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HOME > Yu-Gi-Oh! Card Lists > STARTER DECK(2014)

STARTER DECK(2014) Card List

STARTER DECK(2014)Card List
STARTER DECK(2014)
code : ST14.
Total : 48 Types.
Release Date:2014-03-21
9th period

Average of all cards:5.9pt




Total 48 Types
Monster 24 Types
Normal Monster:8 TypesEffect Monster:14 Types Pendulum Monster:2 Types
0 Tuner Monster 2 Flip Monster 0 Gemini Monster
Spell 12 Types
5Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 12 Types
7 Normal Trap 3 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 10
Empowered Warrior:5 Types / Odd-Eyes:3 Types / Magician:2 Types / Six Samurai :1 Types / Watt:1 Types / Archfiend:1 Types / Traptrix, Trap Hole:1 Types / HERO:1 Types / Monarch:1 Types / sennen tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order382 / 644 view num40805 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Wattaildragon
Normal
▶︎ Deck
6.3 28
[103535]
JP001 Wattaildragon  Normal Monster
- 6 Dragon 2500 1000
Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.
Luster Dragon
Normal
▶︎ Deck
5.7 23
[31585]
JP002 Luster Dragon  Normal Monster
- 4 Dragon 1900 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Hunter Dragon
Normal
▶︎ Deck
6.3 15
[39086]
JP003 Hunter Dragon  Normal Monster
- 3 Dragon 1700 100
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.
Millennium Shield
Normal
▶︎ Deck
5 32
[39458]
JP004 Millennium Shield  Normal Monster
- 5 Warrior 0 3000
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
Dark Blade
Normal
▶︎ Deck
5.5 19
[23254]
JP005 Dark Blade  Normal Monster
- 4 Warrior 1800 1500
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
Warrior Dai Grepher
Normal
▶︎ Deck
7.8 63
[40685]
JP006 Warrior Dai Grepher  Normal Monster
- 4 Warrior 1700 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
Chamberlain of the Six Samurai
Normal
▶︎ Deck
4.5 21
[21252]
JP007 Chamberlain of the Six Samurai  Normal Monster
- 3 Warrior 200 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
Mystical Elf
Normal
▶︎ Deck
4.7 30
[37867]
JP008 Mystical Elf  Normal Monster
- 4 Spellcaster 800 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Stargazer Magician
Super
▶︎ Deck
5.4 18
[76392]
JP009 Stargazer Magician  Pendulum Monster
Effect Monster
- 5 Spellcaster 1200 2400
Pendulum Effect
If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Card Text
Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
Timegazer Magician
Super
▶︎ Deck
5.8 23
[80744]
JP010 Timegazer Magician  Pendulum Monster
Effect Monster
- 3 Spellcaster 1200 600
Pendulum Effect
You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Card Text
Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
Aether, the Empowering Dragon
Normal
▶︎ Deck
3.3 11
[12481]
JP011 Aether, the Empowering Dragon  Effect Monster
- 6 Dragon 2300 1600
When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
Ventdra, the Empowered Warrior
Normal
▶︎ Deck
5.7 11
[17575]
JP012 Ventdra, the Empowered Warrior  Effect Monster
- 5 Warrior 2000 800
This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
Arnis, the Empowered Warrior
Normal
▶︎ Deck
5.3 11
[13442]
JP013 Arnis, the Empowered Warrior  Effect Monster
- 4 Warrior 1700 1200
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
Terratiger, the Empowered Warrior
Normal
▶︎ Deck
5 9
[8818]
JP014 Terratiger, the Empowered Warrior  Effect Monster
- 4 Warrior 1800 1200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
Hydrotortoise, the Empowered Warrior
Normal
▶︎ Deck
3.4 11
[6168]
JP015 Hydrotortoise, the Empowered Warrior  Effect Monster
Flip Monster
- 3 Warrior 1400 900
FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
Red Sparrow Summoner
Normal
▶︎ Deck
4.6 9
[13530]
JP016 Red Sparrow Summoner  Effect Monster
- 4 Spellcaster 1600 1300
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
Blue Dragon Summoner
Normal
▶︎ Deck
7.3 13
[36018]
JP017 Blue Dragon Summoner  Effect Monster
- 4 Spellcaster 1500 600
If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.
Golden Dragon Summoner
Normal
▶︎ Deck
6.7 7
[12004]
JP018 Golden Dragon Summoner  Effect Monster
- 4 Spellcaster 1000 1000
You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
White Tiger Summoner
Normal
▶︎ Deck
3.5 8
[6146]
JP019 White Tiger Summoner  Effect Monster
