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HOME > Yu-Gi-Oh! Card Lists > WORLD PREMIERE PACK 2020
WORLD PREMIERE PACK 2020 Card List
WORLD PREMIERE PACK 2020
code : WPP1.
Total : 79 Types.
Release Date:2020-10-03
11th period
code : WPP1.
Total : 79 Types.
Release Date:2020-10-03
11th period
Average of all cards:7.1pt
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2020-09-12
Deck Build Pack GENESIS IMPACTERS
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2020-10-31
BLAZING VORTEX
2020-10-31
BLAZING VORTEX
Total 79 Types | |||||
---|---|---|---|---|---|
Monster 46 Types | |||||
Normal Monster:1 TypesEffect Monster:30 Types
Ritual Monster:1 Types Fusion Monster:3 Types Synchro Monster:2 Types Xyz Monster:2 Types Link Monster:7 Types | |||||
4 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
0 | Spirit Monster | 0 | Union Monster | 2 | Toon Monster |
Spell 19 Types | |||||
5 | Normal Spell | 2 | Equip Spell | 3 | Quick-Play Spell |
0 | Ritual Spell | 5 | Continuous Spell | 4 | Field Spell |
Trap 14 Types | |||||
7 | Normal Trap | 4 | Continuous Trap | 3 | Counter Trap |
Enhanced Category : 10 | |||||
Dream Mirror:14 Types / Patrollship:14 Types / Brotherhood of the Fire Fist, Fire Formation:10 Types / Toon:5 Types / Gadget:4 Types / Harpie:1 Types / Archfiend:1 Types / Traptrix, Trap Hole:1 Types / Black Luster Soldier:1 Types / Mayakashi:1 Types |
Card Rating: Top 5
- 1st :《Plunder Patroll Shipyarrrd》9.8pt
- 1st :《Whitebeard, the Plunder Patroll Helm》9.8pt
- 1st :《Dream Mirror Phantasms》9.7pt
- 1st :《Toon Bookmark》9.7pt
- 1st :《Redbeard, the Plunder Patroll Matey》9.5pt
rating order | 234 / 642 | view num | 32179 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Secret
▶︎ Deck
|
5.6
(25)
[28259] |
JP000 | Dunames Dark Witch | Normal Monster | |||||||||
- | 4 | Fairy | 1800 | 1050 | |||||||||
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. | |||||||||||||
Secret
▶︎ Deck
Ultra |
7.8
(11)
[13678] |
JP001 | Toon Black Luster Soldier |
Effect Monster Toon Monster |
|||||||||
- | 8 | Warrior | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon Monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated. | |||||||||||||
Secret
▶︎ Deck
Rare |
8.5
(10)
[10001] |
JP002 | Toon Harpie Lady |
Effect Monster Toon Monster |
|||||||||
- | 4 | Winged Beast | 1300 | 1400 | |||||||||
Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon Monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack directly. | |||||||||||||
Secret
▶︎ Deck
Super |
9.7
(13)
[11086] |
JP003 | Toon Bookmark | Normal Spell | |||||||||
Add 1 "Toon World", or 1 card that mentions it, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.6
(8)
[7912] |
JP004 | Toon Page-Flip | Quick-Play Spell | |||||||||
If you control "Toon World": Reveal 3 Toon Monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(9)
[8474] |
JP005 | Toon Terror | Counter Trap | |||||||||
When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon Monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(5)
[6190] |
JP006 | Boot-Up Corporal - Command Dynamo | Effect Monster | |||||||||
- | 4 | Machine | 0 | 2000 | |||||||||
You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect. | |||||||||||||
Secret
▶︎ Deck
Ultra |
5
(6)
[6926] |
JP007 | Boot-Up Admiral - Destroyer Dynamo | Effect Monster | |||||||||
- | 8 | Machine | 2500 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. | |||||||||||||
Normal
▶︎ Deck
|
5
(4)
[5105] |
JP008 | Boot-Up Order - Gear Charge | Continuous Spell | |||||||||
When this card is activated: You can target any number of "Gadget" monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn. | |||||||||||||
Normal
▶︎ Deck
|
1.6
(16)
[4903] |
JP009 | Boot-Up Order - Gear Force | Normal Trap | |||||||||
When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control. | |||||||||||||
Normal
▶︎ Deck
|
5.3
(8)
[5273] |
JP010 | Powerhold the Moving Battery | Continuous Trap | |||||||||
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect. | |||||||||||||
Secret
▶︎ Deck
Ultra |
9
(6)
[25441] |
JP011 | The Chaos Creator | Effect Monster | |||||||||
- | 8 | Thunder | 2300 | 3000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(8)
[8578] |
JP012 | Chaos Daedalus | Effect Monster | |||||||||
- | 7 | Sea Serpent | 2600 | 1500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
8.5
(4)
[16379] |
JP013 | Chaos Valkyria | Effect Monster | |||||||||
- | 4 | Fairy | 1800 | 1050 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
9.4
(14)
[33872] |
JP014 | Chaos Space | Normal Spell | |||||||||
Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.2
(5)
[4955] |
JP015 | Eternal Chaos | Normal Trap | |||||||||
Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
8.4
(7)
[8071] |
JP016 | Ikelos, the Dream Mirror Sprite | Effect Monster | |||||||||
- | 1 | Fairy | 0 | 500 | |||||||||
