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HOME > Yu-Gi-Oh! Card Lists > Booster SP -Raging Masters
Booster SP -Raging Masters Card List
Booster SP -Raging Masters
code : SPRG.
Total : 60 Types.
Release Date:2014-08-09
9th period
code : SPRG.
Total : 60 Types.
Release Date:2014-08-09
9th period
Average of all cards:7.6pt
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2014-08-04
Yu-Gi-Oh ZEXAL Vol.7
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2014-08-21
The Valuable Book 17
2014-08-21
The Valuable Book 17
Total 60 Types | |||||
---|---|---|---|---|---|
Monster 48 Types | |||||
Normal Monster:4 TypesEffect Monster:19 Types
Pendulum Monster:3 Types Fusion Monster:11 Types Synchro Monster:5 Types Xyz Monster:6 Types | |||||
4 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 6 Types | |||||
2 | Normal Spell | 0 | Equip Spell | 1 | Quick-Play Spell |
0 | Ritual Spell | 3 | Continuous Spell | 0 | Field Spell |
Trap 6 Types | |||||
5 | Normal Trap | 1 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 9 | |||||
Gem-Knight:19 Types / X-Saber:13 Types / D/D:12 Types / Constellar:9 Types / Dark Contract:8 Types / Fusion:3 Types / Elemental HERO:2 Types / HERO:2 Types / Wind-Up:1 Types |
Card Rating: Top 5
- 1st :《Constellar Pleiades》9.4pt
- 1st :《Absorb Fusion》9.4pt
- 1st :《Dark Contract with the Gate》9.4pt
- 1st :《XX-Saber Faultroll》9.3pt
- 1st :《D/D/D Flame King Genghis》9.3pt
rating order | 160 / 644 | view num | 69173 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Normal
▶︎ Deck
|
6.8
(14)
[44106] |
JP001 | D/D Lilith | Effect Monster | ||
- | 4 | Fiend | 100 | 2100 | ||
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ●Target 1 "D/D" monster in your Graveyard; add it to your hand. ●Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. |
||||||
Super
▶︎ Deck
|
8.3
(19)
[60221] |
JP002 | D/D Nighthowl |
Effect Monster Tuner Monster |
||
- | 3 | Fiend | 300 | 600 | ||
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage. | ||||||
Normal
▶︎ Deck
|
5.8
(15)
[36105] |
JP003 | D/D Savant Galilei |
Pendulum Monster Effect Monster |
||
- | 10 | Fiend | 0 | 0 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. Card Text During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn. |
||||||
Normal
▶︎ Deck
|
9
(21)
[73254] |
JP004 | D/D Savant Kepler |
Pendulum Monster Effect Monster |
||
- | 1 | Fiend | 0 | 0 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. Card Text If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ●Target 1 other "D/D" card you control; return it to the hand. ●Add 1 "Dark Contract" card from your Deck to your hand. |
||||||
Secret
▶︎ Deck
|
7.1
(24)
[77056] |
JP005 | D/D/D Doom King Armageddon |
Pendulum Monster Effect Monster |
||
- | 8 | Fiend | 3000 | 1000 | ||
Pendulum Effect Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). Card Text Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card. |
||||||
Secret
▶︎ Deck
|
9.3
(19)
[87675] |
JP006 | D/D/D Flame King Genghis |
Fusion Monster Effect Monster |
||
- | 6 | Fiend | 2000 | 1500 | ||
2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand. |
||||||
Secret
▶︎ Deck
|
8
(16)
[63511] |
JP007 | D/D/D Gust King Alexander |
Synchro Monster Effect Monster |
||
- | 7 | Fiend | 2500 | 2000 | ||
1 "D/D" Tuner + 1 or more non-Tuner monsters If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn. |
||||||
Super
▶︎ Deck
|
9.4
(31)
[95573] |
