Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Soulburner

Structure Deck: Soulburner Card List

Structure Deck: SoulburnerCard List
Structure Deck: Soulburner
code : SD35.
Total : 45 Types.
Release Date:2018-12-08
10th period

Average of all cards:8pt




Total 45 Types
Monster 28 Types
Effect Monster:22 Types
Xyz Monster:1 Types Link Monster:5 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 9 Types
3Normal Spell 1Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 8 Types
4 Normal Trap 3 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 9
Salamangreat:20 Types / Flamvell:1 Types / Volcanic:1 Types / Fire King:1 Types / Traptrix, Trap Hole:1 Types / Resonator:1 Types / Kaiju:1 Types / True:1 Types / heart tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order96 / 642 view num28255 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Salamangreat Raccoon
N-Parallel
▶︎ Deck
5.7 7
[7220]
JP001 Salamangreat Raccoon  Effect Monster
- 1 Cyberse 400 800
When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn.
Salamangreat Mole
N-Parallel
▶︎ Deck
7.7 7
[10531]
JP002 Salamangreat Mole  Effect Monster
- 1 Cyberse 0 0
During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.
Salamangreat Gazelle
Super
▶︎ Deck
10 26
[30590]
JP003 Salamangreat Gazelle  Effect Monster
- 3 Cyberse 1500 1000
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
Salamangreat Spinny
Super
▶︎ Deck
9.9 14
[20850]
JP004 Salamangreat Spinny  Effect Monster
- 3 Cyberse 1000 1500
If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
Salamangreat Fowl
N-Parallel
▶︎ Deck
7 7
[9526]
JP005 Salamangreat Fowl  Effect Monster
- 4 Cyberse 1800 200
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
Salamangreat Beat Bison
N-Parallel
▶︎ Deck
8.3 7
[11642]
JP006 Salamangreat Beat Bison  Effect Monster
- 8 Cyberse 2800 1000
If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn.
Salamangreat Meer
Normal
▶︎ Deck
7.9 14
[13281]
JP007 Salamangreat Meer  Effect Monster
- 2 Cyberse 800 600
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
Salamangreat Foxy
Normal
▶︎ Deck
8.3 15
[16636]
JP008 Salamangreat Foxy  Effect Monster
- 3 Cyberse 1000 1200
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
Salamangreat Falco
Normal
▶︎ Deck
9.1 14
[16807]
JP009 Salamangreat Falco  Effect Monster
- 4 Cyberse 1200 1600
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
Salamangreat Jack Jaguar
Normal
▶︎ Deck
8.2 13
[16528]
JP010 Salamangreat Jack Jaguar  Effect Monster
- 4 Cyberse 1800 1200
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
True King Agnimazud, the Vanisher
Normal
▶︎ Deck
8.3 16
[47769]
JP011 True King Agnimazud, the Vanisher  Effect Monster
- 9 Wyrm 2900 1900
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
Dogoran, the Mad Flame Kaiju
Normal
▶︎ Deck
8.9 26
[76443]
JP012 Dogoran, the Mad Flame Kaiju  Effect Monster
- 8 Dinosaur 3000 1200
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
Degrade Buster
Normal
▶︎ Deck
7.9 14
[26505]
JP013 Degrade Buster  Effect Monster
- 7 Cyberse 2500 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.
Flamvell Firedog
Normal
▶︎ Deck
8 27
[77700]
JP014 Flamvell Firedog  Effect Monster
- 4 Beast 1900 200
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
Fencing Fire Ferret
Normal
▶︎ Deck
7.4 19
[48445]
JP015 Fencing Fire Ferret  Effect Monster
- 4 Beast 1700 600
If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
Brushfire Knight
Normal
▶︎ Deck
6.1 20
[21427]
JP016 Brushfire Knight  Effect Monster
- 4 Warrior 1400 1200
When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
Inferno
Normal
▶︎ Deck
5.7 18
[15204]
JP017 Inferno  Effect Monster
- 4 Pyro 1100 1900
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.
Barrier Statue of the Inferno
Normal
▶︎ Deck
6.2 23
[19491]
JP018 Barrier Statue of the Inferno  Effect Monster
- 4 Pyro 1000 1000
Neither player can Special Summon monsters, except FIRE monsters.
Ash Blossom & Joyous Spring
Normal
▶︎ Deck
9.8 136
[448120]
JP019 Ash Blossom & Joyous Spring  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Red Resonator
Normal
▶︎ Deck
8.8 25
[117647]