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
8.3
(7)
[6364] |
JP017 | Ikelos, the Dream Mirror Mara | Effect Monster | |||||||||
- | 1 | Fairy | 500 | 0 | |||||||||
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(6)
[3486] |
JP018 | Phantasos, the Dream Mirror Friend | Effect Monster | |||||||||
- | 4 | Beast-Warrior | 900 | 1900 | |||||||||
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 Level 8 or lower "Dream Mirror" monster in your GY, except "Phantasos, the Dream Mirror Friend"; Special Summon it in Defense Position. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Foe" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Friend" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.4
(5)
[4171] |
JP019 | Phantasos, the Dream Mirror Foe | Effect Monster | |||||||||
- | 4 | Beast-Warrior | 1900 | 900 | |||||||||
If this card is Special Summoned by the effect of a "Dream Mirror" monster: This card can attack directly this turn. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Friend" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Foe" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.8
(6)
[5045] |
JP020 | Morpheus, the Dream Mirror White Knight | Effect Monster | |||||||||
- | 8 | Warrior | 1000 | 2800 | |||||||||
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.2
(6)
[6209] |
JP021 | Morpheus, the Dream Mirror Black Knight | Effect Monster | |||||||||
- | 8 | Warrior | 2800 | 1000 | |||||||||
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
8.4
(7)
[11219] |
JP022 | Oneiros, the Dream Mirror Erlking |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Fairy | 3000 | 3000 | |||||||||
2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn. ●If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it. ●If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking". |
|||||||||||||
Secret
▶︎ Deck
Super |
7
(8)
[7566] |
JP023 | Dream Mirror of Joy | Field Spell | |||||||||
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Joy" once per turn. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. This effect is only applied while you control a LIGHT "Dream Mirror" monster. | |||||||||||||
Secret
▶︎ Deck
Super |
6.7
(7)
[6587] |
JP024 | Dream Mirror of Terror | Field Spell | |||||||||
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster. | |||||||||||||
Rare
▶︎ Deck
|
9.7
(6)
[8182] |
JP025 | Dream Mirror Phantasms | Continuous Spell | |||||||||
When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(6)
[5696] |
JP026 | Dream Mirror of Chaos | Quick-Play Spell | |||||||||
Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(5)
[4016] |
JP027 | Dream Mirror Fantasy | Normal Trap | |||||||||
If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(7)
[10651] |
JP028 | Dream Mirror Hypnagogia | Normal Trap | |||||||||
Choose 1 "Dream Mirror of Joy" and 1 "Dream Mirror of Terror" from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent's Field Zone, face-up. You can only activate 1 "Dream Mirror Hypnagogia" per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.4
(5)
[4566] |
JP029 | Dream Mirror Oneiromancy | Counter Trap | |||||||||
Activate 1 of these effects. ●When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card. ●When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Dream Mirror Oneiromancy" per turn. |
|||||||||||||
Rare
▶︎ Deck
|
9.8
(6)
[8300] |
JP030 | Whitebeard, the Plunder Patroll Helm |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Fiend | 1500 | 1000 | |||||||||
During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.5
(4)
[5546] |
JP031 | Redbeard, the Plunder Patroll Matey | Effect Monster | |||||||||
- | 4 | Fiend | 1000 | 1000 | |||||||||
During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(6)
[5340] |
JP032 | Bluebeard, the Plunder Patroll Shipwright | Effect Monster | |||||||||
- | 4 | Fiend | 500 | 1000 | |||||||||
If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(5)
[5650] |
JP033 | Goldenhair, the Newest Plunder Patroll |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Fiend | 0 | 2000 | |||||||||
You can send 1 other "Plunder Patroll" monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
9.4
(5)
[8012] |
JP034 | Blackbeard, the Plunder Patroll Captain |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 1600 | - | |||||||||
2 monsters including a "Plunder Patroll" monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
9
(6)
[5661] |
JP035 | Plunder Patrollship Brann |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Fiend | 2500 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn. |
|||||||||||||
Rare
▶︎ Deck
|
9.4
(5)
[5804] |
JP036 | Plunder Patrollship Moerk |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Fiend | 1000 | 2500 | |||||||||
2 Level 4 monsters You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. |
|||||||||||||
Secret
▶︎ Deck
Super |
9.3
(6)
[6402] |