JP008 | Dark Contract with the Gate | Continuous Spell | ||
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
Normal
▶︎ Deck
|
8.2
(21)
[59598] |
JP009 | Dark Contract with the Swamp King | Continuous Spell | ||
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
Normal
▶︎ Deck
|
8.3
(16)
[58856] |
JP010 | Dark Contract with the Witch | Continuous Trap | ||
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
Normal
▶︎ Deck
|
6.4
(17)
[30454] |
JP011 | Contract Laundering | Normal Trap | ||
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. | ||||||
Normal
▶︎ Deck
|
6.9
(16)
[31954] |
JP012 | D/D/D Human Resources | Normal Trap | ||
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
5
(12)
[17398] |
JP013 | D/D Recruits | Normal Trap | ||
If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn. | ||||||
Normal
▶︎ Deck
|
7.4
(30)
[46777] |
JP014 | X-Saber Airbellum |
Effect Monster Tuner Monster |
||
- | 3 | Beast | 1600 | 200 | ||
If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand. | ||||||
Normal
▶︎ Deck
|
7.7
(23)
[41361] |
JP015 | X-Saber Pashuul |
Effect Monster Tuner Monster |
||
- | 2 | Warrior | 100 | 0 | ||
This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect. | ||||||
Super
▶︎ Deck
|
9.3
(29)
[55444] |
JP016 | XX-Saber Faultroll | Effect Monster | ||
- | 6 | Warrior | 2400 | 1800 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target. | ||||||
Normal
▶︎ Deck
|
7.9
(16)
[28373] |
JP017 | XX-Saber Ragigura | Effect Monster | ||
- | 1 | Beast-Warrior | 200 | 1000 | ||
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand. | ||||||
Normal
▶︎ Deck
|
7.6
(17)
[33425] |
JP018 | XX-Saber Fulhelmknight |
Effect Monster Tuner Monster |
||
- | 3 | Warrior | 1300 | 1000 | ||
When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it. | ||||||
Normal
▶︎ Deck
|
7.4
(25)
[34030] |
JP019 | XX-Saber Emmersblade | Effect Monster | ||
- | 3 | Insect | 1300 | 800 | ||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck. | ||||||
Normal
▶︎ Deck
|
8.8
(24)
[41753] |
JP020 | XX-Saber Boggart Knight | Effect Monster | ||
- | 4 | Beast-Warrior | 1900 | 1000 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster. | ||||||
Normal
▶︎ Deck
|
8.6
(28)
[44477] |
JP021 | XX-Saber Darksoul | Effect Monster | ||
- | 3 | Beast | 100 | 100 | ||
During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
8.5
(31)
[51887] |
JP022 | XX-Saber Gottoms |
Synchro Monster Effect Monster |
||
- | 9 | Beast-Warrior | 3100 | 2600 | ||
1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand. |
||||||
Normal
▶︎ Deck
|
6
(25)
[28266] |
JP023 | X-Saber Souza |
Synchro Monster Effect Monster |
||
- | 7 | Warrior | 2500 | 1600 | ||
1 Tuner + 1 or more non-Tuner "X-Saber" monsters You can Tribute 1 "X-Saber" monster, then choose 1 of these effects; this card gains that effect until the end of this turn. ●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster. ●This card cannot be destroyed by Trap effects. |
||||||
Super
▶︎ Deck
|
8.6
(49)
[206355] |
JP024 | M-X-Saber Invoker Semi-Limited |
Xyz Monster Effect Monster |
||
- | 3 | Warrior | 1600 | 500 | ||
2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase. |
||||||
Normal
▶︎ Deck
|
7.8
(20)
[21586] |
JP025 | Saber Reflection | Quick-Play Spell | ||
When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn. | ||||||
Normal
▶︎ Deck
|
8.8
(25)
[34172] |
JP026 | Gottoms' Emergency Call | Normal Trap | ||
