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HOME > Yu-Gi-Oh! Card Lists > WORLD PREMIERE PACK 2020

WORLD PREMIERE PACK 2020 Card List

WORLD PREMIERE PACK 2020Card List
WORLD PREMIERE PACK 2020
code : WPP1.
Total : 79 Types.
Release Date:2020-10-03
11th period

Average of all cards:7.1pt




Total 79 Types
Monster 46 Types
Normal Monster:1 TypesEffect Monster:30 Types Ritual Monster:1 Types
Fusion Monster:3 Types Synchro Monster:2 Types Xyz Monster:2 Types Link Monster:7 Types
4 Tuner Monster 0 Flip Monster 0 Gemini Monster
0 Spirit Monster 0 Union Monster 2 Toon Monster
Spell 19 Types
5Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 5 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 14 Types
7 Normal Trap 4 Continuous IconContinuous Trap 3 Counter IconCounter Trap
Enhanced Category : 10
Dream Mirror:14 Types / Patrollship:14 Types / Brotherhood of the Fire Fist, Fire Formation:10 Types / Toon:5 Types / Gadget:4 Types / Harpie:1 Types / Archfiend:1 Types / Traptrix, Trap Hole:1 Types / Black Luster Soldier:1 Types / Mayakashi:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order234 / 642 view num32179 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Dunames Dark Witch
Secret
▶︎ Deck
5.6 25
[28259]
JP000 Dunames Dark Witch  Normal Monster
- 4 Fairy 1800 1050
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
Toon Black Luster Soldier
Secret
Ultra
▶︎ Deck
7.8 11
[13678]
JP001 Toon Black Luster Soldier  Effect Monster
Toon Monster
- 8 Warrior 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon Monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.
Toon Harpie Lady
Secret
Rare
▶︎ Deck
8.5 10
[10001]
JP002 Toon Harpie Lady  Effect Monster
Toon Monster
- 4 Winged Beast 1300 1400
Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon Monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack directly.
Toon Bookmark
Secret
Super
▶︎ Deck
9.7 13
[11086]
JP003 Toon Bookmark  Normal Spell
Add 1 "Toon World", or 1 card that mentions it, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.
Toon Page-Flip
Rare
▶︎ Deck
8.6 8
[7912]
JP004 Toon Page-Flip  Quick-Play Spell
If you control "Toon World": Reveal 3 Toon Monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn.
Toon Terror
Normal
▶︎ Deck
8.9 9
[8474]
JP005 Toon Terror  Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon Monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.
Boot-Up Corporal - Command Dynamo
Normal
▶︎ Deck
8 5
[6190]
JP006 Boot-Up Corporal - Command Dynamo  Effect Monster
- 4 Machine 0 2000
You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.
Boot-Up Admiral - Destroyer Dynamo
Secret
Ultra
▶︎ Deck
5 6
[6926]
JP007 Boot-Up Admiral - Destroyer Dynamo  Effect Monster
- 8 Machine 2500 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
Boot-Up Order - Gear Charge
Normal
▶︎ Deck
5 4
[5105]
JP008 Boot-Up Order - Gear Charge  Continuous Spell
When this card is activated: You can target any number of "Gadget" monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn.
Boot-Up Order - Gear Force
Normal
▶︎ Deck
1.6 16
[4903]
JP009 Boot-Up Order - Gear Force  Normal Trap
When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.
Powerhold the Moving Battery
Normal
▶︎ Deck
5.3 8
[5273]
JP010 Powerhold the Moving Battery  Continuous Trap
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect.
The Chaos Creator
Secret
Ultra
▶︎ Deck
9 6
[25441]
JP011 The Chaos Creator  Effect Monster
- 8 Thunder 2300 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.
Chaos Daedalus
Normal
▶︎ Deck
7.5 8
[8578]
JP012 Chaos Daedalus  Effect Monster
- 7 Sea Serpent 2600 1500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn.
Chaos Valkyria
Secret
Super
▶︎ Deck
8.5 4
[16379]
JP013 Chaos Valkyria  Effect Monster
- 4 Fairy 1800 1050
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.
Chaos Space
Secret
Super
▶︎ Deck
9.4 14
[33872]
JP014 Chaos Space  Normal Spell
Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.
Eternal Chaos
Normal
▶︎ Deck
4.2 5
[4955]
JP015 Eternal Chaos  Normal Trap
Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn.
Ikelos, the Dream Mirror Sprite
Secret
Super
▶︎ Deck
8.4 7
[8071]
JP016 Ikelos, the Dream Mirror Sprite  Effect Monster
- 1 Fairy 0 500
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn.
Ikelos, the Dream Mirror Mara
Secret
Super
▶︎ Deck
8.3 7
[6364]
JP017 Ikelos, the Dream Mirror Mara  Effect Monster
- 1 Fairy 500 0
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn.