JP037 | Plunder Patrollship Lys |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Fiend | 2000 | 2000 | |||||||||
2 "Plunder Patroll" monsters During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn. |
|||||||||||||
Rare
▶︎ Deck
|
9.8
(6)
[5991] |
JP038 | Plunder Patroll Shipyarrrd | Field Spell | |||||||||
"Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ●You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ●If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. |
|||||||||||||
Normal
▶︎ Deck
|
7.8
(5)
[6509] |
JP039 | Plunder Patroll Shipshape Ships Shipping | Normal Spell | |||||||||
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(5)
[6261] |
JP040 | Emblem of the Plunder Patroll | Equip Spell | |||||||||
Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect. ●The equipped monster gains 500 ATK. You can only use this effect of "Emblem of the Plunder Patroll" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
5.8
(4)
[4188] |
JP041 | Pride of the Plunder Patroll | Continuous Trap | |||||||||
If your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patroll" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects; ●Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY. ●Look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use each effect of "Pride of the Plunder Patroll" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6.5
(4)
[3269] |
JP042 | Plunder Patroll Parrrty | Normal Trap | |||||||||
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect. ●The equipped monster gains 500 ATK. You can only use this effect of "Plunder Patroll Parrrty" once per Duel. |
|||||||||||||
Normal
▶︎ Deck
|
9.4
(7)
[9249] |
JP043 | Plunder Patroll Booty | Continuous Trap | |||||||||
You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY. | |||||||||||||
Rare
▶︎ Deck
|
7.3
(4)
[3246] |
JP044 | Brotherhood of the Fire Fist - Ram | Effect Monster | |||||||||
- | 3 | Beast-Warrior | 800 | 200 | |||||||||
When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(3)
[4595] |
JP045 | Brotherhood of the Fire Fist - Elephant | Effect Monster | |||||||||
- | 4 | Beast-Warrior | 1000 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(4)
[4627] |
JP046 | Brotherhood of the Fire Fist - Panda | Effect Monster | |||||||||
- | 5 | Beast-Warrior | 2100 | 400 | |||||||||
If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
7.8
(5)
[5404] |
JP047 | Brotherhood of the Fire Fist - Eland |
Ritual Monster Effect Monster |
|||||||||
- | 6 | Beast-Warrior | 2400 | 2000 | |||||||||
You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
7.3
(6)
[4688] |
JP048 | Brotherhood of the Fire Fist - Swan |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Beast-Warrior | 2600 | 2200 | |||||||||
2 Beast-Warrior Monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn. |
|||||||||||||
Rare
▶︎ Deck
|
7
(3)
[6822] |
JP049 | Brotherhood of the Fire Fist - Peacock |
Link Monster Effect Monster |
|||||||||
- | - | Beast-Warrior | 1000 | - | |||||||||
2 "Fire Fist" monsters While this card points to a "Fire Fist" monster, your opponent's monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent's monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of "Brotherhood of the Fire Fist - Peacock" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
5.9
(7)
[2997] |
JP050 | Fire Fortress atop Liang Peak | Field Spell | |||||||||
(This card is always treated as a "Fire Formation" card.) Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects; ●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. ●6: Add 1 Beast-Warrior monster from your Deck to your hand. ●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. |
|||||||||||||
Normal
▶︎ Deck
|
8
(5)
[2971] |
JP051 | Fire Formation - Domei | Continuous Spell | |||||||||
When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(4)
[3184] |
JP052 | Fire Formation - Ingen | Continuous Spell | |||||||||
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(5)
[3540] |
JP053 | Ultimate Fire Formation - Sinto | Counter Trap | |||||||||
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.8
(6)
[8082] |
JP054 | Capshell | Effect Monster | |||||||||
- | 2 | Fiend | 0 | 0 | |||||||||
You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ●If this card is Tributed: You can draw 1 card. ●If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ●If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card. |
|||||||||||||
Rare
▶︎ Deck
|
8.8
(8)
[13699] |
JP055 | Rose Girl |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Plant | 800 | 600 | |||||||||
If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
4.5
(4)
[3062] |
JP056 | Feedran, the Winds of Mischief | Effect Monster | |||||||||
- | 3 | Dragon | 1700 | 0 | |||||||||
If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.7
(3)
[4002] |
JP057 | Piwraithe the Ghost Pirate | Effect Monster | |||||||||
- | 4 | Aqua | 1500 | 500 | |||||||||