If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field. | ||||||
Normal
▶︎ Deck
|
7.3
(25)
[88566] |
JP027 | Gem-Knight Garnet | Normal Monster | ||
- | 4 | Pyro | 1900 | 0 | ||
The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies. | ||||||
Normal
▶︎ Deck
|
6.9
(20)
[38375] |
JP028 | Gem-Knight Sapphire | Normal Monster | ||
- | 4 | Aqua | 0 | 2100 | ||
His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection. | ||||||
Normal
▶︎ Deck
|
6.9
(26)
[39768] |
JP029 | Gem-Knight Tourmaline | Normal Monster | ||
- | 4 | Thunder | 1600 | 1800 | ||
He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life. | ||||||
Normal
▶︎ Deck
|
6.2
(24)
[30879] |
JP030 | Gem-Knight Crystal | Normal Monster | ||
- | 7 | Rock | 2450 | 1950 | ||
A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades. | ||||||
Normal
▶︎ Deck
|
7.2
(13)
[24447] |
JP031 | Gem-Knight Alexandrite | Effect Monster | ||
- | 4 | Rock | 1800 | 1200 | ||
You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck. | ||||||
Normal
▶︎ Deck
|
9.2
(18)
[60849] |
JP032 | Gem-Knight Obsidian | Effect Monster | ||
- | 3 | Rock | 1500 | 1200 | ||
If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target. | ||||||
Normal
▶︎ Deck
|
9.2
(25)
[89850] |
JP033 | Gem-Knight Lazuli | Effect Monster | ||
- | 1 | Rock | 600 | 100 | ||
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand. | ||||||
Normal
▶︎ Deck
|
8.6
(23)
[42927] |
JP034 | Gem-Armadillo | Effect Monster | ||
- | 4 | Rock | 1700 | 500 | ||
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
7.1
(17)
[30805] |
JP035 | Gem-Knight Ruby |
Fusion Monster Effect Monster |
||
- | 6 | Pyro | 2500 | 1300 | ||
"Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
||||||
Normal
▶︎ Deck
|
7.8
(20)
[26769] |
JP036 | Gem-Knight Aquamarine |
Fusion Monster Effect Monster |
||
- | 6 | Aqua | 1400 | 2600 | ||
"Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand. |
||||||
Normal
▶︎ Deck
|
6.5
(20)
[33790] |
JP037 | Gem-Knight Topaz |
Fusion Monster Effect Monster |
||
- | 6 | Thunder | 1800 | 1800 | ||
"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard. |
||||||
Normal
▶︎ Deck
|
6.8
(17)
[40751] |
JP038 | Gem-Knight Citrine |
Fusion Monster Effect Monster |
||
- | 7 | Pyro | 2200 | 1950 | ||
1 "Gem-Knight" monster + 1 Pyro-Type monster Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. |
||||||
Normal
▶︎ Deck
|
5.7
(12)
[22991] |
JP039 | Gem-Knight Amethyst |
Fusion Monster Effect Monster |
||
- | 7 | Aqua | 1950 | 2450 | ||
1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand. |
||||||
Normal
▶︎ Deck
|
8
(17)
[45095] |
JP040 | Gem-Knight Prismaura |
Fusion Monster Effect Monster |
||
- | 7 | Thunder | 2450 | 1400 | ||
1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target. |
||||||
Normal
▶︎ Deck
|
8
(29)
[62867] |
JP041 | Gem-Knight Zirconia |
Fusion Monster Normal Monster |
||
- | 8 | Rock | 2900 | 2500 | ||
1 "Gem-Knight" monster + 1 Rock-Type monster | ||||||
Super
▶︎ Deck
|
8.4
(22)
[50112] |
JP042 | Gem-Knight Master Diamond |
Fusion Monster Effect Monster |
||
- | 9 | Rock | 2900 | 2500 | ||
3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. |
||||||
Super
▶︎ Deck
|
9.1
(30)
[69033] |
JP043 | Gem-Knight Fusion | Normal Spell | ||
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand. | ||||||
Normal
▶︎ Deck
|
9.4
(28)
[49524] |
JP044 | Absorb Fusion | Normal Spell | ||
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters. |
||||||
Normal