Phantasos, the Dream Mirror Friend
Normal
▶︎ Deck
7.3 6
[3486]
JP018 Phantasos, the Dream Mirror Friend  Effect Monster
- 4 Beast-Warrior 900 1900
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 Level 8 or lower "Dream Mirror" monster in your GY, except "Phantasos, the Dream Mirror Friend"; Special Summon it in Defense Position. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Foe" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Friend" once per turn.
Phantasos, the Dream Mirror Foe
Normal
▶︎ Deck
5.4 5
[4171]
JP019 Phantasos, the Dream Mirror Foe  Effect Monster
- 4 Beast-Warrior 1900 900
If this card is Special Summoned by the effect of a "Dream Mirror" monster: This card can attack directly this turn. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Friend" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Foe" once per turn.
Morpheus, the Dream Mirror White Knight
Normal
▶︎ Deck
6.8 6
[5045]
JP020 Morpheus, the Dream Mirror White Knight  Effect Monster
- 8 Warrior 1000 2800
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn.
Morpheus, the Dream Mirror Black Knight
Rare
▶︎ Deck
8.2 6
[6209]
JP021 Morpheus, the Dream Mirror Black Knight  Effect Monster
- 8 Warrior 2800 1000
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn.
Oneiros, the Dream Mirror Erlking
Secret
Ultra
▶︎ Deck
8.4 7
[11219]
JP022 Oneiros, the Dream Mirror Erlking  Fusion Monster
Effect Monster
- 10 Fairy 3000 3000
2 "Dream Mirror" monsters with different Attributes
While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn.
●If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it.
●If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking".
Dream Mirror of Joy
Secret
Super
▶︎ Deck
7 8
[7566]
JP023 Dream Mirror of Joy  Field Spell
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Joy" once per turn. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. This effect is only applied while you control a LIGHT "Dream Mirror" monster.
Dream Mirror of Terror
Secret
Super
▶︎ Deck
6.7 7
[6587]
JP024 Dream Mirror of Terror  Field Spell
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster.
Dream Mirror Phantasms
Rare
▶︎ Deck
9.7 6
[8182]
JP025 Dream Mirror Phantasms  Continuous Spell
When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn.
Dream Mirror of Chaos
Normal
▶︎ Deck
7.8 6
[5696]
JP026 Dream Mirror of Chaos  Quick-Play Spell
Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn.
Dream Mirror Fantasy
Normal
▶︎ Deck
6 5
[4016]
JP027 Dream Mirror Fantasy  Normal Trap
If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn.
Dream Mirror Hypnagogia
Normal
▶︎ Deck
9.4 7
[10651]
JP028 Dream Mirror Hypnagogia  Normal Trap
Choose 1 "Dream Mirror of Joy" and 1 "Dream Mirror of Terror" from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent's Field Zone, face-up. You can only activate 1 "Dream Mirror Hypnagogia" per turn.
Dream Mirror Oneiromancy
Normal
▶︎ Deck
5.4 5
[4566]
JP029 Dream Mirror Oneiromancy  Counter Trap
Activate 1 of these effects.
●When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card.
●When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster.
You can only activate 1 "Dream Mirror Oneiromancy" per turn.
Whitebeard, the Plunder Patroll Helm
Rare
▶︎ Deck
9.8 6
[8300]
JP030 Whitebeard, the Plunder Patroll Helm  Effect Monster
Tuner Monster
- 4 Fiend 1500 1000
During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.
Redbeard, the Plunder Patroll Matey
Normal
▶︎ Deck
9.5 4
[5546]
JP031 Redbeard, the Plunder Patroll Matey  Effect Monster
- 4 Fiend 1000 1000
During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.
Bluebeard, the Plunder Patroll Shipwright
Normal
▶︎ Deck
8.3 6
[5340]
JP032 Bluebeard, the Plunder Patroll Shipwright  Effect Monster
- 4 Fiend 500 1000
If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.
Goldenhair, the Newest Plunder Patroll
Normal
▶︎ Deck
8.8 5
[5650]
JP033 Goldenhair, the Newest Plunder Patroll  Effect Monster
Tuner Monster
- 4 Fiend 0 2000
You can send 1 other "Plunder Patroll" monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.
9.4 5
[8012]
JP034 Blackbeard, the Plunder Patroll Captain  Link Monster
Effect Monster
- - Fiend 1600 -
2 monsters including a "Plunder Patroll" monster
(Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Plunder Patrollship Brann
Rare
▶︎ Deck
9 6
[5661]
JP035 Plunder Patrollship Brann  Synchro Monster
Effect Monster
- 8 Fiend 2500 1000
1 Tuner + 1+ non-Tuner monsters
All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.
