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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2017
EXTRA PACK 2017 Card List
EXTRA PACK 2017
code : EP17.
Total : 54 Types.
Release Date:2017-09-09
10th period
code : EP17.
Total : 54 Types.
Release Date:2017-09-09
10th period
Average of all cards:8pt
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2017-08-11
Deck Build Pack - Spirit Warriors
2017-08-11
Deck Build Pack - Spirit Warriors
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2017-09-23
Structure Deck: Wave of Light
2017-09-23
Structure Deck: Wave of Light
Total 54 Types | |||||
---|---|---|---|---|---|
Monster 35 Types | |||||
Effect Monster:27 Types
Ritual Monster:1 Types Pendulum Monster:2 Types Fusion Monster:1 Types Synchro Monster:1 Types Xyz Monster:1 Types Link Monster:2 Types | |||||
1 | Tuner Monster | 8 | Flip Monster | 0 | Gemini Monster |
Spell 11 Types | |||||
0 | Normal Spell | 2 | Equip Spell | 1 | Quick-Play Spell |
1 | Ritual Spell | 3 | Continuous Spell | 4 | Field Spell |
Trap 8 Types | |||||
4 | Normal Trap | 4 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 6 | |||||
Subterror:17 Types / SPYRAL:17 Types / Vendread:5 Types / F.A.:4 Types / Ninja, Ninjitsu:1 Types / Pendulum:1 Types |
Card Rating: Top 5
- 1st :《SPYRAL Quik-Fix》10pt
- 1st :《SPYRAL GEAR - Big Red》9.9pt
- 1st :《Subterror Fiendess》9.9pt
- 1st :《SPYRAL Resort》9.8pt
- 1st :《The Hidden City》9.8pt
rating order | 96 / 644 | view num | 32321 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Secret
▶︎ Deck
|
8.9
(13)
[40520] |
JP001 | Subterror Behemoth Fiendess |
Link Monster Effect Monster |
|||||||||
- | - | Wyrm | 2000 | - | |||||||||
2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
|
|||||||||||||
Super
▶︎ Deck
|
8.2
(14)
[17957] |
JP002 | Subterror Nemesis Warrior | Effect Monster | |||||||||
- | 4 | Warrior | 1800 | 1200 | |||||||||
During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.8
(11)
[22356] |
JP003 | Subterror Nemesis Archer | Effect Monster | |||||||||
- | 3 | Fairy | 1600 | 1400 | |||||||||
At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3
(3)
[6224] |
JP004 | Subterror Nemesis Defender | Effect Monster | |||||||||
- | 2 | Beast-Warrior | 100 | 2000 | |||||||||
During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects. | |||||||||||||
Rare
▶︎ Deck
|
9.9
(22)
[37184] |
JP005 | Subterror Fiendess | Effect Monster | |||||||||
- | 1 | Spellcaster | 800 | 500 | |||||||||
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn. | |||||||||||||
Super
▶︎ Deck
|
8.8
(16)
[27273] |
JP006 | Subterror Behemoth Umastryx |
Effect Monster Flip Monster |
|||||||||
- | 7 | Reptile | 2000 | 2700 | |||||||||
FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
|||||||||||||
Ultra
▶︎ Deck
|
8.4
(12)
[16740] |
JP007 | Subterror Behemoth Stalagmo |
Effect Monster Flip Monster |
|||||||||
- | 10 | Rock | 2800 | 2100 | |||||||||
FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
|||||||||||||
Normal
▶︎ Deck
|
6.5
(6)
[9765] |
JP008 | Subterror Behemoth Stygokraken |
Effect Monster Flip Monster |
|||||||||
- | 5 | Sea Serpent | 1400 | 2600 | |||||||||
FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
|||||||||||||
Rare
▶︎ Deck
|
8.3
(10)
[21960] |
JP009 | Subterror Behemoth Ultramafus |
Effect Monster Flip Monster |
|||||||||
- | 12 | Pyro | 3000 | 1800 | |||||||||
FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
|||||||||||||
Normal
▶︎ Deck
|
4.3
(4)
[6495] |
JP010 | Subterror Behemoth Dragossuary |
Effect Monster Flip Monster |
|||||||||
- | 6 | Zombie | 2400 | 1600 | |||||||||
FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
|||||||||||||
Normal
▶︎ Deck
|
6.8
(10)
[12619] |
JP011 | Subterror Behemoth Voltelluric |
Effect Monster Flip Monster |
|||||||||
- | 9 | Thunder | 1900 | 3000 | |||||||||
FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
|||||||||||||
Normal
▶︎ Deck
|
7.2
(9)
[16844] |
JP012 | Subterror Behemoth Phospheroglacier |
Effect Monster Flip Monster |
|||||||||
- | 8 | Aqua | 2600 | 2500 | |||||||||
FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
