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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: The Roar of the Sea Emperor

Structure Deck: The Roar of the Sea Emperor Card List

Structure Deck: The Roar of the Sea EmperorCard List
Structure Deck: The Roar of the Sea Emperor
code : SD23.
Total : 39 Types.
Release Date:2012-06-16
8th period

Average of all cards:7pt




Total 39 Types
Monster 21 Types
Normal Monster:1 TypesEffect Monster:20 Types
2 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 10 Types
7Normal Spell 0Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 8 Types
5 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 3
Atlantean:7 Types / Penguin:2 Types / Aqua Jet:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order246 / 644 view num58125 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Poseidra, the Atlantean Dragon
Ultra
▶︎ Deck
6.8 43
[69558]
JP001 Poseidra, the Atlantean Dragon  Effect Monster
- 7 Sea Serpent 2800 1600
You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each.
Atlantean Dragoons
Super
▶︎ Deck
8.6 35
[113869]
JP002 Atlantean Dragoons  Effect Monster
- 4 Sea Serpent 1800 0
All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
Atlantean Marksman
Normal
▶︎ Deck
7.7 20
[93074]
JP003 Atlantean Marksman  Effect Monster
- 3 Sea Serpent 1400 0
When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
Atlantean Heavy Infantry
Normal
▶︎ Deck
8.8 21
[112115]
JP004 Atlantean Heavy Infantry  Effect Monster
- 2 Sea Serpent 0 1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
Atlantean Pikeman
Normal
▶︎ Deck
5.7 19
[21598]
JP005 Atlantean Pikeman  Normal Monster
- 2 Sea Serpent 1400 0
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
Atlantean Attack Squad
Normal
▶︎ Deck
6.4 17
[32024]
JP006 Atlantean Attack Squad  Effect Monster
- 3 Sea Serpent 1400 0
This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
Lost Blue Breaker
Normal
▶︎ Deck
4.5 21
[12601]
JP007 Lost Blue Breaker  Effect Monster
- 3 Sea Serpent 1400 0
If there is another face-up Fish, Sea Serpent, or Aqua monster on the field: You can Tribute this card, then target 1 Spell/Trap on the field; destroy that target.
Armed Sea Hunter
Normal
▶︎ Deck
3.9 15
[11379]
JP008 Armed Sea Hunter  Effect Monster
- 4 Sea Serpent 1800 400
After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
Spined Gillman
Normal
▶︎ Deck
4.3 14
[18291]
JP009 Spined Gillman  Effect Monster
- 3 Sea Serpent 1300 0
All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.
Deep Sea Diva
Normal
▶︎ Deck
9.7 54
[181372]
JP010 Deep Sea Diva  Effect Monster
Tuner Monster
- 2 Sea Serpent 200 400
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
Mermaid Archer
Normal
▶︎ Deck
4.5 17
[13517]
JP011 Mermaid Archer  Effect Monster
- 3 Sea Serpent 1200 200
Once per turn: You can target 1 face-up Level 3 or lower monster you control; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) While equipped with a monster by this effect, this card gains 800 ATK. If this card would be destroyed, you can destroy the monster equipped to it with this effect, instead.
Codarus
Normal
▶︎ Deck
8.2 19
[31424]
JP012 Codarus  Effect Monster
- 4 Sea Serpent 1400 1200
You can send 1 face-up "Umi" you control to the Graveyard to target up to 2 cards your opponent controls; send those targets to the Graveyard.
Warrior of Atlantis
Normal
▶︎ Deck
7.6 28
[44438]
JP013 Warrior of Atlantis  Effect Monster
- 4 Aqua 1900 1200
You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.
Abyss Soldier
Normal
▶︎ Deck
7.4 22
[44084]
JP014 Abyss Soldier  Effect Monster
- 4 Aqua 1800 1300
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
Skreech
Normal
▶︎ Deck
6.2 19
[39265]
