 White Knight of Dogmatika  Ritual Monster
Effect Monster
- 8 Spellcaster 500 2500
You can Ritual Summon this card with "Dogmatikalamity". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of "White Knight of Dogmatika" once per turn.
Albion the Branded Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9 9
[28577]
JP033 Albion the Branded Dragon  Fusion Monster
Effect Monster
- 8 Dragon 2500 2000
"Fallen of Albaz" + 1 LIGHT monster
If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.
Mysterion the Dragon Crown
Secret
Ultimate
Ultra
▶︎ Deck
7.3 12
[17344]
JP034 Mysterion the Dragon Crown  Fusion Monster
Effect Monster
- 8 Spellcaster 3000 1500
1 Spellcaster monster + 1 Dragon monster
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
Ruddy Rose Dragon
Secret
Ultimate
Ultra
▶︎ Deck
7.4 12
[23124]
JP035 Ruddy Rose Dragon  Synchro Monster
Effect Monster
- 10 Dragon 3200 2400
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.
Garden Rose Flora
Rare
▶︎ Deck
9.3 8
[14371]
JP036 Garden Rose Flora  Synchro Monster
Tuner Monster
Effect Monster
- 5 Plant 800 1600
1 Tuner + 1+ non-Tuner monsters
You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Lavalval Exlord
Rare
▶︎ Deck
7 9
[7166]
JP037 Lavalval Exlord  Synchro Monster
Effect Monster
- 8 Warrior 2900 200
1 Tuner + 1+ non-Tuner FIRE monsters
When your opponent activates an effect of a monster on the field or in their hand (Quick Effect): You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon up to 3 non-Synchro FIRE monsters with 200 DEF from your GY in Defense Position, but negate their effects. You can only use each effect of "Lavalval Exlord" once per turn.
Star Mine
Normal
▶︎ Deck
3 10
[7231]
JP038 Star Mine  Synchro Monster
Effect Monster
- 4 Pyro 2000 200
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Star Mine(s)" once per turn. If this card in its owner's possession is destroyed by an opponent's attack or card effect: Take 2000 damage, then inflict 2000 damage to your opponent. If a monster in this card's adjacent zone is destroyed by your opponent's attack or card effect: Destroy this card, and if you do, take 2000 damage, then inflict 2000 damage to your opponent.
Ultimate Dragonic Utopia Ray
Secret
Ultimate
Ultra
▶︎ Deck
7 6
[14542]
JP039 Ultimate Dragonic Utopia Ray  Xyz Monster
Effect Monster
- 5 Warrior 2500 2000
3 Level 5 monsters
(This card is always treated as "Number C39: Utopia Ray".)
Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can equip 1 "ZW -" monster from your hand or Deck to this card as if it were equipped by that monster's effect. Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of "ZW -" monster Cards equipped to this card; negate their effects.
ZW - Dragonic Halberd
Rare
▶︎ Deck
7.2 6
[7771]
JP040 ZW - Dragonic Halberd  Xyz Monster
Effect Monster
- 5 Dragon 3000 1200
2 Level 5 monsters
Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "Zexal" Spell/Trap from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this card you control to it. It gains 3000 ATK. When the equipped monster destroys a monster by battle: You can Special Summon to your field any number of "ZW -" monster Cards equipped to it.
Springans Merrymaker
Rare
▶︎ Deck
8.7 6
[8335]
JP041 Springans Merrymaker  Xyz Monster
Effect Monster
- 4 Machine 1100 2000
2 Level 4 monsters
If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.
Rilliona, the Wondrous Magistus Witch Wardrobe
Secret
Super
▶︎ Deck
7.5 6
[12965]
JP042 Rilliona, the Wondrous Magistus Witch Wardrobe  Xyz Monster
Effect Monster
- 4 Spellcaster 1000 2800
2 Level 4 Spellcaster monsters with different Attributes
You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn.
Drytron Mu Beta Fafnir
Secret
Super
▶︎ Deck
9.9 14
[20642]
JP043 Drytron Mu Beta Fafnir  Xyz Monster
Effect Monster
- 1 Machine 2000 0
2+ Level 1 monsters
When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.