▶︎ Deck
|
4.4
(12)
[15024] |
JP045 | Fragment Fusion | Normal Trap | ||
Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase. | ||||||
Normal
▶︎ Deck
|
7.5
(25)
[39068] |
JP046 | Constellar Sheratan | Effect Monster | ||
- | 3 | Beast | 700 | 1900 | ||
When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
6.9
(21)
[41770] |
JP047 | Constellar Algiedi | Effect Monster | ||
- | 4 | Spellcaster | 1600 | 1400 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand. | ||||||
Normal
▶︎ Deck
|
8.4
(26)
[54807] |
JP048 | Constellar Pollux | Effect Monster | ||
- | 4 | Warrior | 1700 | 600 | ||
During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | ||||||
Normal
▶︎ Deck
|
8.7
(27)
[60590] |
JP049 | Constellar Kaus | Effect Monster | ||
- | 4 | Beast-Warrior | 1800 | 700 | ||
Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects; ●Increase its Level by 1. ●Reduce its Level by 1. |
||||||
Super
▶︎ Deck
|
9.1
(25)
[60718] |
JP050 | Constellar Sombre | Effect Monster | ||
- | 4 | Fairy | 1550 | 1600 | ||
You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ●This turn: You can activate this effect; Normal Summon 1 "Constellar" monster. |
||||||
Super
▶︎ Deck
|
9.4
(83)
[454696] |
JP051 | Constellar Pleiades |
Xyz Monster Effect Monster |
||
- | 5 | Warrior | 2500 | 1500 | ||
2 Level 5 LIGHT monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand. |
||||||
Normal
▶︎ Deck
|
6.8
(23)
[40649] |
JP052 | Constellar Praesepe |
Xyz Monster Effect Monster |
||
- | 4 | Machine | 2400 | 800 | ||
2 Level 4 "Constellar" monsters Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase. |
||||||
Super
▶︎ Deck
|
8.8
(54)
[581663] |
JP053 | Constellar Ptolemy M7 |
Xyz Monster Effect Monster |
||
- | 6 | Machine | 2700 | 2000 | ||
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand. |
||||||
Normal
▶︎ Deck
|
2.6
(17)
[14349] |
JP054 | Constellar Tempest | Continuous Spell | ||
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material. | ||||||
Super
▶︎ Deck
|
3.3
(33)
[38915] |
JP055 | Elemental HERO Terra Firma |
Fusion Monster Effect Monster |
||
- | 8 | Warrior | 2500 | 2000 | ||
"Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. |
||||||
Super
▶︎ Deck
|
8
(34)
[167197] |
JP056 | Elemental HERO Great Tornado |
Fusion Monster Effect Monster |
||
- | 8 | Warrior | 2800 | 2200 | ||
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. |
||||||
Super
▶︎ Deck
|
8.8
(43)
[213382] |
JP057 | Mist Wurm |
Synchro Monster Effect Monster |
||
- | 9 | Thunder | 2500 | 1500 | ||
1 Tuner + 2+ non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand. |
||||||
Super
▶︎ Deck
|
7.5
(39)
[368933] |
JP058 | Vulcan the Divine |
Synchro Monster Effect Monster |
||
- | 6 | Beast-Warrior | 2000 | 1600 | ||
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn. |
||||||
Super
▶︎ Deck
|
6.7
(34)
[79293] |
JP059 | Wind-Up Arsenal Zenmaioh |
Xyz Monster Effect Monster |
||
- | 5 | Machine | 2600 | 1900 | ||
2 Level 5 monsters Once per turn: You can detach 1 material from this card, then target 2 Set cards on the field; destroy them. |
||||||
Super
▶︎ Deck
|
6.8
(19)
[109222] |
JP060 | Armored Kappa |
Xyz Monster Effect Monster |
||
- | 2 | Psychic | 400 | 1000 | ||
2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel. |
||||||
Booster SP -Raging Masters Card List
7.6 /10.0 pt Number of card ratings : 1484 User Review : 1484 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)