Plunder Patrollship Moerk
Rare
▶︎ Deck
9.4 5
[5804]
JP036 Plunder Patrollship Moerk  Xyz Monster
Effect Monster
- 4 Fiend 1000 2500
2 Level 4 monsters
You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
Plunder Patrollship Lys
Secret
Super
▶︎ Deck
9.3 6
[6402]
JP037 Plunder Patrollship Lys  Fusion Monster
Effect Monster
- 8 Fiend 2000 2000
2 "Plunder Patroll" monsters
During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.
Plunder Patroll Shipyarrrd
Rare
▶︎ Deck
9.8 6
[5991]
JP038 Plunder Patroll Shipyarrrd  Field Spell
"Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn.
●You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd".
●If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.
Plunder Patroll Shipshape Ships Shipping
Normal
▶︎ Deck
7.8 5
[6509]
JP039 Plunder Patroll Shipshape Ships Shipping  Normal Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.
Emblem of the Plunder Patroll
Normal
▶︎ Deck
8.4 5
[6261]
JP040 Emblem of the Plunder Patroll  Equip Spell
Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.
●The equipped monster gains 500 ATK.
You can only use this effect of "Emblem of the Plunder Patroll" once per turn.
Pride of the Plunder Patroll
Normal
▶︎ Deck
5.8 4
[4188]
JP041 Pride of the Plunder Patroll  Continuous Trap
If your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patroll" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects;
●Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY.
●Look at your opponent's Extra Deck and send 1 monster from it to the GY.
You can only use each effect of "Pride of the Plunder Patroll" once per turn.
Plunder Patroll Parrrty
Normal
▶︎ Deck
6.5 4
[3269]
JP042 Plunder Patroll Parrrty  Normal Trap
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect.
●The equipped monster gains 500 ATK.
You can only use this effect of "Plunder Patroll Parrrty" once per Duel.
Plunder Patroll Booty
Normal
▶︎ Deck
9.4 7
[9249]
JP043 Plunder Patroll Booty  Continuous Trap
You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY.
Brotherhood of the Fire Fist - Ram
Rare
▶︎ Deck
7.3 4
[3246]
JP044 Brotherhood of the Fire Fist - Ram  Effect Monster
- 3 Beast-Warrior 800 200
When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn.
Brotherhood of the Fire Fist - Elephant
Normal
▶︎ Deck
7.7 3
[4595]
JP045 Brotherhood of the Fire Fist - Elephant  Effect Monster
- 4 Beast-Warrior 1000 1800
If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.
Brotherhood of the Fire Fist - Panda
Normal
▶︎ Deck
7.8 4
[4627]
JP046 Brotherhood of the Fire Fist - Panda  Effect Monster
- 5 Beast-Warrior 2100 400
If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.
Brotherhood of the Fire Fist - Eland
Rare
▶︎ Deck
7.8 5
[5404]
JP047 Brotherhood of the Fire Fist - Eland  Ritual Monster
Effect Monster
- 6 Beast-Warrior 2400 2000
You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn.
Brotherhood of the Fire Fist - Swan
Secret
Ultra
▶︎ Deck
7.3 6
[4688]
JP048 Brotherhood of the Fire Fist - Swan  Fusion Monster
Effect Monster
- 8 Beast-Warrior 2600 2200
2 Beast-Warrior Monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn.
7 3
[6822]
JP049 Brotherhood of the Fire Fist - Peacock  Link Monster
Effect Monster
- - Beast-Warrior 1000 -
2 "Fire Fist" monsters
While this card points to a "Fire Fist" monster, your opponent's monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent's monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of "Brotherhood of the Fire Fist - Peacock" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Fire Fortress atop Liang Peak
Normal
▶︎ Deck
5.9 7
[2997]
JP050 Fire Fortress atop Liang Peak  Field Spell
(This card is always treated as a "Fire Formation" card.)
Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects;
●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
●6: Add 1 Beast-Warrior monster from your Deck to your hand.
●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions.
Fire Formation - Domei
Normal
▶︎ Deck
8 5
[2971]
JP051 Fire Formation - Domei  Continuous Spell
When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn.
Fire Formation - Ingen
Normal
▶︎ Deck
7.3 4
[3184]
JP052 Fire Formation - Ingen  Continuous Spell
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn.
Ultimate Fire Formation - Sinto
Normal
▶︎ Deck
7.4 5
[3540]
JP053 Ultimate Fire Formation - Sinto  Counter Trap
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn.
Capshell
Normal
▶︎ Deck
6.8 6
[8082]
JP054 Capshell  Effect Monster
- 2 Fiend 0 0
You can only use 1 of the following effects of "Capshell" per turn, and only once that turn.
●If this card is Tributed: You can draw 1 card.
●If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
●If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.
