Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > Legendary Duelists: Ancient Millennium

Legendary Duelists: Ancient Millennium Card List

Legendary Duelists: Ancient MillenniumCard List
Legendary Duelists: Ancient Millennium
code : DP19.
Total : 51 Types.
Release Date:2017-11-11
10th period

Average of all cards:7.4pt




Total 51 Types
Monster 30 Types
Effect Monster:21 Types Ritual Monster:1 Types
Fusion Monster:8 Types
Spell 15 Types
7Normal Spell 1Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 6 Types
4 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 10
Crystal Beast, Advanced Crystal Beast:8 Types / Ancient Gear:7 Types / Sacrifice:7 Types / Armed Dragon:6 Types / Ojama:4 Types / LV, Level Up!:4 Types / Fusion:3 Types / millennium:2 Types / Worm:1 Types / Magician:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order192 / 644 view num41245 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Relinquished
Holographic
▶︎ Deck
9 38
[104991]
JP000 Relinquished  Ritual Monster
Effect Monster
- 1 Spellcaster 0 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Millennium-Eyes Illusionist
Rare
▶︎ Deck
8.7 7
[21081]
JP001 Millennium-Eyes Illusionist  Effect Monster
- 2 Spellcaster 0 1400
(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.
Illusionist Faceless Magician
Normal
▶︎ Deck
7.2 6
[18627]
JP002 Illusionist Faceless Magician  Effect Monster
- 5 Spellcaster 1200 2200
If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.
Millennium-Eyes Restrict
Ultra
▶︎ Deck
9.3 15
[74516]
JP003 Millennium-Eyes Restrict  Fusion Monster
Effect Monster
- 1 Spellcaster 0 0
"Relinquished" + 1 Effect Monster
Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's original name cannot attack, also their effects on the field and their activated effects are negated.
Relinquished Fusion
Super
▶︎ Deck
8.9 9
[17714]
JP004 Relinquished Fusion  Quick-Play Spell
Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.
Thousand-Eyes Restrict
Rare
▶︎ Deck
9.3 54
[150261]
JP005 Thousand-Eyes Restrict  Fusion Monster
Effect Monster
- 1 Spellcaster 0 0
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Black Illusion Ritual
Normal
▶︎ Deck
6.4 25
[32438]
JP006 Black Illusion Ritual  Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
Parasite Paranoid
Rare
▶︎ Deck
8.9 8
[33477]
JP007 Parasite Paranoid  Effect Monster
- 2 Insect 500 300
(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
Metamorphosed Insect Queen
Super
▶︎ Deck
8.1 11
[36239]
JP008 Metamorphosed Insect Queen  Effect Monster
- 7 Insect 2800 2400
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If another Insect monster is on the field, your opponent cannot target Insect monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. At the end of the Damage Step, if this card attacked: You can Tribute 1 monster; this card can attack an opponent's monster again in a row. Once per turn, during the End Phase: You can Special Summon 1 "Insect monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100).
Cocoon of Ultra Evolution
Rare
▶︎ Deck
9.1 11
[34636]
JP009 Cocoon of Ultra Evolution  Quick-Play Spell
Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn.
Corrosive Scales
Normal
▶︎ Deck
3 9
[14753]
JP010 Corrosive Scales  Normal Trap
Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has.
Pinch Hopper
Normal
▶︎ Deck
6.8 14
[28709]
JP011 Pinch Hopper  Effect Monster
- 4 Insect 1000 1200
When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand.
Insect Queen
Normal
▶︎ Deck
1.8 30
[34250]
JP012 Insect Queen  Effect Monster
- 7 Insect 2200 2400
This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Perfectly Ultimate Great Moth
Normal
▶︎ Deck
2.8 43
[43882]
JP013 Perfectly Ultimate Great Moth  Effect Monster
- 8 Insect 3500 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".
BM-4 Blast Spider
Rare
▶︎ Deck
8.3 10
[21819]
JP014 BM-4 Blast Spider  Effect Monster
- 4 Machine 1400 2200
Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.
Desperado Barrel Dragon
Super
▶︎ Deck
8.3 18
[47613]
JP015 Desperado Barrel Dragon  Effect Monster
- 8 Machine 2800 2200
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.
Heavy Metal Raiders
Rare
▶︎ Deck
7.1 13
[23453]
JP016 Heavy Metal Raiders  Field Spell
The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
Proton Blast
Normal
▶︎ Deck
7.4 9
[15845]
JP017 Proton Blast  Continuous Trap
Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads.
●1+: Inflict 500 damage to your opponent.
●2+: Destroy 1 card your opponent controls.
●3+: Look at your opponent's hand and discard 1 card from their hand.
When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads.
Blast Sphere
Normal
▶︎ Deck
5.5 24
[36499]
JP018 Blast Sphere  Effect Monster
- 4 Machine 1400 1400
If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
Barrel Dragon
Normal
▶︎ Deck
6.9 34
[55491]
JP019 Barrel Dragon  Effect Monster
- 7 Machine 2600 2200
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
Time Machine
Normal
▶︎ Deck
5.2 20
[24792]
JP020 Time Machine  Normal Trap