If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
6
(5)
[5298] |
JP058 | Monster Express | Effect Monster | |||||||||
- | 4 | Machine | 1500 | 1200 | |||||||||
You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4
(3)
[3907] |
JP059 | Guard Ghost | Effect Monster | |||||||||
- | 4 | Zombie | 1800 | 100 | |||||||||
If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(5)
[6055] |
JP060 | Scrypton | Effect Monster | |||||||||
- | 5 | Cyberse | 1500 | 1500 | |||||||||
You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.6
(5)
[3053] |
JP061 | Primineral Mandstrong | Effect Monster | |||||||||
- | 8 | Rock | 2000 | 3000 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(3)
[3646] |
JP062 | Annihilator Archfiend | Effect Monster | |||||||||
- | 9 | Fiend | 2000 | 3000 | |||||||||
You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(8)
[12235] |
JP063 | Desert Locusts |
Synchro Monster Tuner Monster Effect Monster |
|||||||||
- | 6 | Insect | 1500 | 2400 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. |
|||||||||||||
Rare
▶︎ Deck
|
8.1
(8)
[8712] |
JP064 | Nine-Lives Cat |
Xyz Monster Effect Monster |
|||||||||
- | 9 | Zombie | 900 | 3300 | |||||||||
2 Level 9 monsters Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn. |
|||||||||||||
Secret
▶︎ Deck
Super |
8.1
(10)
[21994] |
JP065 | Barricadeborg Blocker |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 1000 | - | |||||||||
2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
|
|||||||||||||
Normal
▶︎ Deck
|
7.6
(5)
[12555] |
JP066 | Hraesvelgr, the Desperate Doom Eagle |
Link Monster Effect Monster |
|||||||||
- | - | Winged Beast | 2400 | - | |||||||||
2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
6.3
(3)
[5530] |
JP067 | Taotie Dragon |
Link Monster Effect Monster |
|||||||||
- | - | Wyrm | 2500 | - | |||||||||
2+ monsters Special Summoned from the Extra Deck This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon. ●Fusion: Your opponent cannot activate monster effects during the Battle Phase. ●Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase. ●Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.
|
|||||||||||||
Normal
▶︎ Deck
|
6.3
(4)
[4147] |
JP068 | Star Power!! | Quick-Play Spell | |||||||||
During damage calculation, if your Link Monster battles an opponent's monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 "Star Power!!" per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.8
(5)
[5320] |
JP069 | Tyrant Farm | Normal Spell | |||||||||
Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4
(8)
[2564] |
JP070 | Execution of the Contract | Equip Spell | |||||||||
You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(4)
[8779] |
JP071 | Necroquip Prism | Normal Spell | |||||||||
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.7
(6)
[3010] |
JP072 | Fuhma Wave | Normal Trap | |||||||||
Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster. | |||||||||||||
Normal
▶︎ Deck
|
3.3
(4)
[2988] |
JP073 | Brutal Beast Battle | Normal Trap | |||||||||
If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz, or Link), they must send some to the GY so they control no more than 1 monster of that card type. Then, each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz, or Link) they control. You can only activate 1 "Brutal Beast Battle" per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
7.4
(9)
[17266] |
JP074 | Traptrix Genlisea | Effect Monster | |||||||||
- | 4 | Plant | 1200 | 1600 | |||||||||
Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3
(6)
[3965] |
JP075 | Hollow Giants | Continuous Spell | |||||||||
Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage. | |||||||||||||
Normal
▶︎ Deck
|
5.7
(7)
[6410] |
JP076 | Mayakashi Mayhem | Continuous Trap | |||||||||
If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn. ●Draw 1 card. ●Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem". ●Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied). ●Inflict 800 damage to your opponent. You can only activate the effect of "Mayakashi Mayhem" once per Chain. |
|||||||||||||
Ex-Secret
▶︎ Deck
|
7
(3)
[3738] |
JP077 | Kaiser Eagle, the Heavens' Mandate |
Link Monster Effect Monster |
|||||||||
- | - | Winged Beast | 3000 | - | |||||||||
3+ Winged Beast Effect Monsters Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
|
|||||||||||||
Ex-Secret
▶︎ Deck
|
7.7
(3)
[3757] |
JP078 | Skyfaring Castle of the Black Forest |
Link Monster Effect Monster |
|||||||||
- | - | Rock | 2400 | - | |||||||||
3+ Rock Effect Monsters Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
|
|||||||||||||
WORLD PREMIERE PACK 2020 Card List
7.1 /10.0 pt Number of card ratings : 495 User Review : 495 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
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- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)