- 3 Spellcaster 1000 1700
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
Green Turtle Summoner
Normal
▶︎ Deck
5.9 9
[12300]
JP020 Green Turtle Summoner  Effect Monster
Flip Monster
- 3 Spellcaster 400 1500
FLIP: Target 1 monster your opponent controls; destroy it.
Sorcerous Spell Wall
Normal
▶︎ Deck
2.4 17
[10098]
JP021 Sorcerous Spell Wall  Field Spell
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
Supply Squad
Normal
▶︎ Deck
8.9 62
[146782]
JP022 Supply Squad  Continuous Spell
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
Lightning Vortex
Normal
▶︎ Deck
7.3 58
[198947]
JP023 Lightning Vortex  Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
Mystical Space Typhoon
Normal
▶︎ Deck
9.4 167
[1935344]
JP024 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Ego Boost
Normal
▶︎ Deck
3.8 18
[33037]
JP025 Ego Boost  Quick-Play Spell
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
Axe of Despair
Normal
▶︎ Deck
6.6 45
[54492]
JP026 Axe of Despair  Equip Spell
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
Lucky Iron Axe
Normal
▶︎ Deck
1.6 29
[17024]
JP027 Lucky Iron Axe  Equip Spell
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
Monster Reincarnation
Normal
▶︎ Deck
7.3 37
[191123]
JP028 Monster Reincarnation  Normal Spell
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Dark Factory of Mass Production
Normal
▶︎ Deck
7.5 19
[131883]
JP029 Dark Factory of Mass Production  Normal Spell
Target 2 Normal Monsters in your GY; add them to your hand.
Poison of the Old Man
Normal
▶︎ Deck
7.2 21
[64345]
JP030 Poison of the Old Man  Quick-Play Spell
Activate 1 of these effects;
●Gain 1200 LP.
●Inflict 800 damage to your opponent.
Trap Hole
Normal
▶︎ Deck
6.2 60
[80905]
JP031 Trap Hole  Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Sakuretsu Armor
Normal
▶︎ Deck
4.8 52
[45492]
JP032 Sakuretsu Armor  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Raigeki Break
Normal
▶︎ Deck
7.8 41
[203250]
JP033 Raigeki Break  Normal Trap
Discard 1 card, then target 1 card on the field; destroy it.
Dust Tornado
Normal
▶︎ Deck
6.7 46
[100540]
JP034 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Shadow Spell
Normal
▶︎ Deck
4 21
[22636]
JP035 Shadow Spell  Continuous Trap
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
A Hero Emerges
Normal
▶︎ Deck
3.8 22
[19538]
JP036 A Hero Emerges  Normal Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
Soul Resurrection
Normal
▶︎ Deck
3.5 15
[12028]
JP037 Soul Resurrection  Continuous Trap
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Jar of Greed
Normal
▶︎ Deck
6.1 22
[86190]
JP038 Jar of Greed  Normal Trap
Draw 1 card.
Magic Jammer
Normal
▶︎ Deck
5.2 33
[57292]
JP039 Magic Jammer  Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Seven Tools of the Bandit
Normal
▶︎ Deck
6 29
[64824]
JP040 Seven Tools of the Bandit  Counter Trap
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
Odd-Eyes Dragon
Ultra
▶︎ Deck
3.5 35
[49889]
JPA01 Odd-Eyes Dragon  Effect Monster
- 7 Dragon 2500 2000
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of that monster in the Graveyard.
Des Volstgalph
Normal
▶︎ Deck
2.3 13
[18603]
JPA02 Des Volstgalph  Effect Monster
- 6 Dragon 2200 1700
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quick-Play Spell Card resolves, this card gains 200 ATK until the end of this turn.
Kuraz the Light Monarch
Normal
▶︎ Deck
7.7 33
[118975]
JPA03 Kuraz the Light Monarch  Effect Monster
- 6 Warrior 2400 1000
When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
Injection Fairy Lily
Normal
▶︎ Deck
7.6 41
[64000]
JPA04 Injection Fairy Lily  Effect Monster
- 3 Spellcaster 400 1500
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
Reinforcement of the Army
Normal
▶︎ Deck
10 84
[1034508]
JPA05 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Dark Hole
Normal
▶︎ Deck
9.4 116
[1368847]
JPA06 Dark Hole  Normal Spell
Destroy all monsters on the field.
Mirror Force
Normal
▶︎ Deck
8.7 123
[757335]
JPA07 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Call of the Haunted
Normal
▶︎ Deck
8.7 91
[1167290]
JPA08 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
STARTER DECK(2014) Card List
5.9 /10.0 pt
Number of card ratings : 1721
User Review : 1721

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