|||||||||||||
Rare
▶︎ Deck
|
6.2
(9)
[15413] |
JP013 | Subterror Behemoth Speleogeist |
Effect Monster Flip Monster |
|||||||||
- | 11 | Fiend | 3000 | 1400 | |||||||||
FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
|||||||||||||
Rare
▶︎ Deck
|
9.8
(17)
[30512] |
JP014 | The Hidden City | Field Spell | |||||||||
When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.7
(7)
[14884] |
JP015 | Subterror Cave Clash | Continuous Spell | |||||||||
All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. | |||||||||||||
Normal
▶︎ Deck
|
5.3
(3)
[7618] |
JP016 | Subterror Behemoth Burrowing | Normal Trap | |||||||||
You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(18)
[27446] |
JP017 | Subterror Final Battle | Normal Trap | |||||||||
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ●Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ●Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ●ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ●This turn, activated effects of "Subterror" cards cannot be negated. |
|||||||||||||
Secret
▶︎ Deck
|
9.5
(22)
[27984] |
JP018 | SPYRAL Double Helix |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 1900 | - | |||||||||
2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
|
|||||||||||||
Ultra
▶︎ Deck
|
9.3
(16)
[32011] |
JP019 | SPYRAL Super Agent | Effect Monster | |||||||||
- | 4 | Warrior | 1900 | 1200 | |||||||||
If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
10
(36)
[36334] |
JP020 | SPYRAL Quik-Fix | Effect Monster | |||||||||
- | 1 | Machine | 500 | 400 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(11)
[17658] |
JP021 | SPYRAL Master Plan | Effect Monster | |||||||||
- | 7 | Spellcaster | 1200 | 2800 | |||||||||
Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8
(8)
[11277] |
JP022 | SPYRAL Tough | Effect Monster | |||||||||
- | 4 | Warrior | 1900 | 1500 | |||||||||
This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type. | |||||||||||||
Super
▶︎ Deck
|
9.6
(17)
[21247] |
JP023 | SPYRAL Sleeper | Effect Monster | |||||||||
- | 8 | Fiend | 2800 | 1200 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard. | |||||||||||||
Normal
▶︎ Deck
|
5.1
(7)
[10170] |
JP024 | SPYGAL Misty | Effect Monster | |||||||||
- | 4 | Spellcaster | 1500 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand. | |||||||||||||
Normal
▶︎ Deck
|
5
(5)
[10358] |
JP025 | Charming Resort Staff | Effect Monster | |||||||||
- | 3 | Fairy | 300 | 200 | |||||||||
When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(11)
[16140] |
JP026 | SPYRAL GEAR - Drone | Effect Monster | |||||||||
- | 1 | Machine | 100 | 100 | |||||||||
If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(9)
[15087] |
JP027 | SPYRAL GEAR - Last Resort | Effect Monster | |||||||||
- | 4 | Machine | 1000 | 1000 | |||||||||
You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(17)
[17365] |
JP028 | SPYRAL GEAR - Big Red | Equip Spell | |||||||||
Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(6)
[9046] |
JP029 | SPYRAL GEAR - Fully Armed | Equip Spell | |||||||||
Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it. | |||||||||||||
Rare
▶︎ Deck
|
8.3
(7)
[10534] |
JP030 | SPYRAL GEAR - Utility Wire | Normal Trap | |||||||||
If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(19)
[23859] |
JP031 | SPYRAL Resort | Field Spell | |||||||||
Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(4)
[10059] |
JP032 | SPYRAL MISSION - Assault | Continuous Spell | |||||||||
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand. | |||||||||||||
Normal
▶︎ Deck
|
5.2
(5)
[7801] |
JP033 | SPYRAL MISSION - Recapture | Continuous Trap | |||||||||
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(6)
[12825] |
JP034 | SPYRAL MISSION - Rescue | Continuous Trap | |||||||||
Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue". | |||||||||||||
Ultra
▶︎ Deck
|
8.8
(17)
[33260] |
JP035 | Revendread Slayer |
Ritual Monster Effect Monster |
|||||||||
- | 6 | Zombie | 2400 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(9)
[17666] |