When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.
Armed Dragon Catapult Cannon
Ultra
▶︎ Deck
3.7 26
[31445]
JP021 Armed Dragon Catapult Cannon  Fusion Monster
Effect Monster
- 10 Machine 3500 3000
"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7"
Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY.
Ojamassimilation
Rare
▶︎ Deck
8.6 12
[26112]
JP022 Ojamassimilation  Normal Spell
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
Ojamatch
Normal
▶︎ Deck
6.9 9
[20751]
JP023 Ojamatch  Quick-Play Spell
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
Ojama Pajama
Normal
▶︎ Deck
8.8 10
[23045]
JP024 Ojama Pajama  Continuous Trap
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
Armed Dragon LV3
Normal
▶︎ Deck
5.2 19
[21572]
JP025 Armed Dragon LV3  Effect Monster
- 3 Dragon 1200 900
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Armed Dragon LV5
Normal
▶︎ Deck
5.6 20
[30015]
JP026 Armed Dragon LV5  Effect Monster
- 5 Dragon 2400 1700
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Armed Dragon LV7
Normal
▶︎ Deck
5.7 17
[32518]
JP027 Armed Dragon LV7  Effect Monster
- 7 Dragon 2800 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
VWXYZ-Dragon Catapult Cannon
Normal
▶︎ Deck
3.7 27
[44496]
JP028 VWXYZ-Dragon Catapult Cannon  Fusion Monster
Effect Monster
- 8 Machine 3000 2800
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.)
Ojamagic
Normal
▶︎ Deck
7.6 17
[62429]
JP029 Ojamagic  Normal Spell
If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.
Ancient Gear Frame
Normal
▶︎ Deck
8.9 12
[31139]
JP030 Ancient Gear Frame  Effect Monster
- 4 Machine 1600 500
You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
Ancient Gear Megaton Golem
Ultra
▶︎ Deck
8.3 12
[33423]
JP031 Ancient Gear Megaton Golem  Fusion Monster
Effect Monster
- 9 Machine 3300 3300
3 "Ancient Gear" monsters
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
Ancient Gear Fusion
Super
▶︎ Deck
9.6 17
[38709]
JP032 Ancient Gear Fusion  Normal Spell
Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.
Cross-Dimensional Duel
Rare
▶︎ Deck
8.5 13
[20819]
JP033 Cross-Dimensional Duel  Normal Trap
Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Ancient Gear Golem
Normal
▶︎ Deck
8.1 37
[90679]
JP034 Ancient Gear Golem  Effect Monster
- 8 Machine 3000 3000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
Ancient Gear Golem - Ultimate Pound
Normal
▶︎ Deck
5.4 10
[32373]
JP035 Ancient Gear Golem - Ultimate Pound  Effect Monster
- 8 Machine 3000 3000
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
Ultimate Ancient Gear Golem
Rare
▶︎ Deck
7.6 28
[98128]
JP036 Ultimate Ancient Gear Golem  Fusion Monster
Effect Monster
- 10 Machine 4400 3400
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
Rainbow Overdragon
Ultra
▶︎ Deck
8.6 14
[29566]
JP037 Rainbow Overdragon  Fusion Monster
Effect Monster
- 12 Dragon 4000 0
7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster. Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
Rainbow Bridge
Normal
▶︎ Deck
9.6 17
[17961]
JP038 Rainbow Bridge  Normal Spell
Add 1 "Crystal" Spell/Trap from your Deck to your hand.
Crystal Bond
Super
▶︎ Deck
9.7 17
[22658]
JP039 Crystal Bond  Normal Spell
Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.
Ultimate Crystal Magic
Super
▶︎ Deck
7.7 14
[18621]
JP040 Ultimate Crystal Magic  Normal Trap
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.
Crystal Beast Ruby Carbuncle
Normal
▶︎ Deck
8.4 22
[46175]
JP041 Crystal Beast Ruby Carbuncle  Effect Monster
- 3 Fairy 300 300
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Sapphire Pegasus
Normal
▶︎ Deck
9.2 36
[69107]
JP042 Crystal Beast Sapphire Pegasus  Effect Monster
- 4 Beast 1800 1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Rainbow Dragon
Rare
▶︎ Deck
7.7 30
[116152]
JP043 Rainbow Dragon  Effect Monster
- 10 Dragon 4000 0
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
Crystal Release
Normal
▶︎ Deck
7.4 15
[38142]
JP044 Crystal Release  Equip Spell
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
Crystal Tree
Normal
▶︎ Deck
5.9 14
[28142]
JP045 Crystal Tree  Continuous Spell
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
Vortex Trooper
Normal
▶︎ Deck
6.2 13
[36896]
JP046 Vortex Trooper  Effect Monster
- 3 Aqua 0 600
When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.
Panzer Dragon
Normal
▶︎ Deck
8.6 29
[156607]
JP047 Panzer Dragon  Fusion Monster
Effect Monster
- 5 Machine 1000 2600
1 Machine monster + 1 Dragon monster
If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.
Instant Fusion
Normal
▶︎ Deck
9.4 71
[663975]
JP048 Instant Fusion Limited Normal Spell
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
Limiter Removal
Normal
▶︎ Deck
9.8 62
[273596]
JP049 Limiter Removal  Quick-Play Spell
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Worm Bait
Normal
▶︎ Deck
8 13
[23115]
JP050 Worm Bait  Normal Spell
If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card.
Legendary Duelists: Ancient Millennium Card List
7.4 /10.0 pt
Number of card ratings : 1061
User Review : 1061

Update Information - NEW -