9.4 7
[14827]
JP044 Tri-Brigade Bearbrumm the Rampant Rampager  Link Monster
Effect Monster
- - Beast 1700 -
2 "Tri-Brigade" monsters
You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast Monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.8 12
[12541]
JP045 Dark Infant @Ignister  Link Monster
Effect Monster
- - Cyberse 500 -
1 non-Link "@Ignister" monster
If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8 11
[16536]
JP046 Traptrix Cularia  Link Monster
Effect Monster
- - Plant 1800 -
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.8 11
[9528]
JP047 Paleozoic Cambroraster  Link Monster
Effect Monster
- - Aqua 1200 -
2 "Paleozoic" monsters
Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8 7
[11369]
JP048 Benghalancer the Resurgent  Link Monster
Effect Monster
- - Plant 2500 -
2+ Plant monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.3 9
[14716]
JP049 Lyna the Light Charmer, Lustrous  Link Monster
Effect Monster
- - Spellcaster 1850 -
2 monsters, including a LIGHT monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Rank-Up-Magic Zexal Force
Secret
Super
▶︎ Deck
8.2 5
[10778]
JP050 Rank-Up-Magic Zexal Force  Normal Spell
Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.
Zexal Construction
Rare
▶︎ Deck
8.9 15
[15553]
JP051 Zexal Construction  Normal Spell
Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck.
"ZW -" monster
"ZS -" monster
"Zexal" Spell/Trap
"Rank-Up-Magic" Spell
"Rank-Down-Magic" Spell
You can only activate 1 "Zexal Construction" per turn.
Zexal Entrust
Normal
▶︎ Deck
7.2 5
[5503]
JP052 Zexal Entrust  Normal Spell
Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn.
Dogmatikalamity
Normal
▶︎ Deck
8.2 10
[14145]
JP053 Dogmatikalamity  Ritual Spell
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn.
Springans Booty
Normal
▶︎ Deck
8.4 5
[4390]
JP054 Springans Booty  Continuous Spell
If a face-up Xyz Monster you control leaves the field by card effect: You can target 1 Effect Monster your opponent controls; neither player can activate that Effect Monster's effects on the field this turn. You can send this face-up card to the GY; activate 1 "Great Sand Sea - Gold Golgonda" directly from your Deck or GY. You can only use each effect of "Springans Booty" once per turn.
Branded in White
Secret
Super
▶︎ Deck
8 6
[15763]
JP055 Branded in White  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn.
Amazing Time Ticket
Rare
▶︎ Deck
10 7
[11149]
JP056 Amazing Time Ticket  Quick-Play Spell
Pay 800 LP; apply this effect, depending whose turn it is.
●Your turn: Add 1 "Amazement" card from your Deck to your hand.
●Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn.
You can only activate 1 "Amazing Time Ticket" per turn.
Amazement Special Show
Normal
▶︎ Deck
2.6 5
[3875]
JP057 Amazement Special Show  Quick-Play Spell
When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand.
Amazement Precious Park
Normal
▶︎ Deck
7 5
[4587]
JP058 Amazement Precious Park  Field Spell
During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn.
Basal Rose Shoot
Normal
▶︎ Deck
9.4 5
[8786]
JP059 Basal Rose Shoot  Quick-Play Spell
Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.
A.I. Meet You
Rare
▶︎ Deck
10 7
[10866]
JP060 A.I. Meet You  Normal Spell
Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.
You and A.I.
Normal
▶︎ Deck
7.5 4
[5064]
JP061 You and A.I.  Continuous Spell
If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field;
●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn.
●WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn.
●FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0).
You can only use each effect of "You and A.I." once per turn for each Attribute.
Bujincandescence
Normal
▶︎ Deck
8 3
[3411]
JP062 Bujincandescence  Continuous Spell
Beast-Warrior "Bujin" monsters you control cannot be destroyed by your opponent's card effects, except during the Battle Phase. Once per turn: You can send 1 "Bujin" monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. During your End Phase: You can send this face-up card from the field to the GY, then target 1 "Bujin" monster in your GY; Special Summon it.