JP036 | Vendread Revenants | Effect Monster | |||||||||
- | 4 | Zombie | 1800 | 200 | |||||||||
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ●Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it. |
|||||||||||||
Normal
▶︎ Deck
|
8.9
(11)
[16440] |
JP037 | Vendread Houndhorde | Effect Monster | |||||||||
- | 3 | Zombie | 0 | 2100 | |||||||||
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. ●Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it. |
|||||||||||||
Rare
▶︎ Deck
|
9.3
(14)
[19939] |
JP038 | Revendread Origin | Ritual Spell | |||||||||
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(7)
[12285] |
JP039 | Vendread Reorigin | Normal Trap | |||||||||
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(5)
[9412] |
JP040 | F.A. Sonic Meister | Effect Monster | |||||||||
- | 4 | Machine | 0 | 1000 | |||||||||
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase. | |||||||||||||
Rare
▶︎ Deck
|
8.2
(9)
[14728] |
JP041 | F.A. Hang On Mach | Effect Monster | |||||||||
- | 4 | Machine | 0 | 1800 | |||||||||
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. | |||||||||||||
Normal
▶︎ Deck
|
8
(6)
[10341] |
JP042 | F.A. Circuit Grand Prix | Field Spell | |||||||||
Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(4)
[8515] |
JP043 | F.A. Downforce | Quick-Play Spell | |||||||||
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.9
(8)
[8520] |
JP044 | Magical Something | Effect Monster | |||||||||
- | 4 | Spellcaster | 1800 | 1300 | |||||||||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(5)
[10197] |
JP045 | Ninjitsu Art Notebook | Continuous Spell | |||||||||
Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook". | |||||||||||||
Super
▶︎ Deck
|
8.5
(21)
[33998] |
JP046 | Vermillion Dragon Mech |
Synchro Monster Effect Monster |
|||||||||
- | 9 | Machine | 2700 | 1800 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand. |
|||||||||||||
Normal
▶︎ Deck
|
6.4
(7)
[6722] |
JP047 | Space Dragster | Continuous Trap | |||||||||
Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone. | |||||||||||||
Super
▶︎ Deck
|
9.2
(22)
[64968] |
JP048 | Sea Monster of Theseus |
Fusion Monster Tuner Monster |
|||||||||
- | 5 | Zombie | 2200 | 1800 | |||||||||
2 Tuners | |||||||||||||
Super
▶︎ Deck
|
8.6
(12)
[49369] |
JP049 | Fusion Recycling Plant | Field Spell | |||||||||
Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand. | |||||||||||||
Ultra
▶︎ Deck
|
9.2
(32)
[58071] |
JP050 | Tornado Dragon |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Wyrm | 2100 | 2000 | |||||||||
2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it. |
|||||||||||||
Normal
▶︎ Deck
|
8.4
(10)
[19347] |
JP051 | Pendulum Switch | Continuous Trap | |||||||||
You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(12)
[20061] |
JP052 | Samurai Skull | Effect Monster | |||||||||
- | 4 | Zombie | 1700 | 0 | |||||||||
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". | |||||||||||||
Ex-Secret
▶︎ Deck
|
7.5
(4)
[5757] |
JP053 | Juno, the Celestial Goddess |
Pendulum Monster Effect Monster |
|||||||||
- | 8 | Fairy | 3000 | 3000 | |||||||||
Pendulum Effect Once per turn: You can banish 3 Fairy-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text Cannot be Special Summoned, except by Pendulum Summon. Requires 3 Fairy-Type Tributes to Normal Summon (cannot be Normal Set). If this card attacks your opponent directly and reduces their LP to 0, while you control no other monsters, you win the Match. |
|||||||||||||
Ex-Secret
▶︎ Deck
|
8.5
(6)
[7303] |
JP054 | Shelga, the Tri-Warlord |
Pendulum Monster Normal Monster |
|||||||||
- | 7 | Psychic | 2800 | 2500 | |||||||||
Pendulum Effect Once per turn: You can banish 3 Psychic-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text The shockwaves of powerful battles have warped reality, allowing the proud valiant to emerge from the Dimensional Sea. |
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EXTRA PACK 2017 Card List
8 /10.0 pt Number of card ratings : 611 User Review : 611 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)