Rose Girl
Rare
▶︎ Deck
8.8 8
[13699]
JP055 Rose Girl  Effect Monster
Tuner Monster
- 3 Plant 800 600
If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn.
Feedran, the Winds of Mischief
Normal
▶︎ Deck
4.5 4
[3062]
JP056 Feedran, the Winds of Mischief  Effect Monster
- 3 Dragon 1700 0
If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn.
Piwraithe the Ghost Pirate
Normal
▶︎ Deck
3.7 3
[4002]
JP057 Piwraithe the Ghost Pirate  Effect Monster
- 4 Aqua 1500 500
If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn.
Monster Express
Rare
▶︎ Deck
6 5
[5298]
JP058 Monster Express  Effect Monster
- 4 Machine 1500 1200
You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn.
Guard Ghost
Normal
▶︎ Deck
4 3
[3907]
JP059 Guard Ghost  Effect Monster
- 4 Zombie 1800 100
If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.
Scrypton
Normal
▶︎ Deck
7.8 5
[6055]
JP060 Scrypton  Effect Monster
- 5 Cyberse 1500 1500
You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.
Primineral Mandstrong
Normal
▶︎ Deck
3.6 5
[3053]
JP061 Primineral Mandstrong  Effect Monster
- 8 Rock 2000 3000
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn.
Annihilator Archfiend
Normal
▶︎ Deck
6 3
[3646]
JP062 Annihilator Archfiend  Effect Monster
- 9 Fiend 2000 3000
You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
Desert Locusts
Normal
▶︎ Deck
7.3 8
[12235]
JP063 Desert Locusts  Synchro Monster
Tuner Monster
Effect Monster
- 6 Insect 1500 2400
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Nine-Lives Cat
Rare
▶︎ Deck
8.1 8
[8712]
JP064 Nine-Lives Cat  Xyz Monster
Effect Monster
- 9 Zombie 900 3300
2 Level 9 monsters
Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn.
8.1 10
[21994]
JP065 Barricadeborg Blocker  Link Monster
Effect Monster
- - Machine 1000 -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.6 5
[12555]
JP066 Hraesvelgr, the Desperate Doom Eagle  Link Monster
Effect Monster
- - Winged Beast 2400 -
2+ WIND monsters
Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.3 3
[5530]
JP067 Taotie Dragon  Link Monster
Effect Monster
- - Wyrm 2500 -
2+ monsters Special Summoned from the Extra Deck
This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon.
●Fusion: Your opponent cannot activate monster effects during the Battle Phase.
●Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase.
●Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Star Power!!
Normal
▶︎ Deck
6.3 4
[4147]
JP068 Star Power!!  Quick-Play Spell
During damage calculation, if your Link Monster battles an opponent's monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 "Star Power!!" per turn.
Tyrant Farm
Normal
▶︎ Deck
2.8 5
[5320]
JP069 Tyrant Farm  Normal Spell
Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn.
Execution of the Contract
Normal
▶︎ Deck
4 8
[2564]
JP070 Execution of the Contract  Equip Spell
You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn.
Necroquip Prism
Normal
▶︎ Deck
6.3 4
[8779]
JP071 Necroquip Prism  Normal Spell
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn.
Fuhma Wave
Normal
▶︎ Deck
4.7 6
[3010]
JP072 Fuhma Wave  Normal Trap
Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster.
Brutal Beast Battle
Normal
▶︎ Deck
3.3 4
[2988]
JP073 Brutal Beast Battle  Normal Trap
If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz, or Link), they must send some to the GY so they control no more than 1 monster of that card type. Then, each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz, or Link) they control. You can only activate 1 "Brutal Beast Battle" per turn.
Traptrix Genlisea
Secret
Ultra
▶︎ Deck
7.4 9
[17266]
JP074 Traptrix Genlisea  Effect Monster
- 4 Plant 1200 1600
Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.
Hollow Giants
Normal
▶︎ Deck
3 6
[3965]
JP075 Hollow Giants  Continuous Spell
Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage.
Mayakashi Mayhem
Normal
▶︎ Deck
5.7 7
[6410]
JP076 Mayakashi Mayhem  Continuous Trap
If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn.
●Draw 1 card.
●Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem".
●Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied).
●Inflict 800 damage to your opponent.
You can only activate the effect of "Mayakashi Mayhem" once per Chain.
7 3
[3738]
JP077 Kaiser Eagle, the Heavens' Mandate  Link Monster
Effect Monster
- - Winged Beast 3000 -
3+ Winged Beast Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 5 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.7 3
[3757]
JP078 Skyfaring Castle of the Black Forest  Link Monster
Effect Monster
- - Rock 2400 -
3+ Rock Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
WORLD PREMIERE PACK 2020 Card List
7.1 /10.0 pt
Number of card ratings : 495
User Review : 495

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