JP020 Red Resonator  Effect Monster
Tuner Monster
- 2 Fiend 600 200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
Volcanic Shell
Normal
▶︎ Deck
9 31
[89288]
JP021 Volcanic Shell  Effect Monster
- 1 Pyro 100 0
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
Formud Skipper
Normal
▶︎ Deck
8.3 23
[41731]
JP022 Formud Skipper  Effect Monster
- 1 Cyberse 0 0
During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.
Salamangreat Circle
Super
▶︎ Deck
10 18
[22905]
JP023 Salamangreat Circle  Quick-Play Spell
Activate 1 of these effects.
●Add 1 "Salamangreat" monster from your Deck to your hand.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 "Salamangreat Circle" per turn.
Salamangreat Claw
Normal
▶︎ Deck
5.4 7
[5581]
JP024 Salamangreat Claw  Equip Spell
Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".
Salamangreat Sanctuary
Normal
▶︎ Deck
8.4 17
[26907]
JP025 Salamangreat Sanctuary  Field Spell
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
Will of the Salamangreat
Normal
▶︎ Deck
9.6 15
[18040]
JP026 Will of the Salamangreat  Continuous Spell
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
Monster Reincarnation
Normal
▶︎ Deck
7.3 37
[189019]
JP027 Monster Reincarnation  Normal Spell
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Circle of the Fire Kings
Normal
▶︎ Deck
8 23
[106840]
JP028 Circle of the Fire Kings  Quick-Play Spell
Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
Transmodify
Normal
▶︎ Deck
8.3 34
[231279]
JP029 Transmodify  Normal Spell
Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
Link Bound
Normal
▶︎ Deck
5.9 9
[16814]
JP030 Link Bound  Quick-Play Spell
Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.
Magic Planter
Normal
▶︎ Deck
7.1 22
[141779]
JP031 Magic Planter  Normal Spell
Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.
Salamangreat Rage
N-Parallel
▶︎ Deck
8.4 10
[12335]
JP032 Salamangreat Rage  Normal Trap
Activate 1 of these effects.
●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
You can only activate 1 "Salamangreat Rage" per turn.
Salamangreat Roar
Super
▶︎ Deck
9.4 16
[15862]
JP033 Salamangreat Roar  Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
Salamangreat Gift
Normal
▶︎ Deck
7.1 12
[10073]
JP034 Salamangreat Gift  Continuous Trap
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn.
The Transmigration Prophecy
Normal
▶︎ Deck
8 36
[97051]
JP035 The Transmigration Prophecy  Normal Trap
Target 2 cards in the GY(s); shuffle those targets into the Deck(s).
Threatening Roar
Normal
▶︎ Deck
9.1 37
[152286]
JP036 Threatening Roar  Normal Trap
Your opponent cannot declare an attack this turn.
Break Off Trap Hole
Normal
▶︎ Deck
7.5 11
[25483]
JP037 Break Off Trap Hole  Normal Trap
When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
Backfire
Normal
▶︎ Deck
5.1 16
[21494]
JP038 Backfire  Continuous Trap
If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
Gozen Match
Normal
▶︎ Deck
7.8 23
[74890]
JP039 Gozen Match Semi-Limited Continuous Trap
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
7.4 19
[27590]
JP040 Salamangreat Heatleo  Link Monster
Effect Monster
- - Cyberse 2300 -
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Salamangreat Miragestallio
Secret
Ultra
▶︎ Deck
9.7 12
[16926]
JPP01 Salamangreat Miragestallio  Xyz Monster
Effect Monster
- 3 Cyberse 2000 900
2 Level 3 monsters
You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
9.8 18
[25500]
JPP02 Salamangreat Balelynx  Link Monster
Effect Monster
- - Cyberse 500 -
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.4 19
[27590]
JPP03 Salamangreat Heatleo  Link Monster
Effect Monster
- - Cyberse 2300 -
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.8 13
[17048]
JPP04 Flame Administrator  Link Monster
Effect Monster
- - Cyberse 1200 -
2 Cyberse monsters
All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.3 15
[19039]
JPP05 Duelittle Chimera  Link Monster
Effect Monster
- - Beast 1400 -
2 FIRE monsters
All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Structure Deck: Soulburner Card List
8 /10.0 pt
Number of card ratings : 941
User Review : 941

Update Information - NEW -