JP015 Skreech  Effect Monster
- 4 Reptile 1500 400
If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.
Snowman Eater
Normal
▶︎ Deck
7.2 43
[56492]
JP016 Snowman Eater  Effect Monster
- 3 Aqua 0 1900
If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
Nightmare Penguin
Normal
▶︎ Deck
7.1 24
[30619]
JP017 Nightmare Penguin  Effect Monster
- 4 Aqua 900 1800
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
Penguin Soldier
Normal
▶︎ Deck
8.6 55
[77711]
JP018 Penguin Soldier  Effect Monster
Flip Monster
- 2 Aqua 750 500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
Deep Diver
Normal
▶︎ Deck
5 20
[33133]
JP019 Deep Diver  Effect Monster
- 3 Aqua 1000 1100
At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 monster from your Deck and place it on top of your Deck.
Reese the Ice Mistress
Normal
▶︎ Deck
4.8 16
[17304]
JP020 Reese the Ice Mistress  Effect Monster
Tuner Monster
- 2 Sea Serpent 800 800
This card cannot be destroyed by battle with a Level 4 or higher monster.
Mother Grizzly
Normal
▶︎ Deck
6.6 27
[56731]
JP021 Mother Grizzly  Effect Monster
- 4 Beast-Warrior 1400 1000
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
Call of the Atlanteans
Super
▶︎ Deck
9.2 22
[40605]
JP022 Call of the Atlanteans  Quick-Play Spell
Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.
A Legendary Ocean
Normal
▶︎ Deck
7.8 34
[59829]
JP023 A Legendary Ocean  Field Spell
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Terraforming
Normal
▶︎ Deck
9.3 77
[895585]
JP024 Terraforming Limited Normal Spell
Add 1 Field Spell from your Deck to your hand.
Water Hazard
Normal
▶︎ Deck
5.6 17
[31236]
JP025 Water Hazard  Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
Aqua Jet
Normal
▶︎ Deck
4.7 26
[27019]
JP026 Aqua Jet  Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
Surface
Normal
▶︎ Deck
8.5 32
[91737]
JP027 Surface  Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
Moray of Greed
Normal
▶︎ Deck
7.1 25
[97362]
JP028 Moray of Greed  Normal Spell
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
Salvage
Normal
▶︎ Deck
8.8 35
[186110]
JP029 Salvage  Normal Spell
Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
Dark Hole
Normal
▶︎ Deck
9.4 116
[1368805]
JP030 Dark Hole  Normal Spell
Destroy all monsters on the field.
Pot of Avarice
Normal
▶︎ Deck
9 69
[975294]
JP031 Pot of Avarice  Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Aegis of the Ocean Dragon Lord
Normal
▶︎ Deck
5.8 14
[24133]
JP032 Aegis of the Ocean Dragon Lord  Normal Trap
Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
Forgotten Temple of the Deep
Normal
▶︎ Deck
7.1 12
[23967]
JP033 Forgotten Temple of the Deep  Continuous Trap
While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
Tornado Wall
Normal
▶︎ Deck
4.2 23
[19578]
JP034 Tornado Wall  Continuous Trap
Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field.
Torrential Tribute
Normal
▶︎ Deck
9.3 106
[1026771]
JP035 Torrential Tribute  Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
Spiritual Water Art - Aoi
Normal
▶︎ Deck
7.8 25
[105805]
JP036 Spiritual Water Art - Aoi  Normal Trap
Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
Gravity Bind
Normal
▶︎ Deck
6.4 37
[74633]
JP037 Gravity Bind  Continuous Trap
Level 4 or higher monsters cannot attack.
Chain Disappearance
Normal
▶︎ Deck
8 31
[49893]
JP038 Chain Disappearance  Normal Trap
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
Karma Cut
Normal
▶︎ Deck
7.2 25
[88989]
JP039 Karma Cut  Normal Trap
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
Structure Deck: The Roar of the Sea Emperor Card List
7 /10.0 pt
Number of card ratings : 1275
User Review : 1275

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