Birth of the Prominence Flame
Normal
▶︎ Deck
4.4 8
[3488]
JP063 Birth of the Prominence Flame  Normal Spell
Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn.
Book of Lunar Eclipse
Normal
▶︎ Deck
6.2 12
[8734]
JP064 Book of Lunar Eclipse  Quick-Play Spell
Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.
One-Kuri-Way
Normal
▶︎ Deck
6.3 4
[4236]
JP065 One-Kuri-Way  Normal Spell
Target 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner's field. You can only activate 1 "One-Kuri-Way" per turn.
Hidden Springs of the Far East
N-Rare
▶︎ Deck
3.4 5
[4228]
JP066 Hidden Springs of the Far East  Field Spell
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
●The Normal and Special Summons of their monsters cannot be negated.
●If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
●Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
Zexal Alliance
Normal
▶︎ Deck
4.5 4
[6638]
JP067 Zexal Alliance  Normal Trap
If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects.
Screams of the Branded
Normal
▶︎ Deck
8.8 4
[12618]
JP068 Screams of the Branded  Normal Trap
If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn.
Judgment of the Branded
Normal
▶︎ Deck
6.8 5
[7968]
JP069 Judgment of the Branded  Normal Trap
Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher ATK than that monster. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Judgment of the Branded" once per turn.
Amazement Family Faces
Normal
▶︎ Deck
6 7
[6827]
JP070 Amazement Family Faces  Normal Trap
Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn.
Amaze Attraction Cyclo-Coaster
Secret
Super
▶︎ Deck
9.3 6
[8773]
JP071 Amaze Attraction Cyclo-Coaster  Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
●You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY.
●Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY.
You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.
Amaze Attraction Wonder Wheel
Normal
▶︎ Deck
6 5
[4621]
JP072 Amaze Attraction Wonder Wheel  Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card.
●Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn.
You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.
Amaze Attraction Majestic Merry-Go-Round
Normal
▶︎ Deck
4.7 7
[4095]
JP073 Amaze Attraction Majestic Merry-Go-Round  Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster;
●You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead.
●Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s).
Amaze Attraction Rapid Racing
Normal
▶︎ Deck
7 6
[5231]
JP074 Amaze Attraction Rapid Racing  Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
●You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck.
●Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position.
You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.
Amaze Attraction Horror House
Rare
▶︎ Deck
9.1 7
[10490]
JP075 Amaze Attraction Horror House  Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
●You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
●Your opponent: Change the equipped monster to face-down Defense Position.
You can only use this effect of "Amaze Attraction Horror House" once per turn.
A.I. Challenge You
Normal
▶︎ Deck
4.8 4
[5810]
JP076 A.I. Challenge You  Continuous Trap
Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn.
S-Force Chase
Rare
▶︎ Deck
8.8 10
[6571]
JP077 S-Force Chase  Normal Trap
Target face-up cards your opponent controls, up to the number of "S-Force" monsters you control with different names; return them to the hand. If a "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Chase" once per turn.
One by One
Rare
▶︎ Deck
2.4 8
[4377]
JP078 One by One  Normal Trap
Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn.
Boo-Boo Game
Normal
▶︎ Deck
6.4 8
[9539]
JP079 Boo-Boo Game  Normal Trap
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.
Fukubiki
N-Rare
▶︎ Deck
1.3 7
[4138]
JP080 Fukubiki  Normal Trap
Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to that player's hand, also send the card with the lower ATK to that player's GY (Spells/Traps, and monsters with ? ATK, are treated as 0). If tied, place those cards on the bottoms of the Decks.
Honest
Prismatic Secret
▶︎ Deck
9.5 124
[610321]
JPS01 Honest  Effect Monster
- 4 Fairy 1100 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
LIGHTNING OVERDRIVE Card List
7.2 /10.0 pt
Number of card ratings : 727
User Review : 727

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